Low, droningscore underquietdialogueHumanfascinationwith evilAn Actorlookingdirectly intocameraDialoguethat feelslike agameA momentof control vsvulnerabilityAmbientsoundsbuildingdreadDuality ofcivilized vsmonstrousbehaviorSubtle shiftof powerdynamicswithin asceneSilenceto amplifyuneaseExtreme, un-comfortablyintimateclose upSharpcontrastbetweenclean/dirtyA longtake thatincreasestensionMusiccutting outabruptlyA politeconversationthat feelsdangerousEmotionbreakingthroughrestraintPOV shotthat makesyou feelwatchedAn event orstatementthat onlymakessense laterMusic thatfeelsdetachedof clinicalThe cost ofempathy inconfrontingdarknessDisturbingcalmnessin a tensesituationSlowbuild-upto suddenhorrorAnemphasison Trans-formationInvestigativecluerevealedvisually notverballyAn exchangewith heavyunspokenmeaningLow, droningscore underquietdialogueHumanfascinationwith evilAn Actorlookingdirectly intocameraDialoguethat feelslike agameA momentof control vsvulnerabilityAmbientsoundsbuildingdreadDuality ofcivilized vsmonstrousbehaviorSubtle shiftof powerdynamicswithin asceneSilenceto amplifyuneaseExtreme, un-comfortablyintimateclose upSharpcontrastbetweenclean/dirtyA longtake thatincreasestensionMusiccutting outabruptlyA politeconversationthat feelsdangerousEmotionbreakingthroughrestraintPOV shotthat makesyou feelwatchedAn event orstatementthat onlymakessense laterMusic thatfeelsdetachedof clinicalThe cost ofempathy inconfrontingdarknessDisturbingcalmnessin a tensesituationSlowbuild-upto suddenhorrorAnemphasison Trans-formationInvestigativecluerevealedvisually notverballyAn exchangewith heavyunspokenmeaning

The Silence of the Lambs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
T
2
F
3
C
4
R
5
F
6
T
7
F
8
A
9
T
10
C
11
C
12
C
13
T
14
R
15
R
16
C
17
A
18
T
19
F
20
R
21
A
22
F
23
A
24
R
  1. T-Low, droning score under quiet dialogue
  2. F-Human fascination with evil
  3. C-An Actor looking directly into camera
  4. R-Dialogue that feels like a game
  5. F-A moment of control vs vulnerability
  6. T-Ambient sounds building dread
  7. F-Duality of civilized vs monstrous behavior
  8. A-Subtle shift of power dynamics within a scene
  9. T-Silence to amplify unease
  10. C-Extreme, un-comfortably intimate close up
  11. C-Sharp contrast between clean/dirty
  12. C-A long take that increases tension
  13. T-Music cutting out abruptly
  14. R-A polite conversation that feels dangerous
  15. R-Emotion breaking through restraint
  16. C-POV shot that makes you feel watched
  17. A-An event or statement that only makes sense later
  18. T-Music that feels detached of clinical
  19. F-The cost of empathy in confronting darkness
  20. R-Disturbing calmness in a tense situation
  21. A-Slow build-up to sudden horror
  22. F-An emphasis on Trans-formation
  23. A-Investigative clue revealed visually not verbally
  24. R-An exchange with heavy unspoken meaning