TheSqueakyWheel Getsthe GreaseTheUniquenessFallacyConfusingNeedsandWantsNoFutureLife-or-DeathThinkingIt’s AllMyFaultFeelingsAreRealityTheEscapeTheGoodOld DaysDangerousPermissionDeprivationReasoningThe PastIs thePresentTimeWarpIgnoringCuesActionsSpeakLouderThan WordsAll-or-NoneThinkingInstantSatisfactionFocusingon theNegativeMindReadingI AmMyTraumaI’mCrazyShort-TermThinkingShouldsBeatingYourselfUpIf This…ThenThatTheSqueakyWheel Getsthe GreaseTheUniquenessFallacyConfusingNeedsandWantsNoFutureLife-or-DeathThinkingIt’s AllMyFaultFeelingsAreRealityTheEscapeTheGoodOld DaysDangerousPermissionDeprivationReasoningThe PastIs thePresentTimeWarpIgnoringCuesActionsSpeakLouderThan WordsAll-or-NoneThinkingInstantSatisfactionFocusingon theNegativeMindReadingI AmMyTraumaI’mCrazyShort-TermThinkingShouldsBeatingYourselfUpIf This…ThenThat

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. The Squeaky Wheel Gets the Grease
  2. The Uniqueness Fallacy
  3. Confusing Needs and Wants
  4. No Future
  5. Life-or-Death Thinking
  6. It’s All My Fault
  7. Feelings Are Reality
  8. The Escape
  9. The Good Old Days
  10. Dangerous Permission
  11. Deprivation Reasoning
  12. The Past Is the Present
  13. Time Warp
  14. Ignoring Cues
  15. Actions Speak Louder Than Words
  16. All-or-None Thinking
  17. Instant Satisfaction
  18. Focusing on the Negative
  19. Mind Reading
  20. I Am My Trauma
  21. I’m Crazy
  22. Short-Term Thinking
  23. Shoulds
  24. Beating Yourself Up
  25. If This… Then That