Fredmakesa planThegangarguesA door orwall opensto a secretroomScoobyreveals amonster isfakeThe gangdiscoversa trapThemonster isunmaskedThe gangsolves aclueA heartfeltShaggy andScoobymomentA possessedperson talksin an alteredvoiceScoobydisguiseshimselfAcharactersays“Jinkies!”Someonesays“ScoobySnacks”Velmaloses herglassesScoobysays“Ruh-roh!”Fredtries toact coolThe gangdiscoversa clueScoobyhidesbehindShaggyTheMysteryMachineappearsSomeonegetscapturedVelma getsexcitedaboutscienceDaphnefights orkickssomeoneThe gangsplits upto searchVelmafiguressomethingoutShaggygetsscaredFredmakesa planThegangarguesA door orwall opensto a secretroomScoobyreveals amonster isfakeThe gangdiscoversa trapThemonster isunmaskedThe gangsolves aclueA heartfeltShaggy andScoobymomentA possessedperson talksin an alteredvoiceScoobydisguiseshimselfAcharactersays“Jinkies!”Someonesays“ScoobySnacks”Velmaloses herglassesScoobysays“Ruh-roh!”Fredtries toact coolThe gangdiscoversa clueScoobyhidesbehindShaggyTheMysteryMachineappearsSomeonegetscapturedVelma getsexcitedaboutscienceDaphnefights orkickssomeoneThe gangsplits upto searchVelmafiguressomethingoutShaggygetsscared

Scooby-Doo Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fred makes a plan
  2. The gang argues
  3. A door or wall opens to a secret room
  4. Scooby reveals a monster is fake
  5. The gang discovers a trap
  6. The monster is unmasked
  7. The gang solves a clue
  8. A heartfelt Shaggy and Scooby moment
  9. A possessed person talks in an altered voice
  10. Scooby disguises himself
  11. A character says “Jinkies!”
  12. Someone says “Scooby Snacks”
  13. Velma loses her glasses
  14. Scooby says “Ruh-roh!”
  15. Fred tries to act cool
  16. The gang discovers a clue
  17. Scooby hides behind Shaggy
  18. The Mystery Machine appears
  19. Someone gets captured
  20. Velma gets excited about science
  21. Daphne fights or kicks someone
  22. The gang splits up to search
  23. Velma figures something out
  24. Shaggy gets scared