Prioritisestudent-ledpracticeSchedulemarkingtimeShareddrives forcollaborationSchedulebrain-breaksPomodorotechniqueReflectdaily onwhatworked wellDigitalcalendarPreparematerials andresources theday beforeClassroom10–2 RuleLimitunnecessaryperfectionismSeekfeedbackPrioritisetasks(urgent vs.important)Reuseand adaptexistingresourcesCreate a “To-Do Later” listfor non-urgent tasksSetrealisticdailygoalsBackwardmap fromlearninggoalsSet clearwork-homeboundariesClassroomtimerPrioritisestudent-ledpracticeSchedulemarkingtimeShareddrives forcollaborationSchedulebrain-breaksPomodorotechniqueReflectdaily onwhatworked wellDigitalcalendarPreparematerials andresources theday beforeClassroom10–2 RuleLimitunnecessaryperfectionismSeekfeedbackPrioritisetasks(urgent vs.important)Reuseand adaptexistingresourcesCreate a “To-Do Later” listfor non-urgent tasksSetrealisticdailygoalsBackwardmap fromlearninggoalsSet clearwork-homeboundariesClassroomtimer

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prioritise student-led practice
  2. Schedule marking time
  3. Shared drives for collaboration
  4. Schedule brain-breaks
  5. Pomodoro technique
  6. Reflect daily on what worked well
  7. Digital calendar
  8. Prepare materials and resources the day before
  9. Classroom 10–2 Rule
  10. Limit unnecessary perfectionism
  11. Seek feedback
  12. Prioritise tasks (urgent vs. important)
  13. Reuse and adapt existing resources
  14. Create a “To-Do Later” list for non-urgent tasks
  15. Set realistic daily goals
  16. Backward map from learning goals
  17. Set clear work-home boundaries
  18. Classroom timer