Theymake it towindmillDMLosesThe partyrallies theguards andcitizenstogetherAbbotkillssomeonethird partyinterventionEsmeraldakills morethan oneenemy insessionMorevisionsNat20Rag survivesanothernear-deathexperienceSomeonediesNat1everyonesurvivesThe fightisn't finishedby the endof sessionLifepointsare spentGremiltauntsenemiespersuasioncheck midcombatAbbotBossfightRagsavesthe dayRandomwildencounterEzmereldais good atcombatDMWinsinjuryrolldellopenlyangryMid combatchange ofplans: RunawayTheymake it towindmillDMLosesThe partyrallies theguards andcitizenstogetherAbbotkillssomeonethird partyinterventionEsmeraldakills morethan oneenemy insessionMorevisionsNat20Rag survivesanothernear-deathexperienceSomeonediesNat1everyonesurvivesThe fightisn't finishedby the endof sessionLifepointsare spentGremiltauntsenemiespersuasioncheck midcombatAbbotBossfightRagsavesthe dayRandomwildencounterEzmereldais good atcombatDMWinsinjuryrolldellopenlyangryMid combatchange ofplans: Runaway

CoS S2 E3 | Battle at Krezk - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. They make it to windmill
  2. DM Loses
  3. The party rallies the guards and citizens together
  4. Abbot kills someone
  5. third party intervention
  6. Esmeralda kills more than one enemy in session
  7. More visions
  8. Nat 20
  9. Rag survives another near-death experience
  10. Someone dies
  11. Nat 1
  12. everyone survives
  13. The fight isn't finished by the end of session
  14. Life points are spent
  15. Gremil taunts enemies
  16. persuasion check mid combat
  17. Abbot Bossfight
  18. Rag saves the day
  19. Random wild encounter
  20. Ezmerelda is good at combat
  21. DM Wins
  22. injury roll
  23. dell openly angry
  24. Mid combat change of plans: Run away