AmbientsoundsbuildingdreadAn exchangewith heavyunspokenmeaningPOV shotthat makesyou feelwatchedAnemphasison Trans-formationMusiccutting outabruptlyEmotionbreakingthroughrestraintAn event orstatementthat onlymakessense laterA momentof control vsvulnerabilityDialoguethat feelslike agameA longtake thatincreasestensionHumanfascinationwith evilExtreme, un-comfortablyintimateclose upSharpcontrastbetweenclean/dirtyAn Actorlookingdirectly intocameraDisturbingcalmnessin a tensesituationSlowbuild-upto suddenhorrorSilenceto amplifyuneaseSubtle shiftof powerdynamicswithin asceneA politeconversationthat feelsdangerousThe cost ofempathy inconfrontingdarknessInvestigativecluerevealedvisually notverballyLow, droningscore underquietdialogueMusic thatfeelsdetachedof clinicalDuality ofcivilized vsmonstrousbehaviorAmbientsoundsbuildingdreadAn exchangewith heavyunspokenmeaningPOV shotthat makesyou feelwatchedAnemphasison Trans-formationMusiccutting outabruptlyEmotionbreakingthroughrestraintAn event orstatementthat onlymakessense laterA momentof control vsvulnerabilityDialoguethat feelslike agameA longtake thatincreasestensionHumanfascinationwith evilExtreme, un-comfortablyintimateclose upSharpcontrastbetweenclean/dirtyAn Actorlookingdirectly intocameraDisturbingcalmnessin a tensesituationSlowbuild-upto suddenhorrorSilenceto amplifyuneaseSubtle shiftof powerdynamicswithin asceneA politeconversationthat feelsdangerousThe cost ofempathy inconfrontingdarknessInvestigativecluerevealedvisually notverballyLow, droningscore underquietdialogueMusic thatfeelsdetachedof clinicalDuality ofcivilized vsmonstrousbehavior

The Silence of the Lambs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
T
2
R
3
C
4
F
5
T
6
R
7
A
8
F
9
R
10
C
11
F
12
C
13
C
14
C
15
R
16
A
17
T
18
A
19
R
20
F
21
A
22
T
23
T
24
F
  1. T-Ambient sounds building dread
  2. R-An exchange with heavy unspoken meaning
  3. C-POV shot that makes you feel watched
  4. F-An emphasis on Trans-formation
  5. T-Music cutting out abruptly
  6. R-Emotion breaking through restraint
  7. A-An event or statement that only makes sense later
  8. F-A moment of control vs vulnerability
  9. R-Dialogue that feels like a game
  10. C-A long take that increases tension
  11. F-Human fascination with evil
  12. C-Extreme, un-comfortably intimate close up
  13. C-Sharp contrast between clean/dirty
  14. C-An Actor looking directly into camera
  15. R-Disturbing calmness in a tense situation
  16. A-Slow build-up to sudden horror
  17. T-Silence to amplify unease
  18. A-Subtle shift of power dynamics within a scene
  19. R-A polite conversation that feels dangerous
  20. F-The cost of empathy in confronting darkness
  21. A-Investigative clue revealed visually not verbally
  22. T-Low, droning score under quiet dialogue
  23. T-Music that feels detached of clinical
  24. F-Duality of civilized vs monstrous behavior