JavaScriptLanguagecommonly usedfor web gamesand interactivesites.UnityA populargame enginethat uses C#for scripting.ProgrammingTheinstructionsthat make allgame systemswork together.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.C#Languageused formost Unityscripting.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.CollisionDetectionThe processof findingwhen objectstouch oroverlap.C++Performancefocusedlanguageused heavilywith Unreal.VariableA namedcontainer forvalues likescore orplayerName.RubeGoldbergMachineA complexchainreactionof events.PythonFriendlylanguageoften used forAI, tools, anddata tasks.PortingAdapting agame to runon a newplatform ordevice.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.CapsuleColliderTall roundedcollider greatfor humancharacters.Event DrivenProgrammingCode that runsin response touser actions orgame events.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.ConcatenationJoiningstringstogether, forexample"HP: " + hp.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.WebGLBrowser techthat runsGPUgraphics onthe web.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.UnrealEngineA high endengine thatuses C++andBlueprints.ColliderShape usedfor collisiondetectionaround anobject.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.UnityA populargame enginethat uses C#for scripting.ProgrammingTheinstructionsthat make allgame systemswork together.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.C#Languageused formost Unityscripting.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.CollisionDetectionThe processof findingwhen objectstouch oroverlap.C++Performancefocusedlanguageused heavilywith Unreal.VariableA namedcontainer forvalues likescore orplayerName.RubeGoldbergMachineA complexchainreactionof events.PythonFriendlylanguageoften used forAI, tools, anddata tasks.PortingAdapting agame to runon a newplatform ordevice.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.CapsuleColliderTall roundedcollider greatfor humancharacters.Event DrivenProgrammingCode that runsin response touser actions orgame events.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.ConcatenationJoiningstringstogether, forexample"HP: " + hp.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.WebGLBrowser techthat runsGPUgraphics onthe web.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.UnrealEngineA high endengine thatuses C++andBlueprints.ColliderShape usedfor collisiondetectionaround anobject.

Game Design 1B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Language commonly used for web games and interactive sites.
    JavaScript
  2. A popular game engine that uses C# for scripting.
    Unity
  3. The instructions that make all game systems work together.
    Programming
  4. Collider that matches a mesh surface, accurate but heavier on performance.
    Mesh Collider
  5. Language used for most Unity scripting.
    C#
  6. Software that provides tools for rendering, physics, input, audio, and scripting.
    Game Engine
  7. Planning for a typical GPU and 16 GB RAM rather than high end rigs.
    Midrange PC Target
  8. Code that is farther from hardware and easier to read and port.
    High Level Language
  9. Code closer to hardware with more manual control.
    Low Level Language
  10. The kind of value a variable can hold, such as int, float, string, or bool.
    Data Type
  11. The process of finding when objects touch or overlap.
    Collision Detection
  12. Performance focused language used heavily with Unreal.
    C++
  13. A named container for values like score or playerName.
    Variable
  14. A complex chain reaction of events.
    Rube Goldberg Machine
  15. Friendly language often used for AI, tools, and data tasks.
    Python
  16. Adapting a game to run on a new platform or device.
    Porting
  17. The rule for which operations run first, remembered with PEMDAS.
    Operator Precedence
  18. Handling inputs and hardware differences like controllers vs keyboard.
    Device Management
  19. Tall rounded collider great for human characters.
    Capsule Collider
  20. Code that runs in response to user actions or game events.
    Event Driven Programming
  21. Symbol that performs an action like +, −, *, /, ==, or >=.
    Operator
  22. Component that enables built in physics like forces and gravity.
    Rigidbody
  23. Combines multiple 2D shapes into one for better performance.
    Composite Collider 2D
  24. Joining strings together, for example "HP: " + hp.
    Concatenation
  25. Rules that govern scoring, damage, spawning, and interactions.
    Game Logic
  26. Browser tech that runs GPU graphics on the web.
    WebGL
  27. Command that prints messages to the Unity console for troubleshooting.
    Debug.Log
  28. A high end engine that uses C++ and Blueprints.
    Unreal Engine
  29. Shape used for collision detection around an object.
    Collider