LimitunnecessaryperfectionismShareddrives forcollaborationSeekfeedbackPomodorotechniqueSetrealisticdailygoalsSchedulebrain-breaksDigitalcalendarReflectdaily onwhatworked wellSchedulemarkingtimeClassroom10–2 RuleBackwardmap fromlearninggoalsClassroomtimerReuseand adaptexistingresourcesSet clearwork-homeboundariesPreparematerials andresources theday beforePrioritisetasks(urgent vs.important)Create a “To-Do Later” listfor non-urgent tasksPrioritisestudent-ledpracticeLimitunnecessaryperfectionismShareddrives forcollaborationSeekfeedbackPomodorotechniqueSetrealisticdailygoalsSchedulebrain-breaksDigitalcalendarReflectdaily onwhatworked wellSchedulemarkingtimeClassroom10–2 RuleBackwardmap fromlearninggoalsClassroomtimerReuseand adaptexistingresourcesSet clearwork-homeboundariesPreparematerials andresources theday beforePrioritisetasks(urgent vs.important)Create a “To-Do Later” listfor non-urgent tasksPrioritisestudent-ledpractice

Time Management Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Limit unnecessary perfectionism
  2. Shared drives for collaboration
  3. Seek feedback
  4. Pomodoro technique
  5. Set realistic daily goals
  6. Schedule brain-breaks
  7. Digital calendar
  8. Reflect daily on what worked well
  9. Schedule marking time
  10. Classroom 10–2 Rule
  11. Backward map from learning goals
  12. Classroom timer
  13. Reuse and adapt existing resources
  14. Set clear work-home boundaries
  15. Prepare materials and resources the day before
  16. Prioritise tasks (urgent vs. important)
  17. Create a “To-Do Later” list for non-urgent tasks
  18. Prioritise student-led practice