I’mCrazyIf This…ThenThatFocusingon theNegativeDeprivationReasoningTheSqueakyWheel Getsthe GreaseNoFutureTheGoodOld DaysTheUniquenessFallacyShort-TermThinkingTimeWarpLife-or-DeathThinkingInstantSatisfactionShouldsFeelingsAreRealityI AmMyTraumaIgnoringCuesConfusingNeedsandWantsMindReadingIt’s AllMyFaultBeatingYourselfUpAll-or-NoneThinkingTheEscapeThe PastIs thePresentDangerousPermissionActionsSpeakLouderThan WordsI’mCrazyIf This…ThenThatFocusingon theNegativeDeprivationReasoningTheSqueakyWheel Getsthe GreaseNoFutureTheGoodOld DaysTheUniquenessFallacyShort-TermThinkingTimeWarpLife-or-DeathThinkingInstantSatisfactionShouldsFeelingsAreRealityI AmMyTraumaIgnoringCuesConfusingNeedsandWantsMindReadingIt’s AllMyFaultBeatingYourselfUpAll-or-NoneThinkingTheEscapeThe PastIs thePresentDangerousPermissionActionsSpeakLouderThan Words

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. I’m Crazy
  2. If This… Then That
  3. Focusing on the Negative
  4. Deprivation Reasoning
  5. The Squeaky Wheel Gets the Grease
  6. No Future
  7. The Good Old Days
  8. The Uniqueness Fallacy
  9. Short-Term Thinking
  10. Time Warp
  11. Life-or-Death Thinking
  12. Instant Satisfaction
  13. Shoulds
  14. Feelings Are Reality
  15. I Am My Trauma
  16. Ignoring Cues
  17. Confusing Needs and Wants
  18. Mind Reading
  19. It’s All My Fault
  20. Beating Yourself Up
  21. All-or-None Thinking
  22. The Escape
  23. The Past Is the Present
  24. Dangerous Permission
  25. Actions Speak Louder Than Words