LABELINGMAGNIFICATIONNEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTSFree!OVERGENERALIZATIONANTICIPATETHINGSWILL TURNOUT BADLYALL ORNOTHINGTHINKINGEXAGERATETHEIMPORTANCEOF THINGSASSUMENEGATIVEEMOTIONSARE FACTFORTUNETELLINGJUMPING TOCONCLUSIONSPERSONALIZATIONMAGNIFICATIONDISQUALIFYINGTHE POSITIVEMINDREADINGMINIMIZATIONCATASTROPHIZINGEMOTIONALREASONINGANTICIPATETHINGSWILL TURNOUT BADLYBLACKANDWHITETHINKINGMAGICALTHINKING"SHOULD"STATEMENTSLABELINGMAGNIFICATIONNEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTSFree!OVERGENERALIZATIONANTICIPATETHINGSWILL TURNOUT BADLYALL ORNOTHINGTHINKINGEXAGERATETHEIMPORTANCEOF THINGSASSUMENEGATIVEEMOTIONSARE FACTFORTUNETELLINGJUMPING TOCONCLUSIONSPERSONALIZATIONMAGNIFICATIONDISQUALIFYINGTHE POSITIVEMINDREADINGMINIMIZATIONCATASTROPHIZINGEMOTIONALREASONINGANTICIPATETHINGSWILL TURNOUT BADLYBLACKANDWHITETHINKINGMAGICALTHINKING"SHOULD"STATEMENTS

COGNITIVE DISTORTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
  1. LABELING
  2. MAGNIFICATION
  3. NEGATIVE INTERPRETATION WITHOUT DEFINITE FACTS
  4. Free!
  5. OVERGENERALIZATION
  6. ANTICIPATE THINGS WILL TURN OUT BADLY
  7. ALL OR NOTHING THINKING
  8. EXAGERATE THE IMPORTANCE OF THINGS
  9. ASSUME NEGATIVE EMOTIONS ARE FACT
  10. FORTUNE TELLING
  11. JUMPING TO CONCLUSIONS
  12. PERSONALIZATION
  13. MAGNIFICATION
  14. DISQUALIFYING THE POSITIVE
  15. MIND READING
  16. MINIMIZATION
  17. CATASTROPHIZING
  18. EMOTIONAL REASONING
  19. ANTICIPATE THINGS WILL TURN OUT BADLY
  20. BLACK AND WHITE THINKING
  21. MAGICAL THINKING
  22. "SHOULD" STATEMENTS