IsPlayer goesunconsciousCharacter'sHistorygetsbrought upPlayertakes 1/4cold DMGDM hasdifficultywith statblocksBroadcastProvince.PartyfindsCodicil ofWhiteYOU RollNat20 onan attackSystemAmbientmusic is nolonger fittingfor too longVellynneinsults theparty'sintelligenceATestProfessorSkant isusefulDM Makesjoke aboutpartydyingDM changesdicebecause ofhow they arerollingPlayer doesalmostnothing incombatDM RollsNat20 onan attackJack says,"I would...but Hef...."OfEmergencyJustin says"SHEEEESH"MeridianPartyTangentsaboutsomething forreally longDM Rollsdicerandomly?ForDM Usesdice todecide whoto attackThisRolls 2single digitnumbers onadvantageScotty hasno darkvisionmomentCityParty Plansoutsomethingthen fails toexecute planParty findscreativesolution toan issueEthan getsa lame rollon his fuzzballDMBreaks4th WallTheIsPlayer goesunconsciousCharacter'sHistorygetsbrought upPlayertakes 1/4cold DMGDM hasdifficultywith statblocksBroadcastProvince.PartyfindsCodicil ofWhiteYOU RollNat20 onan attackSystemAmbientmusic is nolonger fittingfor too longVellynneinsults theparty'sintelligenceATestProfessorSkant isusefulDM Makesjoke aboutpartydyingDM changesdicebecause ofhow they arerollingPlayer doesalmostnothing incombatDM RollsNat20 onan attackJack says,"I would...but Hef...."OfEmergencyJustin says"SHEEEESH"MeridianPartyTangentsaboutsomething forreally longDM Rollsdicerandomly?ForDM Usesdice todecide whoto attackThisRolls 2single digitnumbers onadvantageScotty hasno darkvisionmomentCityParty Plansoutsomethingthen fails toexecute planParty findscreativesolution toan issueEthan getsa lame rollon his fuzzballDMBreaks4th WallThe

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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A
  1. U-Is
  2. A-Player goes unconscious
  3. A-Character's History gets brought up
  4. I-Player takes 1/4 cold DMG
  5. L-DM has difficulty with stat blocks
  6. R-Broadcast
  7. R-Province.
  8. L-Party finds Codicil of White
  9. I-YOU Roll Nat20 on an attack
  10. I-System
  11. A-Ambient music is no longer fitting for too long
  12. U-Vellynne insults the party's intelligence
  13. R-A
  14. I-Test
  15. U-Professor Skant is useful
  16. R-DM Makes joke about party dying
  17. A-DM changes dice because of how they are rolling
  18. R-Player does almost nothing in combat
  19. U-DM Rolls Nat20 on an attack
  20. L-Jack says, "I would... but Hef...."
  21. L-Of
  22. U-Emergency
  23. A-Justin says "SHEEEESH"
  24. A-Meridian
  25. L-Party Tangents about something for really long
  26. I-DM Rolls dice randomly?
  27. L-For
  28. L-DM Uses dice to decide who to attack
  29. A-This
  30. U-Rolls 2 single digit numbers on advantage
  31. R-Scotty has no dark vision moment
  32. U-City
  33. I-Party Plans out something then fails to execute plan
  34. R-Party finds creative solution to an issue
  35. I-Ethan gets a lame roll on his fuzz ball
  36. U-DM Breaks 4th Wall
  37. A-The