TheEscapeLife-or-DeathThinkingInstantSatisfactionTheGoodOld DaysFeelingsAreRealityI’mCrazyShort-TermThinkingConfusingNeedsandWantsTimeWarpDangerousPermissionIgnoringCuesMindReadingDeprivationReasoningTheSqueakyWheel Getsthe GreaseBeatingYourselfUpNoFutureFocusingon theNegativeIf This…ThenThatI AmMyTraumaIt’s AllMyFaultActionsSpeakLouderThan WordsShouldsTheUniquenessFallacyThe PastIs thePresentAll-or-NoneThinkingTheEscapeLife-or-DeathThinkingInstantSatisfactionTheGoodOld DaysFeelingsAreRealityI’mCrazyShort-TermThinkingConfusingNeedsandWantsTimeWarpDangerousPermissionIgnoringCuesMindReadingDeprivationReasoningTheSqueakyWheel Getsthe GreaseBeatingYourselfUpNoFutureFocusingon theNegativeIf This…ThenThatI AmMyTraumaIt’s AllMyFaultActionsSpeakLouderThan WordsShouldsTheUniquenessFallacyThe PastIs thePresentAll-or-NoneThinking

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Escape
  2. Life-or-Death Thinking
  3. Instant Satisfaction
  4. The Good Old Days
  5. Feelings Are Reality
  6. I’m Crazy
  7. Short-Term Thinking
  8. Confusing Needs and Wants
  9. Time Warp
  10. Dangerous Permission
  11. Ignoring Cues
  12. Mind Reading
  13. Deprivation Reasoning
  14. The Squeaky Wheel Gets the Grease
  15. Beating Yourself Up
  16. No Future
  17. Focusing on the Negative
  18. If This… Then That
  19. I Am My Trauma
  20. It’s All My Fault
  21. Actions Speak Louder Than Words
  22. Shoulds
  23. The Uniqueness Fallacy
  24. The Past Is the Present
  25. All-or-None Thinking