AmbientsoundsbuildingdreadSlowbuild-upto suddenhorrorAn event orstatementthat onlymakessense laterDuality ofcivilized vsmonstrousbehaviorLow, droningscore underquietdialoguePOV shotthat makesyou feelwatchedSubtle shiftof powerdynamicswithin asceneA politeconversationthat feelsdangerousMusic thatfeelsdetachedof clinicalAn exchangewith heavyunspokenmeaningThe cost ofempathy inconfrontingdarknessA longtake thatincreasestensionInvestigativecluerevealedvisually notverballyExtreme, un-comfortablyintimateclose upSilenceto amplifyuneaseHumanfascinationwith evilAnemphasison Trans-formationEmotionbreakingthroughrestraintSharpcontrastbetweenclean/dirtyAn Actorlookingdirectly intocameraMusiccutting outabruptlyA momentof control vsvulnerabilityDialoguethat feelslike agameDisturbingcalmnessin a tensesituationAmbientsoundsbuildingdreadSlowbuild-upto suddenhorrorAn event orstatementthat onlymakessense laterDuality ofcivilized vsmonstrousbehaviorLow, droningscore underquietdialoguePOV shotthat makesyou feelwatchedSubtle shiftof powerdynamicswithin asceneA politeconversationthat feelsdangerousMusic thatfeelsdetachedof clinicalAn exchangewith heavyunspokenmeaningThe cost ofempathy inconfrontingdarknessA longtake thatincreasestensionInvestigativecluerevealedvisually notverballyExtreme, un-comfortablyintimateclose upSilenceto amplifyuneaseHumanfascinationwith evilAnemphasison Trans-formationEmotionbreakingthroughrestraintSharpcontrastbetweenclean/dirtyAn Actorlookingdirectly intocameraMusiccutting outabruptlyA momentof control vsvulnerabilityDialoguethat feelslike agameDisturbingcalmnessin a tensesituation

The Silence of the Lambs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
T
2
A
3
A
4
F
5
T
6
C
7
A
8
R
9
T
10
R
11
F
12
C
13
A
14
C
15
T
16
F
17
F
18
R
19
C
20
C
21
T
22
F
23
R
24
R
  1. T-Ambient sounds building dread
  2. A-Slow build-up to sudden horror
  3. A-An event or statement that only makes sense later
  4. F-Duality of civilized vs monstrous behavior
  5. T-Low, droning score under quiet dialogue
  6. C-POV shot that makes you feel watched
  7. A-Subtle shift of power dynamics within a scene
  8. R-A polite conversation that feels dangerous
  9. T-Music that feels detached of clinical
  10. R-An exchange with heavy unspoken meaning
  11. F-The cost of empathy in confronting darkness
  12. C-A long take that increases tension
  13. A-Investigative clue revealed visually not verbally
  14. C-Extreme, un-comfortably intimate close up
  15. T-Silence to amplify unease
  16. F-Human fascination with evil
  17. F-An emphasis on Trans-formation
  18. R-Emotion breaking through restraint
  19. C-Sharp contrast between clean/dirty
  20. C-An Actor looking directly into camera
  21. T-Music cutting out abruptly
  22. F-A moment of control vs vulnerability
  23. R-Dialogue that feels like a game
  24. R-Disturbing calmness in a tense situation