<0,-8>Rotate270°clockwiseabout theorigin<0,-1><-3,0>and reflectover the y-axis(0.5x,0.5y)<0.5,0>Reflect overthe y-axisand reflectover the y-axisReflectover theline y = 2<10,0>rotate 90*clockwiseabout theorigin<0,3>Reflectover theline y = x(2x,2y)(3x,3y)Rotate90°counterclockwiseabout the originReflect overthe y-axisand reflectover the x-axisRotate360°aboutthe originReflectover y-axis<-4,0>Reflectover they-axis and<0,1><-1,1>Rotate180°aboutthe originReflectover theline y = -x<2,0>Reflectover x-axis<0,-8>Rotate270°clockwiseabout theorigin<0,-1><-3,0>and reflectover the y-axis(0.5x,0.5y)<0.5,0>Reflect overthe y-axisand reflectover the y-axisReflectover theline y = 2<10,0>rotate 90*clockwiseabout theorigin<0,3>Reflectover theline y = x(2x,2y)(3x,3y)Rotate90°counterclockwiseabout the originReflect overthe y-axisand reflectover the x-axisRotate360°aboutthe originReflectover y-axis<-4,0>Reflectover they-axis and<0,1><-1,1>Rotate180°aboutthe originReflectover theline y = -x<2,0>Reflectover x-axis

Transformations Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. <0, -8>
  2. Rotate 270°clockwise about the origin
  3. <0, -1>
  4. <-3,0> and reflect over the y-axis
  5. (0.5x, 0.5y)
  6. <0.5, 0>
  7. Reflect over the y-axis and reflect over the y-axis
  8. Reflect over the line y = 2
  9. <10, 0>
  10. rotate 90* clockwise about the origin
  11. <0,3>
  12. Reflect over the line y = x
  13. (2x, 2y)
  14. (3x, 3y)
  15. Rotate 90°counterclockwise about the origin
  16. Reflect over the y-axis and reflect over the x-axis
  17. Rotate 360°about the origin
  18. Reflect over y-axis
  19. <-4, 0>
  20. Reflect over the y-axis and <0,1>
  21. <-1, 1>
  22. Rotate 180°about the origin
  23. Reflect over the line y = -x
  24. <2, 0>
  25. Reflect over x-axis