EmotionbreakingthroughrestraintAn exchangewith heavyunspokenmeaningHumanfascinationwith evilLow, droningscore underquietdialogueA politeconversationthat feelsdangerousInvestigativecluerevealedvisually notverballyAn event orstatementthat onlymakessense laterSubtle shiftof powerdynamicswithin asceneSharpcontrastbetweenclean/dirtyAnemphasison Trans-formationDisturbingcalmnessin a tensesituationPOV shotthat makesyou feelwatchedAmbientsoundsbuildingdreadMusic thatfeelsdetachedof clinicalAn Actorlookingdirectly intocameraMusiccutting outabruptlyA momentof control vsvulnerabilityExtreme, un-comfortablyintimateclose upDialoguethat feelslike agameSlowbuild-upto suddenhorrorA longtake thatincreasestensionDuality ofcivilized vsmonstrousbehaviorThe cost ofempathy inconfrontingdarknessSilenceto amplifyuneaseEmotionbreakingthroughrestraintAn exchangewith heavyunspokenmeaningHumanfascinationwith evilLow, droningscore underquietdialogueA politeconversationthat feelsdangerousInvestigativecluerevealedvisually notverballyAn event orstatementthat onlymakessense laterSubtle shiftof powerdynamicswithin asceneSharpcontrastbetweenclean/dirtyAnemphasison Trans-formationDisturbingcalmnessin a tensesituationPOV shotthat makesyou feelwatchedAmbientsoundsbuildingdreadMusic thatfeelsdetachedof clinicalAn Actorlookingdirectly intocameraMusiccutting outabruptlyA momentof control vsvulnerabilityExtreme, un-comfortablyintimateclose upDialoguethat feelslike agameSlowbuild-upto suddenhorrorA longtake thatincreasestensionDuality ofcivilized vsmonstrousbehaviorThe cost ofempathy inconfrontingdarknessSilenceto amplifyunease

The Silence of the Lambs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
R
2
R
3
F
4
T
5
R
6
A
7
A
8
A
9
C
10
F
11
R
12
C
13
T
14
T
15
C
16
T
17
F
18
C
19
R
20
A
21
C
22
F
23
F
24
T
  1. R-Emotion breaking through restraint
  2. R-An exchange with heavy unspoken meaning
  3. F-Human fascination with evil
  4. T-Low, droning score under quiet dialogue
  5. R-A polite conversation that feels dangerous
  6. A-Investigative clue revealed visually not verbally
  7. A-An event or statement that only makes sense later
  8. A-Subtle shift of power dynamics within a scene
  9. C-Sharp contrast between clean/dirty
  10. F-An emphasis on Trans-formation
  11. R-Disturbing calmness in a tense situation
  12. C-POV shot that makes you feel watched
  13. T-Ambient sounds building dread
  14. T-Music that feels detached of clinical
  15. C-An Actor looking directly into camera
  16. T-Music cutting out abruptly
  17. F-A moment of control vs vulnerability
  18. C-Extreme, un-comfortably intimate close up
  19. R-Dialogue that feels like a game
  20. A-Slow build-up to sudden horror
  21. C-A long take that increases tension
  22. F-Duality of civilized vs monstrous behavior
  23. F-The cost of empathy in confronting darkness
  24. T-Silence to amplify unease