Reflectover theline y = 2Reflectover theline y = x<10,0>Reflectover they-axis and<0,1>Rotate180°aboutthe origin<-1,1><0,3>Rotate360°aboutthe originRotate90°counterclockwiseabout the origin(3x,3y)rotate 90*clockwiseabout theorigin<2,0>(0.5x,0.5y)<0,-1>Rotate270°clockwiseabout theoriginReflect overthe y-axisand reflectover the x-axis<0.5,0><-4,0>Reflectover theline y = -x(2x,2y)Reflectover x-axis<0,-8><-3,0>and reflectover the y-axisReflect overthe y-axisand reflectover the y-axisReflectover y-axisReflectover theline y = 2Reflectover theline y = x<10,0>Reflectover they-axis and<0,1>Rotate180°aboutthe origin<-1,1><0,3>Rotate360°aboutthe originRotate90°counterclockwiseabout the origin(3x,3y)rotate 90*clockwiseabout theorigin<2,0>(0.5x,0.5y)<0,-1>Rotate270°clockwiseabout theoriginReflect overthe y-axisand reflectover the x-axis<0.5,0><-4,0>Reflectover theline y = -x(2x,2y)Reflectover x-axis<0,-8><-3,0>and reflectover the y-axisReflect overthe y-axisand reflectover the y-axisReflectover y-axis

Transformations Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect over the line y = 2
  2. Reflect over the line y = x
  3. <10, 0>
  4. Reflect over the y-axis and <0,1>
  5. Rotate 180°about the origin
  6. <-1, 1>
  7. <0,3>
  8. Rotate 360°about the origin
  9. Rotate 90°counterclockwise about the origin
  10. (3x, 3y)
  11. rotate 90* clockwise about the origin
  12. <2, 0>
  13. (0.5x, 0.5y)
  14. <0, -1>
  15. Rotate 270°clockwise about the origin
  16. Reflect over the y-axis and reflect over the x-axis
  17. <0.5, 0>
  18. <-4, 0>
  19. Reflect over the line y = -x
  20. (2x, 2y)
  21. Reflect over x-axis
  22. <0, -8>
  23. <-3,0> and reflect over the y-axis
  24. Reflect over the y-axis and reflect over the y-axis
  25. Reflect over y-axis