TimeWarpActionsSpeakLouderThan WordsI’mCrazyMindReadingFeelingsAreRealityConfusingNeedsandWantsIgnoringCuesFocusingon theNegativeInstantSatisfactionIf This…ThenThatTheUniquenessFallacyShort-TermThinkingLife-or-DeathThinkingIt’s AllMyFaultDeprivationReasoningNoFutureTheSqueakyWheel Getsthe GreaseBeatingYourselfUpAll-or-NoneThinkingI AmMyTraumaShouldsTheGoodOld DaysDangerousPermissionThe PastIs thePresentTheEscapeTimeWarpActionsSpeakLouderThan WordsI’mCrazyMindReadingFeelingsAreRealityConfusingNeedsandWantsIgnoringCuesFocusingon theNegativeInstantSatisfactionIf This…ThenThatTheUniquenessFallacyShort-TermThinkingLife-or-DeathThinkingIt’s AllMyFaultDeprivationReasoningNoFutureTheSqueakyWheel Getsthe GreaseBeatingYourselfUpAll-or-NoneThinkingI AmMyTraumaShouldsTheGoodOld DaysDangerousPermissionThe PastIs thePresentTheEscape

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Time Warp
  2. Actions Speak Louder Than Words
  3. I’m Crazy
  4. Mind Reading
  5. Feelings Are Reality
  6. Confusing Needs and Wants
  7. Ignoring Cues
  8. Focusing on the Negative
  9. Instant Satisfaction
  10. If This… Then That
  11. The Uniqueness Fallacy
  12. Short-Term Thinking
  13. Life-or-Death Thinking
  14. It’s All My Fault
  15. Deprivation Reasoning
  16. No Future
  17. The Squeaky Wheel Gets the Grease
  18. Beating Yourself Up
  19. All-or-None Thinking
  20. I Am My Trauma
  21. Shoulds
  22. The Good Old Days
  23. Dangerous Permission
  24. The Past Is the Present
  25. The Escape