User-GeneratedContentRoleTheoryInfluencerWantLoveEnduringConstructiveProcessingPsychologicalRiskEvokedSetPrimingEthnocentrismPsychographicsSocialMediaPopCultureConsumerBehaviorMarketSegmentationStrategiesUtilitarianNeedSocialRiskPositivismNeed forAffiliationHomeostasisMaximizingDefaultBiasParadigmBoundedRationalityProspectTheoryNon-CompensatoryExpectancyTheoryConjunctiveRuleGlobalConsumerCultureVonRestorffEffectCognitivePurchaseDecisionHabitualLocationEliminationby AspectRuleNeed forUniquenessPost-PurchaseEvaluationHedonicNeedIntelligentAgentsSelf-ConceptAttachmentExemplarProductExchangeSatisficingMonetaryRiskDemographicsAvoidance-AvoidanceConflictFederalTradeCommissionConsiderationSetSunk-CostFallacyAutonomyEvaluationCriteriaInstinctTheory ofCognitiveDissonanceRelationshipMarketingPhysicalRiskSentimentAnalysisMotivationDatabaseMarketingAntecedentNeedforPowerNeed forAchievementApproach-ApproachConflictHierarchyof NeedsMotivationalStrengthInterdependenceConsumptionCommunitiesPsychogeneticNeedsNeedRecognition80/20RuleInterpretivismSpectacleInformationSearchConsumerNudgeBehavioralEconomicsProductPositionDriveApproach-AvoidanceConflictCybermediariesFunctionalRiskEvaluativeCriteriaThematicAperceptionTestDigitalNativesNostalgicAttachmentPasticheUser-GeneratedContentRoleTheoryInfluencerWantLoveEnduringConstructiveProcessingPsychologicalRiskEvokedSetPrimingEthnocentrismPsychographicsSocialMediaPopCultureConsumerBehaviorMarketSegmentationStrategiesUtilitarianNeedSocialRiskPositivismNeed forAffiliationHomeostasisMaximizingDefaultBiasParadigmBoundedRationalityProspectTheoryNon-CompensatoryExpectancyTheoryConjunctiveRuleGlobalConsumerCultureVonRestorffEffectCognitivePurchaseDecisionHabitualLocationEliminationby AspectRuleNeed forUniquenessPost-PurchaseEvaluationHedonicNeedIntelligentAgentsSelf-ConceptAttachmentExemplarProductExchangeSatisficingMonetaryRiskDemographicsAvoidance-AvoidanceConflictFederalTradeCommissionConsiderationSetSunk-CostFallacyAutonomyEvaluationCriteriaInstinctTheory ofCognitiveDissonanceRelationshipMarketingPhysicalRiskSentimentAnalysisMotivationDatabaseMarketingAntecedentNeedforPowerNeed forAchievementApproach-ApproachConflictHierarchyof NeedsMotivationalStrengthInterdependenceConsumptionCommunitiesPsychogeneticNeedsNeedRecognition80/20RuleInterpretivismSpectacleInformationSearchConsumerNudgeBehavioralEconomicsProductPositionDriveApproach-AvoidanceConflictCybermediariesFunctionalRiskEvaluativeCriteriaThematicAperceptionTestDigitalNativesNostalgicAttachmentPastiche

CAFF 427 Consumer Dynamics Kreysa - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. User-Generated Content
  2. Role Theory
  3. Influencer
  4. Want
  5. Love
  6. Enduring
  7. Constructive Processing
  8. Psychological Risk
  9. Evoked Set
  10. Priming
  11. Ethnocentrism
  12. Psychographics
  13. Social Media
  14. Pop Culture
  15. Consumer Behavior
  16. Market Segmentation Strategies
  17. Utilitarian Need
  18. Social Risk
  19. Positivism
  20. Need for Affiliation
  21. Homeostasis
  22. Maximizing
  23. Default Bias
  24. Paradigm
  25. Bounded Rationality
  26. Prospect Theory
  27. Non-Compensatory
  28. Expectancy Theory
  29. Conjunctive Rule
  30. Global Consumer Culture
  31. Von Restorff Effect
  32. Cognitive Purchase Decision
  33. Habitual
  34. Location
  35. Elimination by Aspect Rule
  36. Need for Uniqueness
  37. Post-Purchase Evaluation
  38. Hedonic Need
  39. Intelligent Agents
  40. Self-Concept Attachment
  41. Exemplar Product
  42. Exchange
  43. Satisficing
  44. Monetary Risk
  45. Demographics
  46. Avoidance-Avoidance Conflict
  47. Federal Trade Commission
  48. Consideration Set
  49. Sunk-Cost Fallacy
  50. Autonomy
  51. Evaluation Criteria
  52. Instinct
  53. Theory of Cognitive Dissonance
  54. Relationship Marketing
  55. Physical Risk
  56. Sentiment Analysis
  57. Motivation
  58. Database Marketing
  59. Antecedent
  60. Need for Power
  61. Need for Achievement
  62. Approach-Approach Conflict
  63. Hierarchy of Needs
  64. Motivational Strength
  65. Interdependence
  66. Consumption Communities
  67. Psychogenetic Needs
  68. Need Recognition
  69. 80/20 Rule
  70. Interpretivism
  71. Spectacle
  72. Information Search
  73. Consumer
  74. Nudge
  75. Behavioral Economics
  76. Product Position
  77. Drive
  78. Approach-Avoidance Conflict
  79. Cybermediaries
  80. Functional Risk
  81. Evaluative Criteria
  82. Thematic Aperception Test
  83. Digital Natives
  84. Nostalgic Attachment
  85. Pastiche