O(Occurrence)HataZinciri(FailureChain)TehlikePFMEAHataModu(FailureMode)PotansiyelHataKontrolPlanıKurumsalBilgiDetection(Tespit)ÖnleyiciFaaliyet(PreventiveAction)RPN(RiskPriorityNumber)DFMEARiskMFMEAYapısalAnaliz(StructureAnalysis)5TAP(ActionPriority)ProsesÇıkışı(ProcessOutput)FMEAYapısıİş akışdiyagramıTasarımGirdisi(DesignInput)MevcutKontrol(CurrentControl)FonksiyonelAnaliz(FunctionAnalysis)S(Severity)O(Occurrence)HataZinciri(FailureChain)TehlikePFMEAHataModu(FailureMode)PotansiyelHataKontrolPlanıKurumsalBilgiDetection(Tespit)ÖnleyiciFaaliyet(PreventiveAction)RPN(RiskPriorityNumber)DFMEARiskMFMEAYapısalAnaliz(StructureAnalysis)5TAP(ActionPriority)ProsesÇıkışı(ProcessOutput)FMEAYapısıİş akışdiyagramıTasarımGirdisi(DesignInput)MevcutKontrol(CurrentControl)FonksiyonelAnaliz(FunctionAnalysis)S(Severity)

FMEA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. O (Occurrence)
  2. Hata Zinciri (Failure Chain)
  3. Tehlike
  4. PFMEA
  5. Hata Modu (Failure Mode)
  6. Potansiyel Hata
  7. Kontrol Planı
  8. Kurumsal Bilgi
  9. Detection (Tespit)
  10. Önleyici Faaliyet (Preventive Action)
  11. RPN (Risk Priority Number)
  12. DFMEA
  13. Risk
  14. MFMEA
  15. Yapısal Analiz (Structure Analysis)
  16. 5T
  17. AP (Action Priority)
  18. Proses Çıkışı (Process Output)
  19. FMEA Yapısı
  20. İş akış diyagramı
  21. Tasarım Girdisi (Design Input)
  22. Mevcut Kontrol (Current Control)
  23. Fonksiyonel Analiz (Function Analysis)
  24. S (Severity)