ForceTrueKineticEnergyFalseTransferElectromagnetNorthPoleAttractCompassIronConvertElectromagnetMagneticFieldMagneticPolePotentialEnergyIsolateRefuteOppositePolesPolesMagneticFieldLinesLikepolesDecreasesSystemIncreasesSouthPoleVariableRepelEnergyForceTrueKineticEnergyFalseTransferElectromagnetNorthPoleAttractCompassIronConvertElectromagnetMagneticFieldMagneticPolePotentialEnergyIsolateRefuteOppositePolesPolesMagneticFieldLinesLikepolesDecreasesSystemIncreasesSouthPoleVariableRepelEnergy

Magnetic Fields BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Force
  2. True
  3. Kinetic Energy
  4. False
  5. Transfer
  6. Electromagnet
  7. North Pole
  8. Attract
  9. Compass
  10. Iron
  11. Convert
  12. Electromagnet
  13. Magnetic Field
  14. Magnetic Pole
  15. Potential Energy
  16. Isolate
  17. Refute
  18. Opposite Poles
  19. Poles
  20. Magnetic Field Lines
  21. Like poles
  22. Decreases
  23. System
  24. Increases
  25. South Pole
  26. Variable
  27. Repel
  28. Energy