(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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F-A moment of control vs vulnerability
C-Sharp contrast between clean/dirty
R-Dialogue that feels like a game
A-Slow build-up to sudden horror
A-Subtle shift of power dynamics within a scene
F-The cost of empathy in confronting darkness
R-Emotion breaking through restraint
F-An emphasis on Trans-formation
T-Music that feels detached of clinical
C-A long take that increases tension
R-A polite conversation that feels dangerous
C-Extreme, un-comfortably intimate close up
C-An Actor looking directly into camera
R-Disturbing calmness in a tense situation
A-An event or statement that only makes sense later
T-Music cutting out abruptly
C-POV shot that makes you feel watched
T-Low, droning score under quiet dialogue
R-An exchange with heavy unspoken meaning
F-Human fascination with evil
T-Ambient sounds building dread
A-Investigative clue revealed visually not verbally