I AmMyTraumaAll-or-NoneThinkingFeelingsAreRealityConfusingNeedsandWantsTimeWarpIgnoringCuesBeatingYourselfUpTheUniquenessFallacyActionsSpeakLouderThan WordsLife-or-DeathThinkingShouldsIt’s AllMyFaultDangerousPermissionDeprivationReasoningTheEscapeTheSqueakyWheel Getsthe GreaseShort-TermThinkingNoFutureIf This…ThenThatInstantSatisfactionI’mCrazyTheGoodOld DaysFocusingon theNegativeMindReadingThe PastIs thePresentI AmMyTraumaAll-or-NoneThinkingFeelingsAreRealityConfusingNeedsandWantsTimeWarpIgnoringCuesBeatingYourselfUpTheUniquenessFallacyActionsSpeakLouderThan WordsLife-or-DeathThinkingShouldsIt’s AllMyFaultDangerousPermissionDeprivationReasoningTheEscapeTheSqueakyWheel Getsthe GreaseShort-TermThinkingNoFutureIf This…ThenThatInstantSatisfactionI’mCrazyTheGoodOld DaysFocusingon theNegativeMindReadingThe PastIs thePresent

Seeking Safety Creating Meaning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. I Am My Trauma
  2. All-or-None Thinking
  3. Feelings Are Reality
  4. Confusing Needs and Wants
  5. Time Warp
  6. Ignoring Cues
  7. Beating Yourself Up
  8. The Uniqueness Fallacy
  9. Actions Speak Louder Than Words
  10. Life-or-Death Thinking
  11. Shoulds
  12. It’s All My Fault
  13. Dangerous Permission
  14. Deprivation Reasoning
  15. The Escape
  16. The Squeaky Wheel Gets the Grease
  17. Short-Term Thinking
  18. No Future
  19. If This… Then That
  20. Instant Satisfaction
  21. I’m Crazy
  22. The Good Old Days
  23. Focusing on the Negative
  24. Mind Reading
  25. The Past Is the Present