TheSqueakyWheel Getsthe GreaseAll-or-NoneThinkingTheUniquenessFallacyActionsSpeakLouderThan WordsI AmMyTraumaMindReadingThe PastIs thePresentShouldsIf This…ThenThatFocusingon theNegativeIt’s AllMyFaultFeelingsAreRealityDangerousPermissionShort-TermThinkingConfusingNeedsandWantsI’mCrazyIgnoringCuesNoFutureTheGoodOld DaysLife-or-DeathThinkingTimeWarpBeatingYourselfUpTheEscapeInstantSatisfactionDeprivationReasoningTheSqueakyWheel Getsthe GreaseAll-or-NoneThinkingTheUniquenessFallacyActionsSpeakLouderThan WordsI AmMyTraumaMindReadingThe PastIs thePresentShouldsIf This…ThenThatFocusingon theNegativeIt’s AllMyFaultFeelingsAreRealityDangerousPermissionShort-TermThinkingConfusingNeedsandWantsI’mCrazyIgnoringCuesNoFutureTheGoodOld DaysLife-or-DeathThinkingTimeWarpBeatingYourselfUpTheEscapeInstantSatisfactionDeprivationReasoning

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Squeaky Wheel Gets the Grease
  2. All-or-None Thinking
  3. The Uniqueness Fallacy
  4. Actions Speak Louder Than Words
  5. I Am My Trauma
  6. Mind Reading
  7. The Past Is the Present
  8. Shoulds
  9. If This… Then That
  10. Focusing on the Negative
  11. It’s All My Fault
  12. Feelings Are Reality
  13. Dangerous Permission
  14. Short-Term Thinking
  15. Confusing Needs and Wants
  16. I’m Crazy
  17. Ignoring Cues
  18. No Future
  19. The Good Old Days
  20. Life-or-Death Thinking
  21. Time Warp
  22. Beating Yourself Up
  23. The Escape
  24. Instant Satisfaction
  25. Deprivation Reasoning