DistractorReinforcerFunction-basedinterventionPromptPaired-Stimulus(ForcedChoice)Deprivation,reinforcementReplacementFrequencyListenerReinforcermediumDistractoritemDurationMultipleStimulus WithReplacement(MSW)TeachingReplacementBehaviorsSingle-stimuluspreferenceassessmentMotivationMand,tactDesiredbehaviorVerbalBehaviorAssessmentIntraverbalSalientMandSocially-mediatedreinforcementGeneralizedConditionedReinforcerMultipleStimulusWithoutReplacement(MSWO)​BaselineShapingFirstobjectivetoo far frombaselineMissingBaselineSocialreinforcerFadedEdiblereinforcerHypothesis(summary)statementStimulusPromptsSettingevents& SDsDistractorReinforcerFunction-basedinterventionPromptPaired-Stimulus(ForcedChoice)Deprivation,reinforcementReplacementFrequencyListenerReinforcermediumDistractoritemDurationMultipleStimulus WithReplacement(MSW)TeachingReplacementBehaviorsSingle-stimuluspreferenceassessmentMotivationMand,tactDesiredbehaviorVerbalBehaviorAssessmentIntraverbalSalientMandSocially-mediatedreinforcementGeneralizedConditionedReinforcerMultipleStimulusWithoutReplacement(MSWO)​BaselineShapingFirstobjectivetoo far frombaselineMissingBaselineSocialreinforcerFadedEdiblereinforcerHypothesis(summary)statementStimulusPromptsSettingevents& SDs

EAB 4764 Exam 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. Distractor
  2. Reinforcer
  3. Function-based intervention
  4. Prompt
  5. Paired-Stimulus (Forced Choice)
  6. Deprivation, reinforcement
  7. Replacement
  8. Frequency
  9. Listener
  10. Reinforcer medium
  11. Distractor item
  12. Duration
  13. Multiple Stimulus With Replacement (MSW)
  14. Teaching Replacement Behaviors
  15. Single-stimulus preference assessment
  16. Motivation
  17. Mand, tact
  18. Desired behavior
  19. Verbal Behavior Assessment
  20. Intraverbal
  21. Salient
  22. Mand
  23. Socially-mediated reinforcement
  24. Generalized Conditioned Reinforcer
  25. Multiple Stimulus Without Replacement (MSWO)​
  26. Baseline
  27. Shaping
  28. First objective too far from baseline
  29. Missing Baseline
  30. Social reinforcer
  31. Faded
  32. Edible reinforcer
  33. Hypothesis (summary) statement
  34. Stimulus Prompts
  35. Setting events & SDs