A longtake thatincreasestensionAmbientsoundsbuildingdreadLow, droningscore underquietdialogueThe cost ofempathy inconfrontingdarknessAn event orstatementthat onlymakessense laterAn Actorlookingdirectly intocameraAn exchangewith heavyunspokenmeaningMusic thatfeelsdetachedof clinicalDialoguethat feelslike agameSlowbuild-upto suddenhorrorPOV shotthat makesyou feelwatchedDisturbingcalmnessin a tensesituationA politeconversationthat feelsdangerousSubtle shiftof powerdynamicswithin asceneExtreme, un-comfortablyintimateclose upInvestigativecluerevealedvisually notverballyDuality ofcivilized vsmonstrousbehaviorEmotionbreakingthroughrestraintHumanfascinationwith evilSharpcontrastbetweenclean/dirtyA momentof control vsvulnerabilityAnemphasison Trans-formationSilenceto amplifyuneaseMusiccutting outabruptlyA longtake thatincreasestensionAmbientsoundsbuildingdreadLow, droningscore underquietdialogueThe cost ofempathy inconfrontingdarknessAn event orstatementthat onlymakessense laterAn Actorlookingdirectly intocameraAn exchangewith heavyunspokenmeaningMusic thatfeelsdetachedof clinicalDialoguethat feelslike agameSlowbuild-upto suddenhorrorPOV shotthat makesyou feelwatchedDisturbingcalmnessin a tensesituationA politeconversationthat feelsdangerousSubtle shiftof powerdynamicswithin asceneExtreme, un-comfortablyintimateclose upInvestigativecluerevealedvisually notverballyDuality ofcivilized vsmonstrousbehaviorEmotionbreakingthroughrestraintHumanfascinationwith evilSharpcontrastbetweenclean/dirtyA momentof control vsvulnerabilityAnemphasison Trans-formationSilenceto amplifyuneaseMusiccutting outabruptly

The Silence of the Lambs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
T
3
T
4
F
5
A
6
C
7
R
8
T
9
R
10
A
11
C
12
R
13
R
14
A
15
C
16
A
17
F
18
R
19
F
20
C
21
F
22
F
23
T
24
T
  1. C-A long take that increases tension
  2. T-Ambient sounds building dread
  3. T-Low, droning score under quiet dialogue
  4. F-The cost of empathy in confronting darkness
  5. A-An event or statement that only makes sense later
  6. C-An Actor looking directly into camera
  7. R-An exchange with heavy unspoken meaning
  8. T-Music that feels detached of clinical
  9. R-Dialogue that feels like a game
  10. A-Slow build-up to sudden horror
  11. C-POV shot that makes you feel watched
  12. R-Disturbing calmness in a tense situation
  13. R-A polite conversation that feels dangerous
  14. A-Subtle shift of power dynamics within a scene
  15. C-Extreme, un-comfortably intimate close up
  16. A-Investigative clue revealed visually not verbally
  17. F-Duality of civilized vs monstrous behavior
  18. R-Emotion breaking through restraint
  19. F-Human fascination with evil
  20. C-Sharp contrast between clean/dirty
  21. F-A moment of control vs vulnerability
  22. F-An emphasis on Trans-formation
  23. T-Silence to amplify unease
  24. T-Music cutting out abruptly