TheGoodOld DaysTheUniquenessFallacyIt’s AllMyFaultDangerousPermissionI AmMyTraumaIgnoringCuesTheSqueakyWheel Getsthe GreaseInstantSatisfactionAll-or-NoneThinkingShort-TermThinkingIf This…ThenThatDeprivationReasoningThe PastIs thePresentConfusingNeedsandWantsActionsSpeakLouderThan WordsTheEscapeNoFutureFocusingon theNegativeTimeWarpShouldsFeelingsAreRealityI’mCrazyLife-or-DeathThinkingMindReadingBeatingYourselfUpTheGoodOld DaysTheUniquenessFallacyIt’s AllMyFaultDangerousPermissionI AmMyTraumaIgnoringCuesTheSqueakyWheel Getsthe GreaseInstantSatisfactionAll-or-NoneThinkingShort-TermThinkingIf This…ThenThatDeprivationReasoningThe PastIs thePresentConfusingNeedsandWantsActionsSpeakLouderThan WordsTheEscapeNoFutureFocusingon theNegativeTimeWarpShouldsFeelingsAreRealityI’mCrazyLife-or-DeathThinkingMindReadingBeatingYourselfUp

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Good Old Days
  2. The Uniqueness Fallacy
  3. It’s All My Fault
  4. Dangerous Permission
  5. I Am My Trauma
  6. Ignoring Cues
  7. The Squeaky Wheel Gets the Grease
  8. Instant Satisfaction
  9. All-or-None Thinking
  10. Short-Term Thinking
  11. If This… Then That
  12. Deprivation Reasoning
  13. The Past Is the Present
  14. Confusing Needs and Wants
  15. Actions Speak Louder Than Words
  16. The Escape
  17. No Future
  18. Focusing on the Negative
  19. Time Warp
  20. Shoulds
  21. Feelings Are Reality
  22. I’m Crazy
  23. Life-or-Death Thinking
  24. Mind Reading
  25. Beating Yourself Up