3 differentanglervariationsin a rowUnintentionalGood peopleFunny orrareambienceSquiddlein alightishareaIsn't itbunnyitemClosecallPaintyboyroomReachdoor100Skipped(pss)Pandemonium'sminigame 2x ina rowEncounter/seeone of everyentity (notrare ones andharbinger)2 items in2 roomsback2backReachdoor400Documentroom (notHCZ)HPregenEncountereveryhazardtypeSurvive50 doorsin a rowlockerless2500+research(count spentmoney)Eyefestationand turret in1 roomHugeroomNodamagetaken for50 doors4+darkroomsin a rowToyremotespawnedReachdoor250Gauntletfollowed byflicker innext roomRarebrokendoor typeEarly Ridgeroom-type.pre door 50HarbingerencounterRoomgenerationerror/overlap2 PDGspeakersback2backRareroomHit byBottomfeederMr. Lopeeencounter(out ofbounds)4entities/hazardsin 1 roomEarlypandemonium.pre door 50RareRoom-typeUnintentionalhit by hazardBunniesHave under10hp(withoutsprint use)Hit byDivine2Squiddleshugging/overlappingExplodedmine ordoorstopperHCZ codebreacherdoor (redkeycard)DeadWalldwellerPicked upa 200/500researchstack3 differentanglervariationsin a rowUnintentionalGood peopleFunny orrareambienceSquiddlein alightishareaIsn't itbunnyitemClosecallPaintyboyroomReachdoor100Skipped(pss)Pandemonium'sminigame 2x ina rowEncounter/seeone of everyentity (notrare ones andharbinger)2 items in2 roomsback2backReachdoor400Documentroom (notHCZ)HPregenEncountereveryhazardtypeSurvive50 doorsin a rowlockerless2500+research(count spentmoney)Eyefestationand turret in1 roomHugeroomNodamagetaken for50 doors4+darkroomsin a rowToyremotespawnedReachdoor250Gauntletfollowed byflicker innext roomRarebrokendoor typeEarly Ridgeroom-type.pre door 50HarbingerencounterRoomgenerationerror/overlap2 PDGspeakersback2backRareroomHit byBottomfeederMr. Lopeeencounter(out ofbounds)4entities/hazardsin 1 roomEarlypandemonium.pre door 50RareRoom-typeUnintentionalhit by hazardBunniesHave under10hp(withoutsprint use)Hit byDivine2Squiddleshugging/overlappingExplodedmine ordoorstopperHCZ codebreacherdoor (redkeycard)DeadWalldwellerPicked upa 200/500researchstack

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 different angler variations in a row
  2. Unintentional Good people
  3. Funny or rare ambience
  4. Squiddle in a lightish area
  5. Isn't it bunny item
  6. Close call
  7. Painty boy room
  8. Reach door 100
  9. Skipped(pss) Pandemonium's minigame 2x in a row
  10. Encounter/see one of every entity (not rare ones and harbinger)
  11. 2 items in 2 rooms back2back
  12. Reach door 400
  13. Document room (not HCZ)
  14. HP regen
  15. Encounter every hazard type
  16. Survive 50 doors in a row lockerless
  17. 2500+ research (count spent money)
  18. Eyefestation and turret in 1 room
  19. Huge room
  20. No damage taken for 50 doors
  21. 4+ darkrooms in a row
  22. Toy remote spawned
  23. Reach door 250
  24. Gauntlet followed by flicker in next room
  25. Rare broken door type
  26. Early Ridge room-type. pre door 50
  27. Harbinger encounter
  28. Room generation error/overlap
  29. 2 PDG speakers back2back
  30. Rare room
  31. Hit by Bottomfeeder
  32. Mr. Lopee encounter (out of bounds)
  33. 4 entities/hazards in 1 room
  34. Early pandemonium. pre door 50
  35. Rare Room-type
  36. Unintentional hit by hazard
  37. Bunnies
  38. Have under 10hp (without sprint use)
  39. Hit by Divine
  40. 2 Squiddles hugging/ overlapping
  41. Exploded mine or doorstopper
  42. HCZ code breacher door (red keycard)
  43. Dead Wall dweller
  44. Picked up a 200/500 research stack