InstantSatisfactionIgnoringCuesIt’s AllMyFaultTheGoodOld DaysShouldsMindReadingTheSqueakyWheel Getsthe GreaseTimeWarpFeelingsAreRealityConfusingNeedsandWantsNoFutureThe PastIs thePresentBeatingYourselfUpActionsSpeakLouderThan WordsIf This…ThenThatI AmMyTraumaShort-TermThinkingFocusingon theNegativeDangerousPermissionAll-or-NoneThinkingLife-or-DeathThinkingI’mCrazyTheUniquenessFallacyDeprivationReasoningTheEscapeInstantSatisfactionIgnoringCuesIt’s AllMyFaultTheGoodOld DaysShouldsMindReadingTheSqueakyWheel Getsthe GreaseTimeWarpFeelingsAreRealityConfusingNeedsandWantsNoFutureThe PastIs thePresentBeatingYourselfUpActionsSpeakLouderThan WordsIf This…ThenThatI AmMyTraumaShort-TermThinkingFocusingon theNegativeDangerousPermissionAll-or-NoneThinkingLife-or-DeathThinkingI’mCrazyTheUniquenessFallacyDeprivationReasoningTheEscape

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Instant Satisfaction
  2. Ignoring Cues
  3. It’s All My Fault
  4. The Good Old Days
  5. Shoulds
  6. Mind Reading
  7. The Squeaky Wheel Gets the Grease
  8. Time Warp
  9. Feelings Are Reality
  10. Confusing Needs and Wants
  11. No Future
  12. The Past Is the Present
  13. Beating Yourself Up
  14. Actions Speak Louder Than Words
  15. If This… Then That
  16. I Am My Trauma
  17. Short-Term Thinking
  18. Focusing on the Negative
  19. Dangerous Permission
  20. All-or-None Thinking
  21. Life-or-Death Thinking
  22. I’m Crazy
  23. The Uniqueness Fallacy
  24. Deprivation Reasoning
  25. The Escape