MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.PortingAdapting agame to runon a newplatform ordevice.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.C++Performancefocusedlanguageused heavilywith Unreal.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.ConcatenationJoiningstringstogether, forexample"HP: " + hp.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.PythonFriendlylanguageoften used forAI, tools, anddata tasks.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.CollisionDetectionThe processof findingwhen objectstouch oroverlap.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.WebGLBrowser techthat runsGPUgraphics onthe web.CapsuleColliderTall roundedcollider greatfor humancharacters.Event DrivenProgrammingCode that runsin response touser actions orgame events.ColliderShape usedfor collisiondetectionaround anobject.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.UnityA populargame enginethat uses C#for scripting.RubeGoldbergMachineA complexchainreactionof events.VariableA namedcontainer forvalues likescore orplayerName.ProgrammingTheinstructionsthat make allgame systemswork together.UnrealEngineA high endengine thatuses C++andBlueprints.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.C#Languageused formost Unityscripting.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.PortingAdapting agame to runon a newplatform ordevice.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.C++Performancefocusedlanguageused heavilywith Unreal.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.ConcatenationJoiningstringstogether, forexample"HP: " + hp.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.PythonFriendlylanguageoften used forAI, tools, anddata tasks.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.CollisionDetectionThe processof findingwhen objectstouch oroverlap.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.WebGLBrowser techthat runsGPUgraphics onthe web.CapsuleColliderTall roundedcollider greatfor humancharacters.Event DrivenProgrammingCode that runsin response touser actions orgame events.ColliderShape usedfor collisiondetectionaround anobject.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.UnityA populargame enginethat uses C#for scripting.RubeGoldbergMachineA complexchainreactionof events.VariableA namedcontainer forvalues likescore orplayerName.ProgrammingTheinstructionsthat make allgame systemswork together.UnrealEngineA high endengine thatuses C++andBlueprints.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.C#Languageused formost Unityscripting.

Game Design 1B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Planning for a typical GPU and 16 GB RAM rather than high end rigs.
    Midrange PC Target
  2. Adapting a game to run on a new platform or device.
    Porting
  3. The kind of value a variable can hold, such as int, float, string, or bool.
    Data Type
  4. Combines multiple 2D shapes into one for better performance.
    Composite Collider 2D
  5. Software that provides tools for rendering, physics, input, audio, and scripting.
    Game Engine
  6. Performance focused language used heavily with Unreal.
    C++
  7. Collider that matches a mesh surface, accurate but heavier on performance.
    Mesh Collider
  8. Joining strings together, for example "HP: " + hp.
    Concatenation
  9. Command that prints messages to the Unity console for troubleshooting.
    Debug.Log
  10. Friendly language often used for AI, tools, and data tasks.
    Python
  11. Handling inputs and hardware differences like controllers vs keyboard.
    Device Management
  12. The process of finding when objects touch or overlap.
    Collision Detection
  13. Symbol that performs an action like +, −, *, /, ==, or >=.
    Operator
  14. Language commonly used for web games and interactive sites.
    JavaScript
  15. Browser tech that runs GPU graphics on the web.
    WebGL
  16. Tall rounded collider great for human characters.
    Capsule Collider
  17. Code that runs in response to user actions or game events.
    Event Driven Programming
  18. Shape used for collision detection around an object.
    Collider
  19. The rule for which operations run first, remembered with PEMDAS.
    Operator Precedence
  20. Component that enables built in physics like forces and gravity.
    Rigidbody
  21. Code closer to hardware with more manual control.
    Low Level Language
  22. A popular game engine that uses C# for scripting.
    Unity
  23. A complex chain reaction of events.
    Rube Goldberg Machine
  24. A named container for values like score or playerName.
    Variable
  25. The instructions that make all game systems work together.
    Programming
  26. A high end engine that uses C++ and Blueprints.
    Unreal Engine
  27. Code that is farther from hardware and easier to read and port.
    High Level Language
  28. Rules that govern scoring, damage, spawning, and interactions.
    Game Logic
  29. Language used for most Unity scripting.
    C#