FORTUNETELLING"SHOULD"STATEMENTSASSUMENEGATIVEEMOTIONSARE FACTALL ORNOTHINGTHINKINGDISQUALIFYINGTHE POSITIVEMINDREADINGLABELINGMINIMIZATIONANTICIPATETHINGSWILL TURNOUT BADLYMAGICALTHINKINGEXAGERATETHEIMPORTANCEOF THINGSOVERGENERALIZATIONEMOTIONALREASONINGBLACKANDWHITETHINKINGCATASTROPHIZINGJUMPING TOCONCLUSIONSFree!NEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTSMAGNIFICATIONANTICIPATETHINGSWILL TURNOUT BADLYPERSONALIZATIONMAGNIFICATIONFORTUNETELLING"SHOULD"STATEMENTSASSUMENEGATIVEEMOTIONSARE FACTALL ORNOTHINGTHINKINGDISQUALIFYINGTHE POSITIVEMINDREADINGLABELINGMINIMIZATIONANTICIPATETHINGSWILL TURNOUT BADLYMAGICALTHINKINGEXAGERATETHEIMPORTANCEOF THINGSOVERGENERALIZATIONEMOTIONALREASONINGBLACKANDWHITETHINKINGCATASTROPHIZINGJUMPING TOCONCLUSIONSFree!NEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTSMAGNIFICATIONANTICIPATETHINGSWILL TURNOUT BADLYPERSONALIZATIONMAGNIFICATION

COGNITIVE DISTORTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FORTUNE TELLING
  2. "SHOULD" STATEMENTS
  3. ASSUME NEGATIVE EMOTIONS ARE FACT
  4. ALL OR NOTHING THINKING
  5. DISQUALIFYING THE POSITIVE
  6. MIND READING
  7. LABELING
  8. MINIMIZATION
  9. ANTICIPATE THINGS WILL TURN OUT BADLY
  10. MAGICAL THINKING
  11. EXAGERATE THE IMPORTANCE OF THINGS
  12. OVERGENERALIZATION
  13. EMOTIONAL REASONING
  14. BLACK AND WHITE THINKING
  15. CATASTROPHIZING
  16. JUMPING TO CONCLUSIONS
  17. Free!
  18. NEGATIVE INTERPRETATION WITHOUT DEFINITE FACTS
  19. MAGNIFICATION
  20. ANTICIPATE THINGS WILL TURN OUT BADLY
  21. PERSONALIZATION
  22. MAGNIFICATION