3 different angler variations in a row Unintentional Good people Funny or rare ambience Squiddle in a lightish area Isn't it bunny item Close call Painty boy room Reach door 100 Skipped(pss) Pandemonium's minigame 2x in a row Encounter/see one of every entity (not rare ones and harbinger) 2 items in 2 rooms back2back Reach door 400 Document room (not HCZ) HP regen Encounter every hazard type Survive 50 doors in a row lockerless 2500+ research (count spent money) Eyefestation and turret in 1 room Huge room No damage taken for 50 doors 4+ darkrooms in a row Toy remote spawned Reach door 250 Gauntlet followed by flicker in next room Rare broken door type Early Ridge room-type. pre door 50 Harbinger encounter Room generation error/overlap 2 PDG speakers back2back Rare room Hit by Bottomfeeder Mr. Lopee encounter (out of bounds) 4 entities/hazards in 1 room Early pandemonium. pre door 50 Rare Room- type Unintentional hit by hazard Bunnies Have under 10hp (without sprint use) Hit by Divine 2 Squiddles hugging/ overlapping Exploded mine or doorstopper HCZ code breacher door (red keycard) Dead Wall dweller Picked up a 200/500 research stack 3 different angler variations in a row Unintentional Good people Funny or rare ambience Squiddle in a lightish area Isn't it bunny item Close call Painty boy room Reach door 100 Skipped(pss) Pandemonium's minigame 2x in a row Encounter/see one of every entity (not rare ones and harbinger) 2 items in 2 rooms back2back Reach door 400 Document room (not HCZ) HP regen Encounter every hazard type Survive 50 doors in a row lockerless 2500+ research (count spent money) Eyefestation and turret in 1 room Huge room No damage taken for 50 doors 4+ darkrooms in a row Toy remote spawned Reach door 250 Gauntlet followed by flicker in next room Rare broken door type Early Ridge room-type. pre door 50 Harbinger encounter Room generation error/overlap 2 PDG speakers back2back Rare room Hit by Bottomfeeder Mr. Lopee encounter (out of bounds) 4 entities/hazards in 1 room Early pandemonium. pre door 50 Rare Room- type Unintentional hit by hazard Bunnies Have under 10hp (without sprint use) Hit by Divine 2 Squiddles hugging/ overlapping Exploded mine or doorstopper HCZ code breacher door (red keycard) Dead Wall dweller Picked up a 200/500 research stack
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3 different angler variations in a row
Unintentional Good people
Funny or rare ambience
Squiddle in a lightish area
Isn't it bunny item
Close call
Painty boy room
Reach door 100
Skipped(pss) Pandemonium's minigame 2x in a row
Encounter/see one of every entity (not rare ones and harbinger)
2 items in 2 rooms back2back
Reach door 400
Document room (not HCZ)
HP regen
Encounter every hazard type
Survive 50 doors in a row lockerless
2500+ research (count spent money)
Eyefestation and turret in 1 room
Huge room
No damage taken for 50 doors
4+ darkrooms in a row
Toy remote spawned
Reach door 250
Gauntlet followed by flicker in next room
Rare broken door type
Early Ridge room-type. pre door 50
Harbinger encounter
Room generation error/overlap
2 PDG speakers back2back
Rare room
Hit by Bottomfeeder
Mr. Lopee encounter (out of bounds)
4 entities/hazards in 1 room
Early pandemonium. pre door 50
Rare Room-type
Unintentional hit by hazard
Bunnies
Have under 10hp (without sprint use)
Hit by Divine
2 Squiddles hugging/ overlapping
Exploded mine or doorstopper
HCZ code breacher door (red keycard)
Dead Wall dweller
Picked up a 200/500 research stack