(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Outcome or response that follows the behavior
Targets the client’s ability to understand and respond to verbal instructions
Process of increasing the likelihood that a bx will occur again
How long a behavior lasts from start to finish
Ensuring skill is applicable across various people, settings and situations
Teaching a multi-step task by breaking it down
Anything a person says or does
How often a bx occurs within a given time frame
A procedure that follows a bx and decreases its future frequency
Reinforcing successive approximations toward a target bx
Reinforcing a new, appropriate bx while withholding reinforcement for an unwanted bx
Observing if the bx to occurs throughout the entire interval
Presenting many items at once, and after a choice is made, replace it with a new item
Recording the presence or absence of a bx at specific moments
Partial Interval, Whole Interval, Momentary Time Sampling
Collecting data on what happens before a bx, the bx itself, and what happens after the bx
Presenting two items at a time and see which one is chosen.
A system to award correct bx by having the client exchange for a backup reinforcer
Training a client to respond differently to different stimuli.
Event that occurs before the behavior
Repeating a word (apple) after hearing it from an adult and then labeling item (apple) when seeing it
Present many items at once, and after a choice is made, without replacement
Aims to improve the client’s vocal imitation skills
Discontinuation of reinforcement for a previously reinforced bx, aiming to decrease or eliminate the occurrence of that bx
Amount of time that occurs between two consecutive instances of a target bx
Giving instructions, prompting, and providing reinforcement
Observing whether a bx occurs at any time during an interval
Client-led activities to teach skills in a more natural setting
Duration, Rate, Frequency, IRT, Latency
Technique used to decrease an unwanted bx by reinforcing the absence of that bx for a specific period
A strategy that involves reinforcing a bx that is physically impossible to do at the same time as an unwanted bx
Free Operant, Paired Stimulus, MSWR, MSWO
Showing one item at a time and see if the person likes it
Time elapsed from a specific event or cue until the start of a bx