Track &BarrelTorture™4 or moreppl leaveafter 1deathSamemap morethan onceTrafficjam inspawnTerrain/mapobject eatsshellMoreplanesthan tanks(per team)Get an ace(or better)and die tobombsKamikazeSpawnrushingBack-to-back topof teamSteamrolledPremiumtankwithoutlineupMatchover in <7minutesChatbabyrageLow tier(-2.0) inhigh tierMajority offriendlies goto onegeneral areaGhostshellRevengebombBushedup tankGermanteamlosesVolumetricarmoreats shellSuddenswarm (>4)of friendlyAA'sPacketlossBack-to-back fulluptierTrack &BarrelTorture™4 or moreppl leaveafter 1deathSamemap morethan onceTrafficjam inspawnTerrain/mapobject eatsshellMoreplanesthan tanks(per team)Get an ace(or better)and die tobombsKamikazeSpawnrushingBack-to-back topof teamSteamrolledPremiumtankwithoutlineupMatchover in <7minutesChatbabyrageLow tier(-2.0) inhigh tierMajority offriendlies goto onegeneral areaGhostshellRevengebombBushedup tankGermanteamlosesVolumetricarmoreats shellSuddenswarm (>4)of friendlyAA'sPacketlossBack-to-back fulluptier

spiteful ill hearted warthunder bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Track & Barrel Torture™
  2. 4 or more ppl leave after 1 death
  3. Same map more than once
  4. Traffic jam in spawn
  5. Terrain/map object eats shell
  6. More planes than tanks (per team)
  7. Get an ace (or better) and die to bombs
  8. Kamikaze
  9. Spawn rushing
  10. Back-to-back top of team
  11. Steamrolled
  12. Premium tank without lineup
  13. Match over in <7 minutes
  14. Chat baby rage
  15. Low tier (-2.0) in high tier
  16. Majority of friendlies go to one general area
  17. Ghost shell
  18. Revenge bomb
  19. Bushed up tank
  20. German team loses
  21. Volumetric armor eats shell
  22. Sudden swarm (>4) of friendly AA's
  23. Packet loss
  24. Back-to-back full uptier