(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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N-Invalidation
I-What are some examples of pleasant events?
B-What are the steps to solving a problem?
O-Opposite Action
O-Balance Sleep
G-What are the three states of mind?
G-What do emotions do for us?
N-When can I use the problem solving skill?
I-Cope Ahead
B-Get exercise
G-Accumulating Positive Emotions
B-How do I check the facts?
B-Validation
I-Physical
Ilness
G-Avoid mood altering substances
G-Build Mastery
N-Goals of Emotion Regulation
I-Name something to build mastery in.
O-Name a value or priority that is important to you.
O-What are the three skills we can use to change our emotional response?
N-Intensity and duration of emotion are justified by what three things?
B-Balance eating
I-When should I use Cope Ahead?
O-What are the four options for dealing with problems?