Prioritise tasks (urgent vs. important) Prioritise student- led practice Backward map from learning goals Digital calendar Pomodoro technique Set clear work-home boundaries Classroom 10–2 Rule Prepare materials and resources the day before Limit unnecessary perfectionism Schedule marking time Shared drives for collaboration Schedule brain- breaks Reuse and adapt existing resources Reflect daily on what worked well Classroom timer Set realistic daily goals Seek feedback Create a “To- Do Later” list for non- urgent tasks Prioritise tasks (urgent vs. important) Prioritise student- led practice Backward map from learning goals Digital calendar Pomodoro technique Set clear work-home boundaries Classroom 10–2 Rule Prepare materials and resources the day before Limit unnecessary perfectionism Schedule marking time Shared drives for collaboration Schedule brain- breaks Reuse and adapt existing resources Reflect daily on what worked well Classroom timer Set realistic daily goals Seek feedback Create a “To- Do Later” list for non- urgent tasks
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Prioritise tasks (urgent vs. important)
Prioritise student-led practice
Backward map from learning goals
Digital calendar
Pomodoro technique
Set clear work-home boundaries
Classroom 10–2 Rule
Prepare materials and resources the day before
Limit unnecessary perfectionism
Schedule marking time
Shared drives for collaboration
Schedule brain-breaks
Reuse and adapt existing resources
Reflect daily on what worked well
Classroom timer
Set realistic daily goals
Seek feedback
Create a “To-Do Later” list for non-urgent tasks