Unintentionalhit by hazard4entities/hazardsin 1 roomExplodedmine ordoorstopperNodamagetaken for50 doorsGauntletfollowed byflicker innext roomDocumentroom (notHCZ)Rarebrokendoor type4+darkroomsin a rowHPregenHarbingerencounterRareroomIsn't itbunnyitemReachdoor250Closecall2 items in2 roomsback2backEarly Ridgeroom-type.pre door 50Reachdoor100Hit byBottomfeeder2 PDGspeakersback2back3 differentanglervariationsin a rowRoomgenerationerror/overlapDeadWalldwellerUnintentionalGood peopleReachdoor4002500+research(count spentmoney)Hit byDivineFunny orrareambience2Squiddleshugging/overlappingEarlypandemonium.pre door 50PaintyboyroomPicked upa 200/500researchstackSquiddlein alightishareaHugeroomSkipped(pss)Pandemonium'sminigame 2x ina rowHave under10hp(withoutsprint use)RareRoom-typeSurvive50 doorsin a rowlockerlessMr. Lopeeencounter(out ofbounds)Encounter/seeone of everyentity (notrare ones andharbinger)BunniesEncountereveryhazardtypeEyefestationand turret in1 roomToyremotespawnedHCZ codebreacherdoor (redkeycard)Unintentionalhit by hazard4entities/hazardsin 1 roomExplodedmine ordoorstopperNodamagetaken for50 doorsGauntletfollowed byflicker innext roomDocumentroom (notHCZ)Rarebrokendoor type4+darkroomsin a rowHPregenHarbingerencounterRareroomIsn't itbunnyitemReachdoor250Closecall2 items in2 roomsback2backEarly Ridgeroom-type.pre door 50Reachdoor100Hit byBottomfeeder2 PDGspeakersback2back3 differentanglervariationsin a rowRoomgenerationerror/overlapDeadWalldwellerUnintentionalGood peopleReachdoor4002500+research(count spentmoney)Hit byDivineFunny orrareambience2Squiddleshugging/overlappingEarlypandemonium.pre door 50PaintyboyroomPicked upa 200/500researchstackSquiddlein alightishareaHugeroomSkipped(pss)Pandemonium'sminigame 2x ina rowHave under10hp(withoutsprint use)RareRoom-typeSurvive50 doorsin a rowlockerlessMr. Lopeeencounter(out ofbounds)Encounter/seeone of everyentity (notrare ones andharbinger)BunniesEncountereveryhazardtypeEyefestationand turret in1 roomToyremotespawnedHCZ codebreacherdoor (redkeycard)

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. Unintentional hit by hazard
  2. 4 entities/hazards in 1 room
  3. Exploded mine or doorstopper
  4. No damage taken for 50 doors
  5. Gauntlet followed by flicker in next room
  6. Document room (not HCZ)
  7. Rare broken door type
  8. 4+ darkrooms in a row
  9. HP regen
  10. Harbinger encounter
  11. Rare room
  12. Isn't it bunny item
  13. Reach door 250
  14. Close call
  15. 2 items in 2 rooms back2back
  16. Early Ridge room-type. pre door 50
  17. Reach door 100
  18. Hit by Bottomfeeder
  19. 2 PDG speakers back2back
  20. 3 different angler variations in a row
  21. Room generation error/overlap
  22. Dead Wall dweller
  23. Unintentional Good people
  24. Reach door 400
  25. 2500+ research (count spent money)
  26. Hit by Divine
  27. Funny or rare ambience
  28. 2 Squiddles hugging/ overlapping
  29. Early pandemonium. pre door 50
  30. Painty boy room
  31. Picked up a 200/500 research stack
  32. Squiddle in a lightish area
  33. Huge room
  34. Skipped(pss) Pandemonium's minigame 2x in a row
  35. Have under 10hp (without sprint use)
  36. Rare Room-type
  37. Survive 50 doors in a row lockerless
  38. Mr. Lopee encounter (out of bounds)
  39. Encounter/see one of every entity (not rare ones and harbinger)
  40. Bunnies
  41. Encounter every hazard type
  42. Eyefestation and turret in 1 room
  43. Toy remote spawned
  44. HCZ code breacher door (red keycard)