Reflectover y-axis<0,-8>Rotate270°clockwiseabout theoriginReflectover theline y = -xReflectover x-axisReflect overthe y-axisand reflectover the x-axisrotate 90*clockwiseabout theorigin(2x,2y)Reflect overthe y-axisand reflectover the y-axis<2,0>(0.5x,0.5y)<0,3><-1,1><10,0>Rotate180°aboutthe origin<-3,0>and reflectover the y-axisRotate360°aboutthe originReflectover theline y = 2Reflectover they-axis and<0,1>Rotate90°counterclockwiseabout the origin<0,-1>Reflectover theline y = x<0.5,0><-4,0>(3x,3y)Reflectover y-axis<0,-8>Rotate270°clockwiseabout theoriginReflectover theline y = -xReflectover x-axisReflect overthe y-axisand reflectover the x-axisrotate 90*clockwiseabout theorigin(2x,2y)Reflect overthe y-axisand reflectover the y-axis<2,0>(0.5x,0.5y)<0,3><-1,1><10,0>Rotate180°aboutthe origin<-3,0>and reflectover the y-axisRotate360°aboutthe originReflectover theline y = 2Reflectover they-axis and<0,1>Rotate90°counterclockwiseabout the origin<0,-1>Reflectover theline y = x<0.5,0><-4,0>(3x,3y)

Transformations Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect over y-axis
  2. <0, -8>
  3. Rotate 270°clockwise about the origin
  4. Reflect over the line y = -x
  5. Reflect over x-axis
  6. Reflect over the y-axis and reflect over the x-axis
  7. rotate 90* clockwise about the origin
  8. (2x, 2y)
  9. Reflect over the y-axis and reflect over the y-axis
  10. <2, 0>
  11. (0.5x, 0.5y)
  12. <0,3>
  13. <-1, 1>
  14. <10, 0>
  15. Rotate 180°about the origin
  16. <-3,0> and reflect over the y-axis
  17. Rotate 360°about the origin
  18. Reflect over the line y = 2
  19. Reflect over the y-axis and <0,1>
  20. Rotate 90°counterclockwise about the origin
  21. <0, -1>
  22. Reflect over the line y = x
  23. <0.5, 0>
  24. <-4, 0>
  25. (3x, 3y)