I’mCrazyShouldsNoFutureBeatingYourselfUpIf This…ThenThatTheSqueakyWheel Getsthe GreaseTheUniquenessFallacyTheEscapeDeprivationReasoningShort-TermThinkingThe PastIs thePresentConfusingNeedsandWantsLife-or-DeathThinkingFeelingsAreRealityDangerousPermissionIt’s AllMyFaultActionsSpeakLouderThan WordsI AmMyTraumaIgnoringCuesMindReadingAll-or-NoneThinkingTheGoodOld DaysFocusingon theNegativeInstantSatisfactionTimeWarpI’mCrazyShouldsNoFutureBeatingYourselfUpIf This…ThenThatTheSqueakyWheel Getsthe GreaseTheUniquenessFallacyTheEscapeDeprivationReasoningShort-TermThinkingThe PastIs thePresentConfusingNeedsandWantsLife-or-DeathThinkingFeelingsAreRealityDangerousPermissionIt’s AllMyFaultActionsSpeakLouderThan WordsI AmMyTraumaIgnoringCuesMindReadingAll-or-NoneThinkingTheGoodOld DaysFocusingon theNegativeInstantSatisfactionTimeWarp

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. I’m Crazy
  2. Shoulds
  3. No Future
  4. Beating Yourself Up
  5. If This… Then That
  6. The Squeaky Wheel Gets the Grease
  7. The Uniqueness Fallacy
  8. The Escape
  9. Deprivation Reasoning
  10. Short-Term Thinking
  11. The Past Is the Present
  12. Confusing Needs and Wants
  13. Life-or-Death Thinking
  14. Feelings Are Reality
  15. Dangerous Permission
  16. It’s All My Fault
  17. Actions Speak Louder Than Words
  18. I Am My Trauma
  19. Ignoring Cues
  20. Mind Reading
  21. All-or-None Thinking
  22. The Good Old Days
  23. Focusing on the Negative
  24. Instant Satisfaction
  25. Time Warp