ParadigmDriveNon-CompensatoryPost-PurchaseEvaluationGlobalConsumerCultureInterpretivismBehavioralEconomicsDatabaseMarketingDefaultBiasEvaluativeCriteriaEnduringHedonicNeedApproach-AvoidanceConflictInformationSearchNeed forAchievementIntelligentAgentsPhysicalRiskUser-GeneratedContentConstructiveProcessingConsumerBehaviorCognitivePurchaseDecisionPositivismConjunctiveRuleExpectancyTheoryRoleTheoryInterdependenceAutonomyPrimingNudgeConsumptionCommunitiesProspectTheoryUtilitarianNeedRelationshipMarketingMotivationalStrengthHierarchyof NeedsApproach-ApproachConflictInfluencerLoveFederalTradeCommissionHomeostasisExemplarProductNostalgicAttachmentMaximizingBoundedRationalitySunk-CostFallacyMotivationLocationSelf-ConceptAttachmentPsychologicalRiskSentimentAnalysisVonRestorffEffectSpectacleSocialRiskPsychogeneticNeedsWantNeedRecognitionExchangeConsumerProductPositionSatisficingNeedforPowerEliminationby AspectRuleHabitualCybermediariesNeed forAffiliationEthnocentrismAvoidance-AvoidanceConflictAntecedentThematicAperceptionTestInstinctPopCultureMarketSegmentationStrategiesFunctionalRiskMonetaryRiskConsiderationSetTheory ofCognitiveDissonancePsychographicsPasticheDigitalNativesEvokedSetSocialMediaEvaluationCriteriaDemographicsNeed forUniqueness80/20RuleParadigmDriveNon-CompensatoryPost-PurchaseEvaluationGlobalConsumerCultureInterpretivismBehavioralEconomicsDatabaseMarketingDefaultBiasEvaluativeCriteriaEnduringHedonicNeedApproach-AvoidanceConflictInformationSearchNeed forAchievementIntelligentAgentsPhysicalRiskUser-GeneratedContentConstructiveProcessingConsumerBehaviorCognitivePurchaseDecisionPositivismConjunctiveRuleExpectancyTheoryRoleTheoryInterdependenceAutonomyPrimingNudgeConsumptionCommunitiesProspectTheoryUtilitarianNeedRelationshipMarketingMotivationalStrengthHierarchyof NeedsApproach-ApproachConflictInfluencerLoveFederalTradeCommissionHomeostasisExemplarProductNostalgicAttachmentMaximizingBoundedRationalitySunk-CostFallacyMotivationLocationSelf-ConceptAttachmentPsychologicalRiskSentimentAnalysisVonRestorffEffectSpectacleSocialRiskPsychogeneticNeedsWantNeedRecognitionExchangeConsumerProductPositionSatisficingNeedforPowerEliminationby AspectRuleHabitualCybermediariesNeed forAffiliationEthnocentrismAvoidance-AvoidanceConflictAntecedentThematicAperceptionTestInstinctPopCultureMarketSegmentationStrategiesFunctionalRiskMonetaryRiskConsiderationSetTheory ofCognitiveDissonancePsychographicsPasticheDigitalNativesEvokedSetSocialMediaEvaluationCriteriaDemographicsNeed forUniqueness80/20Rule

CAFF 427 Consumer Dynamics Kreysa - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
  1. Paradigm
  2. Drive
  3. Non-Compensatory
  4. Post-Purchase Evaluation
  5. Global Consumer Culture
  6. Interpretivism
  7. Behavioral Economics
  8. Database Marketing
  9. Default Bias
  10. Evaluative Criteria
  11. Enduring
  12. Hedonic Need
  13. Approach-Avoidance Conflict
  14. Information Search
  15. Need for Achievement
  16. Intelligent Agents
  17. Physical Risk
  18. User-Generated Content
  19. Constructive Processing
  20. Consumer Behavior
  21. Cognitive Purchase Decision
  22. Positivism
  23. Conjunctive Rule
  24. Expectancy Theory
  25. Role Theory
  26. Interdependence
  27. Autonomy
  28. Priming
  29. Nudge
  30. Consumption Communities
  31. Prospect Theory
  32. Utilitarian Need
  33. Relationship Marketing
  34. Motivational Strength
  35. Hierarchy of Needs
  36. Approach-Approach Conflict
  37. Influencer
  38. Love
  39. Federal Trade Commission
  40. Homeostasis
  41. Exemplar Product
  42. Nostalgic Attachment
  43. Maximizing
  44. Bounded Rationality
  45. Sunk-Cost Fallacy
  46. Motivation
  47. Location
  48. Self-Concept Attachment
  49. Psychological Risk
  50. Sentiment Analysis
  51. Von Restorff Effect
  52. Spectacle
  53. Social Risk
  54. Psychogenetic Needs
  55. Want
  56. Need Recognition
  57. Exchange
  58. Consumer
  59. Product Position
  60. Satisficing
  61. Need for Power
  62. Elimination by Aspect Rule
  63. Habitual
  64. Cybermediaries
  65. Need for Affiliation
  66. Ethnocentrism
  67. Avoidance-Avoidance Conflict
  68. Antecedent
  69. Thematic Aperception Test
  70. Instinct
  71. Pop Culture
  72. Market Segmentation Strategies
  73. Functional Risk
  74. Monetary Risk
  75. Consideration Set
  76. Theory of Cognitive Dissonance
  77. Psychographics
  78. Pastiche
  79. Digital Natives
  80. Evoked Set
  81. Social Media
  82. Evaluation Criteria
  83. Demographics
  84. Need for Uniqueness
  85. 80/20 Rule