DigitalcalendarPrioritisestudent-ledpracticeReflectdaily onwhatworked wellBackwardmap fromlearninggoalsClassroom10–2 RuleSchedulebrain-breaksClassroomtimerSetrealisticdailygoalsReuseand adaptexistingresourcesPrioritisetasks(urgent vs.important)SeekfeedbackCreate a “To-Do Later” listfor non-urgent tasksLimitunnecessaryperfectionismShareddrives forcollaborationSet clearwork-homeboundariesPreparematerials andresources theday beforePomodorotechniqueSchedulemarkingtimeDigitalcalendarPrioritisestudent-ledpracticeReflectdaily onwhatworked wellBackwardmap fromlearninggoalsClassroom10–2 RuleSchedulebrain-breaksClassroomtimerSetrealisticdailygoalsReuseand adaptexistingresourcesPrioritisetasks(urgent vs.important)SeekfeedbackCreate a “To-Do Later” listfor non-urgent tasksLimitunnecessaryperfectionismShareddrives forcollaborationSet clearwork-homeboundariesPreparematerials andresources theday beforePomodorotechniqueSchedulemarkingtime

Time Management Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Digital calendar
  2. Prioritise student-led practice
  3. Reflect daily on what worked well
  4. Backward map from learning goals
  5. Classroom 10–2 Rule
  6. Schedule brain-breaks
  7. Classroom timer
  8. Set realistic daily goals
  9. Reuse and adapt existing resources
  10. Prioritise tasks (urgent vs. important)
  11. Seek feedback
  12. Create a “To-Do Later” list for non-urgent tasks
  13. Limit unnecessary perfectionism
  14. Shared drives for collaboration
  15. Set clear work-home boundaries
  16. Prepare materials and resources the day before
  17. Pomodoro technique
  18. Schedule marking time