(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Language used for most Unity scripting.
C#
The rule for which operations run first, remembered with PEMDAS.
Operator Precedence
A popular game engine that uses C# for scripting.
Unity
Code closer to hardware with more manual control.
Low Level Language
Rules that govern scoring, damage, spawning, and interactions.
Game Logic
A high end engine that uses C++ and Blueprints.
Unreal Engine
The process of finding when objects touch or overlap.
Collision Detection
Software that provides tools for rendering, physics, input, audio, and scripting.
Game Engine
Language commonly used for web games and interactive sites.
JavaScript
Symbol that performs an action like +, −, *, /, ==, or >=.
Operator
Collider that matches a mesh surface, accurate but heavier on performance.
Mesh Collider
Adapting a game to run on a new platform or device.
Porting
Combines multiple 2D shapes into one for better performance.
Composite Collider 2D
Command that prints messages to the Unity console for troubleshooting.
Debug.Log
Planning for a typical GPU and 16 GB RAM rather than high end rigs.
Midrange PC Target
Code that runs in response to user actions or game events.
Event Driven Programming
Code that is farther from hardware and easier to read and port.
High Level Language
Performance focused language used heavily with Unreal.
C++
Shape used for collision detection around an object.
Collider
Tall rounded collider great for human characters.
Capsule Collider
The kind of value a variable can hold, such as int, float, string, or bool.
Data Type
Component that enables built in physics like forces and gravity.
Rigidbody
Friendly language often used for AI, tools, and data tasks.
Python
A complex chain reaction of events.
Rube Goldberg Machine
The instructions that make all game systems work together.
Programming
Handling inputs and hardware differences like controllers vs keyboard.
Device Management
Joining strings together, for example "HP: " + hp.
Concatenation
A named container for values like score or playerName.
Variable
Browser tech that runs GPU graphics on the web.
WebGL