Reflectdaily onwhatworked wellSet clearwork-homeboundariesDigitalcalendarPomodorotechniqueSchedulebrain-breaksLimitunnecessaryperfectionismBackwardmap fromlearninggoalsPrioritisetasks(urgent vs.important)SetrealisticdailygoalsPreparematerials andresources theday beforeClassroomtimerSeekfeedbackCreate a “To-Do Later” listfor non-urgent tasksPrioritisestudent-ledpracticeSchedulemarkingtimeReuseand adaptexistingresourcesClassroom10–2 RuleShareddrives forcollaborationReflectdaily onwhatworked wellSet clearwork-homeboundariesDigitalcalendarPomodorotechniqueSchedulebrain-breaksLimitunnecessaryperfectionismBackwardmap fromlearninggoalsPrioritisetasks(urgent vs.important)SetrealisticdailygoalsPreparematerials andresources theday beforeClassroomtimerSeekfeedbackCreate a “To-Do Later” listfor non-urgent tasksPrioritisestudent-ledpracticeSchedulemarkingtimeReuseand adaptexistingresourcesClassroom10–2 RuleShareddrives forcollaboration

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect daily on what worked well
  2. Set clear work-home boundaries
  3. Digital calendar
  4. Pomodoro technique
  5. Schedule brain-breaks
  6. Limit unnecessary perfectionism
  7. Backward map from learning goals
  8. Prioritise tasks (urgent vs. important)
  9. Set realistic daily goals
  10. Prepare materials and resources the day before
  11. Classroom timer
  12. Seek feedback
  13. Create a “To-Do Later” list for non-urgent tasks
  14. Prioritise student-led practice
  15. Schedule marking time
  16. Reuse and adapt existing resources
  17. Classroom 10–2 Rule
  18. Shared drives for collaboration