SchedulemarkingtimeClassroomtimerDigitalcalendarPrioritisestudent-ledpracticeShareddrives forcollaborationSeekfeedbackClassroom10–2 RuleReflectdaily onwhatworked wellSet clearwork-homeboundariesPomodorotechniqueCreate a “To-Do Later” listfor non-urgent tasksSchedulebrain-breaksPrioritisetasks(urgent vs.important)SetrealisticdailygoalsReuseand adaptexistingresourcesPreparematerials andresources theday beforeBackwardmap fromlearninggoalsLimitunnecessaryperfectionismSchedulemarkingtimeClassroomtimerDigitalcalendarPrioritisestudent-ledpracticeShareddrives forcollaborationSeekfeedbackClassroom10–2 RuleReflectdaily onwhatworked wellSet clearwork-homeboundariesPomodorotechniqueCreate a “To-Do Later” listfor non-urgent tasksSchedulebrain-breaksPrioritisetasks(urgent vs.important)SetrealisticdailygoalsReuseand adaptexistingresourcesPreparematerials andresources theday beforeBackwardmap fromlearninggoalsLimitunnecessaryperfectionism

Time Management Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Schedule marking time
  2. Classroom timer
  3. Digital calendar
  4. Prioritise student-led practice
  5. Shared drives for collaboration
  6. Seek feedback
  7. Classroom 10–2 Rule
  8. Reflect daily on what worked well
  9. Set clear work-home boundaries
  10. Pomodoro technique
  11. Create a “To-Do Later” list for non-urgent tasks
  12. Schedule brain-breaks
  13. Prioritise tasks (urgent vs. important)
  14. Set realistic daily goals
  15. Reuse and adapt existing resources
  16. Prepare materials and resources the day before
  17. Backward map from learning goals
  18. Limit unnecessary perfectionism