HighCrotchTakedownRide anopponent forthe wholeperiodBlastDoubleTakedownChickenwing tiltPin byspladleAnymovethat takesyour opponetstraight totheir backWrestlewith theboots inTechfallanopponentWin theMatch bypointsPin withcowcatcherEscapewith longsit-outPin withhalfneslonShuckdownTakedownPin withinsidecradleEscapebyStand-upReversalbySwitchPin withcrossfacecradlePin withheadlockFiremansCarryTakedownEscapeby Sit-outWin a matchby taking thelead or pin inthe last 30secondsPin inthe firstperiodSingle legTakedownEscapebyTri/QuadPodHighCrotchTakedownRide anopponent forthe wholeperiodBlastDoubleTakedownChickenwing tiltPin byspladleAnymovethat takesyour opponetstraight totheir backWrestlewith theboots inTechfallanopponentWin theMatch bypointsPin withcowcatcherEscapewith longsit-outPin withhalfneslonShuckdownTakedownPin withinsidecradleEscapebyStand-upReversalbySwitchPin withcrossfacecradlePin withheadlockFiremansCarryTakedownEscapeby Sit-outWin a matchby taking thelead or pin inthe last 30secondsPin inthe firstperiodSingle legTakedownEscapebyTri/QuadPod

Middle Schooi Wrestling Level 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Crotch Takedown
  2. Ride an opponent for the whole period
  3. Blast Double Takedown
  4. Chicken wing tilt
  5. Pin by spladle
  6. Anymove that takes your opponet straight to their back
  7. Wrestle with the boots in
  8. Techfall an opponent
  9. Win the Match by points
  10. Pin with cow catcher
  11. Escape with long sit-out
  12. Pin with half neslon
  13. Shuckdown Takedown
  14. Pin with inside cradle
  15. Escape by Stand-up
  16. Reversal by Switch
  17. Pin with crossface cradle
  18. Pin with headlock
  19. Firemans Carry Takedown
  20. Escape by Sit-out
  21. Win a match by taking the lead or pin in the last 30 seconds
  22. Pin in the first period
  23. Single leg Takedown
  24. Escape by Tri/Quad Pod