RicardojumpscareNewPeccatuladesignSinnerlevel syncmentionedGeburaDuranteUnselectableRyoshustageEfflorescedEGODaughteris part ofa Ring artpieceNewBlueManDay 1banneris burnNelly/AhabappearConceptIncineratorVergintervenesMang/Shinget moreexplanationSANGRIAexplainedFirstAlephEGO onBPTheswordgetsdrawnDantealmostself-destructsMeursaultforeshadowingEmotionalSinclair +RyoshusceneMention ofLibrary/UnbookingSinnerfriendlyfireRyoshukillssomeoneinnocentMeet anewColorScriptedlossRicardojumpscareNewPeccatuladesignSinnerlevel syncmentionedGeburaDuranteUnselectableRyoshustageEfflorescedEGODaughteris part ofa Ring artpieceNewBlueManDay 1banneris burnNelly/AhabappearConceptIncineratorVergintervenesMang/Shinget moreexplanationSANGRIAexplainedFirstAlephEGO onBPTheswordgetsdrawnDantealmostself-destructsMeursaultforeshadowingEmotionalSinclair +RyoshusceneMention ofLibrary/UnbookingSinnerfriendlyfireRyoshukillssomeoneinnocentMeet anewColorScriptedloss

Canto 9 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ricardo jumpscare
  2. New Peccatula design
  3. Sinner level sync mentioned
  4. Gebura Durante
  5. Unselectable Ryoshu stage
  6. Effloresced EGO
  7. Daughter is part of a Ring art piece
  8. New Blue Man
  9. Day 1 banner is burn
  10. Nelly/Ahab appear
  11. Concept Incinerator
  12. Verg intervenes
  13. Mang/Shin get more explanation
  14. SANGRIA explained
  15. First Aleph EGO on BP
  16. The sword gets drawn
  17. Dante almost self-destructs
  18. Meursault foreshadowing
  19. Emotional Sinclair + Ryoshu scene
  20. Mention of Library/Unbooking
  21. Sinner friendly fire
  22. Ryoshu kills someone innocent
  23. Meet a new Color
  24. Scripted loss