UnrealEngineA high endengine thatuses C++andBlueprints.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.Event DrivenProgrammingCode that runsin response touser actions orgame events.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.CapsuleColliderTall roundedcollider greatfor humancharacters.PortingAdapting agame to runon a newplatform ordevice.ProgrammingTheinstructionsthat make allgame systemswork together.WebGLBrowser techthat runsGPUgraphics onthe web.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.PythonFriendlylanguageoften used forAI, tools, anddata tasks.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.C++Performancefocusedlanguageused heavilywith Unreal.VariableA namedcontainer forvalues likescore orplayerName.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.C#Languageused formost Unityscripting.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.ColliderShape usedfor collisiondetectionaround anobject.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.UnityA populargame enginethat uses C#for scripting.RubeGoldbergMachineA complexchainreactionof events.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.ConcatenationJoiningstringstogether, forexample"HP: " + hp.CollisionDetectionThe processof findingwhen objectstouch oroverlap.UnrealEngineA high endengine thatuses C++andBlueprints.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.Event DrivenProgrammingCode that runsin response touser actions orgame events.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.CapsuleColliderTall roundedcollider greatfor humancharacters.PortingAdapting agame to runon a newplatform ordevice.ProgrammingTheinstructionsthat make allgame systemswork together.WebGLBrowser techthat runsGPUgraphics onthe web.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.PythonFriendlylanguageoften used forAI, tools, anddata tasks.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.C++Performancefocusedlanguageused heavilywith Unreal.VariableA namedcontainer forvalues likescore orplayerName.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.C#Languageused formost Unityscripting.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.ColliderShape usedfor collisiondetectionaround anobject.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.UnityA populargame enginethat uses C#for scripting.RubeGoldbergMachineA complexchainreactionof events.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.ConcatenationJoiningstringstogether, forexample"HP: " + hp.CollisionDetectionThe processof findingwhen objectstouch oroverlap.

Game Design 1B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A high end engine that uses C++ and Blueprints.
    Unreal Engine
  2. The kind of value a variable can hold, such as int, float, string, or bool.
    Data Type
  3. Handling inputs and hardware differences like controllers vs keyboard.
    Device Management
  4. Code that runs in response to user actions or game events.
    Event Driven Programming
  5. Code closer to hardware with more manual control.
    Low Level Language
  6. Rules that govern scoring, damage, spawning, and interactions.
    Game Logic
  7. Planning for a typical GPU and 16 GB RAM rather than high end rigs.
    Midrange PC Target
  8. Tall rounded collider great for human characters.
    Capsule Collider
  9. Adapting a game to run on a new platform or device.
    Porting
  10. The instructions that make all game systems work together.
    Programming
  11. Browser tech that runs GPU graphics on the web.
    WebGL
  12. Component that enables built in physics like forces and gravity.
    Rigidbody
  13. Friendly language often used for AI, tools, and data tasks.
    Python
  14. Collider that matches a mesh surface, accurate but heavier on performance.
    Mesh Collider
  15. Code that is farther from hardware and easier to read and port.
    High Level Language
  16. Performance focused language used heavily with Unreal.
    C++
  17. A named container for values like score or playerName.
    Variable
  18. Command that prints messages to the Unity console for troubleshooting.
    Debug.Log
  19. Language used for most Unity scripting.
    C#
  20. Language commonly used for web games and interactive sites.
    JavaScript
  21. Combines multiple 2D shapes into one for better performance.
    Composite Collider 2D
  22. The rule for which operations run first, remembered with PEMDAS.
    Operator Precedence
  23. Shape used for collision detection around an object.
    Collider
  24. Software that provides tools for rendering, physics, input, audio, and scripting.
    Game Engine
  25. A popular game engine that uses C# for scripting.
    Unity
  26. A complex chain reaction of events.
    Rube Goldberg Machine
  27. Symbol that performs an action like +, −, *, /, ==, or >=.
    Operator
  28. Joining strings together, for example "HP: " + hp.
    Concatenation
  29. The process of finding when objects touch or overlap.
    Collision Detection