SetrealisticdailygoalsPrioritisestudent-ledpracticeShareddrives forcollaborationLimitunnecessaryperfectionismPomodorotechniqueClassroom10–2 RuleReflectdaily onwhatworked wellPrioritisetasks(urgent vs.important)SeekfeedbackCreate a “To-Do Later” listfor non-urgent tasksSchedulemarkingtimeDigitalcalendarSchedulebrain-breaksSet clearwork-homeboundariesClassroomtimerBackwardmap fromlearninggoalsPreparematerials andresources theday beforeReuseand adaptexistingresourcesSetrealisticdailygoalsPrioritisestudent-ledpracticeShareddrives forcollaborationLimitunnecessaryperfectionismPomodorotechniqueClassroom10–2 RuleReflectdaily onwhatworked wellPrioritisetasks(urgent vs.important)SeekfeedbackCreate a “To-Do Later” listfor non-urgent tasksSchedulemarkingtimeDigitalcalendarSchedulebrain-breaksSet clearwork-homeboundariesClassroomtimerBackwardmap fromlearninggoalsPreparematerials andresources theday beforeReuseand adaptexistingresources

Time Management Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Set realistic daily goals
  2. Prioritise student-led practice
  3. Shared drives for collaboration
  4. Limit unnecessary perfectionism
  5. Pomodoro technique
  6. Classroom 10–2 Rule
  7. Reflect daily on what worked well
  8. Prioritise tasks (urgent vs. important)
  9. Seek feedback
  10. Create a “To-Do Later” list for non-urgent tasks
  11. Schedule marking time
  12. Digital calendar
  13. Schedule brain-breaks
  14. Set clear work-home boundaries
  15. Classroom timer
  16. Backward map from learning goals
  17. Prepare materials and resources the day before
  18. Reuse and adapt existing resources