TimeWarpIt’s AllMyFaultIgnoringCuesActionsSpeakLouderThan WordsDangerousPermissionInstantSatisfactionConfusingNeedsandWantsI’mCrazyShort-TermThinkingFeelingsAreRealityTheGoodOld DaysDeprivationReasoningFocusingon theNegativeLife-or-DeathThinkingIf This…ThenThatBeatingYourselfUpThe PastIs thePresentAll-or-NoneThinkingMindReadingShouldsTheUniquenessFallacyI AmMyTraumaTheEscapeNoFutureTheSqueakyWheel Getsthe GreaseTimeWarpIt’s AllMyFaultIgnoringCuesActionsSpeakLouderThan WordsDangerousPermissionInstantSatisfactionConfusingNeedsandWantsI’mCrazyShort-TermThinkingFeelingsAreRealityTheGoodOld DaysDeprivationReasoningFocusingon theNegativeLife-or-DeathThinkingIf This…ThenThatBeatingYourselfUpThe PastIs thePresentAll-or-NoneThinkingMindReadingShouldsTheUniquenessFallacyI AmMyTraumaTheEscapeNoFutureTheSqueakyWheel Getsthe Grease

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Time Warp
  2. It’s All My Fault
  3. Ignoring Cues
  4. Actions Speak Louder Than Words
  5. Dangerous Permission
  6. Instant Satisfaction
  7. Confusing Needs and Wants
  8. I’m Crazy
  9. Short-Term Thinking
  10. Feelings Are Reality
  11. The Good Old Days
  12. Deprivation Reasoning
  13. Focusing on the Negative
  14. Life-or-Death Thinking
  15. If This… Then That
  16. Beating Yourself Up
  17. The Past Is the Present
  18. All-or-None Thinking
  19. Mind Reading
  20. Shoulds
  21. The Uniqueness Fallacy
  22. I Am My Trauma
  23. The Escape
  24. No Future
  25. The Squeaky Wheel Gets the Grease