Rolls 2single digitnumbers onadvantagePlayer goesunconsciousDM Usesdice todecide whoto attackProfessorSkant isusefulDM Makesjoke aboutpartydyingPartyTangentsaboutsomething forreally longPlayer doesalmostnothing incombatVellynneinsults theparty'sintelligencePartyfindsCodicil ofWhiteAmbientmusic is nolonger fittingfor too longBroadcastMeridianIsParty Plansoutsomethingthen fails toexecute planDM RollsNat20 onan attackScotty hasno darkvisionmomentYOU RollNat20 onan attackSystemEmergencyDM changesdicebecause ofhow they arerollingDM Rollsdicerandomly?ForJack says,"I would...but Hef...."ThisDM hasdifficultywith statblocksTheDMBreaks4th WallJustin says"SHEEEESH"Playertakes 1/4cold DMGOfProvince.CityAEthan getsa lame rollon his fuzzballParty findscreativesolution toan issueTestCharacter'sHistorygetsbrought upRolls 2single digitnumbers onadvantagePlayer goesunconsciousDM Usesdice todecide whoto attackProfessorSkant isusefulDM Makesjoke aboutpartydyingPartyTangentsaboutsomething forreally longPlayer doesalmostnothing incombatVellynneinsults theparty'sintelligencePartyfindsCodicil ofWhiteAmbientmusic is nolonger fittingfor too longBroadcastMeridianIsParty Plansoutsomethingthen fails toexecute planDM RollsNat20 onan attackScotty hasno darkvisionmomentYOU RollNat20 onan attackSystemEmergencyDM changesdicebecause ofhow they arerollingDM Rollsdicerandomly?ForJack says,"I would...but Hef...."ThisDM hasdifficultywith statblocksTheDMBreaks4th WallJustin says"SHEEEESH"Playertakes 1/4cold DMGOfProvince.CityAEthan getsa lame rollon his fuzzballParty findscreativesolution toan issueTestCharacter'sHistorygetsbrought up

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
U
2
A
3
L
4
U
5
R
6
L
7
R
8
U
9
L
10
A
11
R
12
A
13
U
14
I
15
U
16
R
17
I
18
I
19
U
20
A
21
I
22
L
23
L
24
A
25
L
26
A
27
U
28
A
29
I
30
L
31
R
32
U
33
R
34
I
35
R
36
I
37
A
  1. U-Rolls 2 single digit numbers on advantage
  2. A-Player goes unconscious
  3. L-DM Uses dice to decide who to attack
  4. U-Professor Skant is useful
  5. R-DM Makes joke about party dying
  6. L-Party Tangents about something for really long
  7. R-Player does almost nothing in combat
  8. U-Vellynne insults the party's intelligence
  9. L-Party finds Codicil of White
  10. A-Ambient music is no longer fitting for too long
  11. R-Broadcast
  12. A-Meridian
  13. U-Is
  14. I-Party Plans out something then fails to execute plan
  15. U-DM Rolls Nat20 on an attack
  16. R-Scotty has no dark vision moment
  17. I-YOU Roll Nat20 on an attack
  18. I-System
  19. U-Emergency
  20. A-DM changes dice because of how they are rolling
  21. I-DM Rolls dice randomly?
  22. L-For
  23. L-Jack says, "I would... but Hef...."
  24. A-This
  25. L-DM has difficulty with stat blocks
  26. A-The
  27. U-DM Breaks 4th Wall
  28. A-Justin says "SHEEEESH"
  29. I-Player takes 1/4 cold DMG
  30. L-Of
  31. R-Province.
  32. U-City
  33. R-A
  34. I-Ethan gets a lame roll on his fuzz ball
  35. R-Party finds creative solution to an issue
  36. I-Test
  37. A-Character's History gets brought up