Classroom 10–2 Rule Set realistic daily goals Create a “To- Do Later” list for non- urgent tasks Set clear work-home boundaries Reuse and adapt existing resources Pomodoro technique Limit unnecessary perfectionism Schedule brain- breaks Schedule marking time Prioritise student- led practice Digital calendar Prioritise tasks (urgent vs. important) Backward map from learning goals Seek feedback Prepare materials and resources the day before Classroom timer Reflect daily on what worked well Shared drives for collaboration Classroom 10–2 Rule Set realistic daily goals Create a “To- Do Later” list for non- urgent tasks Set clear work-home boundaries Reuse and adapt existing resources Pomodoro technique Limit unnecessary perfectionism Schedule brain- breaks Schedule marking time Prioritise student- led practice Digital calendar Prioritise tasks (urgent vs. important) Backward map from learning goals Seek feedback Prepare materials and resources the day before Classroom timer Reflect daily on what worked well Shared drives for collaboration
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Classroom 10–2 Rule
Set realistic daily goals
Create a “To-Do Later” list for non-urgent tasks
Set clear work-home boundaries
Reuse and adapt existing resources
Pomodoro technique
Limit unnecessary perfectionism
Schedule brain-breaks
Schedule marking time
Prioritise student-led practice
Digital calendar
Prioritise tasks (urgent vs. important)
Backward map from learning goals
Seek feedback
Prepare materials and resources the day before
Classroom timer
Reflect daily on what worked well
Shared drives for collaboration