ShouldsTheEscapeActionsSpeakLouderThan WordsShort-TermThinkingIt’s AllMyFaultTheSqueakyWheel Getsthe GreaseConfusingNeedsandWantsMindReadingTheGoodOld DaysI’mCrazyIf This…ThenThatTheUniquenessFallacyNoFutureBeatingYourselfUpThe PastIs thePresentInstantSatisfactionAll-or-NoneThinkingTimeWarpFocusingon theNegativeDangerousPermissionI AmMyTraumaDeprivationReasoningFeelingsAreRealityIgnoringCuesLife-or-DeathThinkingShouldsTheEscapeActionsSpeakLouderThan WordsShort-TermThinkingIt’s AllMyFaultTheSqueakyWheel Getsthe GreaseConfusingNeedsandWantsMindReadingTheGoodOld DaysI’mCrazyIf This…ThenThatTheUniquenessFallacyNoFutureBeatingYourselfUpThe PastIs thePresentInstantSatisfactionAll-or-NoneThinkingTimeWarpFocusingon theNegativeDangerousPermissionI AmMyTraumaDeprivationReasoningFeelingsAreRealityIgnoringCuesLife-or-DeathThinking

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Shoulds
  2. The Escape
  3. Actions Speak Louder Than Words
  4. Short-Term Thinking
  5. It’s All My Fault
  6. The Squeaky Wheel Gets the Grease
  7. Confusing Needs and Wants
  8. Mind Reading
  9. The Good Old Days
  10. I’m Crazy
  11. If This… Then That
  12. The Uniqueness Fallacy
  13. No Future
  14. Beating Yourself Up
  15. The Past Is the Present
  16. Instant Satisfaction
  17. All-or-None Thinking
  18. Time Warp
  19. Focusing on the Negative
  20. Dangerous Permission
  21. I Am My Trauma
  22. Deprivation Reasoning
  23. Feelings Are Reality
  24. Ignoring Cues
  25. Life-or-Death Thinking