Paired- Stimulus (Forced Choice) Function- based intervention Setting events & SDs Prompt Distractor Hypothesis (summary) statement Edible reinforcer Listener Teaching Replacement Behaviors Salient Generalized Conditioned Reinforcer Mand Shaping Duration Baseline Socially- mediated reinforcement Intraverbal Stimulus Prompts Multiple Stimulus With Replacement (MSW) First objective too far from baseline Desired behavior Reinforcer Frequency Single- stimulus preference assessment Mand, tact Reinforcer medium Replacement Verbal Behavior Assessment Distractor item Faded Motivation Social reinforcer Missing Baseline Multiple Stimulus Without Replacement (MSWO) Deprivation, reinforcement Paired- Stimulus (Forced Choice) Function- based intervention Setting events & SDs Prompt Distractor Hypothesis (summary) statement Edible reinforcer Listener Teaching Replacement Behaviors Salient Generalized Conditioned Reinforcer Mand Shaping Duration Baseline Socially- mediated reinforcement Intraverbal Stimulus Prompts Multiple Stimulus With Replacement (MSW) First objective too far from baseline Desired behavior Reinforcer Frequency Single- stimulus preference assessment Mand, tact Reinforcer medium Replacement Verbal Behavior Assessment Distractor item Faded Motivation Social reinforcer Missing Baseline Multiple Stimulus Without Replacement (MSWO) Deprivation, reinforcement
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Paired-Stimulus (Forced Choice)
Function-based intervention
Setting events & SDs
Prompt
Distractor
Hypothesis (summary) statement
Edible reinforcer
Listener
Teaching Replacement Behaviors
Salient
Generalized Conditioned Reinforcer
Mand
Shaping
Duration
Baseline
Socially-mediated reinforcement
Intraverbal
Stimulus Prompts
Multiple Stimulus With Replacement (MSW)
First objective too far from baseline
Desired behavior
Reinforcer
Frequency
Single-stimulus preference assessment
Mand, tact
Reinforcer medium
Replacement
Verbal Behavior Assessment
Distractor item
Faded
Motivation
Social reinforcer
Missing Baseline
Multiple Stimulus Without Replacement (MSWO)
Deprivation, reinforcement