BLACKANDWHITETHINKINGJUMPING TOCONCLUSIONSANTICIPATETHINGSWILL TURNOUT BADLYOVERGENERALIZATIONMAGNIFICATIONMAGICALTHINKINGANTICIPATETHINGSWILL TURNOUT BADLYMINDREADING"SHOULD"STATEMENTSALL ORNOTHINGTHINKINGFORTUNETELLINGPERSONALIZATIONNEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTSDISQUALIFYINGTHE POSITIVEASSUMENEGATIVEEMOTIONSARE FACTLABELINGFree!MAGNIFICATIONCATASTROPHIZINGMINIMIZATIONEMOTIONALREASONINGEXAGERATETHEIMPORTANCEOF THINGSBLACKANDWHITETHINKINGJUMPING TOCONCLUSIONSANTICIPATETHINGSWILL TURNOUT BADLYOVERGENERALIZATIONMAGNIFICATIONMAGICALTHINKINGANTICIPATETHINGSWILL TURNOUT BADLYMINDREADING"SHOULD"STATEMENTSALL ORNOTHINGTHINKINGFORTUNETELLINGPERSONALIZATIONNEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTSDISQUALIFYINGTHE POSITIVEASSUMENEGATIVEEMOTIONSARE FACTLABELINGFree!MAGNIFICATIONCATASTROPHIZINGMINIMIZATIONEMOTIONALREASONINGEXAGERATETHEIMPORTANCEOF THINGS

COGNITIVE DISTORTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BLACK AND WHITE THINKING
  2. JUMPING TO CONCLUSIONS
  3. ANTICIPATE THINGS WILL TURN OUT BADLY
  4. OVERGENERALIZATION
  5. MAGNIFICATION
  6. MAGICAL THINKING
  7. ANTICIPATE THINGS WILL TURN OUT BADLY
  8. MIND READING
  9. "SHOULD" STATEMENTS
  10. ALL OR NOTHING THINKING
  11. FORTUNE TELLING
  12. PERSONALIZATION
  13. NEGATIVE INTERPRETATION WITHOUT DEFINITE FACTS
  14. DISQUALIFYING THE POSITIVE
  15. ASSUME NEGATIVE EMOTIONS ARE FACT
  16. LABELING
  17. Free!
  18. MAGNIFICATION
  19. CATASTROPHIZING
  20. MINIMIZATION
  21. EMOTIONAL REASONING
  22. EXAGERATE THE IMPORTANCE OF THINGS