(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Code that is farther from hardware and easier to read and port.
High Level Language
Code closer to hardware with more manual control.
Low Level Language
Code that runs in response to user actions or game events.
Event Driven Programming
Rules that govern scoring, damage, spawning, and interactions.
Game Logic
The rule for which operations run first, remembered with PEMDAS.
Operator Precedence
Symbol that performs an action like +, −, *, /, ==, or >=.
Operator
Component that enables built in physics like forces and gravity.
Rigidbody
Adapting a game to run on a new platform or device.
Porting
Performance focused language used heavily with Unreal.
C++
The instructions that make all game systems work together.
Programming
Planning for a typical GPU and 16 GB RAM rather than high end rigs.
Midrange PC Target
Combines multiple 2D shapes into one for better performance.
Composite Collider 2D
Command that prints messages to the Unity console for troubleshooting.
Debug.Log
Language used for most Unity scripting.
C#
Tall rounded collider great for human characters.
Capsule Collider
Language commonly used for web games and interactive sites.
JavaScript
Software that provides tools for rendering, physics, input, audio, and scripting.
Game Engine
Shape used for collision detection around an object.
Collider
Joining strings together, for example "HP: " + hp.
Concatenation
Browser tech that runs GPU graphics on the web.
WebGL
A popular game engine that uses C# for scripting.
Unity
Friendly language often used for AI, tools, and data tasks.
Python
Collider that matches a mesh surface, accurate but heavier on performance.
Mesh Collider
A named container for values like score or playerName.
Variable
A high end engine that uses C++ and Blueprints.
Unreal Engine
The kind of value a variable can hold, such as int, float, string, or bool.
Data Type
Handling inputs and hardware differences like controllers vs keyboard.
Device Management
A complex chain reaction of events.
Rube Goldberg Machine
The process of finding when objects touch or overlap.
Collision Detection