ConsumptionCommunitiesFunctionalRiskWantHedonicNeedBoundedRationalityConsumerThematicAperceptionTestLocationEthnocentrismInterpretivismBehavioralEconomicsDefaultBiasPositivismRelationshipMarketingHabitualConsiderationSetSelf-ConceptAttachmentMotivationalStrengthEvaluationCriteriaDatabaseMarketingDemographicsUtilitarianNeedLoveCognitivePurchaseDecisionSocialMediaEnduringFederalTradeCommissionSentimentAnalysisNeed forAchievementMaximizingApproach-AvoidanceConflictGlobalConsumerCultureMarketSegmentationStrategiesInfluencerPsychologicalRiskPost-PurchaseEvaluationNeed forUniquenessProductPositionPopCultureInterdependenceConsumerBehaviorEvaluativeCriteriaNeedforPowerPsychographicsParadigmInformationSearchConstructiveProcessingPhysicalRiskDigitalNativesNeedRecognitionSatisficingProspectTheoryApproach-ApproachConflictIntelligentAgentsEvokedSetNostalgicAttachmentPrimingDriveNudgeHierarchyof NeedsAutonomyExemplarProductMotivationSpectacleMonetaryRiskPsychogeneticNeedsSocialRiskAvoidance-AvoidanceConflictHomeostasisTheory ofCognitiveDissonanceInstinctNeed forAffiliationSunk-CostFallacyAntecedentPasticheExchangeVonRestorffEffectExpectancyTheoryConjunctiveRuleUser-GeneratedContentEliminationby AspectRule80/20RuleCybermediariesRoleTheoryNon-CompensatoryConsumptionCommunitiesFunctionalRiskWantHedonicNeedBoundedRationalityConsumerThematicAperceptionTestLocationEthnocentrismInterpretivismBehavioralEconomicsDefaultBiasPositivismRelationshipMarketingHabitualConsiderationSetSelf-ConceptAttachmentMotivationalStrengthEvaluationCriteriaDatabaseMarketingDemographicsUtilitarianNeedLoveCognitivePurchaseDecisionSocialMediaEnduringFederalTradeCommissionSentimentAnalysisNeed forAchievementMaximizingApproach-AvoidanceConflictGlobalConsumerCultureMarketSegmentationStrategiesInfluencerPsychologicalRiskPost-PurchaseEvaluationNeed forUniquenessProductPositionPopCultureInterdependenceConsumerBehaviorEvaluativeCriteriaNeedforPowerPsychographicsParadigmInformationSearchConstructiveProcessingPhysicalRiskDigitalNativesNeedRecognitionSatisficingProspectTheoryApproach-ApproachConflictIntelligentAgentsEvokedSetNostalgicAttachmentPrimingDriveNudgeHierarchyof NeedsAutonomyExemplarProductMotivationSpectacleMonetaryRiskPsychogeneticNeedsSocialRiskAvoidance-AvoidanceConflictHomeostasisTheory ofCognitiveDissonanceInstinctNeed forAffiliationSunk-CostFallacyAntecedentPasticheExchangeVonRestorffEffectExpectancyTheoryConjunctiveRuleUser-GeneratedContentEliminationby AspectRule80/20RuleCybermediariesRoleTheoryNon-Compensatory

CAFF 427 Consumer Dynamics Kreysa - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Consumption Communities
  2. Functional Risk
  3. Want
  4. Hedonic Need
  5. Bounded Rationality
  6. Consumer
  7. Thematic Aperception Test
  8. Location
  9. Ethnocentrism
  10. Interpretivism
  11. Behavioral Economics
  12. Default Bias
  13. Positivism
  14. Relationship Marketing
  15. Habitual
  16. Consideration Set
  17. Self-Concept Attachment
  18. Motivational Strength
  19. Evaluation Criteria
  20. Database Marketing
  21. Demographics
  22. Utilitarian Need
  23. Love
  24. Cognitive Purchase Decision
  25. Social Media
  26. Enduring
  27. Federal Trade Commission
  28. Sentiment Analysis
  29. Need for Achievement
  30. Maximizing
  31. Approach-Avoidance Conflict
  32. Global Consumer Culture
  33. Market Segmentation Strategies
  34. Influencer
  35. Psychological Risk
  36. Post-Purchase Evaluation
  37. Need for Uniqueness
  38. Product Position
  39. Pop Culture
  40. Interdependence
  41. Consumer Behavior
  42. Evaluative Criteria
  43. Need for Power
  44. Psychographics
  45. Paradigm
  46. Information Search
  47. Constructive Processing
  48. Physical Risk
  49. Digital Natives
  50. Need Recognition
  51. Satisficing
  52. Prospect Theory
  53. Approach-Approach Conflict
  54. Intelligent Agents
  55. Evoked Set
  56. Nostalgic Attachment
  57. Priming
  58. Drive
  59. Nudge
  60. Hierarchy of Needs
  61. Autonomy
  62. Exemplar Product
  63. Motivation
  64. Spectacle
  65. Monetary Risk
  66. Psychogenetic Needs
  67. Social Risk
  68. Avoidance-Avoidance Conflict
  69. Homeostasis
  70. Theory of Cognitive Dissonance
  71. Instinct
  72. Need for Affiliation
  73. Sunk-Cost Fallacy
  74. Antecedent
  75. Pastiche
  76. Exchange
  77. Von Restorff Effect
  78. Expectancy Theory
  79. Conjunctive Rule
  80. User-Generated Content
  81. Elimination by Aspect Rule
  82. 80/20 Rule
  83. Cybermediaries
  84. Role Theory
  85. Non-Compensatory