Reachdoor400DeadWalldwellerSurvive50 doorsin a rowlockerlessMr. Lopeeencounter(out ofbounds)EncountereveryhazardtypePicked upa 200/500researchstackPaintyboyroomSquiddlein alightishareaNodamagetaken for50 doorsRoomgenerationerror/overlapHave under10hp(withoutsprint use)Documentroom (notHCZ)Bunnies2 PDGspeakersback2back2500+research(count spentmoney)Isn't itbunnyitemReachdoor250HugeroomGauntletfollowed byflicker innext room2 items in2 roomsback2backUnintentionalGood people4+darkroomsin a row3 differentanglervariationsin a rowExplodedmine ordoorstopperHarbingerencounterReachdoor100Skipped(pss)Pandemonium'sminigame 2x ina rowEyefestationand turret in1 roomHit byDivineUnintentionalhit by hazard4entities/hazardsin 1 room2Squiddleshugging/overlappingHCZ codebreacherdoor (redkeycard)RareroomToyremotespawnedRarebrokendoor typeEncounter/seeone of everyentity (notrare ones andharbinger)RareRoom-typeHPregenFunny orrareambienceEarlypandemonium.pre door 50ClosecallHit byBottomfeederEarly Ridgeroom-type.pre door 50Reachdoor400DeadWalldwellerSurvive50 doorsin a rowlockerlessMr. Lopeeencounter(out ofbounds)EncountereveryhazardtypePicked upa 200/500researchstackPaintyboyroomSquiddlein alightishareaNodamagetaken for50 doorsRoomgenerationerror/overlapHave under10hp(withoutsprint use)Documentroom (notHCZ)Bunnies2 PDGspeakersback2back2500+research(count spentmoney)Isn't itbunnyitemReachdoor250HugeroomGauntletfollowed byflicker innext room2 items in2 roomsback2backUnintentionalGood people4+darkroomsin a row3 differentanglervariationsin a rowExplodedmine ordoorstopperHarbingerencounterReachdoor100Skipped(pss)Pandemonium'sminigame 2x ina rowEyefestationand turret in1 roomHit byDivineUnintentionalhit by hazard4entities/hazardsin 1 room2Squiddleshugging/overlappingHCZ codebreacherdoor (redkeycard)RareroomToyremotespawnedRarebrokendoor typeEncounter/seeone of everyentity (notrare ones andharbinger)RareRoom-typeHPregenFunny orrareambienceEarlypandemonium.pre door 50ClosecallHit byBottomfeederEarly Ridgeroom-type.pre door 50

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reach door 400
  2. Dead Wall dweller
  3. Survive 50 doors in a row lockerless
  4. Mr. Lopee encounter (out of bounds)
  5. Encounter every hazard type
  6. Picked up a 200/500 research stack
  7. Painty boy room
  8. Squiddle in a lightish area
  9. No damage taken for 50 doors
  10. Room generation error/overlap
  11. Have under 10hp (without sprint use)
  12. Document room (not HCZ)
  13. Bunnies
  14. 2 PDG speakers back2back
  15. 2500+ research (count spent money)
  16. Isn't it bunny item
  17. Reach door 250
  18. Huge room
  19. Gauntlet followed by flicker in next room
  20. 2 items in 2 rooms back2back
  21. Unintentional Good people
  22. 4+ darkrooms in a row
  23. 3 different angler variations in a row
  24. Exploded mine or doorstopper
  25. Harbinger encounter
  26. Reach door 100
  27. Skipped(pss) Pandemonium's minigame 2x in a row
  28. Eyefestation and turret in 1 room
  29. Hit by Divine
  30. Unintentional hit by hazard
  31. 4 entities/hazards in 1 room
  32. 2 Squiddles hugging/ overlapping
  33. HCZ code breacher door (red keycard)
  34. Rare room
  35. Toy remote spawned
  36. Rare broken door type
  37. Encounter/see one of every entity (not rare ones and harbinger)
  38. Rare Room-type
  39. HP regen
  40. Funny or rare ambience
  41. Early pandemonium. pre door 50
  42. Close call
  43. Hit by Bottomfeeder
  44. Early Ridge room-type. pre door 50