ElectromagnetVariablePotentialEnergyOppositePolesIronCompassRepelConvertNorthPoleTransferLikepolesTrueIsolateSouthPoleMagneticFieldMagneticPoleFalseElectromagnetForceDecreasesSystemIncreasesPolesMagneticFieldLinesKineticEnergyEnergyAttractRefuteElectromagnetVariablePotentialEnergyOppositePolesIronCompassRepelConvertNorthPoleTransferLikepolesTrueIsolateSouthPoleMagneticFieldMagneticPoleFalseElectromagnetForceDecreasesSystemIncreasesPolesMagneticFieldLinesKineticEnergyEnergyAttractRefute

Magnetic Fields BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. Electromagnet
  2. Variable
  3. Potential Energy
  4. Opposite Poles
  5. Iron
  6. Compass
  7. Repel
  8. Convert
  9. North Pole
  10. Transfer
  11. Like poles
  12. True
  13. Isolate
  14. South Pole
  15. Magnetic Field
  16. Magnetic Pole
  17. False
  18. Electromagnet
  19. Force
  20. Decreases
  21. System
  22. Increases
  23. Poles
  24. Magnetic Field Lines
  25. Kinetic Energy
  26. Energy
  27. Attract
  28. Refute