Humanfascinationwith evilMusiccutting outabruptlyAmbientsoundsbuildingdreadSilenceto amplifyuneaseSharpcontrastbetweenclean/dirtyA momentof control vsvulnerabilitySubtle shiftof powerdynamicswithin asceneLow, droningscore underquietdialogueMusic thatfeelsdetachedof clinicalThe cost ofempathy inconfrontingdarknessDialoguethat feelslike agameAn event orstatementthat onlymakessense laterA politeconversationthat feelsdangerousExtreme, un-comfortablyintimateclose upA longtake thatincreasestensionAn Actorlookingdirectly intocameraDuality ofcivilized vsmonstrousbehaviorInvestigativecluerevealedvisually notverballyDisturbingcalmnessin a tensesituationPOV shotthat makesyou feelwatchedSlowbuild-upto suddenhorrorAnemphasison Trans-formationAn exchangewith heavyunspokenmeaningEmotionbreakingthroughrestraintHumanfascinationwith evilMusiccutting outabruptlyAmbientsoundsbuildingdreadSilenceto amplifyuneaseSharpcontrastbetweenclean/dirtyA momentof control vsvulnerabilitySubtle shiftof powerdynamicswithin asceneLow, droningscore underquietdialogueMusic thatfeelsdetachedof clinicalThe cost ofempathy inconfrontingdarknessDialoguethat feelslike agameAn event orstatementthat onlymakessense laterA politeconversationthat feelsdangerousExtreme, un-comfortablyintimateclose upA longtake thatincreasestensionAn Actorlookingdirectly intocameraDuality ofcivilized vsmonstrousbehaviorInvestigativecluerevealedvisually notverballyDisturbingcalmnessin a tensesituationPOV shotthat makesyou feelwatchedSlowbuild-upto suddenhorrorAnemphasison Trans-formationAn exchangewith heavyunspokenmeaningEmotionbreakingthroughrestraint

The Silence of the Lambs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
F
2
T
3
T
4
T
5
C
6
F
7
A
8
T
9
T
10
F
11
R
12
A
13
R
14
C
15
C
16
C
17
F
18
A
19
R
20
C
21
A
22
F
23
R
24
R
  1. F-Human fascination with evil
  2. T-Music cutting out abruptly
  3. T-Ambient sounds building dread
  4. T-Silence to amplify unease
  5. C-Sharp contrast between clean/dirty
  6. F-A moment of control vs vulnerability
  7. A-Subtle shift of power dynamics within a scene
  8. T-Low, droning score under quiet dialogue
  9. T-Music that feels detached of clinical
  10. F-The cost of empathy in confronting darkness
  11. R-Dialogue that feels like a game
  12. A-An event or statement that only makes sense later
  13. R-A polite conversation that feels dangerous
  14. C-Extreme, un-comfortably intimate close up
  15. C-A long take that increases tension
  16. C-An Actor looking directly into camera
  17. F-Duality of civilized vs monstrous behavior
  18. A-Investigative clue revealed visually not verbally
  19. R-Disturbing calmness in a tense situation
  20. C-POV shot that makes you feel watched
  21. A-Slow build-up to sudden horror
  22. F-An emphasis on Trans-formation
  23. R-An exchange with heavy unspoken meaning
  24. R-Emotion breaking through restraint