Skipped(pss)Pandemonium'sminigame 2x ina rowSquiddlein alightisharea4entities/hazardsin 1 roomUnintentionalGood people4+darkroomsin a rowEncounter/seeone of everyentity (notrare ones andharbinger)Reachdoor100Earlypandemonium.pre door 50Eyefestationand turret in1 roomHit byBottomfeederHit byDivineHCZ codebreacherdoor (redkeycard)Unintentionalhit by hazardIsn't itbunnyitemHPregenDeadWalldwellerEncountereveryhazardtypeToyremotespawned2Squiddleshugging/overlappingHarbingerencounterDocumentroom (notHCZ)Nodamagetaken for50 doorsFunny orrareambience2500+research(count spentmoney)Gauntletfollowed byflicker innext roomEarly Ridgeroom-type.pre door 50Roomgenerationerror/overlapMr. Lopeeencounter(out ofbounds)3 differentanglervariationsin a rowPaintyboyroomSurvive50 doorsin a rowlockerlessClosecallHugeroomHave under10hp(withoutsprint use)2 PDGspeakersback2back2 items in2 roomsback2backPicked upa 200/500researchstackRareRoom-typeBunniesReachdoor400Reachdoor250Explodedmine ordoorstopperRareroomRarebrokendoor typeSkipped(pss)Pandemonium'sminigame 2x ina rowSquiddlein alightisharea4entities/hazardsin 1 roomUnintentionalGood people4+darkroomsin a rowEncounter/seeone of everyentity (notrare ones andharbinger)Reachdoor100Earlypandemonium.pre door 50Eyefestationand turret in1 roomHit byBottomfeederHit byDivineHCZ codebreacherdoor (redkeycard)Unintentionalhit by hazardIsn't itbunnyitemHPregenDeadWalldwellerEncountereveryhazardtypeToyremotespawned2Squiddleshugging/overlappingHarbingerencounterDocumentroom (notHCZ)Nodamagetaken for50 doorsFunny orrareambience2500+research(count spentmoney)Gauntletfollowed byflicker innext roomEarly Ridgeroom-type.pre door 50Roomgenerationerror/overlapMr. Lopeeencounter(out ofbounds)3 differentanglervariationsin a rowPaintyboyroomSurvive50 doorsin a rowlockerlessClosecallHugeroomHave under10hp(withoutsprint use)2 PDGspeakersback2back2 items in2 roomsback2backPicked upa 200/500researchstackRareRoom-typeBunniesReachdoor400Reachdoor250Explodedmine ordoorstopperRareroomRarebrokendoor type

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Skipped(pss) Pandemonium's minigame 2x in a row
  2. Squiddle in a lightish area
  3. 4 entities/hazards in 1 room
  4. Unintentional Good people
  5. 4+ darkrooms in a row
  6. Encounter/see one of every entity (not rare ones and harbinger)
  7. Reach door 100
  8. Early pandemonium. pre door 50
  9. Eyefestation and turret in 1 room
  10. Hit by Bottomfeeder
  11. Hit by Divine
  12. HCZ code breacher door (red keycard)
  13. Unintentional hit by hazard
  14. Isn't it bunny item
  15. HP regen
  16. Dead Wall dweller
  17. Encounter every hazard type
  18. Toy remote spawned
  19. 2 Squiddles hugging/ overlapping
  20. Harbinger encounter
  21. Document room (not HCZ)
  22. No damage taken for 50 doors
  23. Funny or rare ambience
  24. 2500+ research (count spent money)
  25. Gauntlet followed by flicker in next room
  26. Early Ridge room-type. pre door 50
  27. Room generation error/overlap
  28. Mr. Lopee encounter (out of bounds)
  29. 3 different angler variations in a row
  30. Painty boy room
  31. Survive 50 doors in a row lockerless
  32. Close call
  33. Huge room
  34. Have under 10hp (without sprint use)
  35. 2 PDG speakers back2back
  36. 2 items in 2 rooms back2back
  37. Picked up a 200/500 research stack
  38. Rare Room-type
  39. Bunnies
  40. Reach door 400
  41. Reach door 250
  42. Exploded mine or doorstopper
  43. Rare room
  44. Rare broken door type