FORTUNETELLINGNEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTSMINIMIZATIONCATASTROPHIZINGPERSONALIZATIONALL ORNOTHINGTHINKINGANTICIPATETHINGSWILL TURNOUT BADLYANTICIPATETHINGSWILL TURNOUT BADLYFree!BLACKANDWHITETHINKINGMINDREADINGEXAGERATETHEIMPORTANCEOF THINGSASSUMENEGATIVEEMOTIONSARE FACTLABELINGOVERGENERALIZATIONMAGNIFICATIONEMOTIONALREASONINGDISQUALIFYINGTHE POSITIVE"SHOULD"STATEMENTSMAGICALTHINKINGMAGNIFICATIONJUMPING TOCONCLUSIONSFORTUNETELLINGNEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTSMINIMIZATIONCATASTROPHIZINGPERSONALIZATIONALL ORNOTHINGTHINKINGANTICIPATETHINGSWILL TURNOUT BADLYANTICIPATETHINGSWILL TURNOUT BADLYFree!BLACKANDWHITETHINKINGMINDREADINGEXAGERATETHEIMPORTANCEOF THINGSASSUMENEGATIVEEMOTIONSARE FACTLABELINGOVERGENERALIZATIONMAGNIFICATIONEMOTIONALREASONINGDISQUALIFYINGTHE POSITIVE"SHOULD"STATEMENTSMAGICALTHINKINGMAGNIFICATIONJUMPING TOCONCLUSIONS

COGNITIVE DISTORTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
  1. FORTUNE TELLING
  2. NEGATIVE INTERPRETATION WITHOUT DEFINITE FACTS
  3. MINIMIZATION
  4. CATASTROPHIZING
  5. PERSONALIZATION
  6. ALL OR NOTHING THINKING
  7. ANTICIPATE THINGS WILL TURN OUT BADLY
  8. ANTICIPATE THINGS WILL TURN OUT BADLY
  9. Free!
  10. BLACK AND WHITE THINKING
  11. MIND READING
  12. EXAGERATE THE IMPORTANCE OF THINGS
  13. ASSUME NEGATIVE EMOTIONS ARE FACT
  14. LABELING
  15. OVERGENERALIZATION
  16. MAGNIFICATION
  17. EMOTIONAL REASONING
  18. DISQUALIFYING THE POSITIVE
  19. "SHOULD" STATEMENTS
  20. MAGICAL THINKING
  21. MAGNIFICATION
  22. JUMPING TO CONCLUSIONS