Fredmakesa planThe gangdiscoversa clueScoobyreveals amonster isfakeScoobyhidesbehindShaggyThegangarguesShaggygetsscaredThe gangsolves aclueA door orwall opensto a secretroomScoobysays“Ruh-roh!”SomeonegetscapturedVelmaloses herglassesA heartfeltShaggy andScoobymomentAcharactersays“Jinkies!”Someonesays“ScoobySnacks”The gangsplits upto searchA possessedperson talksin an alteredvoiceScoobydisguiseshimselfThemonster isunmaskedFredtries toact coolThe gangdiscoversa trapVelmafiguressomethingoutDaphnefights orkickssomeoneTheMysteryMachineappearsVelma getsexcitedaboutscienceFredmakesa planThe gangdiscoversa clueScoobyreveals amonster isfakeScoobyhidesbehindShaggyThegangarguesShaggygetsscaredThe gangsolves aclueA door orwall opensto a secretroomScoobysays“Ruh-roh!”SomeonegetscapturedVelmaloses herglassesA heartfeltShaggy andScoobymomentAcharactersays“Jinkies!”Someonesays“ScoobySnacks”The gangsplits upto searchA possessedperson talksin an alteredvoiceScoobydisguiseshimselfThemonster isunmaskedFredtries toact coolThe gangdiscoversa trapVelmafiguressomethingoutDaphnefights orkickssomeoneTheMysteryMachineappearsVelma getsexcitedaboutscience

Scooby-Doo Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fred makes a plan
  2. The gang discovers a clue
  3. Scooby reveals a monster is fake
  4. Scooby hides behind Shaggy
  5. The gang argues
  6. Shaggy gets scared
  7. The gang solves a clue
  8. A door or wall opens to a secret room
  9. Scooby says “Ruh-roh!”
  10. Someone gets captured
  11. Velma loses her glasses
  12. A heartfelt Shaggy and Scooby moment
  13. A character says “Jinkies!”
  14. Someone says “Scooby Snacks”
  15. The gang splits up to search
  16. A possessed person talks in an altered voice
  17. Scooby disguises himself
  18. The monster is unmasked
  19. Fred tries to act cool
  20. The gang discovers a trap
  21. Velma figures something out
  22. Daphne fights or kicks someone
  23. The Mystery Machine appears
  24. Velma gets excited about science