PartyfindsCodicil ofWhiteJustin says"SHEEEESH"EmergencyTestDM RollsNat20 onan attackDM changesdicebecause ofhow they arerollingAPlayer doesalmostnothing incombatParty findscreativesolution toan issueParty Plansoutsomethingthen fails toexecute planDMBreaks4th WallYOU RollNat20 onan attackForProfessorSkant isusefulPlayertakes 1/4cold DMGOfDM Usesdice todecide whoto attackAmbientmusic is nolonger fittingfor too longThisEthan getsa lame rollon his fuzzballDM hasdifficultywith statblocksCharacter'sHistorygetsbrought upProvince.IsBroadcastJack says,"I would...but Hef...."DM Rollsdicerandomly?MeridianDM Makesjoke aboutpartydyingRolls 2single digitnumbers onadvantageTheSystemCityPlayer goesunconsciousScotty hasno darkvisionmomentPartyTangentsaboutsomething forreally longVellynneinsults theparty'sintelligencePartyfindsCodicil ofWhiteJustin says"SHEEEESH"EmergencyTestDM RollsNat20 onan attackDM changesdicebecause ofhow they arerollingAPlayer doesalmostnothing incombatParty findscreativesolution toan issueParty Plansoutsomethingthen fails toexecute planDMBreaks4th WallYOU RollNat20 onan attackForProfessorSkant isusefulPlayertakes 1/4cold DMGOfDM Usesdice todecide whoto attackAmbientmusic is nolonger fittingfor too longThisEthan getsa lame rollon his fuzzballDM hasdifficultywith statblocksCharacter'sHistorygetsbrought upProvince.IsBroadcastJack says,"I would...but Hef...."DM Rollsdicerandomly?MeridianDM Makesjoke aboutpartydyingRolls 2single digitnumbers onadvantageTheSystemCityPlayer goesunconsciousScotty hasno darkvisionmomentPartyTangentsaboutsomething forreally longVellynneinsults theparty'sintelligence

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. L-Party finds Codicil of White
  2. A-Justin says "SHEEEESH"
  3. U-Emergency
  4. I-Test
  5. U-DM Rolls Nat20 on an attack
  6. A-DM changes dice because of how they are rolling
  7. R-A
  8. R-Player does almost nothing in combat
  9. R-Party finds creative solution to an issue
  10. I-Party Plans out something then fails to execute plan
  11. U-DM Breaks 4th Wall
  12. I-YOU Roll Nat20 on an attack
  13. L-For
  14. U-Professor Skant is useful
  15. I-Player takes 1/4 cold DMG
  16. L-Of
  17. L-DM Uses dice to decide who to attack
  18. A-Ambient music is no longer fitting for too long
  19. A-This
  20. I-Ethan gets a lame roll on his fuzz ball
  21. L-DM has difficulty with stat blocks
  22. A-Character's History gets brought up
  23. R-Province.
  24. U-Is
  25. R-Broadcast
  26. L-Jack says, "I would... but Hef...."
  27. I-DM Rolls dice randomly?
  28. A-Meridian
  29. R-DM Makes joke about party dying
  30. U-Rolls 2 single digit numbers on advantage
  31. A-The
  32. I-System
  33. U-City
  34. A-Player goes unconscious
  35. R-Scotty has no dark vision moment
  36. L-Party Tangents about something for really long
  37. U-Vellynne insults the party's intelligence