AmbientsoundsbuildingdreadHumanfascinationwith evilDisturbingcalmnessin a tensesituationSlowbuild-upto suddenhorrorA momentof control vsvulnerabilityLow, droningscore underquietdialogueDuality ofcivilized vsmonstrousbehaviorInvestigativecluerevealedvisually notverballyMusiccutting outabruptlyAn event orstatementthat onlymakessense laterMusic thatfeelsdetachedof clinicalThe cost ofempathy inconfrontingdarknessSubtle shiftof powerdynamicswithin asceneExtreme, un-comfortablyintimateclose upSilenceto amplifyuneaseAn exchangewith heavyunspokenmeaningDialoguethat feelslike agameAnemphasison Trans-formationA longtake thatincreasestensionEmotionbreakingthroughrestraintPOV shotthat makesyou feelwatchedAn Actorlookingdirectly intocameraA politeconversationthat feelsdangerousSharpcontrastbetweenclean/dirtyAmbientsoundsbuildingdreadHumanfascinationwith evilDisturbingcalmnessin a tensesituationSlowbuild-upto suddenhorrorA momentof control vsvulnerabilityLow, droningscore underquietdialogueDuality ofcivilized vsmonstrousbehaviorInvestigativecluerevealedvisually notverballyMusiccutting outabruptlyAn event orstatementthat onlymakessense laterMusic thatfeelsdetachedof clinicalThe cost ofempathy inconfrontingdarknessSubtle shiftof powerdynamicswithin asceneExtreme, un-comfortablyintimateclose upSilenceto amplifyuneaseAn exchangewith heavyunspokenmeaningDialoguethat feelslike agameAnemphasison Trans-formationA longtake thatincreasestensionEmotionbreakingthroughrestraintPOV shotthat makesyou feelwatchedAn Actorlookingdirectly intocameraA politeconversationthat feelsdangerousSharpcontrastbetweenclean/dirty

The Silence of the Lambs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
T
2
F
3
R
4
A
5
F
6
T
7
F
8
A
9
T
10
A
11
T
12
F
13
A
14
C
15
T
16
R
17
R
18
F
19
C
20
R
21
C
22
C
23
R
24
C
  1. T-Ambient sounds building dread
  2. F-Human fascination with evil
  3. R-Disturbing calmness in a tense situation
  4. A-Slow build-up to sudden horror
  5. F-A moment of control vs vulnerability
  6. T-Low, droning score under quiet dialogue
  7. F-Duality of civilized vs monstrous behavior
  8. A-Investigative clue revealed visually not verbally
  9. T-Music cutting out abruptly
  10. A-An event or statement that only makes sense later
  11. T-Music that feels detached of clinical
  12. F-The cost of empathy in confronting darkness
  13. A-Subtle shift of power dynamics within a scene
  14. C-Extreme, un-comfortably intimate close up
  15. T-Silence to amplify unease
  16. R-An exchange with heavy unspoken meaning
  17. R-Dialogue that feels like a game
  18. F-An emphasis on Trans-formation
  19. C-A long take that increases tension
  20. R-Emotion breaking through restraint
  21. C-POV shot that makes you feel watched
  22. C-An Actor looking directly into camera
  23. R-A polite conversation that feels dangerous
  24. C-Sharp contrast between clean/dirty