(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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C-A long take that increases tension
T-Ambient sounds building dread
T-Low, droning score under quiet dialogue
F-The cost of empathy in confronting darkness
A-An event or statement that only makes sense later
C-An Actor looking directly into camera
R-An exchange with heavy unspoken meaning
T-Music that feels detached of clinical
R-Dialogue that feels like a game
A-Slow build-up to sudden horror
C-POV shot that makes you feel watched
R-Disturbing calmness in a tense situation
R-A polite conversation that feels dangerous
A-Subtle shift of power dynamics within a scene
C-Extreme, un-comfortably intimate close up
A-Investigative clue revealed visually not verbally