ThisProvince.DM hasdifficultywith statblocksTestPlayertakes 1/4cold DMGPlayer doesalmostnothing incombatIsDM changesdicebecause ofhow they arerollingCharacter'sHistorygetsbrought upVellynneinsults theparty'sintelligenceDMBreaks4th WallProfessorSkant isusefulJack says,"I would...but Hef...."EmergencyPartyTangentsaboutsomething forreally longRolls 2single digitnumbers onadvantagePlayer goesunconsciousYOU RollNat20 onan attackBroadcastCityScotty hasno darkvisionmomentForDM Makesjoke aboutpartydyingSystemTheDM Usesdice todecide whoto attackAJustin says"SHEEEESH"DM RollsNat20 onan attackParty Plansoutsomethingthen fails toexecute planPartyfindsCodicil ofWhiteParty findscreativesolution toan issueDM Rollsdicerandomly?Ethan getsa lame rollon his fuzzballOfAmbientmusic is nolonger fittingfor too longMeridianThisProvince.DM hasdifficultywith statblocksTestPlayertakes 1/4cold DMGPlayer doesalmostnothing incombatIsDM changesdicebecause ofhow they arerollingCharacter'sHistorygetsbrought upVellynneinsults theparty'sintelligenceDMBreaks4th WallProfessorSkant isusefulJack says,"I would...but Hef...."EmergencyPartyTangentsaboutsomething forreally longRolls 2single digitnumbers onadvantagePlayer goesunconsciousYOU RollNat20 onan attackBroadcastCityScotty hasno darkvisionmomentForDM Makesjoke aboutpartydyingSystemTheDM Usesdice todecide whoto attackAJustin says"SHEEEESH"DM RollsNat20 onan attackParty Plansoutsomethingthen fails toexecute planPartyfindsCodicil ofWhiteParty findscreativesolution toan issueDM Rollsdicerandomly?Ethan getsa lame rollon his fuzzballOfAmbientmusic is nolonger fittingfor too longMeridian

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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A
  1. A-This
  2. R-Province.
  3. L-DM has difficulty with stat blocks
  4. I-Test
  5. I-Player takes 1/4 cold DMG
  6. R-Player does almost nothing in combat
  7. U-Is
  8. A-DM changes dice because of how they are rolling
  9. A-Character's History gets brought up
  10. U-Vellynne insults the party's intelligence
  11. U-DM Breaks 4th Wall
  12. U-Professor Skant is useful
  13. L-Jack says, "I would... but Hef...."
  14. U-Emergency
  15. L-Party Tangents about something for really long
  16. U-Rolls 2 single digit numbers on advantage
  17. A-Player goes unconscious
  18. I-YOU Roll Nat20 on an attack
  19. R-Broadcast
  20. U-City
  21. R-Scotty has no dark vision moment
  22. L-For
  23. R-DM Makes joke about party dying
  24. I-System
  25. A-The
  26. L-DM Uses dice to decide who to attack
  27. R-A
  28. A-Justin says "SHEEEESH"
  29. U-DM Rolls Nat20 on an attack
  30. I-Party Plans out something then fails to execute plan
  31. L-Party finds Codicil of White
  32. R-Party finds creative solution to an issue
  33. I-DM Rolls dice randomly?
  34. I-Ethan gets a lame roll on his fuzz ball
  35. L-Of
  36. A-Ambient music is no longer fitting for too long
  37. A-Meridian