Skipped(pss) Pandemonium's minigame 2x in a row Squiddle in a lightish area 4 entities/hazards in 1 room Unintentional Good people 4+ darkrooms in a row Encounter/see one of every entity (not rare ones and harbinger) Reach door 100 Early pandemonium. pre door 50 Eyefestation and turret in 1 room Hit by Bottomfeeder Hit by Divine HCZ code breacher door (red keycard) Unintentional hit by hazard Isn't it bunny item HP regen Dead Wall dweller Encounter every hazard type Toy remote spawned 2 Squiddles hugging/ overlapping Harbinger encounter Document room (not HCZ) No damage taken for 50 doors Funny or rare ambience 2500+ research (count spent money) Gauntlet followed by flicker in next room Early Ridge room-type. pre door 50 Room generation error/overlap Mr. Lopee encounter (out of bounds) 3 different angler variations in a row Painty boy room Survive 50 doors in a row lockerless Close call Huge room Have under 10hp (without sprint use) 2 PDG speakers back2back 2 items in 2 rooms back2back Picked up a 200/500 research stack Rare Room- type Bunnies Reach door 400 Reach door 250 Exploded mine or doorstopper Rare room Rare broken door type Skipped(pss) Pandemonium's minigame 2x in a row Squiddle in a lightish area 4 entities/hazards in 1 room Unintentional Good people 4+ darkrooms in a row Encounter/see one of every entity (not rare ones and harbinger) Reach door 100 Early pandemonium. pre door 50 Eyefestation and turret in 1 room Hit by Bottomfeeder Hit by Divine HCZ code breacher door (red keycard) Unintentional hit by hazard Isn't it bunny item HP regen Dead Wall dweller Encounter every hazard type Toy remote spawned 2 Squiddles hugging/ overlapping Harbinger encounter Document room (not HCZ) No damage taken for 50 doors Funny or rare ambience 2500+ research (count spent money) Gauntlet followed by flicker in next room Early Ridge room-type. pre door 50 Room generation error/overlap Mr. Lopee encounter (out of bounds) 3 different angler variations in a row Painty boy room Survive 50 doors in a row lockerless Close call Huge room Have under 10hp (without sprint use) 2 PDG speakers back2back 2 items in 2 rooms back2back Picked up a 200/500 research stack Rare Room- type Bunnies Reach door 400 Reach door 250 Exploded mine or doorstopper Rare room Rare broken door type
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Skipped(pss) Pandemonium's minigame 2x in a row
Squiddle in a lightish area
4 entities/hazards in 1 room
Unintentional Good people
4+ darkrooms in a row
Encounter/see one of every entity (not rare ones and harbinger)
Reach door 100
Early pandemonium. pre door 50
Eyefestation and turret in 1 room
Hit by Bottomfeeder
Hit by Divine
HCZ code breacher door (red keycard)
Unintentional hit by hazard
Isn't it bunny item
HP regen
Dead Wall dweller
Encounter every hazard type
Toy remote spawned
2 Squiddles hugging/ overlapping
Harbinger encounter
Document room (not HCZ)
No damage taken for 50 doors
Funny or rare ambience
2500+ research (count spent money)
Gauntlet followed by flicker in next room
Early Ridge room-type. pre door 50
Room generation error/overlap
Mr. Lopee encounter (out of bounds)
3 different angler variations in a row
Painty boy room
Survive 50 doors in a row lockerless
Close call
Huge room
Have under 10hp (without sprint use)
2 PDG speakers back2back
2 items in 2 rooms back2back
Picked up a 200/500 research stack
Rare Room-type
Bunnies
Reach door 400
Reach door 250
Exploded mine or doorstopper
Rare room
Rare broken door type