DistractorDesiredbehaviorMand,tactDistractoritemEdiblereinforcerIntraverbalDurationStimulusPromptsSocially-mediatedreinforcementPromptShapingListenerMandDeprivation,reinforcementFunction-basedinterventionBaselineReinforcerMissingBaselineSocialreinforcerTeachingReplacementBehaviorsReinforcermediumReplacementSingle-stimuluspreferenceassessmentPaired-Stimulus(ForcedChoice)Settingevents& SDsHypothesis(summary)statementFirstobjectivetoo far frombaselineSalientMultipleStimulus WithReplacement(MSW)VerbalBehaviorAssessmentMotivationFrequencyGeneralizedConditionedReinforcerFadedMultipleStimulusWithoutReplacement(MSWO)​DistractorDesiredbehaviorMand,tactDistractoritemEdiblereinforcerIntraverbalDurationStimulusPromptsSocially-mediatedreinforcementPromptShapingListenerMandDeprivation,reinforcementFunction-basedinterventionBaselineReinforcerMissingBaselineSocialreinforcerTeachingReplacementBehaviorsReinforcermediumReplacementSingle-stimuluspreferenceassessmentPaired-Stimulus(ForcedChoice)Settingevents& SDsHypothesis(summary)statementFirstobjectivetoo far frombaselineSalientMultipleStimulus WithReplacement(MSW)VerbalBehaviorAssessmentMotivationFrequencyGeneralizedConditionedReinforcerFadedMultipleStimulusWithoutReplacement(MSWO)​

EAB 4764 Exam 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Distractor
  2. Desired behavior
  3. Mand, tact
  4. Distractor item
  5. Edible reinforcer
  6. Intraverbal
  7. Duration
  8. Stimulus Prompts
  9. Socially-mediated reinforcement
  10. Prompt
  11. Shaping
  12. Listener
  13. Mand
  14. Deprivation, reinforcement
  15. Function-based intervention
  16. Baseline
  17. Reinforcer
  18. Missing Baseline
  19. Social reinforcer
  20. Teaching Replacement Behaviors
  21. Reinforcer medium
  22. Replacement
  23. Single-stimulus preference assessment
  24. Paired-Stimulus (Forced Choice)
  25. Setting events & SDs
  26. Hypothesis (summary) statement
  27. First objective too far from baseline
  28. Salient
  29. Multiple Stimulus With Replacement (MSW)
  30. Verbal Behavior Assessment
  31. Motivation
  32. Frequency
  33. Generalized Conditioned Reinforcer
  34. Faded
  35. Multiple Stimulus Without Replacement (MSWO)​