It’s AllMyFaultTheEscapeIgnoringCuesInstantSatisfactionLife-or-DeathThinkingShouldsFocusingon theNegativeBeatingYourselfUpIf This…ThenThatI AmMyTraumaActionsSpeakLouderThan WordsTimeWarpAll-or-NoneThinkingTheUniquenessFallacyShort-TermThinkingDangerousPermissionTheSqueakyWheel Getsthe GreaseConfusingNeedsandWantsFeelingsAreRealityMindReadingDeprivationReasoningThe PastIs thePresentTheGoodOld DaysI’mCrazyNoFutureIt’s AllMyFaultTheEscapeIgnoringCuesInstantSatisfactionLife-or-DeathThinkingShouldsFocusingon theNegativeBeatingYourselfUpIf This…ThenThatI AmMyTraumaActionsSpeakLouderThan WordsTimeWarpAll-or-NoneThinkingTheUniquenessFallacyShort-TermThinkingDangerousPermissionTheSqueakyWheel Getsthe GreaseConfusingNeedsandWantsFeelingsAreRealityMindReadingDeprivationReasoningThe PastIs thePresentTheGoodOld DaysI’mCrazyNoFuture

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. It’s All My Fault
  2. The Escape
  3. Ignoring Cues
  4. Instant Satisfaction
  5. Life-or-Death Thinking
  6. Shoulds
  7. Focusing on the Negative
  8. Beating Yourself Up
  9. If This… Then That
  10. I Am My Trauma
  11. Actions Speak Louder Than Words
  12. Time Warp
  13. All-or-None Thinking
  14. The Uniqueness Fallacy
  15. Short-Term Thinking
  16. Dangerous Permission
  17. The Squeaky Wheel Gets the Grease
  18. Confusing Needs and Wants
  19. Feelings Are Reality
  20. Mind Reading
  21. Deprivation Reasoning
  22. The Past Is the Present
  23. The Good Old Days
  24. I’m Crazy
  25. No Future