POV shotthat makesyou feelwatchedDialoguethat feelslike agameAn Actorlookingdirectly intocameraDuality ofcivilized vsmonstrousbehaviorAn event orstatementthat onlymakessense laterA longtake thatincreasestensionAnemphasison Trans-formationLow, droningscore underquietdialogueA momentof control vsvulnerabilityA politeconversationthat feelsdangerousAmbientsoundsbuildingdreadSubtle shiftof powerdynamicswithin asceneDisturbingcalmnessin a tensesituationHumanfascinationwith evilExtreme, un-comfortablyintimateclose upMusiccutting outabruptlySlowbuild-upto suddenhorrorEmotionbreakingthroughrestraintAn exchangewith heavyunspokenmeaningSilenceto amplifyuneaseSharpcontrastbetweenclean/dirtyInvestigativecluerevealedvisually notverballyMusic thatfeelsdetachedof clinicalThe cost ofempathy inconfrontingdarknessPOV shotthat makesyou feelwatchedDialoguethat feelslike agameAn Actorlookingdirectly intocameraDuality ofcivilized vsmonstrousbehaviorAn event orstatementthat onlymakessense laterA longtake thatincreasestensionAnemphasison Trans-formationLow, droningscore underquietdialogueA momentof control vsvulnerabilityA politeconversationthat feelsdangerousAmbientsoundsbuildingdreadSubtle shiftof powerdynamicswithin asceneDisturbingcalmnessin a tensesituationHumanfascinationwith evilExtreme, un-comfortablyintimateclose upMusiccutting outabruptlySlowbuild-upto suddenhorrorEmotionbreakingthroughrestraintAn exchangewith heavyunspokenmeaningSilenceto amplifyuneaseSharpcontrastbetweenclean/dirtyInvestigativecluerevealedvisually notverballyMusic thatfeelsdetachedof clinicalThe cost ofempathy inconfrontingdarkness

The Silence of the Lambs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
R
3
C
4
F
5
A
6
C
7
F
8
T
9
F
10
R
11
T
12
A
13
R
14
F
15
C
16
T
17
A
18
R
19
R
20
T
21
C
22
A
23
T
24
F
  1. C-POV shot that makes you feel watched
  2. R-Dialogue that feels like a game
  3. C-An Actor looking directly into camera
  4. F-Duality of civilized vs monstrous behavior
  5. A-An event or statement that only makes sense later
  6. C-A long take that increases tension
  7. F-An emphasis on Trans-formation
  8. T-Low, droning score under quiet dialogue
  9. F-A moment of control vs vulnerability
  10. R-A polite conversation that feels dangerous
  11. T-Ambient sounds building dread
  12. A-Subtle shift of power dynamics within a scene
  13. R-Disturbing calmness in a tense situation
  14. F-Human fascination with evil
  15. C-Extreme, un-comfortably intimate close up
  16. T-Music cutting out abruptly
  17. A-Slow build-up to sudden horror
  18. R-Emotion breaking through restraint
  19. R-An exchange with heavy unspoken meaning
  20. T-Silence to amplify unease
  21. C-Sharp contrast between clean/dirty
  22. A-Investigative clue revealed visually not verbally
  23. T-Music that feels detached of clinical
  24. F-The cost of empathy in confronting darkness