Reflectdaily onwhatworked wellSeekfeedbackSchedulemarkingtimeClassroomtimerShareddrives forcollaborationLimitunnecessaryperfectionismClassroom10–2 RuleSet clearwork-homeboundariesBackwardmap fromlearninggoalsSchedulebrain-breaksPreparematerials andresources theday beforeSetrealisticdailygoalsPomodorotechniquePrioritisestudent-ledpracticePrioritisetasks(urgent vs.important)DigitalcalendarReuseand adaptexistingresourcesCreate a “To-Do Later” listfor non-urgent tasksReflectdaily onwhatworked wellSeekfeedbackSchedulemarkingtimeClassroomtimerShareddrives forcollaborationLimitunnecessaryperfectionismClassroom10–2 RuleSet clearwork-homeboundariesBackwardmap fromlearninggoalsSchedulebrain-breaksPreparematerials andresources theday beforeSetrealisticdailygoalsPomodorotechniquePrioritisestudent-ledpracticePrioritisetasks(urgent vs.important)DigitalcalendarReuseand adaptexistingresourcesCreate a “To-Do Later” listfor non-urgent tasks

Time Management Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect daily on what worked well
  2. Seek feedback
  3. Schedule marking time
  4. Classroom timer
  5. Shared drives for collaboration
  6. Limit unnecessary perfectionism
  7. Classroom 10–2 Rule
  8. Set clear work-home boundaries
  9. Backward map from learning goals
  10. Schedule brain-breaks
  11. Prepare materials and resources the day before
  12. Set realistic daily goals
  13. Pomodoro technique
  14. Prioritise student-led practice
  15. Prioritise tasks (urgent vs. important)
  16. Digital calendar
  17. Reuse and adapt existing resources
  18. Create a “To-Do Later” list for non-urgent tasks