3 differentanglervariationsin a rowHave under10hp(withoutsprint use)HCZ codebreacherdoor (redkeycard)Mr. Lopeeencounter(out ofbounds)HugeroomIsn't itbunnyitemRareRoom-typeEarlypandemonium.pre door 50DeadWalldweller4entities/hazardsin 1 roomHPregenReachdoor2502 items in2 roomsback2back2500+research(count spentmoney)Funny orrareambienceReachdoor400Skipped(pss)Pandemonium'sminigame 2x ina rowGauntletfollowed byflicker innext roomHarbingerencounterRareroomDocumentroom (notHCZ)Survive50 doorsin a rowlockerlessHit byBottomfeederHit byDivine2Squiddleshugging/overlappingBunniesUnintentionalGood peopleRarebrokendoor typeUnintentionalhit by hazardToyremotespawnedReachdoor1004+darkroomsin a rowPaintyboyroomEyefestationand turret in1 roomEarly Ridgeroom-type.pre door 50Nodamagetaken for50 doorsExplodedmine ordoorstopperRoomgenerationerror/overlapClosecallEncountereveryhazardtypeSquiddlein alightishareaEncounter/seeone of everyentity (notrare ones andharbinger)2 PDGspeakersback2backPicked upa 200/500researchstack3 differentanglervariationsin a rowHave under10hp(withoutsprint use)HCZ codebreacherdoor (redkeycard)Mr. Lopeeencounter(out ofbounds)HugeroomIsn't itbunnyitemRareRoom-typeEarlypandemonium.pre door 50DeadWalldweller4entities/hazardsin 1 roomHPregenReachdoor2502 items in2 roomsback2back2500+research(count spentmoney)Funny orrareambienceReachdoor400Skipped(pss)Pandemonium'sminigame 2x ina rowGauntletfollowed byflicker innext roomHarbingerencounterRareroomDocumentroom (notHCZ)Survive50 doorsin a rowlockerlessHit byBottomfeederHit byDivine2Squiddleshugging/overlappingBunniesUnintentionalGood peopleRarebrokendoor typeUnintentionalhit by hazardToyremotespawnedReachdoor1004+darkroomsin a rowPaintyboyroomEyefestationand turret in1 roomEarly Ridgeroom-type.pre door 50Nodamagetaken for50 doorsExplodedmine ordoorstopperRoomgenerationerror/overlapClosecallEncountereveryhazardtypeSquiddlein alightishareaEncounter/seeone of everyentity (notrare ones andharbinger)2 PDGspeakersback2backPicked upa 200/500researchstack

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 different angler variations in a row
  2. Have under 10hp (without sprint use)
  3. HCZ code breacher door (red keycard)
  4. Mr. Lopee encounter (out of bounds)
  5. Huge room
  6. Isn't it bunny item
  7. Rare Room-type
  8. Early pandemonium. pre door 50
  9. Dead Wall dweller
  10. 4 entities/hazards in 1 room
  11. HP regen
  12. Reach door 250
  13. 2 items in 2 rooms back2back
  14. 2500+ research (count spent money)
  15. Funny or rare ambience
  16. Reach door 400
  17. Skipped(pss) Pandemonium's minigame 2x in a row
  18. Gauntlet followed by flicker in next room
  19. Harbinger encounter
  20. Rare room
  21. Document room (not HCZ)
  22. Survive 50 doors in a row lockerless
  23. Hit by Bottomfeeder
  24. Hit by Divine
  25. 2 Squiddles hugging/ overlapping
  26. Bunnies
  27. Unintentional Good people
  28. Rare broken door type
  29. Unintentional hit by hazard
  30. Toy remote spawned
  31. Reach door 100
  32. 4+ darkrooms in a row
  33. Painty boy room
  34. Eyefestation and turret in 1 room
  35. Early Ridge room-type. pre door 50
  36. No damage taken for 50 doors
  37. Exploded mine or doorstopper
  38. Room generation error/overlap
  39. Close call
  40. Encounter every hazard type
  41. Squiddle in a lightish area
  42. Encounter/see one of every entity (not rare ones and harbinger)
  43. 2 PDG speakers back2back
  44. Picked up a 200/500 research stack