Focusingon theNegativeMindReadingActionsSpeakLouderThan WordsLife-or-DeathThinkingShort-TermThinkingShouldsIgnoringCuesI’mCrazyInstantSatisfactionTheSqueakyWheel Getsthe GreaseDeprivationReasoningAll-or-NoneThinkingThe PastIs thePresentTimeWarpI AmMyTraumaNoFutureFeelingsAreRealityDangerousPermissionTheGoodOld DaysBeatingYourselfUpIt’s AllMyFaultConfusingNeedsandWantsTheEscapeTheUniquenessFallacyIf This…ThenThatFocusingon theNegativeMindReadingActionsSpeakLouderThan WordsLife-or-DeathThinkingShort-TermThinkingShouldsIgnoringCuesI’mCrazyInstantSatisfactionTheSqueakyWheel Getsthe GreaseDeprivationReasoningAll-or-NoneThinkingThe PastIs thePresentTimeWarpI AmMyTraumaNoFutureFeelingsAreRealityDangerousPermissionTheGoodOld DaysBeatingYourselfUpIt’s AllMyFaultConfusingNeedsandWantsTheEscapeTheUniquenessFallacyIf This…ThenThat

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Focusing on the Negative
  2. Mind Reading
  3. Actions Speak Louder Than Words
  4. Life-or-Death Thinking
  5. Short-Term Thinking
  6. Shoulds
  7. Ignoring Cues
  8. I’m Crazy
  9. Instant Satisfaction
  10. The Squeaky Wheel Gets the Grease
  11. Deprivation Reasoning
  12. All-or-None Thinking
  13. The Past Is the Present
  14. Time Warp
  15. I Am My Trauma
  16. No Future
  17. Feelings Are Reality
  18. Dangerous Permission
  19. The Good Old Days
  20. Beating Yourself Up
  21. It’s All My Fault
  22. Confusing Needs and Wants
  23. The Escape
  24. The Uniqueness Fallacy
  25. If This… Then That