Sharpcontrastbetweenclean/dirtyDisturbingcalmnessin a tensesituationSilenceto amplifyuneaseDialoguethat feelslike agameA politeconversationthat feelsdangerousThe cost ofempathy inconfrontingdarknessSlowbuild-upto suddenhorrorAn event orstatementthat onlymakessense laterAmbientsoundsbuildingdreadAnemphasison Trans-formationAn Actorlookingdirectly intocameraA momentof control vsvulnerabilityAn exchangewith heavyunspokenmeaningDuality ofcivilized vsmonstrousbehaviorHumanfascinationwith evilMusiccutting outabruptlyLow, droningscore underquietdialogueEmotionbreakingthroughrestraintMusic thatfeelsdetachedof clinicalExtreme, un-comfortablyintimateclose upInvestigativecluerevealedvisually notverballySubtle shiftof powerdynamicswithin asceneA longtake thatincreasestensionPOV shotthat makesyou feelwatchedSharpcontrastbetweenclean/dirtyDisturbingcalmnessin a tensesituationSilenceto amplifyuneaseDialoguethat feelslike agameA politeconversationthat feelsdangerousThe cost ofempathy inconfrontingdarknessSlowbuild-upto suddenhorrorAn event orstatementthat onlymakessense laterAmbientsoundsbuildingdreadAnemphasison Trans-formationAn Actorlookingdirectly intocameraA momentof control vsvulnerabilityAn exchangewith heavyunspokenmeaningDuality ofcivilized vsmonstrousbehaviorHumanfascinationwith evilMusiccutting outabruptlyLow, droningscore underquietdialogueEmotionbreakingthroughrestraintMusic thatfeelsdetachedof clinicalExtreme, un-comfortablyintimateclose upInvestigativecluerevealedvisually notverballySubtle shiftof powerdynamicswithin asceneA longtake thatincreasestensionPOV shotthat makesyou feelwatched

The Silence of the Lambs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
R
3
T
4
R
5
R
6
F
7
A
8
A
9
T
10
F
11
C
12
F
13
R
14
F
15
F
16
T
17
T
18
R
19
T
20
C
21
A
22
A
23
C
24
C
  1. C-Sharp contrast between clean/dirty
  2. R-Disturbing calmness in a tense situation
  3. T-Silence to amplify unease
  4. R-Dialogue that feels like a game
  5. R-A polite conversation that feels dangerous
  6. F-The cost of empathy in confronting darkness
  7. A-Slow build-up to sudden horror
  8. A-An event or statement that only makes sense later
  9. T-Ambient sounds building dread
  10. F-An emphasis on Trans-formation
  11. C-An Actor looking directly into camera
  12. F-A moment of control vs vulnerability
  13. R-An exchange with heavy unspoken meaning
  14. F-Duality of civilized vs monstrous behavior
  15. F-Human fascination with evil
  16. T-Music cutting out abruptly
  17. T-Low, droning score under quiet dialogue
  18. R-Emotion breaking through restraint
  19. T-Music that feels detached of clinical
  20. C-Extreme, un-comfortably intimate close up
  21. A-Investigative clue revealed visually not verbally
  22. A-Subtle shift of power dynamics within a scene
  23. C-A long take that increases tension
  24. C-POV shot that makes you feel watched