Rotate270°clockwiseabout theorigin<0.5,0>Reflectover theline y = -x<-1,1>Reflectover theline y = 2<0,-8>Reflectover theline y = x<10,0>(3x,3y)Rotate180°aboutthe origin<-4,0>Rotate90°counterclockwiseabout the originReflectover y-axisReflect overthe y-axisand reflectover the y-axisrotate 90*clockwiseabout theorigin<0,3>Reflect overthe y-axisand reflectover the x-axis(2x,2y)<-3,0>and reflectover the y-axis<2,0>(0.5x,0.5y)Reflectover they-axis and<0,1><0,-1>Reflectover x-axisRotate360°aboutthe originRotate270°clockwiseabout theorigin<0.5,0>Reflectover theline y = -x<-1,1>Reflectover theline y = 2<0,-8>Reflectover theline y = x<10,0>(3x,3y)Rotate180°aboutthe origin<-4,0>Rotate90°counterclockwiseabout the originReflectover y-axisReflect overthe y-axisand reflectover the y-axisrotate 90*clockwiseabout theorigin<0,3>Reflect overthe y-axisand reflectover the x-axis(2x,2y)<-3,0>and reflectover the y-axis<2,0>(0.5x,0.5y)Reflectover they-axis and<0,1><0,-1>Reflectover x-axisRotate360°aboutthe origin

Transformations Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rotate 270°clockwise about the origin
  2. <0.5, 0>
  3. Reflect over the line y = -x
  4. <-1, 1>
  5. Reflect over the line y = 2
  6. <0, -8>
  7. Reflect over the line y = x
  8. <10, 0>
  9. (3x, 3y)
  10. Rotate 180°about the origin
  11. <-4, 0>
  12. Rotate 90°counterclockwise about the origin
  13. Reflect over y-axis
  14. Reflect over the y-axis and reflect over the y-axis
  15. rotate 90* clockwise about the origin
  16. <0,3>
  17. Reflect over the y-axis and reflect over the x-axis
  18. (2x, 2y)
  19. <-3,0> and reflect over the y-axis
  20. <2, 0>
  21. (0.5x, 0.5y)
  22. Reflect over the y-axis and <0,1>
  23. <0, -1>
  24. Reflect over x-axis
  25. Rotate 360°about the origin