Short-TermThinkingTheEscapeLife-or-DeathThinkingNoFutureFeelingsAreRealityTheGoodOld DaysDangerousPermissionConfusingNeedsandWantsDeprivationReasoningI’mCrazyTheSqueakyWheel Getsthe GreaseFocusingon theNegativeIf This…ThenThatTheUniquenessFallacyI AmMyTraumaIt’s AllMyFaultThe PastIs thePresentMindReadingActionsSpeakLouderThan WordsTimeWarpInstantSatisfactionBeatingYourselfUpShouldsAll-or-NoneThinkingIgnoringCuesShort-TermThinkingTheEscapeLife-or-DeathThinkingNoFutureFeelingsAreRealityTheGoodOld DaysDangerousPermissionConfusingNeedsandWantsDeprivationReasoningI’mCrazyTheSqueakyWheel Getsthe GreaseFocusingon theNegativeIf This…ThenThatTheUniquenessFallacyI AmMyTraumaIt’s AllMyFaultThe PastIs thePresentMindReadingActionsSpeakLouderThan WordsTimeWarpInstantSatisfactionBeatingYourselfUpShouldsAll-or-NoneThinkingIgnoringCues

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Short-Term Thinking
  2. The Escape
  3. Life-or-Death Thinking
  4. No Future
  5. Feelings Are Reality
  6. The Good Old Days
  7. Dangerous Permission
  8. Confusing Needs and Wants
  9. Deprivation Reasoning
  10. I’m Crazy
  11. The Squeaky Wheel Gets the Grease
  12. Focusing on the Negative
  13. If This… Then That
  14. The Uniqueness Fallacy
  15. I Am My Trauma
  16. It’s All My Fault
  17. The Past Is the Present
  18. Mind Reading
  19. Actions Speak Louder Than Words
  20. Time Warp
  21. Instant Satisfaction
  22. Beating Yourself Up
  23. Shoulds
  24. All-or-None Thinking
  25. Ignoring Cues