MindReadingActionsSpeakLouderThan WordsFocusingon theNegativeDeprivationReasoningAll-or-NoneThinkingNoFutureI AmMyTraumaIf This…ThenThatLife-or-DeathThinkingIt’s AllMyFaultFeelingsAreRealityShouldsBeatingYourselfUpThe PastIs thePresentTheEscapeDangerousPermissionI’mCrazyConfusingNeedsandWantsTheUniquenessFallacyTimeWarpTheGoodOld DaysIgnoringCuesTheSqueakyWheel Getsthe GreaseShort-TermThinkingInstantSatisfactionMindReadingActionsSpeakLouderThan WordsFocusingon theNegativeDeprivationReasoningAll-or-NoneThinkingNoFutureI AmMyTraumaIf This…ThenThatLife-or-DeathThinkingIt’s AllMyFaultFeelingsAreRealityShouldsBeatingYourselfUpThe PastIs thePresentTheEscapeDangerousPermissionI’mCrazyConfusingNeedsandWantsTheUniquenessFallacyTimeWarpTheGoodOld DaysIgnoringCuesTheSqueakyWheel Getsthe GreaseShort-TermThinkingInstantSatisfaction

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mind Reading
  2. Actions Speak Louder Than Words
  3. Focusing on the Negative
  4. Deprivation Reasoning
  5. All-or-None Thinking
  6. No Future
  7. I Am My Trauma
  8. If This… Then That
  9. Life-or-Death Thinking
  10. It’s All My Fault
  11. Feelings Are Reality
  12. Shoulds
  13. Beating Yourself Up
  14. The Past Is the Present
  15. The Escape
  16. Dangerous Permission
  17. I’m Crazy
  18. Confusing Needs and Wants
  19. The Uniqueness Fallacy
  20. Time Warp
  21. The Good Old Days
  22. Ignoring Cues
  23. The Squeaky Wheel Gets the Grease
  24. Short-Term Thinking
  25. Instant Satisfaction