GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.PortingAdapting agame to runon a newplatform ordevice.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.ProgrammingTheinstructionsthat make allgame systemswork together.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.Event DrivenProgrammingCode that runsin response touser actions orgame events.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.ConcatenationJoiningstringstogether, forexample"HP: " + hp.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.VariableA namedcontainer forvalues likescore orplayerName.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.CapsuleColliderTall roundedcollider greatfor humancharacters.PythonFriendlylanguageoften used forAI, tools, anddata tasks.RubeGoldbergMachineA complexchainreactionof events.UnityA populargame enginethat uses C#for scripting.WebGLBrowser techthat runsGPUgraphics onthe web.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.CollisionDetectionThe processof findingwhen objectstouch oroverlap.C++Performancefocusedlanguageused heavilywith Unreal.C#Languageused formost Unityscripting.ColliderShape usedfor collisiondetectionaround anobject.UnrealEngineA high endengine thatuses C++andBlueprints.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.PortingAdapting agame to runon a newplatform ordevice.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.ProgrammingTheinstructionsthat make allgame systemswork together.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.Event DrivenProgrammingCode that runsin response touser actions orgame events.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.ConcatenationJoiningstringstogether, forexample"HP: " + hp.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.VariableA namedcontainer forvalues likescore orplayerName.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.CapsuleColliderTall roundedcollider greatfor humancharacters.PythonFriendlylanguageoften used forAI, tools, anddata tasks.RubeGoldbergMachineA complexchainreactionof events.UnityA populargame enginethat uses C#for scripting.WebGLBrowser techthat runsGPUgraphics onthe web.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.CollisionDetectionThe processof findingwhen objectstouch oroverlap.C++Performancefocusedlanguageused heavilywith Unreal.C#Languageused formost Unityscripting.ColliderShape usedfor collisiondetectionaround anobject.UnrealEngineA high endengine thatuses C++andBlueprints.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.

Game Design 1B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Software that provides tools for rendering, physics, input, audio, and scripting.
    Game Engine
  2. Adapting a game to run on a new platform or device.
    Porting
  3. The kind of value a variable can hold, such as int, float, string, or bool.
    Data Type
  4. Symbol that performs an action like +, −, *, /, ==, or >=.
    Operator
  5. Code closer to hardware with more manual control.
    Low Level Language
  6. Language commonly used for web games and interactive sites.
    JavaScript
  7. The rule for which operations run first, remembered with PEMDAS.
    Operator Precedence
  8. Combines multiple 2D shapes into one for better performance.
    Composite Collider 2D
  9. The instructions that make all game systems work together.
    Programming
  10. Planning for a typical GPU and 16 GB RAM rather than high end rigs.
    Midrange PC Target
  11. Code that runs in response to user actions or game events.
    Event Driven Programming
  12. Rules that govern scoring, damage, spawning, and interactions.
    Game Logic
  13. Code that is farther from hardware and easier to read and port.
    High Level Language
  14. Joining strings together, for example "HP: " + hp.
    Concatenation
  15. Handling inputs and hardware differences like controllers vs keyboard.
    Device Management
  16. A named container for values like score or playerName.
    Variable
  17. Component that enables built in physics like forces and gravity.
    Rigidbody
  18. Tall rounded collider great for human characters.
    Capsule Collider
  19. Friendly language often used for AI, tools, and data tasks.
    Python
  20. A complex chain reaction of events.
    Rube Goldberg Machine
  21. A popular game engine that uses C# for scripting.
    Unity
  22. Browser tech that runs GPU graphics on the web.
    WebGL
  23. Command that prints messages to the Unity console for troubleshooting.
    Debug.Log
  24. The process of finding when objects touch or overlap.
    Collision Detection
  25. Performance focused language used heavily with Unreal.
    C++
  26. Language used for most Unity scripting.
    C#
  27. Shape used for collision detection around an object.
    Collider
  28. A high end engine that uses C++ and Blueprints.
    Unreal Engine
  29. Collider that matches a mesh surface, accurate but heavier on performance.
    Mesh Collider