C#Languageused formost Unityscripting.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.UnityA populargame enginethat uses C#for scripting.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.UnrealEngineA high endengine thatuses C++andBlueprints.CollisionDetectionThe processof findingwhen objectstouch oroverlap.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.PortingAdapting agame to runon a newplatform ordevice.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.Event DrivenProgrammingCode that runsin response touser actions orgame events.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.C++Performancefocusedlanguageused heavilywith Unreal.ColliderShape usedfor collisiondetectionaround anobject.CapsuleColliderTall roundedcollider greatfor humancharacters.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.PythonFriendlylanguageoften used forAI, tools, anddata tasks.RubeGoldbergMachineA complexchainreactionof events.ProgrammingTheinstructionsthat make allgame systemswork together.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.ConcatenationJoiningstringstogether, forexample"HP: " + hp.VariableA namedcontainer forvalues likescore orplayerName.WebGLBrowser techthat runsGPUgraphics onthe web.C#Languageused formost Unityscripting.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.UnityA populargame enginethat uses C#for scripting.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.UnrealEngineA high endengine thatuses C++andBlueprints.CollisionDetectionThe processof findingwhen objectstouch oroverlap.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.PortingAdapting agame to runon a newplatform ordevice.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.Event DrivenProgrammingCode that runsin response touser actions orgame events.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.C++Performancefocusedlanguageused heavilywith Unreal.ColliderShape usedfor collisiondetectionaround anobject.CapsuleColliderTall roundedcollider greatfor humancharacters.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.PythonFriendlylanguageoften used forAI, tools, anddata tasks.RubeGoldbergMachineA complexchainreactionof events.ProgrammingTheinstructionsthat make allgame systemswork together.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.ConcatenationJoiningstringstogether, forexample"HP: " + hp.VariableA namedcontainer forvalues likescore orplayerName.WebGLBrowser techthat runsGPUgraphics onthe web.

Game Design 1B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Language used for most Unity scripting.
    C#
  2. The rule for which operations run first, remembered with PEMDAS.
    Operator Precedence
  3. A popular game engine that uses C# for scripting.
    Unity
  4. Code closer to hardware with more manual control.
    Low Level Language
  5. Rules that govern scoring, damage, spawning, and interactions.
    Game Logic
  6. A high end engine that uses C++ and Blueprints.
    Unreal Engine
  7. The process of finding when objects touch or overlap.
    Collision Detection
  8. Software that provides tools for rendering, physics, input, audio, and scripting.
    Game Engine
  9. Language commonly used for web games and interactive sites.
    JavaScript
  10. Symbol that performs an action like +, −, *, /, ==, or >=.
    Operator
  11. Collider that matches a mesh surface, accurate but heavier on performance.
    Mesh Collider
  12. Adapting a game to run on a new platform or device.
    Porting
  13. Combines multiple 2D shapes into one for better performance.
    Composite Collider 2D
  14. Command that prints messages to the Unity console for troubleshooting.
    Debug.Log
  15. Planning for a typical GPU and 16 GB RAM rather than high end rigs.
    Midrange PC Target
  16. Code that runs in response to user actions or game events.
    Event Driven Programming
  17. Code that is farther from hardware and easier to read and port.
    High Level Language
  18. Performance focused language used heavily with Unreal.
    C++
  19. Shape used for collision detection around an object.
    Collider
  20. Tall rounded collider great for human characters.
    Capsule Collider
  21. The kind of value a variable can hold, such as int, float, string, or bool.
    Data Type
  22. Component that enables built in physics like forces and gravity.
    Rigidbody
  23. Friendly language often used for AI, tools, and data tasks.
    Python
  24. A complex chain reaction of events.
    Rube Goldberg Machine
  25. The instructions that make all game systems work together.
    Programming
  26. Handling inputs and hardware differences like controllers vs keyboard.
    Device Management
  27. Joining strings together, for example "HP: " + hp.
    Concatenation
  28. A named container for values like score or playerName.
    Variable
  29. Browser tech that runs GPU graphics on the web.
    WebGL