67 have the #6and the #7 onthe field at thesame time (canbe power cmcect)Win aroundwar neverchanges -kill acreatureusefirebendingmana to payfor an abilitylose adicerollU or oppearthbendonto a cardwith akeywordMASCOT - uor opp plays acard depictingappa or momoin the artplay anon basiclandThat'sroughbuddyMORETEXT Flip acard to thabacksideU or oppwaterbendIMPOSTER u andopp have acharacter on thefield with the samefirst name (aang,sokka, toph, ect)maincharacter -open anAang card inyour poolU oroppfirebendU or oppearthbendQuack!pull anadorableturtle ducku or oppdestroys/killsa landWin adicerollPull or playagainstCabbageManU or opp getvalue fromhavingmultiplealliessideboardin a cardfor game2 or 3airbend tosave acreature orget value outof an etbcommunewith spirits.you or oppplays a spiritu or oppplays avehiclePull or playagainst ascreenshot cardPlay alessonspellU or oppplay ashrinemake aplay thatyou thinkwas coolYou and/or youropp firebend,waterbend,earthbend, andairbend in oneturn.U oroppairbend67 have the #6and the #7 onthe field at thesame time (canbe power cmcect)Win aroundwar neverchanges -kill acreatureusefirebendingmana to payfor an abilitylose adicerollU or oppearthbendonto a cardwith akeywordMASCOT - uor opp plays acard depictingappa or momoin the artplay anon basiclandThat'sroughbuddyMORETEXT Flip acard to thabacksideU or oppwaterbendIMPOSTER u andopp have acharacter on thefield with the samefirst name (aang,sokka, toph, ect)maincharacter -open anAang card inyour poolU oroppfirebendU or oppearthbendQuack!pull anadorableturtle ducku or oppdestroys/killsa landWin adicerollPull or playagainstCabbageManU or opp getvalue fromhavingmultiplealliessideboardin a cardfor game2 or 3airbend tosave acreature orget value outof an etbcommunewith spirits.you or oppplays a spiritu or oppplays avehiclePull or playagainst ascreenshot cardPlay alessonspellU or oppplay ashrinemake aplay thatyou thinkwas coolYou and/or youropp firebend,waterbend,earthbend, andairbend in oneturn.U oroppairbend

Avatar Prerelease - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 67 have the #6 and the #7 on the field at the same time (can be power cmc ect)
  2. Win a round
  3. war never changes - kill a creature
  4. use firebending mana to pay for an ability
  5. lose a dice roll
  6. U or opp earthbend onto a card with a keyword
  7. MASCOT - u or opp plays a card depicting appa or momo in the art
  8. play a non basic land
  9. That's rough buddy
  10. MORE TEXT Flip a card to tha backside
  11. U or opp waterbend
  12. IMPOSTER u and opp have a character on the field with the same first name (aang, sokka, toph, ect)
  13. main character - open an Aang card in your pool
  14. U or opp firebend
  15. U or opp earthbend
  16. Quack! pull an adorable turtle duck
  17. u or opp destroys/kills a land
  18. Win a dice roll
  19. Pull or play against Cabbage Man
  20. U or opp get value from having multiple allies
  21. sideboard in a card for game 2 or 3
  22. airbend to save a creature or get value out of an etb
  23. commune with spirits. you or opp plays a spirit
  24. u or opp plays a vehicle
  25. Pull or play against a screen shot card
  26. Play a lesson spell
  27. U or opp play a shrine
  28. make a play that you think was cool
  29. You and/or your opp firebend, waterbend, earthbend, and airbend in one turn.
  30. U or opp airbend