Vellynneinsults theparty'sintelligenceTestDM Makesjoke aboutpartydyingBroadcastDM Usesdice todecide whoto attackPlayertakes 1/4cold DMGParty findscreativesolution toan issuePlayer doesalmostnothing incombatTheProvince.IsOfDM Rollsdicerandomly?MeridianDM changesdicebecause ofhow they arerollingYOU RollNat20 onan attackAPartyfindsCodicil ofWhiteDM RollsNat20 onan attackSystemThisEmergencyScotty hasno darkvisionmomentJack says,"I would...but Hef...."DMBreaks4th WallPartyTangentsaboutsomething forreally longPlayer goesunconsciousEthan getsa lame rollon his fuzzballJustin says"SHEEEESH"Ambientmusic is nolonger fittingfor too longDM hasdifficultywith statblocksCityParty Plansoutsomethingthen fails toexecute planProfessorSkant isusefulCharacter'sHistorygetsbrought upRolls 2single digitnumbers onadvantageForVellynneinsults theparty'sintelligenceTestDM Makesjoke aboutpartydyingBroadcastDM Usesdice todecide whoto attackPlayertakes 1/4cold DMGParty findscreativesolution toan issuePlayer doesalmostnothing incombatTheProvince.IsOfDM Rollsdicerandomly?MeridianDM changesdicebecause ofhow they arerollingYOU RollNat20 onan attackAPartyfindsCodicil ofWhiteDM RollsNat20 onan attackSystemThisEmergencyScotty hasno darkvisionmomentJack says,"I would...but Hef...."DMBreaks4th WallPartyTangentsaboutsomething forreally longPlayer goesunconsciousEthan getsa lame rollon his fuzzballJustin says"SHEEEESH"Ambientmusic is nolonger fittingfor too longDM hasdifficultywith statblocksCityParty Plansoutsomethingthen fails toexecute planProfessorSkant isusefulCharacter'sHistorygetsbrought upRolls 2single digitnumbers onadvantageFor

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. U-Vellynne insults the party's intelligence
  2. I-Test
  3. R-DM Makes joke about party dying
  4. R-Broadcast
  5. L-DM Uses dice to decide who to attack
  6. I-Player takes 1/4 cold DMG
  7. R-Party finds creative solution to an issue
  8. R-Player does almost nothing in combat
  9. A-The
  10. R-Province.
  11. U-Is
  12. L-Of
  13. I-DM Rolls dice randomly?
  14. A-Meridian
  15. A-DM changes dice because of how they are rolling
  16. I-YOU Roll Nat20 on an attack
  17. R-A
  18. L-Party finds Codicil of White
  19. U-DM Rolls Nat20 on an attack
  20. I-System
  21. A-This
  22. U-Emergency
  23. R-Scotty has no dark vision moment
  24. L-Jack says, "I would... but Hef...."
  25. U-DM Breaks 4th Wall
  26. L-Party Tangents about something for really long
  27. A-Player goes unconscious
  28. I-Ethan gets a lame roll on his fuzz ball
  29. A-Justin says "SHEEEESH"
  30. A-Ambient music is no longer fitting for too long
  31. L-DM has difficulty with stat blocks
  32. U-City
  33. I-Party Plans out something then fails to execute plan
  34. U-Professor Skant is useful
  35. A-Character's History gets brought up
  36. U-Rolls 2 single digit numbers on advantage
  37. L-For