ColliderShape usedfor collisiondetectionaround anobject.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.RubeGoldbergMachineA complexchainreactionof events.CapsuleColliderTall roundedcollider greatfor humancharacters.Event DrivenProgrammingCode that runsin response touser actions orgame events.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.WebGLBrowser techthat runsGPUgraphics onthe web.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.PortingAdapting agame to runon a newplatform ordevice.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.UnityA populargame enginethat uses C#for scripting.VariableA namedcontainer forvalues likescore orplayerName.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.ConcatenationJoiningstringstogether, forexample"HP: " + hp.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.C++Performancefocusedlanguageused heavilywith Unreal.CollisionDetectionThe processof findingwhen objectstouch oroverlap.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.ProgrammingTheinstructionsthat make allgame systemswork together.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.UnrealEngineA high endengine thatuses C++andBlueprints.C#Languageused formost Unityscripting.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.PythonFriendlylanguageoften used forAI, tools, anddata tasks.ColliderShape usedfor collisiondetectionaround anobject.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.RubeGoldbergMachineA complexchainreactionof events.CapsuleColliderTall roundedcollider greatfor humancharacters.Event DrivenProgrammingCode that runsin response touser actions orgame events.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.WebGLBrowser techthat runsGPUgraphics onthe web.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.PortingAdapting agame to runon a newplatform ordevice.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.UnityA populargame enginethat uses C#for scripting.VariableA namedcontainer forvalues likescore orplayerName.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.ConcatenationJoiningstringstogether, forexample"HP: " + hp.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.C++Performancefocusedlanguageused heavilywith Unreal.CollisionDetectionThe processof findingwhen objectstouch oroverlap.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.ProgrammingTheinstructionsthat make allgame systemswork together.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.UnrealEngineA high endengine thatuses C++andBlueprints.C#Languageused formost Unityscripting.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.PythonFriendlylanguageoften used forAI, tools, anddata tasks.

Game Design 1B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shape used for collision detection around an object.
    Collider
  2. The rule for which operations run first, remembered with PEMDAS.
    Operator Precedence
  3. A complex chain reaction of events.
    Rube Goldberg Machine
  4. Tall rounded collider great for human characters.
    Capsule Collider
  5. Code that runs in response to user actions or game events.
    Event Driven Programming
  6. Code closer to hardware with more manual control.
    Low Level Language
  7. Software that provides tools for rendering, physics, input, audio, and scripting.
    Game Engine
  8. Symbol that performs an action like +, −, *, /, ==, or >=.
    Operator
  9. Browser tech that runs GPU graphics on the web.
    WebGL
  10. The kind of value a variable can hold, such as int, float, string, or bool.
    Data Type
  11. Adapting a game to run on a new platform or device.
    Porting
  12. Language commonly used for web games and interactive sites.
    JavaScript
  13. A popular game engine that uses C# for scripting.
    Unity
  14. A named container for values like score or playerName.
    Variable
  15. Command that prints messages to the Unity console for troubleshooting.
    Debug.Log
  16. Handling inputs and hardware differences like controllers vs keyboard.
    Device Management
  17. Joining strings together, for example "HP: " + hp.
    Concatenation
  18. Planning for a typical GPU and 16 GB RAM rather than high end rigs.
    Midrange PC Target
  19. Performance focused language used heavily with Unreal.
    C++
  20. The process of finding when objects touch or overlap.
    Collision Detection
  21. Code that is farther from hardware and easier to read and port.
    High Level Language
  22. Collider that matches a mesh surface, accurate but heavier on performance.
    Mesh Collider
  23. Component that enables built in physics like forces and gravity.
    Rigidbody
  24. The instructions that make all game systems work together.
    Programming
  25. Combines multiple 2D shapes into one for better performance.
    Composite Collider 2D
  26. A high end engine that uses C++ and Blueprints.
    Unreal Engine
  27. Language used for most Unity scripting.
    C#
  28. Rules that govern scoring, damage, spawning, and interactions.
    Game Logic
  29. Friendly language often used for AI, tools, and data tasks.
    Python