Multiple Stimulus With Replacement (MSW) Shaping Socially- mediated reinforcement First objective too far from baseline Mand, tact Reinforcer Setting events & SDs Mand Multiple Stimulus Without Replacement (MSWO) Replacement Distractor Paired- Stimulus (Forced Choice) Listener Distractor item Function- based intervention Social reinforcer Single- stimulus preference assessment Teaching Replacement Behaviors Stimulus Prompts Baseline Edible reinforcer Verbal Behavior Assessment Motivation Duration Salient Reinforcer medium Desired behavior Frequency Intraverbal Deprivation, reinforcement Missing Baseline Faded Hypothesis (summary) statement Prompt Generalized Conditioned Reinforcer Multiple Stimulus With Replacement (MSW) Shaping Socially- mediated reinforcement First objective too far from baseline Mand, tact Reinforcer Setting events & SDs Mand Multiple Stimulus Without Replacement (MSWO) Replacement Distractor Paired- Stimulus (Forced Choice) Listener Distractor item Function- based intervention Social reinforcer Single- stimulus preference assessment Teaching Replacement Behaviors Stimulus Prompts Baseline Edible reinforcer Verbal Behavior Assessment Motivation Duration Salient Reinforcer medium Desired behavior Frequency Intraverbal Deprivation, reinforcement Missing Baseline Faded Hypothesis (summary) statement Prompt Generalized Conditioned Reinforcer
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Multiple Stimulus With Replacement (MSW)
Shaping
Socially-mediated reinforcement
First objective too far from baseline
Mand, tact
Reinforcer
Setting events & SDs
Mand
Multiple Stimulus Without Replacement (MSWO)
Replacement
Distractor
Paired-Stimulus (Forced Choice)
Listener
Distractor item
Function-based intervention
Social reinforcer
Single-stimulus preference assessment
Teaching Replacement Behaviors
Stimulus Prompts
Baseline
Edible reinforcer
Verbal Behavior Assessment
Motivation
Duration
Salient
Reinforcer medium
Desired behavior
Frequency
Intraverbal
Deprivation, reinforcement
Missing Baseline
Faded
Hypothesis (summary) statement
Prompt
Generalized Conditioned Reinforcer