TasarımGirdisi(DesignInput)S(Severity)PotansiyelHataYapısalAnaliz(StructureAnalysis)RPN(RiskPriorityNumber)HataModu(FailureMode)DFMEATehlikeÖnleyiciFaaliyet(PreventiveAction)RiskFonksiyonelAnaliz(FunctionAnalysis)AP(ActionPriority)5TDetection(Tespit)KontrolPlanıFMEAYapısıİş akışdiyagramıO(Occurrence)HataZinciri(FailureChain)ProsesÇıkışı(ProcessOutput)KurumsalBilgiMevcutKontrol(CurrentControl)MFMEAPFMEATasarımGirdisi(DesignInput)S(Severity)PotansiyelHataYapısalAnaliz(StructureAnalysis)RPN(RiskPriorityNumber)HataModu(FailureMode)DFMEATehlikeÖnleyiciFaaliyet(PreventiveAction)RiskFonksiyonelAnaliz(FunctionAnalysis)AP(ActionPriority)5TDetection(Tespit)KontrolPlanıFMEAYapısıİş akışdiyagramıO(Occurrence)HataZinciri(FailureChain)ProsesÇıkışı(ProcessOutput)KurumsalBilgiMevcutKontrol(CurrentControl)MFMEAPFMEA

FMEA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tasarım Girdisi (Design Input)
  2. S (Severity)
  3. Potansiyel Hata
  4. Yapısal Analiz (Structure Analysis)
  5. RPN (Risk Priority Number)
  6. Hata Modu (Failure Mode)
  7. DFMEA
  8. Tehlike
  9. Önleyici Faaliyet (Preventive Action)
  10. Risk
  11. Fonksiyonel Analiz (Function Analysis)
  12. AP (Action Priority)
  13. 5T
  14. Detection (Tespit)
  15. Kontrol Planı
  16. FMEA Yapısı
  17. İş akış diyagramı
  18. O (Occurrence)
  19. Hata Zinciri (Failure Chain)
  20. Proses Çıkışı (Process Output)
  21. Kurumsal Bilgi
  22. Mevcut Kontrol (Current Control)
  23. MFMEA
  24. PFMEA