Reflectover theline y = -x(3x,3y)rotate 90*clockwiseabout theoriginRotate90°counterclockwiseabout the origin<2,0>Reflect overthe y-axisand reflectover the x-axisReflectover they-axis and<0,1>Rotate180°aboutthe originRotate360°aboutthe originReflectover theline y = 2(0.5x,0.5y)<0,3>Reflectover x-axis<10,0>Reflectover y-axis<-4,0><0,-1><-3,0>and reflectover the y-axis(2x,2y)Reflect overthe y-axisand reflectover the y-axis<0.5,0>Rotate270°clockwiseabout theorigin<-1,1><0,-8>Reflectover theline y = xReflectover theline y = -x(3x,3y)rotate 90*clockwiseabout theoriginRotate90°counterclockwiseabout the origin<2,0>Reflect overthe y-axisand reflectover the x-axisReflectover they-axis and<0,1>Rotate180°aboutthe originRotate360°aboutthe originReflectover theline y = 2(0.5x,0.5y)<0,3>Reflectover x-axis<10,0>Reflectover y-axis<-4,0><0,-1><-3,0>and reflectover the y-axis(2x,2y)Reflect overthe y-axisand reflectover the y-axis<0.5,0>Rotate270°clockwiseabout theorigin<-1,1><0,-8>Reflectover theline y = x

Transformations Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect over the line y = -x
  2. (3x, 3y)
  3. rotate 90* clockwise about the origin
  4. Rotate 90°counterclockwise about the origin
  5. <2, 0>
  6. Reflect over the y-axis and reflect over the x-axis
  7. Reflect over the y-axis and <0,1>
  8. Rotate 180°about the origin
  9. Rotate 360°about the origin
  10. Reflect over the line y = 2
  11. (0.5x, 0.5y)
  12. <0,3>
  13. Reflect over x-axis
  14. <10, 0>
  15. Reflect over y-axis
  16. <-4, 0>
  17. <0, -1>
  18. <-3,0> and reflect over the y-axis
  19. (2x, 2y)
  20. Reflect over the y-axis and reflect over the y-axis
  21. <0.5, 0>
  22. Rotate 270°clockwise about the origin
  23. <-1, 1>
  24. <0, -8>
  25. Reflect over the line y = x