First objective too far from baseline Prompt Hypothesis (summary) statement Duration Salient Intraverbal Distractor item Reinforcer medium Mand, tact Deprivation, reinforcement Single- stimulus preference assessment Socially- mediated reinforcement Multiple Stimulus Without Replacement (MSWO) Missing Baseline Teaching Replacement Behaviors Listener Baseline Edible reinforcer Multiple Stimulus With Replacement (MSW) Mand Distractor Replacement Motivation Reinforcer Function- based intervention Social reinforcer Shaping Frequency Verbal Behavior Assessment Stimulus Prompts Faded Setting events & SDs Paired- Stimulus (Forced Choice) Generalized Conditioned Reinforcer Desired behavior First objective too far from baseline Prompt Hypothesis (summary) statement Duration Salient Intraverbal Distractor item Reinforcer medium Mand, tact Deprivation, reinforcement Single- stimulus preference assessment Socially- mediated reinforcement Multiple Stimulus Without Replacement (MSWO) Missing Baseline Teaching Replacement Behaviors Listener Baseline Edible reinforcer Multiple Stimulus With Replacement (MSW) Mand Distractor Replacement Motivation Reinforcer Function- based intervention Social reinforcer Shaping Frequency Verbal Behavior Assessment Stimulus Prompts Faded Setting events & SDs Paired- Stimulus (Forced Choice) Generalized Conditioned Reinforcer Desired behavior
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
First objective too far from baseline
Prompt
Hypothesis (summary) statement
Duration
Salient
Intraverbal
Distractor item
Reinforcer medium
Mand, tact
Deprivation, reinforcement
Single-stimulus preference assessment
Socially-mediated reinforcement
Multiple Stimulus Without Replacement (MSWO)
Missing Baseline
Teaching Replacement Behaviors
Listener
Baseline
Edible reinforcer
Multiple Stimulus With Replacement (MSW)
Mand
Distractor
Replacement
Motivation
Reinforcer
Function-based intervention
Social reinforcer
Shaping
Frequency
Verbal Behavior Assessment
Stimulus Prompts
Faded
Setting events & SDs
Paired-Stimulus (Forced Choice)
Generalized Conditioned Reinforcer
Desired behavior