Funny orrareambiencePaintyboyroomRareroomEncountereveryhazardtypeEyefestationand turret in1 roomHit byBottomfeeder4entities/hazardsin 1 roomHave under10hp(withoutsprint use)Hugeroom2500+research(count spentmoney)Earlypandemonium.pre door 50Skipped(pss)Pandemonium'sminigame 2x ina row3 differentanglervariationsin a row2Squiddleshugging/overlappingHCZ codebreacherdoor (redkeycard)Encounter/seeone of everyentity (notrare ones andharbinger)Explodedmine ordoorstopperDocumentroom (notHCZ)Survive50 doorsin a rowlockerless2 PDGspeakersback2backBunniesReachdoor100Rarebrokendoor type2 items in2 roomsback2backEarly Ridgeroom-type.pre door 50ToyremotespawnedDeadWalldwellerIsn't itbunnyitem4+darkroomsin a rowHarbingerencounterPicked upa 200/500researchstackHPregenMr. Lopeeencounter(out ofbounds)Unintentionalhit by hazardRareRoom-typeUnintentionalGood peopleSquiddlein alightishareaRoomgenerationerror/overlapClosecallGauntletfollowed byflicker innext roomReachdoor250Reachdoor400Hit byDivineNodamagetaken for50 doorsFunny orrareambiencePaintyboyroomRareroomEncountereveryhazardtypeEyefestationand turret in1 roomHit byBottomfeeder4entities/hazardsin 1 roomHave under10hp(withoutsprint use)Hugeroom2500+research(count spentmoney)Earlypandemonium.pre door 50Skipped(pss)Pandemonium'sminigame 2x ina row3 differentanglervariationsin a row2Squiddleshugging/overlappingHCZ codebreacherdoor (redkeycard)Encounter/seeone of everyentity (notrare ones andharbinger)Explodedmine ordoorstopperDocumentroom (notHCZ)Survive50 doorsin a rowlockerless2 PDGspeakersback2backBunniesReachdoor100Rarebrokendoor type2 items in2 roomsback2backEarly Ridgeroom-type.pre door 50ToyremotespawnedDeadWalldwellerIsn't itbunnyitem4+darkroomsin a rowHarbingerencounterPicked upa 200/500researchstackHPregenMr. Lopeeencounter(out ofbounds)Unintentionalhit by hazardRareRoom-typeUnintentionalGood peopleSquiddlein alightishareaRoomgenerationerror/overlapClosecallGauntletfollowed byflicker innext roomReachdoor250Reachdoor400Hit byDivineNodamagetaken for50 doors

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Funny or rare ambience
  2. Painty boy room
  3. Rare room
  4. Encounter every hazard type
  5. Eyefestation and turret in 1 room
  6. Hit by Bottomfeeder
  7. 4 entities/hazards in 1 room
  8. Have under 10hp (without sprint use)
  9. Huge room
  10. 2500+ research (count spent money)
  11. Early pandemonium. pre door 50
  12. Skipped(pss) Pandemonium's minigame 2x in a row
  13. 3 different angler variations in a row
  14. 2 Squiddles hugging/ overlapping
  15. HCZ code breacher door (red keycard)
  16. Encounter/see one of every entity (not rare ones and harbinger)
  17. Exploded mine or doorstopper
  18. Document room (not HCZ)
  19. Survive 50 doors in a row lockerless
  20. 2 PDG speakers back2back
  21. Bunnies
  22. Reach door 100
  23. Rare broken door type
  24. 2 items in 2 rooms back2back
  25. Early Ridge room-type. pre door 50
  26. Toy remote spawned
  27. Dead Wall dweller
  28. Isn't it bunny item
  29. 4+ darkrooms in a row
  30. Harbinger encounter
  31. Picked up a 200/500 research stack
  32. HP regen
  33. Mr. Lopee encounter (out of bounds)
  34. Unintentional hit by hazard
  35. Rare Room-type
  36. Unintentional Good people
  37. Squiddle in a lightish area
  38. Room generation error/overlap
  39. Close call
  40. Gauntlet followed by flicker in next room
  41. Reach door 250
  42. Reach door 400
  43. Hit by Divine
  44. No damage taken for 50 doors