Hierarchyof Needs80/20RuleProductPositionDatabaseMarketingCybermediariesSentimentAnalysisPhysicalRiskNeedRecognitionUser-GeneratedContentDigitalNativesSocialRiskMotivationalStrengthMonetaryRiskConsiderationSetInfluencerInformationSearchExemplarProductEthnocentrismUtilitarianNeedPasticheCognitivePurchaseDecisionSatisficingNostalgicAttachmentAntecedentBoundedRationalityApproach-ApproachConflictPopCultureConstructiveProcessingEvokedSetAutonomyLovePrimingDefaultBiasNudgeDemographicsSocialMediaEvaluativeCriteriaNon-CompensatorySelf-ConceptAttachmentExchangeConsumerBehaviorHabitualExpectancyTheoryHomeostasisIntelligentAgentsApproach-AvoidanceConflictPositivismFunctionalRiskRoleTheoryWantThematicAperceptionTestSpectacleLocationPsychogeneticNeedsEliminationby AspectRuleMaximizingEvaluationCriteriaProspectTheoryNeedforPowerAvoidance-AvoidanceConflictConjunctiveRuleGlobalConsumerCultureNeed forAffiliationFederalTradeCommissionMarketSegmentationStrategiesParadigmPost-PurchaseEvaluationNeed forUniquenessConsumerEnduringRelationshipMarketingNeed forAchievementBehavioralEconomicsDriveTheory ofCognitiveDissonancePsychographicsInstinctInterpretivismVonRestorffEffectConsumptionCommunitiesPsychologicalRiskInterdependenceSunk-CostFallacyHedonicNeedMotivationHierarchyof Needs80/20RuleProductPositionDatabaseMarketingCybermediariesSentimentAnalysisPhysicalRiskNeedRecognitionUser-GeneratedContentDigitalNativesSocialRiskMotivationalStrengthMonetaryRiskConsiderationSetInfluencerInformationSearchExemplarProductEthnocentrismUtilitarianNeedPasticheCognitivePurchaseDecisionSatisficingNostalgicAttachmentAntecedentBoundedRationalityApproach-ApproachConflictPopCultureConstructiveProcessingEvokedSetAutonomyLovePrimingDefaultBiasNudgeDemographicsSocialMediaEvaluativeCriteriaNon-CompensatorySelf-ConceptAttachmentExchangeConsumerBehaviorHabitualExpectancyTheoryHomeostasisIntelligentAgentsApproach-AvoidanceConflictPositivismFunctionalRiskRoleTheoryWantThematicAperceptionTestSpectacleLocationPsychogeneticNeedsEliminationby AspectRuleMaximizingEvaluationCriteriaProspectTheoryNeedforPowerAvoidance-AvoidanceConflictConjunctiveRuleGlobalConsumerCultureNeed forAffiliationFederalTradeCommissionMarketSegmentationStrategiesParadigmPost-PurchaseEvaluationNeed forUniquenessConsumerEnduringRelationshipMarketingNeed forAchievementBehavioralEconomicsDriveTheory ofCognitiveDissonancePsychographicsInstinctInterpretivismVonRestorffEffectConsumptionCommunitiesPsychologicalRiskInterdependenceSunk-CostFallacyHedonicNeedMotivation

CAFF 427 Consumer Dynamics Kreysa - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hierarchy of Needs
  2. 80/20 Rule
  3. Product Position
  4. Database Marketing
  5. Cybermediaries
  6. Sentiment Analysis
  7. Physical Risk
  8. Need Recognition
  9. User-Generated Content
  10. Digital Natives
  11. Social Risk
  12. Motivational Strength
  13. Monetary Risk
  14. Consideration Set
  15. Influencer
  16. Information Search
  17. Exemplar Product
  18. Ethnocentrism
  19. Utilitarian Need
  20. Pastiche
  21. Cognitive Purchase Decision
  22. Satisficing
  23. Nostalgic Attachment
  24. Antecedent
  25. Bounded Rationality
  26. Approach-Approach Conflict
  27. Pop Culture
  28. Constructive Processing
  29. Evoked Set
  30. Autonomy
  31. Love
  32. Priming
  33. Default Bias
  34. Nudge
  35. Demographics
  36. Social Media
  37. Evaluative Criteria
  38. Non-Compensatory
  39. Self-Concept Attachment
  40. Exchange
  41. Consumer Behavior
  42. Habitual
  43. Expectancy Theory
  44. Homeostasis
  45. Intelligent Agents
  46. Approach-Avoidance Conflict
  47. Positivism
  48. Functional Risk
  49. Role Theory
  50. Want
  51. Thematic Aperception Test
  52. Spectacle
  53. Location
  54. Psychogenetic Needs
  55. Elimination by Aspect Rule
  56. Maximizing
  57. Evaluation Criteria
  58. Prospect Theory
  59. Need for Power
  60. Avoidance-Avoidance Conflict
  61. Conjunctive Rule
  62. Global Consumer Culture
  63. Need for Affiliation
  64. Federal Trade Commission
  65. Market Segmentation Strategies
  66. Paradigm
  67. Post-Purchase Evaluation
  68. Need for Uniqueness
  69. Consumer
  70. Enduring
  71. Relationship Marketing
  72. Need for Achievement
  73. Behavioral Economics
  74. Drive
  75. Theory of Cognitive Dissonance
  76. Psychographics
  77. Instinct
  78. Interpretivism
  79. Von Restorff Effect
  80. Consumption Communities
  81. Psychological Risk
  82. Interdependence
  83. Sunk-Cost Fallacy
  84. Hedonic Need
  85. Motivation