Focusingon theNegativeIgnoringCuesLife-or-DeathThinkingThe PastIs thePresentDangerousPermissionI’mCrazyShouldsDeprivationReasoningTheUniquenessFallacyTheSqueakyWheel Getsthe GreaseTheEscapeTheGoodOld DaysAll-or-NoneThinkingIf This…ThenThatNoFutureConfusingNeedsandWantsIt’s AllMyFaultFeelingsAreRealityShort-TermThinkingTimeWarpInstantSatisfactionBeatingYourselfUpActionsSpeakLouderThan WordsMindReadingI AmMyTraumaFocusingon theNegativeIgnoringCuesLife-or-DeathThinkingThe PastIs thePresentDangerousPermissionI’mCrazyShouldsDeprivationReasoningTheUniquenessFallacyTheSqueakyWheel Getsthe GreaseTheEscapeTheGoodOld DaysAll-or-NoneThinkingIf This…ThenThatNoFutureConfusingNeedsandWantsIt’s AllMyFaultFeelingsAreRealityShort-TermThinkingTimeWarpInstantSatisfactionBeatingYourselfUpActionsSpeakLouderThan WordsMindReadingI AmMyTrauma

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Focusing on the Negative
  2. Ignoring Cues
  3. Life-or-Death Thinking
  4. The Past Is the Present
  5. Dangerous Permission
  6. I’m Crazy
  7. Shoulds
  8. Deprivation Reasoning
  9. The Uniqueness Fallacy
  10. The Squeaky Wheel Gets the Grease
  11. The Escape
  12. The Good Old Days
  13. All-or-None Thinking
  14. If This… Then That
  15. No Future
  16. Confusing Needs and Wants
  17. It’s All My Fault
  18. Feelings Are Reality
  19. Short-Term Thinking
  20. Time Warp
  21. Instant Satisfaction
  22. Beating Yourself Up
  23. Actions Speak Louder Than Words
  24. Mind Reading
  25. I Am My Trauma