Reflectdaily onwhatworked wellSeekfeedbackPomodorotechniquePreparematerials andresources theday beforeShareddrives forcollaborationPrioritisetasks(urgent vs.important)Prioritisestudent-ledpracticeClassroomtimerSetrealisticdailygoalsSchedulebrain-breaksLimitunnecessaryperfectionismCreate a “To-Do Later” listfor non-urgent tasksDigitalcalendarBackwardmap fromlearninggoalsSet clearwork-homeboundariesClassroom10–2 RuleSchedulemarkingtimeReuseand adaptexistingresourcesReflectdaily onwhatworked wellSeekfeedbackPomodorotechniquePreparematerials andresources theday beforeShareddrives forcollaborationPrioritisetasks(urgent vs.important)Prioritisestudent-ledpracticeClassroomtimerSetrealisticdailygoalsSchedulebrain-breaksLimitunnecessaryperfectionismCreate a “To-Do Later” listfor non-urgent tasksDigitalcalendarBackwardmap fromlearninggoalsSet clearwork-homeboundariesClassroom10–2 RuleSchedulemarkingtimeReuseand adaptexistingresources

Time Management Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect daily on what worked well
  2. Seek feedback
  3. Pomodoro technique
  4. Prepare materials and resources the day before
  5. Shared drives for collaboration
  6. Prioritise tasks (urgent vs. important)
  7. Prioritise student-led practice
  8. Classroom timer
  9. Set realistic daily goals
  10. Schedule brain-breaks
  11. Limit unnecessary perfectionism
  12. Create a “To-Do Later” list for non-urgent tasks
  13. Digital calendar
  14. Backward map from learning goals
  15. Set clear work-home boundaries
  16. Classroom 10–2 Rule
  17. Schedule marking time
  18. Reuse and adapt existing resources