KurumsalBilgiAP(ActionPriority)Detection(Tespit)MFMEAMevcutKontrol(CurrentControl)5TPFMEAHataModu(FailureMode)HataZinciri(FailureChain)KontrolPlanıRiskFMEAYapısıPotansiyelHataRPN(RiskPriorityNumber)ProsesÇıkışı(ProcessOutput)TehlikeS(Severity)YapısalAnaliz(StructureAnalysis)DFMEAO(Occurrence)TasarımGirdisi(DesignInput)FonksiyonelAnaliz(FunctionAnalysis)ÖnleyiciFaaliyet(PreventiveAction)İş akışdiyagramıKurumsalBilgiAP(ActionPriority)Detection(Tespit)MFMEAMevcutKontrol(CurrentControl)5TPFMEAHataModu(FailureMode)HataZinciri(FailureChain)KontrolPlanıRiskFMEAYapısıPotansiyelHataRPN(RiskPriorityNumber)ProsesÇıkışı(ProcessOutput)TehlikeS(Severity)YapısalAnaliz(StructureAnalysis)DFMEAO(Occurrence)TasarımGirdisi(DesignInput)FonksiyonelAnaliz(FunctionAnalysis)ÖnleyiciFaaliyet(PreventiveAction)İş akışdiyagramı

FMEA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Kurumsal Bilgi
  2. AP (Action Priority)
  3. Detection (Tespit)
  4. MFMEA
  5. Mevcut Kontrol (Current Control)
  6. 5T
  7. PFMEA
  8. Hata Modu (Failure Mode)
  9. Hata Zinciri (Failure Chain)
  10. Kontrol Planı
  11. Risk
  12. FMEA Yapısı
  13. Potansiyel Hata
  14. RPN (Risk Priority Number)
  15. Proses Çıkışı (Process Output)
  16. Tehlike
  17. S (Severity)
  18. Yapısal Analiz (Structure Analysis)
  19. DFMEA
  20. O (Occurrence)
  21. Tasarım Girdisi (Design Input)
  22. Fonksiyonel Analiz (Function Analysis)
  23. Önleyici Faaliyet (Preventive Action)
  24. İş akış diyagramı