JavaScriptLanguagecommonly usedfor web gamesand interactivesites.PythonFriendlylanguageoften used forAI, tools, anddata tasks.CapsuleColliderTall roundedcollider greatfor humancharacters.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.ProgrammingTheinstructionsthat make allgame systemswork together.CollisionDetectionThe processof findingwhen objectstouch oroverlap.C++Performancefocusedlanguageused heavilywith Unreal.RubeGoldbergMachineA complexchainreactionof events.WebGLBrowser techthat runsGPUgraphics onthe web.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.C#Languageused formost Unityscripting.PortingAdapting agame to runon a newplatform ordevice.ColliderShape usedfor collisiondetectionaround anobject.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.UnityA populargame enginethat uses C#for scripting.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.ConcatenationJoiningstringstogether, forexample"HP: " + hp.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.Event DrivenProgrammingCode that runsin response touser actions orgame events.VariableA namedcontainer forvalues likescore orplayerName.UnrealEngineA high endengine thatuses C++andBlueprints.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.PythonFriendlylanguageoften used forAI, tools, anddata tasks.CapsuleColliderTall roundedcollider greatfor humancharacters.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.ProgrammingTheinstructionsthat make allgame systemswork together.CollisionDetectionThe processof findingwhen objectstouch oroverlap.C++Performancefocusedlanguageused heavilywith Unreal.RubeGoldbergMachineA complexchainreactionof events.WebGLBrowser techthat runsGPUgraphics onthe web.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.C#Languageused formost Unityscripting.PortingAdapting agame to runon a newplatform ordevice.ColliderShape usedfor collisiondetectionaround anobject.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.UnityA populargame enginethat uses C#for scripting.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.ConcatenationJoiningstringstogether, forexample"HP: " + hp.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.Event DrivenProgrammingCode that runsin response touser actions orgame events.VariableA namedcontainer forvalues likescore orplayerName.UnrealEngineA high endengine thatuses C++andBlueprints.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.

Game Design 1B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Language commonly used for web games and interactive sites.
    JavaScript
  2. Friendly language often used for AI, tools, and data tasks.
    Python
  3. Tall rounded collider great for human characters.
    Capsule Collider
  4. The rule for which operations run first, remembered with PEMDAS.
    Operator Precedence
  5. The instructions that make all game systems work together.
    Programming
  6. The process of finding when objects touch or overlap.
    Collision Detection
  7. Performance focused language used heavily with Unreal.
    C++
  8. A complex chain reaction of events.
    Rube Goldberg Machine
  9. Browser tech that runs GPU graphics on the web.
    WebGL
  10. Symbol that performs an action like +, −, *, /, ==, or >=.
    Operator
  11. Planning for a typical GPU and 16 GB RAM rather than high end rigs.
    Midrange PC Target
  12. Language used for most Unity scripting.
    C#
  13. Adapting a game to run on a new platform or device.
    Porting
  14. Shape used for collision detection around an object.
    Collider
  15. The kind of value a variable can hold, such as int, float, string, or bool.
    Data Type
  16. A popular game engine that uses C# for scripting.
    Unity
  17. Collider that matches a mesh surface, accurate but heavier on performance.
    Mesh Collider
  18. Command that prints messages to the Unity console for troubleshooting.
    Debug.Log
  19. Joining strings together, for example "HP: " + hp.
    Concatenation
  20. Code that is farther from hardware and easier to read and port.
    High Level Language
  21. Code closer to hardware with more manual control.
    Low Level Language
  22. Software that provides tools for rendering, physics, input, audio, and scripting.
    Game Engine
  23. Code that runs in response to user actions or game events.
    Event Driven Programming
  24. A named container for values like score or playerName.
    Variable
  25. A high end engine that uses C++ and Blueprints.
    Unreal Engine
  26. Combines multiple 2D shapes into one for better performance.
    Composite Collider 2D
  27. Handling inputs and hardware differences like controllers vs keyboard.
    Device Management
  28. Rules that govern scoring, damage, spawning, and interactions.
    Game Logic
  29. Component that enables built in physics like forces and gravity.
    Rigidbody