ALL ORNOTHINGTHINKINGFORTUNETELLINGMAGICALTHINKINGMINDREADINGOVERGENERALIZATIONFree!PERSONALIZATIONEXAGERATETHEIMPORTANCEOF THINGSCATASTROPHIZINGMINIMIZATIONNEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTSMAGNIFICATIONJUMPING TOCONCLUSIONSDISQUALIFYINGTHE POSITIVEEMOTIONALREASONINGMAGNIFICATION"SHOULD"STATEMENTSASSUMENEGATIVEEMOTIONSARE FACTANTICIPATETHINGSWILL TURNOUT BADLYANTICIPATETHINGSWILL TURNOUT BADLYBLACKANDWHITETHINKINGLABELINGALL ORNOTHINGTHINKINGFORTUNETELLINGMAGICALTHINKINGMINDREADINGOVERGENERALIZATIONFree!PERSONALIZATIONEXAGERATETHEIMPORTANCEOF THINGSCATASTROPHIZINGMINIMIZATIONNEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTSMAGNIFICATIONJUMPING TOCONCLUSIONSDISQUALIFYINGTHE POSITIVEEMOTIONALREASONINGMAGNIFICATION"SHOULD"STATEMENTSASSUMENEGATIVEEMOTIONSARE FACTANTICIPATETHINGSWILL TURNOUT BADLYANTICIPATETHINGSWILL TURNOUT BADLYBLACKANDWHITETHINKINGLABELING

COGNITIVE DISTORTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ALL OR NOTHING THINKING
  2. FORTUNE TELLING
  3. MAGICAL THINKING
  4. MIND READING
  5. OVERGENERALIZATION
  6. Free!
  7. PERSONALIZATION
  8. EXAGERATE THE IMPORTANCE OF THINGS
  9. CATASTROPHIZING
  10. MINIMIZATION
  11. NEGATIVE INTERPRETATION WITHOUT DEFINITE FACTS
  12. MAGNIFICATION
  13. JUMPING TO CONCLUSIONS
  14. DISQUALIFYING THE POSITIVE
  15. EMOTIONAL REASONING
  16. MAGNIFICATION
  17. "SHOULD" STATEMENTS
  18. ASSUME NEGATIVE EMOTIONS ARE FACT
  19. ANTICIPATE THINGS WILL TURN OUT BADLY
  20. ANTICIPATE THINGS WILL TURN OUT BADLY
  21. BLACK AND WHITE THINKING
  22. LABELING