KontrolPlanıİş akışdiyagramıPFMEAKurumsalBilgiAP(ActionPriority)DFMEADetection(Tespit)O(Occurrence)FMEAYapısıMFMEA5TMevcutKontrol(CurrentControl)HataModu(FailureMode)TehlikeÖnleyiciFaaliyet(PreventiveAction)ProsesÇıkışı(ProcessOutput)FonksiyonelAnaliz(FunctionAnalysis)RiskPotansiyelHataRPN(RiskPriorityNumber)YapısalAnaliz(StructureAnalysis)S(Severity)HataZinciri(FailureChain)TasarımGirdisi(DesignInput)KontrolPlanıİş akışdiyagramıPFMEAKurumsalBilgiAP(ActionPriority)DFMEADetection(Tespit)O(Occurrence)FMEAYapısıMFMEA5TMevcutKontrol(CurrentControl)HataModu(FailureMode)TehlikeÖnleyiciFaaliyet(PreventiveAction)ProsesÇıkışı(ProcessOutput)FonksiyonelAnaliz(FunctionAnalysis)RiskPotansiyelHataRPN(RiskPriorityNumber)YapısalAnaliz(StructureAnalysis)S(Severity)HataZinciri(FailureChain)TasarımGirdisi(DesignInput)

FMEA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Kontrol Planı
  2. İş akış diyagramı
  3. PFMEA
  4. Kurumsal Bilgi
  5. AP (Action Priority)
  6. DFMEA
  7. Detection (Tespit)
  8. O (Occurrence)
  9. FMEA Yapısı
  10. MFMEA
  11. 5T
  12. Mevcut Kontrol (Current Control)
  13. Hata Modu (Failure Mode)
  14. Tehlike
  15. Önleyici Faaliyet (Preventive Action)
  16. Proses Çıkışı (Process Output)
  17. Fonksiyonel Analiz (Function Analysis)
  18. Risk
  19. Potansiyel Hata
  20. RPN (Risk Priority Number)
  21. Yapısal Analiz (Structure Analysis)
  22. S (Severity)
  23. Hata Zinciri (Failure Chain)
  24. Tasarım Girdisi (Design Input)