Classroom10–2 RuleSetrealisticdailygoalsCreate a “To-Do Later” listfor non-urgent tasksSet clearwork-homeboundariesReuseand adaptexistingresourcesPomodorotechniqueLimitunnecessaryperfectionismSchedulebrain-breaksSchedulemarkingtimePrioritisestudent-ledpracticeDigitalcalendarPrioritisetasks(urgent vs.important)Backwardmap fromlearninggoalsSeekfeedbackPreparematerials andresources theday beforeClassroomtimerReflectdaily onwhatworked wellShareddrives forcollaborationClassroom10–2 RuleSetrealisticdailygoalsCreate a “To-Do Later” listfor non-urgent tasksSet clearwork-homeboundariesReuseand adaptexistingresourcesPomodorotechniqueLimitunnecessaryperfectionismSchedulebrain-breaksSchedulemarkingtimePrioritisestudent-ledpracticeDigitalcalendarPrioritisetasks(urgent vs.important)Backwardmap fromlearninggoalsSeekfeedbackPreparematerials andresources theday beforeClassroomtimerReflectdaily onwhatworked wellShareddrives forcollaboration

Time Management Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
  1. Classroom 10–2 Rule
  2. Set realistic daily goals
  3. Create a “To-Do Later” list for non-urgent tasks
  4. Set clear work-home boundaries
  5. Reuse and adapt existing resources
  6. Pomodoro technique
  7. Limit unnecessary perfectionism
  8. Schedule brain-breaks
  9. Schedule marking time
  10. Prioritise student-led practice
  11. Digital calendar
  12. Prioritise tasks (urgent vs. important)
  13. Backward map from learning goals
  14. Seek feedback
  15. Prepare materials and resources the day before
  16. Classroom timer
  17. Reflect daily on what worked well
  18. Shared drives for collaboration