SystemRolls 2single digitnumbers onadvantageForTheDM changesdicebecause ofhow they arerollingDM Usesdice todecide whoto attackThisPartyfindsCodicil ofWhiteProvince.DM hasdifficultywith statblocksIsPlayer doesalmostnothing incombatJustin says"SHEEEESH"DM Makesjoke aboutpartydyingYOU RollNat20 onan attackParty Plansoutsomethingthen fails toexecute planPartyTangentsaboutsomething forreally longEthan getsa lame rollon his fuzzballEmergencyDM Rollsdicerandomly?CityPlayertakes 1/4cold DMGProfessorSkant isusefulPlayer goesunconsciousDM RollsNat20 onan attackBroadcastAmbientmusic is nolonger fittingfor too longAParty findscreativesolution toan issueVellynneinsults theparty'sintelligenceScotty hasno darkvisionmomentCharacter'sHistorygetsbrought upJack says,"I would...but Hef...."DMBreaks4th WallTestOfMeridianSystemRolls 2single digitnumbers onadvantageForTheDM changesdicebecause ofhow they arerollingDM Usesdice todecide whoto attackThisPartyfindsCodicil ofWhiteProvince.DM hasdifficultywith statblocksIsPlayer doesalmostnothing incombatJustin says"SHEEEESH"DM Makesjoke aboutpartydyingYOU RollNat20 onan attackParty Plansoutsomethingthen fails toexecute planPartyTangentsaboutsomething forreally longEthan getsa lame rollon his fuzzballEmergencyDM Rollsdicerandomly?CityPlayertakes 1/4cold DMGProfessorSkant isusefulPlayer goesunconsciousDM RollsNat20 onan attackBroadcastAmbientmusic is nolonger fittingfor too longAParty findscreativesolution toan issueVellynneinsults theparty'sintelligenceScotty hasno darkvisionmomentCharacter'sHistorygetsbrought upJack says,"I would...but Hef...."DMBreaks4th WallTestOfMeridian

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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I
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U
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A
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A
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L
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L
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R
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L
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R
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A
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R
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I
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I
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L
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I
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I
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U
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I
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U
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A
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U
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R
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R
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R
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L
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A
  1. I-System
  2. U-Rolls 2 single digit numbers on advantage
  3. L-For
  4. A-The
  5. A-DM changes dice because of how they are rolling
  6. L-DM Uses dice to decide who to attack
  7. A-This
  8. L-Party finds Codicil of White
  9. R-Province.
  10. L-DM has difficulty with stat blocks
  11. U-Is
  12. R-Player does almost nothing in combat
  13. A-Justin says "SHEEEESH"
  14. R-DM Makes joke about party dying
  15. I-YOU Roll Nat20 on an attack
  16. I-Party Plans out something then fails to execute plan
  17. L-Party Tangents about something for really long
  18. I-Ethan gets a lame roll on his fuzz ball
  19. U-Emergency
  20. I-DM Rolls dice randomly?
  21. U-City
  22. I-Player takes 1/4 cold DMG
  23. U-Professor Skant is useful
  24. A-Player goes unconscious
  25. U-DM Rolls Nat20 on an attack
  26. R-Broadcast
  27. A-Ambient music is no longer fitting for too long
  28. R-A
  29. R-Party finds creative solution to an issue
  30. U-Vellynne insults the party's intelligence
  31. R-Scotty has no dark vision moment
  32. A-Character's History gets brought up
  33. L-Jack says, "I would... but Hef...."
  34. U-DM Breaks 4th Wall
  35. I-Test
  36. L-Of
  37. A-Meridian