Prioritisetasks(urgent vs.important)Prioritisestudent-ledpracticeBackwardmap fromlearninggoalsDigitalcalendarPomodorotechniqueSet clearwork-homeboundariesClassroom10–2 RulePreparematerials andresources theday beforeLimitunnecessaryperfectionismSchedulemarkingtimeShareddrives forcollaborationSchedulebrain-breaksReuseand adaptexistingresourcesReflectdaily onwhatworked wellClassroomtimerSetrealisticdailygoalsSeekfeedbackCreate a “To-Do Later” listfor non-urgent tasksPrioritisetasks(urgent vs.important)Prioritisestudent-ledpracticeBackwardmap fromlearninggoalsDigitalcalendarPomodorotechniqueSet clearwork-homeboundariesClassroom10–2 RulePreparematerials andresources theday beforeLimitunnecessaryperfectionismSchedulemarkingtimeShareddrives forcollaborationSchedulebrain-breaksReuseand adaptexistingresourcesReflectdaily onwhatworked wellClassroomtimerSetrealisticdailygoalsSeekfeedbackCreate a “To-Do Later” listfor non-urgent tasks

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
  1. Prioritise tasks (urgent vs. important)
  2. Prioritise student-led practice
  3. Backward map from learning goals
  4. Digital calendar
  5. Pomodoro technique
  6. Set clear work-home boundaries
  7. Classroom 10–2 Rule
  8. Prepare materials and resources the day before
  9. Limit unnecessary perfectionism
  10. Schedule marking time
  11. Shared drives for collaboration
  12. Schedule brain-breaks
  13. Reuse and adapt existing resources
  14. Reflect daily on what worked well
  15. Classroom timer
  16. Set realistic daily goals
  17. Seek feedback
  18. Create a “To-Do Later” list for non-urgent tasks