Someonedies"How doyou wantto dothis?"Someonerolls a 69(nice)Thesessionstarts witha cold openSean rollsa Natural20Someonerolls aNatural 1Someoneplays aguestcharacterThe partyfights adragonThe sessionhas an eventthat iscomparableto 9/11Someone asksa questionimmediatelyafter someoneelse asks thesame thingSeanburies hishead inhis handsSomeonelands acritical hitSean doessomethingshockingand/orhorrifyingSean laughsso hard thathe needs toget out of theDM ChairThe partymakes a badsituationeven worseSeanforgetsabout anNPCThe partymakes adeal withan archfeyAn oldNPCmakes acameoSomeonedies"How doyou wantto dothis?"Someonerolls a 69(nice)Thesessionstarts witha cold openSean rollsa Natural20Someonerolls aNatural 1Someoneplays aguestcharacterThe partyfights adragonThe sessionhas an eventthat iscomparableto 9/11Someone asksa questionimmediatelyafter someoneelse asks thesame thingSeanburies hishead inhis handsSomeonelands acritical hitSean doessomethingshockingand/orhorrifyingSean laughsso hard thathe needs toget out of theDM ChairThe partymakes a badsituationeven worseSeanforgetsabout anNPCThe partymakes adeal withan archfeyAn oldNPCmakes acameo

Feywild Bingo (S64) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone dies
  2. "How do you want to do this?"
  3. Someone rolls a 69 (nice)
  4. The session starts with a cold open
  5. Sean rolls a Natural 20
  6. Someone rolls a Natural 1
  7. Someone plays a guest character
  8. The party fights a dragon
  9. The session has an event that is comparable to 9/11
  10. Someone asks a question immediately after someone else asks the same thing
  11. Sean buries his head in his hands
  12. Someone lands a critical hit
  13. Sean does something shocking and/or horrifying
  14. Sean laughs so hard that he needs to get out of the DM Chair
  15. The party makes a bad situation even worse
  16. Sean forgets about an NPC
  17. The party makes a deal with an archfey
  18. An old NPC makes a cameo