TheSqueakyWheel Getsthe GreaseTheEscapeI’mCrazyBeatingYourselfUpMindReadingDeprivationReasoningIt’s AllMyFaultTheUniquenessFallacyIgnoringCuesInstantSatisfactionI AmMyTraumaFeelingsAreRealityAll-or-NoneThinkingActionsSpeakLouderThan WordsShort-TermThinkingNoFutureIf This…ThenThatConfusingNeedsandWantsDangerousPermissionShouldsTheGoodOld DaysTimeWarpFocusingon theNegativeThe PastIs thePresentLife-or-DeathThinkingTheSqueakyWheel Getsthe GreaseTheEscapeI’mCrazyBeatingYourselfUpMindReadingDeprivationReasoningIt’s AllMyFaultTheUniquenessFallacyIgnoringCuesInstantSatisfactionI AmMyTraumaFeelingsAreRealityAll-or-NoneThinkingActionsSpeakLouderThan WordsShort-TermThinkingNoFutureIf This…ThenThatConfusingNeedsandWantsDangerousPermissionShouldsTheGoodOld DaysTimeWarpFocusingon theNegativeThe PastIs thePresentLife-or-DeathThinking

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Squeaky Wheel Gets the Grease
  2. The Escape
  3. I’m Crazy
  4. Beating Yourself Up
  5. Mind Reading
  6. Deprivation Reasoning
  7. It’s All My Fault
  8. The Uniqueness Fallacy
  9. Ignoring Cues
  10. Instant Satisfaction
  11. I Am My Trauma
  12. Feelings Are Reality
  13. All-or-None Thinking
  14. Actions Speak Louder Than Words
  15. Short-Term Thinking
  16. No Future
  17. If This… Then That
  18. Confusing Needs and Wants
  19. Dangerous Permission
  20. Shoulds
  21. The Good Old Days
  22. Time Warp
  23. Focusing on the Negative
  24. The Past Is the Present
  25. Life-or-Death Thinking