OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.CollisionDetectionThe processof findingwhen objectstouch oroverlap.ColliderShape usedfor collisiondetectionaround anobject.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.PortingAdapting agame to runon a newplatform ordevice.VariableA namedcontainer forvalues likescore orplayerName.ProgrammingTheinstructionsthat make allgame systemswork together.UnrealEngineA high endengine thatuses C++andBlueprints.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.Event DrivenProgrammingCode that runsin response touser actions orgame events.C#Languageused formost Unityscripting.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.PythonFriendlylanguageoften used forAI, tools, anddata tasks.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.WebGLBrowser techthat runsGPUgraphics onthe web.CapsuleColliderTall roundedcollider greatfor humancharacters.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.C++Performancefocusedlanguageused heavilywith Unreal.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.RubeGoldbergMachineA complexchainreactionof events.UnityA populargame enginethat uses C#for scripting.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.ConcatenationJoiningstringstogether, forexample"HP: " + hp.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.CollisionDetectionThe processof findingwhen objectstouch oroverlap.ColliderShape usedfor collisiondetectionaround anobject.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.PortingAdapting agame to runon a newplatform ordevice.VariableA namedcontainer forvalues likescore orplayerName.ProgrammingTheinstructionsthat make allgame systemswork together.UnrealEngineA high endengine thatuses C++andBlueprints.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.Event DrivenProgrammingCode that runsin response touser actions orgame events.C#Languageused formost Unityscripting.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.PythonFriendlylanguageoften used forAI, tools, anddata tasks.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.WebGLBrowser techthat runsGPUgraphics onthe web.CapsuleColliderTall roundedcollider greatfor humancharacters.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.C++Performancefocusedlanguageused heavilywith Unreal.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.RubeGoldbergMachineA complexchainreactionof events.UnityA populargame enginethat uses C#for scripting.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.ConcatenationJoiningstringstogether, forexample"HP: " + hp.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.

Game Design 1B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The rule for which operations run first, remembered with PEMDAS.
    Operator Precedence
  2. The process of finding when objects touch or overlap.
    Collision Detection
  3. Shape used for collision detection around an object.
    Collider
  4. Component that enables built in physics like forces and gravity.
    Rigidbody
  5. Code closer to hardware with more manual control.
    Low Level Language
  6. Combines multiple 2D shapes into one for better performance.
    Composite Collider 2D
  7. Language commonly used for web games and interactive sites.
    JavaScript
  8. Adapting a game to run on a new platform or device.
    Porting
  9. A named container for values like score or playerName.
    Variable
  10. The instructions that make all game systems work together.
    Programming
  11. A high end engine that uses C++ and Blueprints.
    Unreal Engine
  12. The kind of value a variable can hold, such as int, float, string, or bool.
    Data Type
  13. Code that is farther from hardware and easier to read and port.
    High Level Language
  14. Code that runs in response to user actions or game events.
    Event Driven Programming
  15. Language used for most Unity scripting.
    C#
  16. Handling inputs and hardware differences like controllers vs keyboard.
    Device Management
  17. Friendly language often used for AI, tools, and data tasks.
    Python
  18. Rules that govern scoring, damage, spawning, and interactions.
    Game Logic
  19. Browser tech that runs GPU graphics on the web.
    WebGL
  20. Tall rounded collider great for human characters.
    Capsule Collider
  21. Planning for a typical GPU and 16 GB RAM rather than high end rigs.
    Midrange PC Target
  22. Performance focused language used heavily with Unreal.
    C++
  23. Collider that matches a mesh surface, accurate but heavier on performance.
    Mesh Collider
  24. Software that provides tools for rendering, physics, input, audio, and scripting.
    Game Engine
  25. A complex chain reaction of events.
    Rube Goldberg Machine
  26. A popular game engine that uses C# for scripting.
    Unity
  27. Command that prints messages to the Unity console for troubleshooting.
    Debug.Log
  28. Joining strings together, for example "HP: " + hp.
    Concatenation
  29. Symbol that performs an action like +, −, *, /, ==, or >=.
    Operator