A momentof control vsvulnerabilitySharpcontrastbetweenclean/dirtyDialoguethat feelslike agameSlowbuild-upto suddenhorrorSubtle shiftof powerdynamicswithin asceneThe cost ofempathy inconfrontingdarknessEmotionbreakingthroughrestraintAnemphasison Trans-formationMusic thatfeelsdetachedof clinicalA longtake thatincreasestensionA politeconversationthat feelsdangerousExtreme, un-comfortablyintimateclose upAn Actorlookingdirectly intocameraDisturbingcalmnessin a tensesituationAn event orstatementthat onlymakessense laterMusiccutting outabruptlyPOV shotthat makesyou feelwatchedLow, droningscore underquietdialogueAn exchangewith heavyunspokenmeaningHumanfascinationwith evilAmbientsoundsbuildingdreadInvestigativecluerevealedvisually notverballyDuality ofcivilized vsmonstrousbehaviorSilenceto amplifyuneaseA momentof control vsvulnerabilitySharpcontrastbetweenclean/dirtyDialoguethat feelslike agameSlowbuild-upto suddenhorrorSubtle shiftof powerdynamicswithin asceneThe cost ofempathy inconfrontingdarknessEmotionbreakingthroughrestraintAnemphasison Trans-formationMusic thatfeelsdetachedof clinicalA longtake thatincreasestensionA politeconversationthat feelsdangerousExtreme, un-comfortablyintimateclose upAn Actorlookingdirectly intocameraDisturbingcalmnessin a tensesituationAn event orstatementthat onlymakessense laterMusiccutting outabruptlyPOV shotthat makesyou feelwatchedLow, droningscore underquietdialogueAn exchangewith heavyunspokenmeaningHumanfascinationwith evilAmbientsoundsbuildingdreadInvestigativecluerevealedvisually notverballyDuality ofcivilized vsmonstrousbehaviorSilenceto amplifyunease

The Silence of the Lambs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
F
2
C
3
R
4
A
5
A
6
F
7
R
8
F
9
T
10
C
11
R
12
C
13
C
14
R
15
A
16
T
17
C
18
T
19
R
20
F
21
T
22
A
23
F
24
T
  1. F-A moment of control vs vulnerability
  2. C-Sharp contrast between clean/dirty
  3. R-Dialogue that feels like a game
  4. A-Slow build-up to sudden horror
  5. A-Subtle shift of power dynamics within a scene
  6. F-The cost of empathy in confronting darkness
  7. R-Emotion breaking through restraint
  8. F-An emphasis on Trans-formation
  9. T-Music that feels detached of clinical
  10. C-A long take that increases tension
  11. R-A polite conversation that feels dangerous
  12. C-Extreme, un-comfortably intimate close up
  13. C-An Actor looking directly into camera
  14. R-Disturbing calmness in a tense situation
  15. A-An event or statement that only makes sense later
  16. T-Music cutting out abruptly
  17. C-POV shot that makes you feel watched
  18. T-Low, droning score under quiet dialogue
  19. R-An exchange with heavy unspoken meaning
  20. F-Human fascination with evil
  21. T-Ambient sounds building dread
  22. A-Investigative clue revealed visually not verbally
  23. F-Duality of civilized vs monstrous behavior
  24. T-Silence to amplify unease