PortingAdapting agame to runon a newplatform ordevice.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.C++Performancefocusedlanguageused heavilywith Unreal.UnityA populargame enginethat uses C#for scripting.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.Event DrivenProgrammingCode that runsin response touser actions orgame events.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.CapsuleColliderTall roundedcollider greatfor humancharacters.RubeGoldbergMachineA complexchainreactionof events.ConcatenationJoiningstringstogether, forexample"HP: " + hp.C#Languageused formost Unityscripting.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.WebGLBrowser techthat runsGPUgraphics onthe web.VariableA namedcontainer forvalues likescore orplayerName.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.ColliderShape usedfor collisiondetectionaround anobject.UnrealEngineA high endengine thatuses C++andBlueprints.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.PythonFriendlylanguageoften used forAI, tools, anddata tasks.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.CollisionDetectionThe processof findingwhen objectstouch oroverlap.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.ProgrammingTheinstructionsthat make allgame systemswork together.PortingAdapting agame to runon a newplatform ordevice.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.C++Performancefocusedlanguageused heavilywith Unreal.UnityA populargame enginethat uses C#for scripting.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.Event DrivenProgrammingCode that runsin response touser actions orgame events.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.CapsuleColliderTall roundedcollider greatfor humancharacters.RubeGoldbergMachineA complexchainreactionof events.ConcatenationJoiningstringstogether, forexample"HP: " + hp.C#Languageused formost Unityscripting.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.WebGLBrowser techthat runsGPUgraphics onthe web.VariableA namedcontainer forvalues likescore orplayerName.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.ColliderShape usedfor collisiondetectionaround anobject.UnrealEngineA high endengine thatuses C++andBlueprints.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.PythonFriendlylanguageoften used forAI, tools, anddata tasks.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.CollisionDetectionThe processof findingwhen objectstouch oroverlap.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.ProgrammingTheinstructionsthat make allgame systemswork together.

Game Design 1B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Adapting a game to run on a new platform or device.
    Porting
  2. The rule for which operations run first, remembered with PEMDAS.
    Operator Precedence
  3. Performance focused language used heavily with Unreal.
    C++
  4. A popular game engine that uses C# for scripting.
    Unity
  5. Command that prints messages to the Unity console for troubleshooting.
    Debug.Log
  6. Language commonly used for web games and interactive sites.
    JavaScript
  7. Code that is farther from hardware and easier to read and port.
    High Level Language
  8. Code that runs in response to user actions or game events.
    Event Driven Programming
  9. Symbol that performs an action like +, −, *, /, ==, or >=.
    Operator
  10. Tall rounded collider great for human characters.
    Capsule Collider
  11. A complex chain reaction of events.
    Rube Goldberg Machine
  12. Joining strings together, for example "HP: " + hp.
    Concatenation
  13. Language used for most Unity scripting.
    C#
  14. Code closer to hardware with more manual control.
    Low Level Language
  15. Browser tech that runs GPU graphics on the web.
    WebGL
  16. A named container for values like score or playerName.
    Variable
  17. Rules that govern scoring, damage, spawning, and interactions.
    Game Logic
  18. Shape used for collision detection around an object.
    Collider
  19. A high end engine that uses C++ and Blueprints.
    Unreal Engine
  20. Component that enables built in physics like forces and gravity.
    Rigidbody
  21. Friendly language often used for AI, tools, and data tasks.
    Python
  22. Collider that matches a mesh surface, accurate but heavier on performance.
    Mesh Collider
  23. The kind of value a variable can hold, such as int, float, string, or bool.
    Data Type
  24. The process of finding when objects touch or overlap.
    Collision Detection
  25. Software that provides tools for rendering, physics, input, audio, and scripting.
    Game Engine
  26. Planning for a typical GPU and 16 GB RAM rather than high end rigs.
    Midrange PC Target
  27. Combines multiple 2D shapes into one for better performance.
    Composite Collider 2D
  28. Handling inputs and hardware differences like controllers vs keyboard.
    Device Management
  29. The instructions that make all game systems work together.
    Programming