ToyremotespawnedHarbingerencounterFunny orrareambienceEarly Ridgeroom-type.pre door 503 differentanglervariationsin a rowIsn't itbunnyitemRoomgenerationerror/overlapSquiddlein alightishareaUnintentionalGood peopleReachdoor400PaintyboyroomEyefestationand turret in1 roomHit byDivineDeadWalldwellerEncountereveryhazardtypeEncounter/seeone of everyentity (notrare ones andharbinger)Explodedmine ordoorstopper4+darkroomsin a row2 items in2 roomsback2backReachdoor100Survive50 doorsin a rowlockerlessNodamagetaken for50 doors2Squiddleshugging/overlappingGauntletfollowed byflicker innext roomEarlypandemonium.pre door 504entities/hazardsin 1 roomHave under10hp(withoutsprint use)Rarebrokendoor typeSkipped(pss)Pandemonium'sminigame 2x ina row2 PDGspeakersback2backUnintentionalhit by hazard2500+research(count spentmoney)HCZ codebreacherdoor (redkeycard)Reachdoor250Documentroom (notHCZ)HPregenRareroomPicked upa 200/500researchstackHit byBottomfeederMr. Lopeeencounter(out ofbounds)HugeroomBunniesClosecallRareRoom-typeToyremotespawnedHarbingerencounterFunny orrareambienceEarly Ridgeroom-type.pre door 503 differentanglervariationsin a rowIsn't itbunnyitemRoomgenerationerror/overlapSquiddlein alightishareaUnintentionalGood peopleReachdoor400PaintyboyroomEyefestationand turret in1 roomHit byDivineDeadWalldwellerEncountereveryhazardtypeEncounter/seeone of everyentity (notrare ones andharbinger)Explodedmine ordoorstopper4+darkroomsin a row2 items in2 roomsback2backReachdoor100Survive50 doorsin a rowlockerlessNodamagetaken for50 doors2Squiddleshugging/overlappingGauntletfollowed byflicker innext roomEarlypandemonium.pre door 504entities/hazardsin 1 roomHave under10hp(withoutsprint use)Rarebrokendoor typeSkipped(pss)Pandemonium'sminigame 2x ina row2 PDGspeakersback2backUnintentionalhit by hazard2500+research(count spentmoney)HCZ codebreacherdoor (redkeycard)Reachdoor250Documentroom (notHCZ)HPregenRareroomPicked upa 200/500researchstackHit byBottomfeederMr. Lopeeencounter(out ofbounds)HugeroomBunniesClosecallRareRoom-type

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Toy remote spawned
  2. Harbinger encounter
  3. Funny or rare ambience
  4. Early Ridge room-type. pre door 50
  5. 3 different angler variations in a row
  6. Isn't it bunny item
  7. Room generation error/overlap
  8. Squiddle in a lightish area
  9. Unintentional Good people
  10. Reach door 400
  11. Painty boy room
  12. Eyefestation and turret in 1 room
  13. Hit by Divine
  14. Dead Wall dweller
  15. Encounter every hazard type
  16. Encounter/see one of every entity (not rare ones and harbinger)
  17. Exploded mine or doorstopper
  18. 4+ darkrooms in a row
  19. 2 items in 2 rooms back2back
  20. Reach door 100
  21. Survive 50 doors in a row lockerless
  22. No damage taken for 50 doors
  23. 2 Squiddles hugging/ overlapping
  24. Gauntlet followed by flicker in next room
  25. Early pandemonium. pre door 50
  26. 4 entities/hazards in 1 room
  27. Have under 10hp (without sprint use)
  28. Rare broken door type
  29. Skipped(pss) Pandemonium's minigame 2x in a row
  30. 2 PDG speakers back2back
  31. Unintentional hit by hazard
  32. 2500+ research (count spent money)
  33. HCZ code breacher door (red keycard)
  34. Reach door 250
  35. Document room (not HCZ)
  36. HP regen
  37. Rare room
  38. Picked up a 200/500 research stack
  39. Hit by Bottomfeeder
  40. Mr. Lopee encounter (out of bounds)
  41. Huge room
  42. Bunnies
  43. Close call
  44. Rare Room-type