(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Code that runs in response to user actions or game events.
Event Driven Programming
Language commonly used for web games and interactive sites.
JavaScript
Command that prints messages to the Unity console for troubleshooting.
Debug.Log
The rule for which operations run first, remembered with PEMDAS.
Operator Precedence
Joining strings together, for example "HP: " + hp.
Concatenation
Performance focused language used heavily with Unreal.
C++
Symbol that performs an action like +, −, *, /, ==, or >=.
Operator
A high end engine that uses C++ and Blueprints.
Unreal Engine
The kind of value a variable can hold, such as int, float, string, or bool.
Data Type
Collider that matches a mesh surface, accurate but heavier on performance.
Mesh Collider
Adapting a game to run on a new platform or device.
Porting
A complex chain reaction of events.
Rube Goldberg Machine
Browser tech that runs GPU graphics on the web.
WebGL
A named container for values like score or playerName.
Variable
Component that enables built in physics like forces and gravity.
Rigidbody
Combines multiple 2D shapes into one for better performance.
Composite Collider 2D
Rules that govern scoring, damage, spawning, and interactions.
Game Logic
A popular game engine that uses C# for scripting.
Unity
The process of finding when objects touch or overlap.
Collision Detection
Software that provides tools for rendering, physics, input, audio, and scripting.
Game Engine
Tall rounded collider great for human characters.
Capsule Collider
Friendly language often used for AI, tools, and data tasks.
Python
The instructions that make all game systems work together.
Programming
Planning for a typical GPU and 16 GB RAM rather than high end rigs.
Midrange PC Target
Shape used for collision detection around an object.
Collider
Code that is farther from hardware and easier to read and port.
High Level Language
Code closer to hardware with more manual control.
Low Level Language
Handling inputs and hardware differences like controllers vs keyboard.
Device Management