GameLogicRules thatgovern scoring,damage,spawning, andinteractions.VariableA namedcontainer forvalues likescore orplayerName.RubeGoldbergMachineA complexchainreactionof events.Event DrivenProgrammingCode that runsin response touser actions orgame events.ColliderShape usedfor collisiondetectionaround anobject.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.PortingAdapting agame to runon a newplatform ordevice.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.CapsuleColliderTall roundedcollider greatfor humancharacters.UnrealEngineA high endengine thatuses C++andBlueprints.PythonFriendlylanguageoften used forAI, tools, anddata tasks.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.C++Performancefocusedlanguageused heavilywith Unreal.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.WebGLBrowser techthat runsGPUgraphics onthe web.CollisionDetectionThe processof findingwhen objectstouch oroverlap.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.ProgrammingTheinstructionsthat make allgame systemswork together.ConcatenationJoiningstringstogether, forexample"HP: " + hp.C#Languageused formost Unityscripting.UnityA populargame enginethat uses C#for scripting.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.VariableA namedcontainer forvalues likescore orplayerName.RubeGoldbergMachineA complexchainreactionof events.Event DrivenProgrammingCode that runsin response touser actions orgame events.ColliderShape usedfor collisiondetectionaround anobject.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.PortingAdapting agame to runon a newplatform ordevice.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.CapsuleColliderTall roundedcollider greatfor humancharacters.UnrealEngineA high endengine thatuses C++andBlueprints.PythonFriendlylanguageoften used forAI, tools, anddata tasks.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.C++Performancefocusedlanguageused heavilywith Unreal.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.WebGLBrowser techthat runsGPUgraphics onthe web.CollisionDetectionThe processof findingwhen objectstouch oroverlap.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.ProgrammingTheinstructionsthat make allgame systemswork together.ConcatenationJoiningstringstogether, forexample"HP: " + hp.C#Languageused formost Unityscripting.UnityA populargame enginethat uses C#for scripting.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.

Game Design 1B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rules that govern scoring, damage, spawning, and interactions.
    Game Logic
  2. A named container for values like score or playerName.
    Variable
  3. A complex chain reaction of events.
    Rube Goldberg Machine
  4. Code that runs in response to user actions or game events.
    Event Driven Programming
  5. Shape used for collision detection around an object.
    Collider
  6. Code that is farther from hardware and easier to read and port.
    High Level Language
  7. Combines multiple 2D shapes into one for better performance.
    Composite Collider 2D
  8. Adapting a game to run on a new platform or device.
    Porting
  9. Code closer to hardware with more manual control.
    Low Level Language
  10. The kind of value a variable can hold, such as int, float, string, or bool.
    Data Type
  11. Tall rounded collider great for human characters.
    Capsule Collider
  12. A high end engine that uses C++ and Blueprints.
    Unreal Engine
  13. Friendly language often used for AI, tools, and data tasks.
    Python
  14. Component that enables built in physics like forces and gravity.
    Rigidbody
  15. Collider that matches a mesh surface, accurate but heavier on performance.
    Mesh Collider
  16. Symbol that performs an action like +, −, *, /, ==, or >=.
    Operator
  17. Performance focused language used heavily with Unreal.
    C++
  18. Planning for a typical GPU and 16 GB RAM rather than high end rigs.
    Midrange PC Target
  19. Handling inputs and hardware differences like controllers vs keyboard.
    Device Management
  20. Software that provides tools for rendering, physics, input, audio, and scripting.
    Game Engine
  21. Browser tech that runs GPU graphics on the web.
    WebGL
  22. The process of finding when objects touch or overlap.
    Collision Detection
  23. Language commonly used for web games and interactive sites.
    JavaScript
  24. Command that prints messages to the Unity console for troubleshooting.
    Debug.Log
  25. The instructions that make all game systems work together.
    Programming
  26. Joining strings together, for example "HP: " + hp.
    Concatenation
  27. Language used for most Unity scripting.
    C#
  28. A popular game engine that uses C# for scripting.
    Unity
  29. The rule for which operations run first, remembered with PEMDAS.
    Operator Precedence