antagonistmanvs.naturepersuademan vs.machinecharacterizationentertainmanvs.societycharacterclimaxinformplotfallingactionprotagonistexternalsolutionsettingauthorinternalmanvs.manmanvs. selfrisingactionillustratorconflictthemeantagonistmanvs.naturepersuademan vs.machinecharacterizationentertainmanvs.societycharacterclimaxinformplotfallingactionprotagonistexternalsolutionsettingauthorinternalmanvs.manmanvs. selfrisingactionillustratorconflicttheme

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. antagonist
  2. man vs. nature
  3. persuade
  4. man vs. machine
  5. characterization
  6. entertain
  7. man vs. society
  8. character
  9. climax
  10. inform
  11. plot
  12. falling action
  13. protagonist
  14. external
  15. solution
  16. setting
  17. author
  18. internal
  19. man vs. man
  20. man vs. self
  21. rising action
  22. illustrator
  23. conflict
  24. theme