Prioritisestudent-ledpracticeSchedulebrain-breaksClassroom10–2 RuleClassroomtimerShareddrives forcollaborationSet clearwork-homeboundariesBackwardmap fromlearninggoalsPrioritisetasks(urgent vs.important)DigitalcalendarSchedulemarkingtimeLimitunnecessaryperfectionismReflectdaily onwhatworked wellPreparematerials andresources theday beforeSetrealisticdailygoalsSeekfeedbackPomodorotechniqueCreate a “To-Do Later” listfor non-urgent tasksReuseand adaptexistingresourcesPrioritisestudent-ledpracticeSchedulebrain-breaksClassroom10–2 RuleClassroomtimerShareddrives forcollaborationSet clearwork-homeboundariesBackwardmap fromlearninggoalsPrioritisetasks(urgent vs.important)DigitalcalendarSchedulemarkingtimeLimitunnecessaryperfectionismReflectdaily onwhatworked wellPreparematerials andresources theday beforeSetrealisticdailygoalsSeekfeedbackPomodorotechniqueCreate a “To-Do Later” listfor non-urgent tasksReuseand adaptexistingresources

Time Management Techniques - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prioritise student-led practice
  2. Schedule brain-breaks
  3. Classroom 10–2 Rule
  4. Classroom timer
  5. Shared drives for collaboration
  6. Set clear work-home boundaries
  7. Backward map from learning goals
  8. Prioritise tasks (urgent vs. important)
  9. Digital calendar
  10. Schedule marking time
  11. Limit unnecessary perfectionism
  12. Reflect daily on what worked well
  13. Prepare materials and resources the day before
  14. Set realistic daily goals
  15. Seek feedback
  16. Pomodoro technique
  17. Create a “To-Do Later” list for non-urgent tasks
  18. Reuse and adapt existing resources