GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.PythonFriendlylanguageoften used forAI, tools, anddata tasks.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.CapsuleColliderTall roundedcollider greatfor humancharacters.CollisionDetectionThe processof findingwhen objectstouch oroverlap.ConcatenationJoiningstringstogether, forexample"HP: " + hp.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.C#Languageused formost Unityscripting.ColliderShape usedfor collisiondetectionaround anobject.ProgrammingTheinstructionsthat make allgame systemswork together.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.PortingAdapting agame to runon a newplatform ordevice.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.WebGLBrowser techthat runsGPUgraphics onthe web.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.UnrealEngineA high endengine thatuses C++andBlueprints.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.UnityA populargame enginethat uses C#for scripting.C++Performancefocusedlanguageused heavilywith Unreal.Event DrivenProgrammingCode that runsin response touser actions orgame events.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.RubeGoldbergMachineA complexchainreactionof events.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.VariableA namedcontainer forvalues likescore orplayerName.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.PythonFriendlylanguageoften used forAI, tools, anddata tasks.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.CapsuleColliderTall roundedcollider greatfor humancharacters.CollisionDetectionThe processof findingwhen objectstouch oroverlap.ConcatenationJoiningstringstogether, forexample"HP: " + hp.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.C#Languageused formost Unityscripting.ColliderShape usedfor collisiondetectionaround anobject.ProgrammingTheinstructionsthat make allgame systemswork together.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.PortingAdapting agame to runon a newplatform ordevice.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.WebGLBrowser techthat runsGPUgraphics onthe web.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.UnrealEngineA high endengine thatuses C++andBlueprints.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.UnityA populargame enginethat uses C#for scripting.C++Performancefocusedlanguageused heavilywith Unreal.Event DrivenProgrammingCode that runsin response touser actions orgame events.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.RubeGoldbergMachineA complexchainreactionof events.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.VariableA namedcontainer forvalues likescore orplayerName.

Game Design 1B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Software that provides tools for rendering, physics, input, audio, and scripting.
    Game Engine
  2. Friendly language often used for AI, tools, and data tasks.
    Python
  3. Command that prints messages to the Unity console for troubleshooting.
    Debug.Log
  4. Tall rounded collider great for human characters.
    Capsule Collider
  5. The process of finding when objects touch or overlap.
    Collision Detection
  6. Joining strings together, for example "HP: " + hp.
    Concatenation
  7. Combines multiple 2D shapes into one for better performance.
    Composite Collider 2D
  8. Code closer to hardware with more manual control.
    Low Level Language
  9. Handling inputs and hardware differences like controllers vs keyboard.
    Device Management
  10. Language used for most Unity scripting.
    C#
  11. Shape used for collision detection around an object.
    Collider
  12. The instructions that make all game systems work together.
    Programming
  13. The kind of value a variable can hold, such as int, float, string, or bool.
    Data Type
  14. The rule for which operations run first, remembered with PEMDAS.
    Operator Precedence
  15. Adapting a game to run on a new platform or device.
    Porting
  16. Language commonly used for web games and interactive sites.
    JavaScript
  17. Browser tech that runs GPU graphics on the web.
    WebGL
  18. Collider that matches a mesh surface, accurate but heavier on performance.
    Mesh Collider
  19. A high end engine that uses C++ and Blueprints.
    Unreal Engine
  20. Component that enables built in physics like forces and gravity.
    Rigidbody
  21. Code that is farther from hardware and easier to read and port.
    High Level Language
  22. A popular game engine that uses C# for scripting.
    Unity
  23. Performance focused language used heavily with Unreal.
    C++
  24. Code that runs in response to user actions or game events.
    Event Driven Programming
  25. Rules that govern scoring, damage, spawning, and interactions.
    Game Logic
  26. A complex chain reaction of events.
    Rube Goldberg Machine
  27. Symbol that performs an action like +, −, *, /, ==, or >=.
    Operator
  28. Planning for a typical GPU and 16 GB RAM rather than high end rigs.
    Midrange PC Target
  29. A named container for values like score or playerName.
    Variable