Set clearwork-homeboundariesPreparematerials andresources theday beforeClassroomtimerBackwardmap fromlearninggoalsShareddrives forcollaborationSetrealisticdailygoalsLimitunnecessaryperfectionismPomodorotechniquePrioritisestudent-ledpracticeCreate a “To-Do Later” listfor non-urgent tasksReflectdaily onwhatworked wellSchedulebrain-breaksPrioritisetasks(urgent vs.important)DigitalcalendarSeekfeedbackClassroom10–2 RuleReuseand adaptexistingresourcesSchedulemarkingtimeSet clearwork-homeboundariesPreparematerials andresources theday beforeClassroomtimerBackwardmap fromlearninggoalsShareddrives forcollaborationSetrealisticdailygoalsLimitunnecessaryperfectionismPomodorotechniquePrioritisestudent-ledpracticeCreate a “To-Do Later” listfor non-urgent tasksReflectdaily onwhatworked wellSchedulebrain-breaksPrioritisetasks(urgent vs.important)DigitalcalendarSeekfeedbackClassroom10–2 RuleReuseand adaptexistingresourcesSchedulemarkingtime

Time Management Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Set clear work-home boundaries
  2. Prepare materials and resources the day before
  3. Classroom timer
  4. Backward map from learning goals
  5. Shared drives for collaboration
  6. Set realistic daily goals
  7. Limit unnecessary perfectionism
  8. Pomodoro technique
  9. Prioritise student-led practice
  10. Create a “To-Do Later” list for non-urgent tasks
  11. Reflect daily on what worked well
  12. Schedule brain-breaks
  13. Prioritise tasks (urgent vs. important)
  14. Digital calendar
  15. Seek feedback
  16. Classroom 10–2 Rule
  17. Reuse and adapt existing resources
  18. Schedule marking time