MINDREADINGALL ORNOTHINGTHINKINGMINIMIZATIONCATASTROPHIZINGANTICIPATETHINGSWILL TURNOUT BADLYDISQUALIFYINGTHE POSITIVEOVERGENERALIZATIONANTICIPATETHINGSWILL TURNOUT BADLYFree!MAGICALTHINKINGBLACKANDWHITETHINKINGASSUMENEGATIVEEMOTIONSARE FACTMAGNIFICATIONLABELINGEMOTIONALREASONINGEXAGERATETHEIMPORTANCEOF THINGSPERSONALIZATIONNEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTS"SHOULD"STATEMENTSMAGNIFICATIONJUMPING TOCONCLUSIONSFORTUNETELLINGMINDREADINGALL ORNOTHINGTHINKINGMINIMIZATIONCATASTROPHIZINGANTICIPATETHINGSWILL TURNOUT BADLYDISQUALIFYINGTHE POSITIVEOVERGENERALIZATIONANTICIPATETHINGSWILL TURNOUT BADLYFree!MAGICALTHINKINGBLACKANDWHITETHINKINGASSUMENEGATIVEEMOTIONSARE FACTMAGNIFICATIONLABELINGEMOTIONALREASONINGEXAGERATETHEIMPORTANCEOF THINGSPERSONALIZATIONNEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTS"SHOULD"STATEMENTSMAGNIFICATIONJUMPING TOCONCLUSIONSFORTUNETELLING

COGNITIVE DISTORTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MIND READING
  2. ALL OR NOTHING THINKING
  3. MINIMIZATION
  4. CATASTROPHIZING
  5. ANTICIPATE THINGS WILL TURN OUT BADLY
  6. DISQUALIFYING THE POSITIVE
  7. OVERGENERALIZATION
  8. ANTICIPATE THINGS WILL TURN OUT BADLY
  9. Free!
  10. MAGICAL THINKING
  11. BLACK AND WHITE THINKING
  12. ASSUME NEGATIVE EMOTIONS ARE FACT
  13. MAGNIFICATION
  14. LABELING
  15. EMOTIONAL REASONING
  16. EXAGERATE THE IMPORTANCE OF THINGS
  17. PERSONALIZATION
  18. NEGATIVE INTERPRETATION WITHOUT DEFINITE FACTS
  19. "SHOULD" STATEMENTS
  20. MAGNIFICATION
  21. JUMPING TO CONCLUSIONS
  22. FORTUNE TELLING