Upper/Lower GI Bleed "sick" person OHRH Triages patient Same house in 24 hours DOA..."cold to touch" Stairchair (can you fold it?) Diabetic Emergency Bodily Fluids on uniform Fire Standby 5 or more medication allergies "It was only a couple beers" Advanced Airway Procedure performed Animal on scene, vicious or not Incarceritis Clown car wreck, 3+ refusals Use a splint... correctly Use narcotic pain meds 350lbs+ Refusal, AMA No medical hx, bag full of meds OCH transfers patient bc "no surgery" 4+ runs in less than 1 hour Mutual Aid request Suicidal, LE called for eval Upper/Lower GI Bleed "sick" person OHRH Triages patient Same house in 24 hours DOA..."cold to touch" Stairchair (can you fold it?) Diabetic Emergency Bodily Fluids on uniform Fire Standby 5 or more medication allergies "It was only a couple beers" Advanced Airway Procedure performed Animal on scene, vicious or not Incarceritis Clown car wreck, 3+ refusals Use a splint... correctly Use narcotic pain meds 350lbs+ Refusal, AMA No medical hx, bag full of meds OCH transfers patient bc "no surgery" 4+ runs in less than 1 hour Mutual Aid request Suicidal, LE called for eval
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Upper/Lower GI Bleed
"sick" person
OHRH Triages patient
Same house in 24 hours
DOA..."cold to touch"
Stairchair
(can you fold it?)
Diabetic Emergency
Bodily Fluids on uniform
Fire Standby
5 or more medication allergies
"It was only a couple beers"
Advanced Airway Procedure performed
Animal on scene, vicious or not
Incarceritis
Clown car wreck, 3+ refusals
Use a splint... correctly
Use narcotic pain meds
350lbs+
Refusal, AMA
No medical hx, bag full of meds
OCH transfers patient bc "no surgery"
4+ runs in less than 1 hour
Mutual Aid request
Suicidal, LE called for eval