<-3,0>and reflectover the y-axisReflectover y-axis<0.5,0>(3x,3y)Rotate360°aboutthe originReflectover theline y = -xRotate180°aboutthe originReflectover theline y = xReflect overthe y-axisand reflectover the y-axisReflect overthe y-axisand reflectover the x-axis<0,-8>(0.5x,0.5y)Reflectover x-axis<0,-1><-4,0>Reflectover they-axis and<0,1>Reflectover theline y = 2<10,0>rotate 90*clockwiseabout theorigin<-1,1>Rotate90°counterclockwiseabout the originRotate270°clockwiseabout theorigin(2x,2y)<2,0><0,3><-3,0>and reflectover the y-axisReflectover y-axis<0.5,0>(3x,3y)Rotate360°aboutthe originReflectover theline y = -xRotate180°aboutthe originReflectover theline y = xReflect overthe y-axisand reflectover the y-axisReflect overthe y-axisand reflectover the x-axis<0,-8>(0.5x,0.5y)Reflectover x-axis<0,-1><-4,0>Reflectover they-axis and<0,1>Reflectover theline y = 2<10,0>rotate 90*clockwiseabout theorigin<-1,1>Rotate90°counterclockwiseabout the originRotate270°clockwiseabout theorigin(2x,2y)<2,0><0,3>

Transformations Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. <-3,0> and reflect over the y-axis
  2. Reflect over y-axis
  3. <0.5, 0>
  4. (3x, 3y)
  5. Rotate 360°about the origin
  6. Reflect over the line y = -x
  7. Rotate 180°about the origin
  8. Reflect over the line y = x
  9. Reflect over the y-axis and reflect over the y-axis
  10. Reflect over the y-axis and reflect over the x-axis
  11. <0, -8>
  12. (0.5x, 0.5y)
  13. Reflect over x-axis
  14. <0, -1>
  15. <-4, 0>
  16. Reflect over the y-axis and <0,1>
  17. Reflect over the line y = 2
  18. <10, 0>
  19. rotate 90* clockwise about the origin
  20. <-1, 1>
  21. Rotate 90°counterclockwise about the origin
  22. Rotate 270°clockwise about the origin
  23. (2x, 2y)
  24. <2, 0>
  25. <0,3>