AmbientsoundsbuildingdreadPOV shotthat makesyou feelwatchedLow, droningscore underquietdialogueAnemphasison Trans-formationSlowbuild-upto suddenhorrorExtreme, un-comfortablyintimateclose upEmotionbreakingthroughrestraintA longtake thatincreasestensionDuality ofcivilized vsmonstrousbehaviorSharpcontrastbetweenclean/dirtyInvestigativecluerevealedvisually notverballyMusiccutting outabruptlyAn Actorlookingdirectly intocameraA politeconversationthat feelsdangerousA momentof control vsvulnerabilityMusic thatfeelsdetachedof clinicalHumanfascinationwith evilDialoguethat feelslike agameSilenceto amplifyuneaseAn event orstatementthat onlymakessense laterThe cost ofempathy inconfrontingdarknessSubtle shiftof powerdynamicswithin asceneDisturbingcalmnessin a tensesituationAn exchangewith heavyunspokenmeaningAmbientsoundsbuildingdreadPOV shotthat makesyou feelwatchedLow, droningscore underquietdialogueAnemphasison Trans-formationSlowbuild-upto suddenhorrorExtreme, un-comfortablyintimateclose upEmotionbreakingthroughrestraintA longtake thatincreasestensionDuality ofcivilized vsmonstrousbehaviorSharpcontrastbetweenclean/dirtyInvestigativecluerevealedvisually notverballyMusiccutting outabruptlyAn Actorlookingdirectly intocameraA politeconversationthat feelsdangerousA momentof control vsvulnerabilityMusic thatfeelsdetachedof clinicalHumanfascinationwith evilDialoguethat feelslike agameSilenceto amplifyuneaseAn event orstatementthat onlymakessense laterThe cost ofempathy inconfrontingdarknessSubtle shiftof powerdynamicswithin asceneDisturbingcalmnessin a tensesituationAn exchangewith heavyunspokenmeaning

The Silence of the Lambs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
T
2
C
3
T
4
F
5
A
6
C
7
R
8
C
9
F
10
C
11
A
12
T
13
C
14
R
15
F
16
T
17
F
18
R
19
T
20
A
21
F
22
A
23
R
24
R
  1. T-Ambient sounds building dread
  2. C-POV shot that makes you feel watched
  3. T-Low, droning score under quiet dialogue
  4. F-An emphasis on Trans-formation
  5. A-Slow build-up to sudden horror
  6. C-Extreme, un-comfortably intimate close up
  7. R-Emotion breaking through restraint
  8. C-A long take that increases tension
  9. F-Duality of civilized vs monstrous behavior
  10. C-Sharp contrast between clean/dirty
  11. A-Investigative clue revealed visually not verbally
  12. T-Music cutting out abruptly
  13. C-An Actor looking directly into camera
  14. R-A polite conversation that feels dangerous
  15. F-A moment of control vs vulnerability
  16. T-Music that feels detached of clinical
  17. F-Human fascination with evil
  18. R-Dialogue that feels like a game
  19. T-Silence to amplify unease
  20. A-An event or statement that only makes sense later
  21. F-The cost of empathy in confronting darkness
  22. A-Subtle shift of power dynamics within a scene
  23. R-Disturbing calmness in a tense situation
  24. R-An exchange with heavy unspoken meaning