persuadeillustratorinternalman vs.machinemanvs.manplotcharacterizationentertainconflictexternalmanvs.natureprotagonistfallingactionclimaxantagonistrisingactionsolutionmanvs. selfthemesettingmanvs.societyinformcharacterauthorpersuadeillustratorinternalman vs.machinemanvs.manplotcharacterizationentertainconflictexternalmanvs.natureprotagonistfallingactionclimaxantagonistrisingactionsolutionmanvs. selfthemesettingmanvs.societyinformcharacterauthor

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. persuade
  2. illustrator
  3. internal
  4. man vs. machine
  5. man vs. man
  6. plot
  7. characterization
  8. entertain
  9. conflict
  10. external
  11. man vs. nature
  12. protagonist
  13. falling action
  14. climax
  15. antagonist
  16. rising action
  17. solution
  18. man vs. self
  19. theme
  20. setting
  21. man vs. society
  22. inform
  23. character
  24. author