<2,0>rotate 90*clockwiseabout theorigin<10,0>Rotate360°aboutthe originRotate180°aboutthe origin(3x,3y)<0,-1>Reflectover theline y = -x<-4,0>Reflectover they-axis and<0,1>(0.5x,0.5y)<-3,0>and reflectover the y-axis<0,3>Reflectover theline y = 2<0,-8>Reflectover y-axis(2x,2y)Rotate90°counterclockwiseabout the origin<0.5,0>Reflectover x-axisReflect overthe y-axisand reflectover the x-axis<-1,1>Reflect overthe y-axisand reflectover the y-axisRotate270°clockwiseabout theoriginReflectover theline y = x<2,0>rotate 90*clockwiseabout theorigin<10,0>Rotate360°aboutthe originRotate180°aboutthe origin(3x,3y)<0,-1>Reflectover theline y = -x<-4,0>Reflectover they-axis and<0,1>(0.5x,0.5y)<-3,0>and reflectover the y-axis<0,3>Reflectover theline y = 2<0,-8>Reflectover y-axis(2x,2y)Rotate90°counterclockwiseabout the origin<0.5,0>Reflectover x-axisReflect overthe y-axisand reflectover the x-axis<-1,1>Reflect overthe y-axisand reflectover the y-axisRotate270°clockwiseabout theoriginReflectover theline y = x

Transformations Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. <2, 0>
  2. rotate 90* clockwise about the origin
  3. <10, 0>
  4. Rotate 360°about the origin
  5. Rotate 180°about the origin
  6. (3x, 3y)
  7. <0, -1>
  8. Reflect over the line y = -x
  9. <-4, 0>
  10. Reflect over the y-axis and <0,1>
  11. (0.5x, 0.5y)
  12. <-3,0> and reflect over the y-axis
  13. <0,3>
  14. Reflect over the line y = 2
  15. <0, -8>
  16. Reflect over y-axis
  17. (2x, 2y)
  18. Rotate 90°counterclockwise about the origin
  19. <0.5, 0>
  20. Reflect over x-axis
  21. Reflect over the y-axis and reflect over the x-axis
  22. <-1, 1>
  23. Reflect over the y-axis and reflect over the y-axis
  24. Rotate 270°clockwise about the origin
  25. Reflect over the line y = x