someonehas acrashoutscottlvl 1a shipgetscanonizeda humangets turned/aturned failhappensOwen diesnot havingturnedanyoneShelbyleavesthe covenOwenaurafarms(again)ARSONLegsdiesA vampirechangessidesa vampiregetsforciblycuredabolishgetstargetedacharactergetsbetternobodyrealizes for aWHILE thata humandiedabolishgoes on akillingspreeScottgets hisrevengePyro getstoo cockyand dies≤2peoplesurviveOwenfails tokill Apobloodlettingmomentescapeaftermathcutsceneahumandiessomeonehas a majorbackstoryplot twistsomeonedies byexternalcauses (falldamage etc)someonehas acrashoutscottlvl 1a shipgetscanonizeda humangets turned/aturned failhappensOwen diesnot havingturnedanyoneShelbyleavesthe covenOwenaurafarms(again)ARSONLegsdiesA vampirechangessidesa vampiregetsforciblycuredabolishgetstargetedacharactergetsbetternobodyrealizes for aWHILE thata humandiedabolishgoes on akillingspreeScottgets hisrevengePyro getstoo cockyand dies≤2peoplesurviveOwenfails tokill Apobloodlettingmomentescapeaftermathcutsceneahumandiessomeonehas a majorbackstoryplot twistsomeonedies byexternalcauses (falldamage etc)

VSMP FINALE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. someone has a crashout
  2. scott lvl 1
  3. a ship gets canonized
  4. a human gets turned/a turned fail happens
  5. Owen dies not having turned anyone
  6. Shelby leaves the coven
  7. Owen aurafarms (again)
  8. ARSON
  9. Legs dies
  10. A vampire changes sides
  11. a vampire gets forcibly cured
  12. abolish gets targeted
  13. a character gets better
  14. nobody realizes for a WHILE that a human died
  15. abolish goes on a killing spree
  16. Scott gets his revenge
  17. Pyro gets too cocky and dies
  18. ≤2 people survive
  19. Owen fails to kill Apo
  20. bloodletting moment
  21. escape aftermath cutscene
  22. a human dies
  23. someone has a major backstory plot twist
  24. someone dies by external causes (fall damage etc)