OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.PortingAdapting agame to runon a newplatform ordevice.C#Languageused formost Unityscripting.RubeGoldbergMachineA complexchainreactionof events.Event DrivenProgrammingCode that runsin response touser actions orgame events.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.CollisionDetectionThe processof findingwhen objectstouch oroverlap.ConcatenationJoiningstringstogether, forexample"HP: " + hp.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.C++Performancefocusedlanguageused heavilywith Unreal.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.CapsuleColliderTall roundedcollider greatfor humancharacters.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.UnrealEngineA high endengine thatuses C++andBlueprints.ColliderShape usedfor collisiondetectionaround anobject.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.WebGLBrowser techthat runsGPUgraphics onthe web.PythonFriendlylanguageoften used forAI, tools, anddata tasks.ProgrammingTheinstructionsthat make allgame systemswork together.UnityA populargame enginethat uses C#for scripting.VariableA namedcontainer forvalues likescore orplayerName.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.OperatorPrecedenceThe rule forwhichoperations runfirst,rememberedwith PEMDAS.PortingAdapting agame to runon a newplatform ordevice.C#Languageused formost Unityscripting.RubeGoldbergMachineA complexchainreactionof events.Event DrivenProgrammingCode that runsin response touser actions orgame events.MidrangePCTargetPlanning for atypical GPUand 16 GBRAM ratherthan high endrigs.CollisionDetectionThe processof findingwhen objectstouch oroverlap.ConcatenationJoiningstringstogether, forexample"HP: " + hp.CompositeCollider2DCombinesmultiple 2Dshapes intoone for betterperformance.DeviceManagementHandling inputsand hardwaredifferences likecontrollers vskeyboard.DataTypeThe kind ofvalue a variablecan hold, suchas int, float,string, or bool.GameLogicRules thatgovern scoring,damage,spawning, andinteractions.Debug.LogCommand thatprintsmessages tothe Unityconsole fortroubleshooting.C++Performancefocusedlanguageused heavilywith Unreal.JavaScriptLanguagecommonly usedfor web gamesand interactivesites.CapsuleColliderTall roundedcollider greatfor humancharacters.OperatorSymbol thatperforms anaction like +,−, *, /, ==, or>=.MeshColliderCollider thatmatches amesh surface,accurate butheavier onperformance.UnrealEngineA high endengine thatuses C++andBlueprints.ColliderShape usedfor collisiondetectionaround anobject.LowLevelLanguageCode closerto hardwarewith moremanualcontrol.HighLevelLanguageCode that isfarther fromhardware andeasier to readand port.RigidbodyComponentthat enablesbuilt in physicslike forces andgravity.WebGLBrowser techthat runsGPUgraphics onthe web.PythonFriendlylanguageoften used forAI, tools, anddata tasks.ProgrammingTheinstructionsthat make allgame systemswork together.UnityA populargame enginethat uses C#for scripting.VariableA namedcontainer forvalues likescore orplayerName.GameEngineSoftware thatprovides toolsfor rendering,physics, input,audio, andscripting.

Game Design 1B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The rule for which operations run first, remembered with PEMDAS.
    Operator Precedence
  2. Adapting a game to run on a new platform or device.
    Porting
  3. Language used for most Unity scripting.
    C#
  4. A complex chain reaction of events.
    Rube Goldberg Machine
  5. Code that runs in response to user actions or game events.
    Event Driven Programming
  6. Planning for a typical GPU and 16 GB RAM rather than high end rigs.
    Midrange PC Target
  7. The process of finding when objects touch or overlap.
    Collision Detection
  8. Joining strings together, for example "HP: " + hp.
    Concatenation
  9. Combines multiple 2D shapes into one for better performance.
    Composite Collider 2D
  10. Handling inputs and hardware differences like controllers vs keyboard.
    Device Management
  11. The kind of value a variable can hold, such as int, float, string, or bool.
    Data Type
  12. Rules that govern scoring, damage, spawning, and interactions.
    Game Logic
  13. Command that prints messages to the Unity console for troubleshooting.
    Debug.Log
  14. Performance focused language used heavily with Unreal.
    C++
  15. Language commonly used for web games and interactive sites.
    JavaScript
  16. Tall rounded collider great for human characters.
    Capsule Collider
  17. Symbol that performs an action like +, −, *, /, ==, or >=.
    Operator
  18. Collider that matches a mesh surface, accurate but heavier on performance.
    Mesh Collider
  19. A high end engine that uses C++ and Blueprints.
    Unreal Engine
  20. Shape used for collision detection around an object.
    Collider
  21. Code closer to hardware with more manual control.
    Low Level Language
  22. Code that is farther from hardware and easier to read and port.
    High Level Language
  23. Component that enables built in physics like forces and gravity.
    Rigidbody
  24. Browser tech that runs GPU graphics on the web.
    WebGL
  25. Friendly language often used for AI, tools, and data tasks.
    Python
  26. The instructions that make all game systems work together.
    Programming
  27. A popular game engine that uses C# for scripting.
    Unity
  28. A named container for values like score or playerName.
    Variable
  29. Software that provides tools for rendering, physics, input, audio, and scripting.
    Game Engine