Schedule marking time Classroom timer Digital calendar Prioritise student- led practice Shared drives for collaboration Seek feedback Classroom 10–2 Rule Reflect daily on what worked well Set clear work-home boundaries Pomodoro technique Create a “To- Do Later” list for non- urgent tasks Schedule brain- breaks Prioritise tasks (urgent vs. important) Set realistic daily goals Reuse and adapt existing resources Prepare materials and resources the day before Backward map from learning goals Limit unnecessary perfectionism Schedule marking time Classroom timer Digital calendar Prioritise student- led practice Shared drives for collaboration Seek feedback Classroom 10–2 Rule Reflect daily on what worked well Set clear work-home boundaries Pomodoro technique Create a “To- Do Later” list for non- urgent tasks Schedule brain- breaks Prioritise tasks (urgent vs. important) Set realistic daily goals Reuse and adapt existing resources Prepare materials and resources the day before Backward map from learning goals Limit unnecessary perfectionism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Schedule marking time
Classroom timer
Digital calendar
Prioritise student-led practice
Shared drives for collaboration
Seek feedback
Classroom 10–2 Rule
Reflect daily on what worked well
Set clear work-home boundaries
Pomodoro technique
Create a “To-Do Later” list for non-urgent tasks
Schedule brain-breaks
Prioritise tasks (urgent vs. important)
Set realistic daily goals
Reuse and adapt existing resources
Prepare materials and resources the day before
Backward map from learning goals
Limit unnecessary perfectionism