Hit byDivineHCZ codebreacherdoor (redkeycard)2500+research(count spentmoney)Reachdoor400RareRoom-typeReachdoor250EncountereveryhazardtypeRarebrokendoor typeUnintentionalGood peopleHugeroomToyremotespawnedEarlypandemonium.pre door 50Eyefestationand turret in1 roomSquiddlein alightishareaReachdoor100Roomgenerationerror/overlapExplodedmine ordoorstopperGauntletfollowed byflicker innext roomHit byBottomfeederMr. Lopeeencounter(out ofbounds)Skipped(pss)Pandemonium'sminigame 2x ina rowNodamagetaken for50 doors2 items in2 roomsback2backFunny orrareambience3 differentanglervariationsin a rowDeadWalldweller2Squiddleshugging/overlappingRareroom2 PDGspeakersback2backDocumentroom (notHCZ)HarbingerencounterHPregenPaintyboyroomHave under10hp(withoutsprint use)Survive50 doorsin a rowlockerlessBunniesIsn't itbunnyitemUnintentionalhit by hazardEarly Ridgeroom-type.pre door 504+darkroomsin a rowPicked upa 200/500researchstack4entities/hazardsin 1 roomClosecallEncounter/seeone of everyentity (notrare ones andharbinger)Hit byDivineHCZ codebreacherdoor (redkeycard)2500+research(count spentmoney)Reachdoor400RareRoom-typeReachdoor250EncountereveryhazardtypeRarebrokendoor typeUnintentionalGood peopleHugeroomToyremotespawnedEarlypandemonium.pre door 50Eyefestationand turret in1 roomSquiddlein alightishareaReachdoor100Roomgenerationerror/overlapExplodedmine ordoorstopperGauntletfollowed byflicker innext roomHit byBottomfeederMr. Lopeeencounter(out ofbounds)Skipped(pss)Pandemonium'sminigame 2x ina rowNodamagetaken for50 doors2 items in2 roomsback2backFunny orrareambience3 differentanglervariationsin a rowDeadWalldweller2Squiddleshugging/overlappingRareroom2 PDGspeakersback2backDocumentroom (notHCZ)HarbingerencounterHPregenPaintyboyroomHave under10hp(withoutsprint use)Survive50 doorsin a rowlockerlessBunniesIsn't itbunnyitemUnintentionalhit by hazardEarly Ridgeroom-type.pre door 504+darkroomsin a rowPicked upa 200/500researchstack4entities/hazardsin 1 roomClosecallEncounter/seeone of everyentity (notrare ones andharbinger)

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hit by Divine
  2. HCZ code breacher door (red keycard)
  3. 2500+ research (count spent money)
  4. Reach door 400
  5. Rare Room-type
  6. Reach door 250
  7. Encounter every hazard type
  8. Rare broken door type
  9. Unintentional Good people
  10. Huge room
  11. Toy remote spawned
  12. Early pandemonium. pre door 50
  13. Eyefestation and turret in 1 room
  14. Squiddle in a lightish area
  15. Reach door 100
  16. Room generation error/overlap
  17. Exploded mine or doorstopper
  18. Gauntlet followed by flicker in next room
  19. Hit by Bottomfeeder
  20. Mr. Lopee encounter (out of bounds)
  21. Skipped(pss) Pandemonium's minigame 2x in a row
  22. No damage taken for 50 doors
  23. 2 items in 2 rooms back2back
  24. Funny or rare ambience
  25. 3 different angler variations in a row
  26. Dead Wall dweller
  27. 2 Squiddles hugging/ overlapping
  28. Rare room
  29. 2 PDG speakers back2back
  30. Document room (not HCZ)
  31. Harbinger encounter
  32. HP regen
  33. Painty boy room
  34. Have under 10hp (without sprint use)
  35. Survive 50 doors in a row lockerless
  36. Bunnies
  37. Isn't it bunny item
  38. Unintentional hit by hazard
  39. Early Ridge room-type. pre door 50
  40. 4+ darkrooms in a row
  41. Picked up a 200/500 research stack
  42. 4 entities/hazards in 1 room
  43. Close call
  44. Encounter/see one of every entity (not rare ones and harbinger)