Set clearwork-homeboundariesSchedulebrain-breaksPrioritisetasks(urgent vs.important)Prioritisestudent-ledpracticePreparematerials andresources theday beforeSetrealisticdailygoalsShareddrives forcollaborationLimitunnecessaryperfectionismBackwardmap fromlearninggoalsPomodorotechniqueReuseand adaptexistingresourcesClassroomtimerDigitalcalendarClassroom10–2 RuleReflectdaily onwhatworked wellCreate a “To-Do Later” listfor non-urgent tasksSeekfeedbackSchedulemarkingtimeSet clearwork-homeboundariesSchedulebrain-breaksPrioritisetasks(urgent vs.important)Prioritisestudent-ledpracticePreparematerials andresources theday beforeSetrealisticdailygoalsShareddrives forcollaborationLimitunnecessaryperfectionismBackwardmap fromlearninggoalsPomodorotechniqueReuseand adaptexistingresourcesClassroomtimerDigitalcalendarClassroom10–2 RuleReflectdaily onwhatworked wellCreate a “To-Do Later” listfor non-urgent tasksSeekfeedbackSchedulemarkingtime

Time Management Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Set clear work-home boundaries
  2. Schedule brain-breaks
  3. Prioritise tasks (urgent vs. important)
  4. Prioritise student-led practice
  5. Prepare materials and resources the day before
  6. Set realistic daily goals
  7. Shared drives for collaboration
  8. Limit unnecessary perfectionism
  9. Backward map from learning goals
  10. Pomodoro technique
  11. Reuse and adapt existing resources
  12. Classroom timer
  13. Digital calendar
  14. Classroom 10–2 Rule
  15. Reflect daily on what worked well
  16. Create a “To-Do Later” list for non-urgent tasks
  17. Seek feedback
  18. Schedule marking time