Set clear work-home boundaries Schedule brain- breaks Prioritise tasks (urgent vs. important) Prioritise student- led practice Prepare materials and resources the day before Set realistic daily goals Shared drives for collaboration Limit unnecessary perfectionism Backward map from learning goals Pomodoro technique Reuse and adapt existing resources Classroom timer Digital calendar Classroom 10–2 Rule Reflect daily on what worked well Create a “To- Do Later” list for non- urgent tasks Seek feedback Schedule marking time Set clear work-home boundaries Schedule brain- breaks Prioritise tasks (urgent vs. important) Prioritise student- led practice Prepare materials and resources the day before Set realistic daily goals Shared drives for collaboration Limit unnecessary perfectionism Backward map from learning goals Pomodoro technique Reuse and adapt existing resources Classroom timer Digital calendar Classroom 10–2 Rule Reflect daily on what worked well Create a “To- Do Later” list for non- urgent tasks Seek feedback Schedule marking time
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Set clear work-home boundaries
Schedule brain-breaks
Prioritise tasks (urgent vs. important)
Prioritise student-led practice
Prepare materials and resources the day before
Set realistic daily goals
Shared drives for collaboration
Limit unnecessary perfectionism
Backward map from learning goals
Pomodoro technique
Reuse and adapt existing resources
Classroom timer
Digital calendar
Classroom 10–2 Rule
Reflect daily on what worked well
Create a “To-Do Later” list for non-urgent tasks
Seek feedback
Schedule marking time