Reachdoor250HPregen4+darkroomsin a rowRarebrokendoor typeNodamagetaken for50 doorsClosecallEncountereveryhazardtypeExplodedmine ordoorstopperSurvive50 doorsin a rowlockerlessEarlypandemonium.pre door 50Roomgenerationerror/overlap2 items in2 roomsback2backReachdoor400Eyefestationand turret in1 roomHarbingerencounterPicked upa 200/500researchstack4entities/hazardsin 1 roomUnintentionalGood peopleGauntletfollowed byflicker innext roomHit byBottomfeederHugeroom2 PDGspeakersback2backPaintyboyroom2Squiddleshugging/overlappingSkipped(pss)Pandemonium'sminigame 2x ina rowMr. Lopeeencounter(out ofbounds)3 differentanglervariationsin a rowHit byDivineBunniesFunny orrareambienceUnintentionalhit by hazardHCZ codebreacherdoor (redkeycard)RareroomEncounter/seeone of everyentity (notrare ones andharbinger)Early Ridgeroom-type.pre door 50RareRoom-typeSquiddlein alightisharea2500+research(count spentmoney)ToyremotespawnedDocumentroom (notHCZ)Reachdoor100Have under10hp(withoutsprint use)Isn't itbunnyitemDeadWalldwellerReachdoor250HPregen4+darkroomsin a rowRarebrokendoor typeNodamagetaken for50 doorsClosecallEncountereveryhazardtypeExplodedmine ordoorstopperSurvive50 doorsin a rowlockerlessEarlypandemonium.pre door 50Roomgenerationerror/overlap2 items in2 roomsback2backReachdoor400Eyefestationand turret in1 roomHarbingerencounterPicked upa 200/500researchstack4entities/hazardsin 1 roomUnintentionalGood peopleGauntletfollowed byflicker innext roomHit byBottomfeederHugeroom2 PDGspeakersback2backPaintyboyroom2Squiddleshugging/overlappingSkipped(pss)Pandemonium'sminigame 2x ina rowMr. Lopeeencounter(out ofbounds)3 differentanglervariationsin a rowHit byDivineBunniesFunny orrareambienceUnintentionalhit by hazardHCZ codebreacherdoor (redkeycard)RareroomEncounter/seeone of everyentity (notrare ones andharbinger)Early Ridgeroom-type.pre door 50RareRoom-typeSquiddlein alightisharea2500+research(count spentmoney)ToyremotespawnedDocumentroom (notHCZ)Reachdoor100Have under10hp(withoutsprint use)Isn't itbunnyitemDeadWalldweller

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reach door 250
  2. HP regen
  3. 4+ darkrooms in a row
  4. Rare broken door type
  5. No damage taken for 50 doors
  6. Close call
  7. Encounter every hazard type
  8. Exploded mine or doorstopper
  9. Survive 50 doors in a row lockerless
  10. Early pandemonium. pre door 50
  11. Room generation error/overlap
  12. 2 items in 2 rooms back2back
  13. Reach door 400
  14. Eyefestation and turret in 1 room
  15. Harbinger encounter
  16. Picked up a 200/500 research stack
  17. 4 entities/hazards in 1 room
  18. Unintentional Good people
  19. Gauntlet followed by flicker in next room
  20. Hit by Bottomfeeder
  21. Huge room
  22. 2 PDG speakers back2back
  23. Painty boy room
  24. 2 Squiddles hugging/ overlapping
  25. Skipped(pss) Pandemonium's minigame 2x in a row
  26. Mr. Lopee encounter (out of bounds)
  27. 3 different angler variations in a row
  28. Hit by Divine
  29. Bunnies
  30. Funny or rare ambience
  31. Unintentional hit by hazard
  32. HCZ code breacher door (red keycard)
  33. Rare room
  34. Encounter/see one of every entity (not rare ones and harbinger)
  35. Early Ridge room-type. pre door 50
  36. Rare Room-type
  37. Squiddle in a lightish area
  38. 2500+ research (count spent money)
  39. Toy remote spawned
  40. Document room (not HCZ)
  41. Reach door 100
  42. Have under 10hp (without sprint use)
  43. Isn't it bunny item
  44. Dead Wall dweller