Isn't itbunnyitemEncountereveryhazardtypeReachdoor100Unintentionalhit by hazardHave under10hp(withoutsprint use)Skipped(pss)Pandemonium'sminigame 2x ina rowUnintentionalGood peopleRareroomSurvive50 doorsin a rowlockerlessRoomgenerationerror/overlapRarebrokendoor type2 PDGspeakersback2backMr. Lopeeencounter(out ofbounds)2500+research(count spentmoney)BunniesPicked upa 200/500researchstackExplodedmine ordoorstopperSquiddlein alightishareaDocumentroom (notHCZ)ToyremotespawnedRareRoom-typeGauntletfollowed byflicker innext roomHit byDivineHit byBottomfeeder2Squiddleshugging/overlappingEarlypandemonium.pre door 50Reachdoor400Reachdoor2504entities/hazardsin 1 room2 items in2 roomsback2backPaintyboyroomEarly Ridgeroom-type.pre door 50DeadWalldwellerHarbingerencounterHCZ codebreacherdoor (redkeycard)Eyefestationand turret in1 room3 differentanglervariationsin a rowFunny orrareambienceEncounter/seeone of everyentity (notrare ones andharbinger)HPregenNodamagetaken for50 doorsHugeroom4+darkroomsin a rowClosecallIsn't itbunnyitemEncountereveryhazardtypeReachdoor100Unintentionalhit by hazardHave under10hp(withoutsprint use)Skipped(pss)Pandemonium'sminigame 2x ina rowUnintentionalGood peopleRareroomSurvive50 doorsin a rowlockerlessRoomgenerationerror/overlapRarebrokendoor type2 PDGspeakersback2backMr. Lopeeencounter(out ofbounds)2500+research(count spentmoney)BunniesPicked upa 200/500researchstackExplodedmine ordoorstopperSquiddlein alightishareaDocumentroom (notHCZ)ToyremotespawnedRareRoom-typeGauntletfollowed byflicker innext roomHit byDivineHit byBottomfeeder2Squiddleshugging/overlappingEarlypandemonium.pre door 50Reachdoor400Reachdoor2504entities/hazardsin 1 room2 items in2 roomsback2backPaintyboyroomEarly Ridgeroom-type.pre door 50DeadWalldwellerHarbingerencounterHCZ codebreacherdoor (redkeycard)Eyefestationand turret in1 room3 differentanglervariationsin a rowFunny orrareambienceEncounter/seeone of everyentity (notrare ones andharbinger)HPregenNodamagetaken for50 doorsHugeroom4+darkroomsin a rowClosecall

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Isn't it bunny item
  2. Encounter every hazard type
  3. Reach door 100
  4. Unintentional hit by hazard
  5. Have under 10hp (without sprint use)
  6. Skipped(pss) Pandemonium's minigame 2x in a row
  7. Unintentional Good people
  8. Rare room
  9. Survive 50 doors in a row lockerless
  10. Room generation error/overlap
  11. Rare broken door type
  12. 2 PDG speakers back2back
  13. Mr. Lopee encounter (out of bounds)
  14. 2500+ research (count spent money)
  15. Bunnies
  16. Picked up a 200/500 research stack
  17. Exploded mine or doorstopper
  18. Squiddle in a lightish area
  19. Document room (not HCZ)
  20. Toy remote spawned
  21. Rare Room-type
  22. Gauntlet followed by flicker in next room
  23. Hit by Divine
  24. Hit by Bottomfeeder
  25. 2 Squiddles hugging/ overlapping
  26. Early pandemonium. pre door 50
  27. Reach door 400
  28. Reach door 250
  29. 4 entities/hazards in 1 room
  30. 2 items in 2 rooms back2back
  31. Painty boy room
  32. Early Ridge room-type. pre door 50
  33. Dead Wall dweller
  34. Harbinger encounter
  35. HCZ code breacher door (red keycard)
  36. Eyefestation and turret in 1 room
  37. 3 different angler variations in a row
  38. Funny or rare ambience
  39. Encounter/see one of every entity (not rare ones and harbinger)
  40. HP regen
  41. No damage taken for 50 doors
  42. Huge room
  43. 4+ darkrooms in a row
  44. Close call