User-GeneratedContentCognitivePurchaseDecisionThematicAperceptionTestSocialMediaPositivismFunctionalRiskBoundedRationalityMotivationalStrengthNeedRecognitionApproach-ApproachConflictTheory ofCognitiveDissonanceSentimentAnalysisPrimingSocialRiskDemographicsProductPositionBehavioralEconomicsConsumerAntecedentEliminationby AspectRulePsychologicalRiskPsychographicsNeed forAchievementInterpretivismLocationProspectTheoryDefaultBiasPsychogeneticNeedsEnduringPasticheConstructiveProcessingNon-CompensatoryCybermediariesHedonicNeedFederalTradeCommissionUtilitarianNeedPhysicalRiskSelf-ConceptAttachmentRoleTheoryRelationshipMarketingDigitalNativesExchangeDatabaseMarketingMaximizingHierarchyof NeedsMonetaryRiskAvoidance-AvoidanceConflictNeed forAffiliationPost-PurchaseEvaluationConsiderationSetExemplarProductConsumptionCommunitiesInformationSearchEthnocentrismParadigmInfluencerPopCultureNudgeEvaluationCriteriaNostalgicAttachment80/20RuleIntelligentAgentsInstinctSpectacleLoveEvaluativeCriteriaSatisficingExpectancyTheoryApproach-AvoidanceConflictMarketSegmentationStrategiesGlobalConsumerCultureMotivationEvokedSetWantNeed forUniquenessNeedforPowerHomeostasisSunk-CostFallacyAutonomyInterdependenceConsumerBehaviorConjunctiveRuleHabitualDriveVonRestorffEffectUser-GeneratedContentCognitivePurchaseDecisionThematicAperceptionTestSocialMediaPositivismFunctionalRiskBoundedRationalityMotivationalStrengthNeedRecognitionApproach-ApproachConflictTheory ofCognitiveDissonanceSentimentAnalysisPrimingSocialRiskDemographicsProductPositionBehavioralEconomicsConsumerAntecedentEliminationby AspectRulePsychologicalRiskPsychographicsNeed forAchievementInterpretivismLocationProspectTheoryDefaultBiasPsychogeneticNeedsEnduringPasticheConstructiveProcessingNon-CompensatoryCybermediariesHedonicNeedFederalTradeCommissionUtilitarianNeedPhysicalRiskSelf-ConceptAttachmentRoleTheoryRelationshipMarketingDigitalNativesExchangeDatabaseMarketingMaximizingHierarchyof NeedsMonetaryRiskAvoidance-AvoidanceConflictNeed forAffiliationPost-PurchaseEvaluationConsiderationSetExemplarProductConsumptionCommunitiesInformationSearchEthnocentrismParadigmInfluencerPopCultureNudgeEvaluationCriteriaNostalgicAttachment80/20RuleIntelligentAgentsInstinctSpectacleLoveEvaluativeCriteriaSatisficingExpectancyTheoryApproach-AvoidanceConflictMarketSegmentationStrategiesGlobalConsumerCultureMotivationEvokedSetWantNeed forUniquenessNeedforPowerHomeostasisSunk-CostFallacyAutonomyInterdependenceConsumerBehaviorConjunctiveRuleHabitualDriveVonRestorffEffect

CAFF 427 Consumer Dynamics Kreysa - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. User-Generated Content
  2. Cognitive Purchase Decision
  3. Thematic Aperception Test
  4. Social Media
  5. Positivism
  6. Functional Risk
  7. Bounded Rationality
  8. Motivational Strength
  9. Need Recognition
  10. Approach-Approach Conflict
  11. Theory of Cognitive Dissonance
  12. Sentiment Analysis
  13. Priming
  14. Social Risk
  15. Demographics
  16. Product Position
  17. Behavioral Economics
  18. Consumer
  19. Antecedent
  20. Elimination by Aspect Rule
  21. Psychological Risk
  22. Psychographics
  23. Need for Achievement
  24. Interpretivism
  25. Location
  26. Prospect Theory
  27. Default Bias
  28. Psychogenetic Needs
  29. Enduring
  30. Pastiche
  31. Constructive Processing
  32. Non-Compensatory
  33. Cybermediaries
  34. Hedonic Need
  35. Federal Trade Commission
  36. Utilitarian Need
  37. Physical Risk
  38. Self-Concept Attachment
  39. Role Theory
  40. Relationship Marketing
  41. Digital Natives
  42. Exchange
  43. Database Marketing
  44. Maximizing
  45. Hierarchy of Needs
  46. Monetary Risk
  47. Avoidance-Avoidance Conflict
  48. Need for Affiliation
  49. Post-Purchase Evaluation
  50. Consideration Set
  51. Exemplar Product
  52. Consumption Communities
  53. Information Search
  54. Ethnocentrism
  55. Paradigm
  56. Influencer
  57. Pop Culture
  58. Nudge
  59. Evaluation Criteria
  60. Nostalgic Attachment
  61. 80/20 Rule
  62. Intelligent Agents
  63. Instinct
  64. Spectacle
  65. Love
  66. Evaluative Criteria
  67. Satisficing
  68. Expectancy Theory
  69. Approach-Avoidance Conflict
  70. Market Segmentation Strategies
  71. Global Consumer Culture
  72. Motivation
  73. Evoked Set
  74. Want
  75. Need for Uniqueness
  76. Need for Power
  77. Homeostasis
  78. Sunk-Cost Fallacy
  79. Autonomy
  80. Interdependence
  81. Consumer Behavior
  82. Conjunctive Rule
  83. Habitual
  84. Drive
  85. Von Restorff Effect