(3x,3y)<0,-1>rotate 90*clockwiseabout theoriginReflectover they-axis and<0,1><2,0>Reflect overthe y-axisand reflectover the y-axisRotate180°aboutthe origin<0,-8><-1,1>Reflect overthe y-axisand reflectover the x-axisRotate360°aboutthe originRotate90°counterclockwiseabout the origin(2x,2y)Reflectover theline y = x<0.5,0><10,0>(0.5x,0.5y)<0,3>Reflectover y-axisRotate270°clockwiseabout theorigin<-3,0>and reflectover the y-axisReflectover theline y = 2<-4,0>Reflectover x-axisReflectover theline y = -x(3x,3y)<0,-1>rotate 90*clockwiseabout theoriginReflectover they-axis and<0,1><2,0>Reflect overthe y-axisand reflectover the y-axisRotate180°aboutthe origin<0,-8><-1,1>Reflect overthe y-axisand reflectover the x-axisRotate360°aboutthe originRotate90°counterclockwiseabout the origin(2x,2y)Reflectover theline y = x<0.5,0><10,0>(0.5x,0.5y)<0,3>Reflectover y-axisRotate270°clockwiseabout theorigin<-3,0>and reflectover the y-axisReflectover theline y = 2<-4,0>Reflectover x-axisReflectover theline y = -x

Transformations Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (3x, 3y)
  2. <0, -1>
  3. rotate 90* clockwise about the origin
  4. Reflect over the y-axis and <0,1>
  5. <2, 0>
  6. Reflect over the y-axis and reflect over the y-axis
  7. Rotate 180°about the origin
  8. <0, -8>
  9. <-1, 1>
  10. Reflect over the y-axis and reflect over the x-axis
  11. Rotate 360°about the origin
  12. Rotate 90°counterclockwise about the origin
  13. (2x, 2y)
  14. Reflect over the line y = x
  15. <0.5, 0>
  16. <10, 0>
  17. (0.5x, 0.5y)
  18. <0,3>
  19. Reflect over y-axis
  20. Rotate 270°clockwise about the origin
  21. <-3,0> and reflect over the y-axis
  22. Reflect over the line y = 2
  23. <-4, 0>
  24. Reflect over x-axis
  25. Reflect over the line y = -x