solutionsettingentertainpersuademanvs.maninternalrisingactionconflictillustratorclimaxmanvs.natureantagonistmanvs.societyprotagonistcharacterizationmanvs. selfinformman vs.machinethemeplotexternalfallingactionauthorcharactersolutionsettingentertainpersuademanvs.maninternalrisingactionconflictillustratorclimaxmanvs.natureantagonistmanvs.societyprotagonistcharacterizationmanvs. selfinformman vs.machinethemeplotexternalfallingactionauthorcharacter

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. solution
  2. setting
  3. entertain
  4. persuade
  5. man vs. man
  6. internal
  7. rising action
  8. conflict
  9. illustrator
  10. climax
  11. man vs. nature
  12. antagonist
  13. man vs. society
  14. protagonist
  15. characterization
  16. man vs. self
  17. inform
  18. man vs. machine
  19. theme
  20. plot
  21. external
  22. falling action
  23. author
  24. character