TheSqueakyWheel Getsthe GreaseI AmMyTraumaAll-or-NoneThinkingBeatingYourselfUpIf This…ThenThatThe PastIs thePresentIgnoringCuesShort-TermThinkingShouldsTheUniquenessFallacyTheEscapeInstantSatisfactionDangerousPermissionNoFutureMindReadingIt’s AllMyFaultTimeWarpDeprivationReasoningActionsSpeakLouderThan WordsFocusingon theNegativeI’mCrazyTheGoodOld DaysFeelingsAreRealityLife-or-DeathThinkingConfusingNeedsandWantsTheSqueakyWheel Getsthe GreaseI AmMyTraumaAll-or-NoneThinkingBeatingYourselfUpIf This…ThenThatThe PastIs thePresentIgnoringCuesShort-TermThinkingShouldsTheUniquenessFallacyTheEscapeInstantSatisfactionDangerousPermissionNoFutureMindReadingIt’s AllMyFaultTimeWarpDeprivationReasoningActionsSpeakLouderThan WordsFocusingon theNegativeI’mCrazyTheGoodOld DaysFeelingsAreRealityLife-or-DeathThinkingConfusingNeedsandWants

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Squeaky Wheel Gets the Grease
  2. I Am My Trauma
  3. All-or-None Thinking
  4. Beating Yourself Up
  5. If This… Then That
  6. The Past Is the Present
  7. Ignoring Cues
  8. Short-Term Thinking
  9. Shoulds
  10. The Uniqueness Fallacy
  11. The Escape
  12. Instant Satisfaction
  13. Dangerous Permission
  14. No Future
  15. Mind Reading
  16. It’s All My Fault
  17. Time Warp
  18. Deprivation Reasoning
  19. Actions Speak Louder Than Words
  20. Focusing on the Negative
  21. I’m Crazy
  22. The Good Old Days
  23. Feelings Are Reality
  24. Life-or-Death Thinking
  25. Confusing Needs and Wants