NoFutureIgnoringCuesMindReadingFeelingsAreRealityI AmMyTraumaI’mCrazyShort-TermThinkingTheEscapeIf This…ThenThatTheSqueakyWheel Getsthe GreaseAll-or-NoneThinkingThe PastIs thePresentTimeWarpActionsSpeakLouderThan WordsDangerousPermissionConfusingNeedsandWantsLife-or-DeathThinkingBeatingYourselfUpTheUniquenessFallacyDeprivationReasoningFocusingon theNegativeIt’s AllMyFaultInstantSatisfactionShouldsTheGoodOld DaysNoFutureIgnoringCuesMindReadingFeelingsAreRealityI AmMyTraumaI’mCrazyShort-TermThinkingTheEscapeIf This…ThenThatTheSqueakyWheel Getsthe GreaseAll-or-NoneThinkingThe PastIs thePresentTimeWarpActionsSpeakLouderThan WordsDangerousPermissionConfusingNeedsandWantsLife-or-DeathThinkingBeatingYourselfUpTheUniquenessFallacyDeprivationReasoningFocusingon theNegativeIt’s AllMyFaultInstantSatisfactionShouldsTheGoodOld Days

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No Future
  2. Ignoring Cues
  3. Mind Reading
  4. Feelings Are Reality
  5. I Am My Trauma
  6. I’m Crazy
  7. Short-Term Thinking
  8. The Escape
  9. If This… Then That
  10. The Squeaky Wheel Gets the Grease
  11. All-or-None Thinking
  12. The Past Is the Present
  13. Time Warp
  14. Actions Speak Louder Than Words
  15. Dangerous Permission
  16. Confusing Needs and Wants
  17. Life-or-Death Thinking
  18. Beating Yourself Up
  19. The Uniqueness Fallacy
  20. Deprivation Reasoning
  21. Focusing on the Negative
  22. It’s All My Fault
  23. Instant Satisfaction
  24. Shoulds
  25. The Good Old Days