ClassroomtimerSeekfeedbackPreparematerials andresources theday beforeShareddrives forcollaborationLimitunnecessaryperfectionismCreate a “To-Do Later” listfor non-urgent tasksSchedulebrain-breaksSchedulemarkingtimeSet clearwork-homeboundariesBackwardmap fromlearninggoalsSetrealisticdailygoalsClassroom10–2 RulePrioritisestudent-ledpracticeReuseand adaptexistingresourcesPrioritisetasks(urgent vs.important)Reflectdaily onwhatworked wellDigitalcalendarPomodorotechniqueClassroomtimerSeekfeedbackPreparematerials andresources theday beforeShareddrives forcollaborationLimitunnecessaryperfectionismCreate a “To-Do Later” listfor non-urgent tasksSchedulebrain-breaksSchedulemarkingtimeSet clearwork-homeboundariesBackwardmap fromlearninggoalsSetrealisticdailygoalsClassroom10–2 RulePrioritisestudent-ledpracticeReuseand adaptexistingresourcesPrioritisetasks(urgent vs.important)Reflectdaily onwhatworked wellDigitalcalendarPomodorotechnique

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Classroom timer
  2. Seek feedback
  3. Prepare materials and resources the day before
  4. Shared drives for collaboration
  5. Limit unnecessary perfectionism
  6. Create a “To-Do Later” list for non-urgent tasks
  7. Schedule brain-breaks
  8. Schedule marking time
  9. Set clear work-home boundaries
  10. Backward map from learning goals
  11. Set realistic daily goals
  12. Classroom 10–2 Rule
  13. Prioritise student-led practice
  14. Reuse and adapt existing resources
  15. Prioritise tasks (urgent vs. important)
  16. Reflect daily on what worked well
  17. Digital calendar
  18. Pomodoro technique