Reflectover theline y = -x<0,3><-3,0>and reflectover the y-axis<-4,0>Rotate360°aboutthe origin<0,-1>Rotate270°clockwiseabout theorigin<0,-8>Rotate90°counterclockwiseabout the origin(0.5x,0.5y)Reflectover theline y = x<10,0>Reflect overthe y-axisand reflectover the x-axisReflectover theline y = 2<-1,1>Rotate180°aboutthe originReflectover they-axis and<0,1>(2x,2y)<2,0>(3x,3y)Reflectover y-axisrotate 90*clockwiseabout theorigin<0.5,0>Reflect overthe y-axisand reflectover the y-axisReflectover x-axisReflectover theline y = -x<0,3><-3,0>and reflectover the y-axis<-4,0>Rotate360°aboutthe origin<0,-1>Rotate270°clockwiseabout theorigin<0,-8>Rotate90°counterclockwiseabout the origin(0.5x,0.5y)Reflectover theline y = x<10,0>Reflect overthe y-axisand reflectover the x-axisReflectover theline y = 2<-1,1>Rotate180°aboutthe originReflectover they-axis and<0,1>(2x,2y)<2,0>(3x,3y)Reflectover y-axisrotate 90*clockwiseabout theorigin<0.5,0>Reflect overthe y-axisand reflectover the y-axisReflectover x-axis

Transformations Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect over the line y = -x
  2. <0,3>
  3. <-3,0> and reflect over the y-axis
  4. <-4, 0>
  5. Rotate 360°about the origin
  6. <0, -1>
  7. Rotate 270°clockwise about the origin
  8. <0, -8>
  9. Rotate 90°counterclockwise about the origin
  10. (0.5x, 0.5y)
  11. Reflect over the line y = x
  12. <10, 0>
  13. Reflect over the y-axis and reflect over the x-axis
  14. Reflect over the line y = 2
  15. <-1, 1>
  16. Rotate 180°about the origin
  17. Reflect over the y-axis and <0,1>
  18. (2x, 2y)
  19. <2, 0>
  20. (3x, 3y)
  21. Reflect over y-axis
  22. rotate 90* clockwise about the origin
  23. <0.5, 0>
  24. Reflect over the y-axis and reflect over the y-axis
  25. Reflect over x-axis