Investigativecluerevealedvisually notverballyA politeconversationthat feelsdangerousDuality ofcivilized vsmonstrousbehaviorSilenceto amplifyuneaseAn Actorlookingdirectly intocameraMusic thatfeelsdetachedof clinicalAnemphasison Trans-formationLow, droningscore underquietdialogueAn exchangewith heavyunspokenmeaningEmotionbreakingthroughrestraintAmbientsoundsbuildingdreadSlowbuild-upto suddenhorrorSubtle shiftof powerdynamicswithin asceneExtreme, un-comfortablyintimateclose upAn event orstatementthat onlymakessense laterThe cost ofempathy inconfrontingdarknessA longtake thatincreasestensionPOV shotthat makesyou feelwatchedA momentof control vsvulnerabilityHumanfascinationwith evilSharpcontrastbetweenclean/dirtyDialoguethat feelslike agameMusiccutting outabruptlyDisturbingcalmnessin a tensesituationInvestigativecluerevealedvisually notverballyA politeconversationthat feelsdangerousDuality ofcivilized vsmonstrousbehaviorSilenceto amplifyuneaseAn Actorlookingdirectly intocameraMusic thatfeelsdetachedof clinicalAnemphasison Trans-formationLow, droningscore underquietdialogueAn exchangewith heavyunspokenmeaningEmotionbreakingthroughrestraintAmbientsoundsbuildingdreadSlowbuild-upto suddenhorrorSubtle shiftof powerdynamicswithin asceneExtreme, un-comfortablyintimateclose upAn event orstatementthat onlymakessense laterThe cost ofempathy inconfrontingdarknessA longtake thatincreasestensionPOV shotthat makesyou feelwatchedA momentof control vsvulnerabilityHumanfascinationwith evilSharpcontrastbetweenclean/dirtyDialoguethat feelslike agameMusiccutting outabruptlyDisturbingcalmnessin a tensesituation

The Silence of the Lambs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
R
3
F
4
T
5
C
6
T
7
F
8
T
9
R
10
R
11
T
12
A
13
A
14
C
15
A
16
F
17
C
18
C
19
F
20
F
21
C
22
R
23
T
24
R
  1. A-Investigative clue revealed visually not verbally
  2. R-A polite conversation that feels dangerous
  3. F-Duality of civilized vs monstrous behavior
  4. T-Silence to amplify unease
  5. C-An Actor looking directly into camera
  6. T-Music that feels detached of clinical
  7. F-An emphasis on Trans-formation
  8. T-Low, droning score under quiet dialogue
  9. R-An exchange with heavy unspoken meaning
  10. R-Emotion breaking through restraint
  11. T-Ambient sounds building dread
  12. A-Slow build-up to sudden horror
  13. A-Subtle shift of power dynamics within a scene
  14. C-Extreme, un-comfortably intimate close up
  15. A-An event or statement that only makes sense later
  16. F-The cost of empathy in confronting darkness
  17. C-A long take that increases tension
  18. C-POV shot that makes you feel watched
  19. F-A moment of control vs vulnerability
  20. F-Human fascination with evil
  21. C-Sharp contrast between clean/dirty
  22. R-Dialogue that feels like a game
  23. T-Music cutting out abruptly
  24. R-Disturbing calmness in a tense situation