Single legTakedownEscapebyStand-upPin withcrossfacecradlePin withheadlockWin theMatch bypointsShuckdownTakedownAnymovethat takesyour opponetstraight totheir backHighCrotchTakedownPin withinsidecradleTechfallanopponentChickenwing tiltEscapewith longsit-outEscapebyTri/QuadPodWrestlewith theboots inWin a matchby taking thelead or pin inthe last 30secondsFiremansCarryTakedownPin withhalfneslonBlastDoubleTakedownRide anopponent forthe wholeperiodPin inthe firstperiodEscapeby Sit-outPin byspladlePin withcowcatcherReversalbySwitchSingle legTakedownEscapebyStand-upPin withcrossfacecradlePin withheadlockWin theMatch bypointsShuckdownTakedownAnymovethat takesyour opponetstraight totheir backHighCrotchTakedownPin withinsidecradleTechfallanopponentChickenwing tiltEscapewith longsit-outEscapebyTri/QuadPodWrestlewith theboots inWin a matchby taking thelead or pin inthe last 30secondsFiremansCarryTakedownPin withhalfneslonBlastDoubleTakedownRide anopponent forthe wholeperiodPin inthe firstperiodEscapeby Sit-outPin byspladlePin withcowcatcherReversalbySwitch

Middle Schooi Wrestling Level 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Single leg Takedown
  2. Escape by Stand-up
  3. Pin with crossface cradle
  4. Pin with headlock
  5. Win the Match by points
  6. Shuckdown Takedown
  7. Anymove that takes your opponet straight to their back
  8. High Crotch Takedown
  9. Pin with inside cradle
  10. Techfall an opponent
  11. Chicken wing tilt
  12. Escape with long sit-out
  13. Escape by Tri/Quad Pod
  14. Wrestle with the boots in
  15. Win a match by taking the lead or pin in the last 30 seconds
  16. Firemans Carry Takedown
  17. Pin with half neslon
  18. Blast Double Takedown
  19. Ride an opponent for the whole period
  20. Pin in the first period
  21. Escape by Sit-out
  22. Pin by spladle
  23. Pin with cow catcher
  24. Reversal by Switch