EnduringAutonomyConsumerBehaviorMonetaryRiskConsumerMarketSegmentationStrategiesThematicAperceptionTestInstinctPrimingPsychologicalRiskBoundedRationalitySocialMediaInfluencerNostalgicAttachmentHedonicNeedEvokedSetExemplarProductUtilitarianNeed80/20RuleEliminationby AspectRuleEvaluationCriteriaDigitalNativesExpectancyTheoryInformationSearchVonRestorffEffectConstructiveProcessingSatisficingSentimentAnalysisConsiderationSetSunk-CostFallacyApproach-ApproachConflictTheory ofCognitiveDissonanceDatabaseMarketingMotivationalStrengthRelationshipMarketingLocationSpectacleParadigmFunctionalRiskPsychographicsMotivationInterdependenceNeedRecognitionNudgeDrivePhysicalRiskApproach-AvoidanceConflictSelf-ConceptAttachmentNeed forAchievementProductPositionPsychogeneticNeedsLoveAntecedentDefaultBiasHierarchyof NeedsEthnocentrismExchangeNeed forUniquenessHomeostasisConjunctiveRuleHabitualMaximizingConsumptionCommunitiesFederalTradeCommissionDemographicsInterpretivismEvaluativeCriteriaGlobalConsumerCultureNeed forAffiliationAvoidance-AvoidanceConflictNon-CompensatoryCybermediariesNeedforPowerSocialRiskPopCultureRoleTheoryPost-PurchaseEvaluationIntelligentAgentsPasticheProspectTheoryPositivismUser-GeneratedContentCognitivePurchaseDecisionBehavioralEconomicsWantEnduringAutonomyConsumerBehaviorMonetaryRiskConsumerMarketSegmentationStrategiesThematicAperceptionTestInstinctPrimingPsychologicalRiskBoundedRationalitySocialMediaInfluencerNostalgicAttachmentHedonicNeedEvokedSetExemplarProductUtilitarianNeed80/20RuleEliminationby AspectRuleEvaluationCriteriaDigitalNativesExpectancyTheoryInformationSearchVonRestorffEffectConstructiveProcessingSatisficingSentimentAnalysisConsiderationSetSunk-CostFallacyApproach-ApproachConflictTheory ofCognitiveDissonanceDatabaseMarketingMotivationalStrengthRelationshipMarketingLocationSpectacleParadigmFunctionalRiskPsychographicsMotivationInterdependenceNeedRecognitionNudgeDrivePhysicalRiskApproach-AvoidanceConflictSelf-ConceptAttachmentNeed forAchievementProductPositionPsychogeneticNeedsLoveAntecedentDefaultBiasHierarchyof NeedsEthnocentrismExchangeNeed forUniquenessHomeostasisConjunctiveRuleHabitualMaximizingConsumptionCommunitiesFederalTradeCommissionDemographicsInterpretivismEvaluativeCriteriaGlobalConsumerCultureNeed forAffiliationAvoidance-AvoidanceConflictNon-CompensatoryCybermediariesNeedforPowerSocialRiskPopCultureRoleTheoryPost-PurchaseEvaluationIntelligentAgentsPasticheProspectTheoryPositivismUser-GeneratedContentCognitivePurchaseDecisionBehavioralEconomicsWant

CAFF 427 Consumer Dynamics Kreysa - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Enduring
  2. Autonomy
  3. Consumer Behavior
  4. Monetary Risk
  5. Consumer
  6. Market Segmentation Strategies
  7. Thematic Aperception Test
  8. Instinct
  9. Priming
  10. Psychological Risk
  11. Bounded Rationality
  12. Social Media
  13. Influencer
  14. Nostalgic Attachment
  15. Hedonic Need
  16. Evoked Set
  17. Exemplar Product
  18. Utilitarian Need
  19. 80/20 Rule
  20. Elimination by Aspect Rule
  21. Evaluation Criteria
  22. Digital Natives
  23. Expectancy Theory
  24. Information Search
  25. Von Restorff Effect
  26. Constructive Processing
  27. Satisficing
  28. Sentiment Analysis
  29. Consideration Set
  30. Sunk-Cost Fallacy
  31. Approach-Approach Conflict
  32. Theory of Cognitive Dissonance
  33. Database Marketing
  34. Motivational Strength
  35. Relationship Marketing
  36. Location
  37. Spectacle
  38. Paradigm
  39. Functional Risk
  40. Psychographics
  41. Motivation
  42. Interdependence
  43. Need Recognition
  44. Nudge
  45. Drive
  46. Physical Risk
  47. Approach-Avoidance Conflict
  48. Self-Concept Attachment
  49. Need for Achievement
  50. Product Position
  51. Psychogenetic Needs
  52. Love
  53. Antecedent
  54. Default Bias
  55. Hierarchy of Needs
  56. Ethnocentrism
  57. Exchange
  58. Need for Uniqueness
  59. Homeostasis
  60. Conjunctive Rule
  61. Habitual
  62. Maximizing
  63. Consumption Communities
  64. Federal Trade Commission
  65. Demographics
  66. Interpretivism
  67. Evaluative Criteria
  68. Global Consumer Culture
  69. Need for Affiliation
  70. Avoidance-Avoidance Conflict
  71. Non-Compensatory
  72. Cybermediaries
  73. Need for Power
  74. Social Risk
  75. Pop Culture
  76. Role Theory
  77. Post-Purchase Evaluation
  78. Intelligent Agents
  79. Pastiche
  80. Prospect Theory
  81. Positivism
  82. User-Generated Content
  83. Cognitive Purchase Decision
  84. Behavioral Economics
  85. Want