TheUniquenessFallacyActionsSpeakLouderThan WordsNoFutureTheGoodOld DaysInstantSatisfactionConfusingNeedsandWantsMindReadingThe PastIs thePresentIgnoringCuesTheSqueakyWheel Getsthe GreaseAll-or-NoneThinkingDeprivationReasoningShort-TermThinkingDangerousPermissionLife-or-DeathThinkingFeelingsAreRealityIt’s AllMyFaultFocusingon theNegativeTimeWarpTheEscapeIf This…ThenThatShouldsI AmMyTraumaI’mCrazyBeatingYourselfUpTheUniquenessFallacyActionsSpeakLouderThan WordsNoFutureTheGoodOld DaysInstantSatisfactionConfusingNeedsandWantsMindReadingThe PastIs thePresentIgnoringCuesTheSqueakyWheel Getsthe GreaseAll-or-NoneThinkingDeprivationReasoningShort-TermThinkingDangerousPermissionLife-or-DeathThinkingFeelingsAreRealityIt’s AllMyFaultFocusingon theNegativeTimeWarpTheEscapeIf This…ThenThatShouldsI AmMyTraumaI’mCrazyBeatingYourselfUp

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Uniqueness Fallacy
  2. Actions Speak Louder Than Words
  3. No Future
  4. The Good Old Days
  5. Instant Satisfaction
  6. Confusing Needs and Wants
  7. Mind Reading
  8. The Past Is the Present
  9. Ignoring Cues
  10. The Squeaky Wheel Gets the Grease
  11. All-or-None Thinking
  12. Deprivation Reasoning
  13. Short-Term Thinking
  14. Dangerous Permission
  15. Life-or-Death Thinking
  16. Feelings Are Reality
  17. It’s All My Fault
  18. Focusing on the Negative
  19. Time Warp
  20. The Escape
  21. If This… Then That
  22. Shoulds
  23. I Am My Trauma
  24. I’m Crazy
  25. Beating Yourself Up