DangerousPermissionThe PastIs thePresentFocusingon theNegativeFeelingsAreRealityLife-or-DeathThinkingConfusingNeedsandWantsNoFutureShouldsAll-or-NoneThinkingMindReadingI AmMyTraumaIt’s AllMyFaultI’mCrazyTheEscapeIgnoringCuesTimeWarpTheGoodOld DaysShort-TermThinkingBeatingYourselfUpActionsSpeakLouderThan WordsIf This…ThenThatTheUniquenessFallacyTheSqueakyWheel Getsthe GreaseInstantSatisfactionDeprivationReasoningDangerousPermissionThe PastIs thePresentFocusingon theNegativeFeelingsAreRealityLife-or-DeathThinkingConfusingNeedsandWantsNoFutureShouldsAll-or-NoneThinkingMindReadingI AmMyTraumaIt’s AllMyFaultI’mCrazyTheEscapeIgnoringCuesTimeWarpTheGoodOld DaysShort-TermThinkingBeatingYourselfUpActionsSpeakLouderThan WordsIf This…ThenThatTheUniquenessFallacyTheSqueakyWheel Getsthe GreaseInstantSatisfactionDeprivationReasoning

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dangerous Permission
  2. The Past Is the Present
  3. Focusing on the Negative
  4. Feelings Are Reality
  5. Life-or-Death Thinking
  6. Confusing Needs and Wants
  7. No Future
  8. Shoulds
  9. All-or-None Thinking
  10. Mind Reading
  11. I Am My Trauma
  12. It’s All My Fault
  13. I’m Crazy
  14. The Escape
  15. Ignoring Cues
  16. Time Warp
  17. The Good Old Days
  18. Short-Term Thinking
  19. Beating Yourself Up
  20. Actions Speak Louder Than Words
  21. If This… Then That
  22. The Uniqueness Fallacy
  23. The Squeaky Wheel Gets the Grease
  24. Instant Satisfaction
  25. Deprivation Reasoning