Playertakes 1/4cold DMGPartyTangentsaboutsomething forreally longTestTheBroadcastCharacter'sHistorygetsbrought upDM Makesjoke aboutpartydyingOfProfessorSkant isusefulDM Usesdice todecide whoto attackCityAIsScotty hasno darkvisionmomentRolls 2single digitnumbers onadvantageJack says,"I would...but Hef...."Justin says"SHEEEESH"Party Plansoutsomethingthen fails toexecute planPartyfindsCodicil ofWhiteDM RollsNat20 onan attackEthan getsa lame rollon his fuzzballPlayer goesunconsciousThisParty findscreativesolution toan issueMeridianEmergencyVellynneinsults theparty'sintelligencePlayer doesalmostnothing incombatSystemDMBreaks4th WallForDM Rollsdicerandomly?YOU RollNat20 onan attackDM changesdicebecause ofhow they arerollingProvince.DM hasdifficultywith statblocksAmbientmusic is nolonger fittingfor too longPlayertakes 1/4cold DMGPartyTangentsaboutsomething forreally longTestTheBroadcastCharacter'sHistorygetsbrought upDM Makesjoke aboutpartydyingOfProfessorSkant isusefulDM Usesdice todecide whoto attackCityAIsScotty hasno darkvisionmomentRolls 2single digitnumbers onadvantageJack says,"I would...but Hef...."Justin says"SHEEEESH"Party Plansoutsomethingthen fails toexecute planPartyfindsCodicil ofWhiteDM RollsNat20 onan attackEthan getsa lame rollon his fuzzballPlayer goesunconsciousThisParty findscreativesolution toan issueMeridianEmergencyVellynneinsults theparty'sintelligencePlayer doesalmostnothing incombatSystemDMBreaks4th WallForDM Rollsdicerandomly?YOU RollNat20 onan attackDM changesdicebecause ofhow they arerollingProvince.DM hasdifficultywith statblocksAmbientmusic is nolonger fittingfor too long

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. I-Player takes 1/4 cold DMG
  2. L-Party Tangents about something for really long
  3. I-Test
  4. A-The
  5. R-Broadcast
  6. A-Character's History gets brought up
  7. R-DM Makes joke about party dying
  8. L-Of
  9. U-Professor Skant is useful
  10. L-DM Uses dice to decide who to attack
  11. U-City
  12. R-A
  13. U-Is
  14. R-Scotty has no dark vision moment
  15. U-Rolls 2 single digit numbers on advantage
  16. L-Jack says, "I would... but Hef...."
  17. A-Justin says "SHEEEESH"
  18. I-Party Plans out something then fails to execute plan
  19. L-Party finds Codicil of White
  20. U-DM Rolls Nat20 on an attack
  21. I-Ethan gets a lame roll on his fuzz ball
  22. A-Player goes unconscious
  23. A-This
  24. R-Party finds creative solution to an issue
  25. A-Meridian
  26. U-Emergency
  27. U-Vellynne insults the party's intelligence
  28. R-Player does almost nothing in combat
  29. I-System
  30. U-DM Breaks 4th Wall
  31. L-For
  32. I-DM Rolls dice randomly?
  33. I-YOU Roll Nat20 on an attack
  34. A-DM changes dice because of how they are rolling
  35. R-Province.
  36. L-DM has difficulty with stat blocks
  37. A-Ambient music is no longer fitting for too long