InstantSatisfactionShouldsTheSqueakyWheel Getsthe GreaseMindReadingNoFutureIgnoringCuesDeprivationReasoningShort-TermThinkingIt’s AllMyFaultThe PastIs thePresentI AmMyTraumaDangerousPermissionTheEscapeBeatingYourselfUpLife-or-DeathThinkingIf This…ThenThatTheGoodOld DaysActionsSpeakLouderThan WordsConfusingNeedsandWantsTheUniquenessFallacyTimeWarpFeelingsAreRealityAll-or-NoneThinkingFocusingon theNegativeI’mCrazyInstantSatisfactionShouldsTheSqueakyWheel Getsthe GreaseMindReadingNoFutureIgnoringCuesDeprivationReasoningShort-TermThinkingIt’s AllMyFaultThe PastIs thePresentI AmMyTraumaDangerousPermissionTheEscapeBeatingYourselfUpLife-or-DeathThinkingIf This…ThenThatTheGoodOld DaysActionsSpeakLouderThan WordsConfusingNeedsandWantsTheUniquenessFallacyTimeWarpFeelingsAreRealityAll-or-NoneThinkingFocusingon theNegativeI’mCrazy

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Instant Satisfaction
  2. Shoulds
  3. The Squeaky Wheel Gets the Grease
  4. Mind Reading
  5. No Future
  6. Ignoring Cues
  7. Deprivation Reasoning
  8. Short-Term Thinking
  9. It’s All My Fault
  10. The Past Is the Present
  11. I Am My Trauma
  12. Dangerous Permission
  13. The Escape
  14. Beating Yourself Up
  15. Life-or-Death Thinking
  16. If This… Then That
  17. The Good Old Days
  18. Actions Speak Louder Than Words
  19. Confusing Needs and Wants
  20. The Uniqueness Fallacy
  21. Time Warp
  22. Feelings Are Reality
  23. All-or-None Thinking
  24. Focusing on the Negative
  25. I’m Crazy