Brennanforgets Is ItThursdayYetHistorycheckin thewoodsafter darkwildanimalinteractionBrennanremembersIs ItThursday YetbrandnewNPCnon-solder PCmentionedCydappearsWick'sslippersdestroyedleavewoodsCreedversequotedDivineSensenewWickaliasnoinitiativePerceptioncheckInvestigationcheckWicksubclasschangebirdspottedInsightcheckagainstNPCcrossintoTimmonyInsightcheckagainstPCgotlostcoy aboutTeor'sembleminitiativemultipleinitiativesWick'sslippersintactarriveatGladesubclassdiscernibleStealthcheckBrennanforgets Is ItThursdayYetHistorycheckin thewoodsafter darkwildanimalinteractionBrennanremembersIs ItThursday YetbrandnewNPCnon-solder PCmentionedCydappearsWick'sslippersdestroyedleavewoodsCreedversequotedDivineSensenewWickaliasnoinitiativePerceptioncheckInvestigationcheckWicksubclasschangebirdspottedInsightcheckagainstNPCcrossintoTimmonyInsightcheckagainstPCgotlostcoy aboutTeor'sembleminitiativemultipleinitiativesWick'sslippersintactarriveatGladesubclassdiscernibleStealthcheck

I'm Sure Everything Will Be Lovely The Whole Time [Critical Role 4.06] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brennan forgets Is It Thursday Yet
  2. History check
  3. in the woods after dark
  4. wild animal interaction
  5. Brennan remembers Is It Thursday Yet
  6. brand new NPC
  7. non-solder PC mentioned
  8. Cyd appears
  9. Wick's slippers destroyed
  10. leave woods
  11. Creed verse quoted
  12. Divine Sense
  13. new Wick alias
  14. no initiative
  15. Perception check
  16. Investigation check
  17. Wick subclass change
  18. bird spotted
  19. Insight check against NPC
  20. cross into Timmony
  21. Insight check against PC
  22. got lost
  23. coy about Teor's emblem
  24. initiative
  25. multiple initiatives
  26. Wick's slippers intact
  27. arrive at Glade
  28. subclass discernible
  29. Stealth check