ASSUMENEGATIVEEMOTIONSARE FACTEXAGERATETHEIMPORTANCEOF THINGSMINDREADINGMINIMIZATIONOVERGENERALIZATIONPERSONALIZATIONALL ORNOTHINGTHINKINGANTICIPATETHINGSWILL TURNOUT BADLYMAGICALTHINKINGBLACKANDWHITETHINKING"SHOULD"STATEMENTSANTICIPATETHINGSWILL TURNOUT BADLYNEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTSFORTUNETELLINGLABELINGFree!MAGNIFICATIONEMOTIONALREASONINGDISQUALIFYINGTHE POSITIVEMAGNIFICATIONCATASTROPHIZINGJUMPING TOCONCLUSIONSASSUMENEGATIVEEMOTIONSARE FACTEXAGERATETHEIMPORTANCEOF THINGSMINDREADINGMINIMIZATIONOVERGENERALIZATIONPERSONALIZATIONALL ORNOTHINGTHINKINGANTICIPATETHINGSWILL TURNOUT BADLYMAGICALTHINKINGBLACKANDWHITETHINKING"SHOULD"STATEMENTSANTICIPATETHINGSWILL TURNOUT BADLYNEGATIVEINTERPRETATIONWITHOUTDEFINITE FACTSFORTUNETELLINGLABELINGFree!MAGNIFICATIONEMOTIONALREASONINGDISQUALIFYINGTHE POSITIVEMAGNIFICATIONCATASTROPHIZINGJUMPING TOCONCLUSIONS

COGNITIVE DISTORTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ASSUME NEGATIVE EMOTIONS ARE FACT
  2. EXAGERATE THE IMPORTANCE OF THINGS
  3. MIND READING
  4. MINIMIZATION
  5. OVERGENERALIZATION
  6. PERSONALIZATION
  7. ALL OR NOTHING THINKING
  8. ANTICIPATE THINGS WILL TURN OUT BADLY
  9. MAGICAL THINKING
  10. BLACK AND WHITE THINKING
  11. "SHOULD" STATEMENTS
  12. ANTICIPATE THINGS WILL TURN OUT BADLY
  13. NEGATIVE INTERPRETATION WITHOUT DEFINITE FACTS
  14. FORTUNE TELLING
  15. LABELING
  16. Free!
  17. MAGNIFICATION
  18. EMOTIONAL REASONING
  19. DISQUALIFYING THE POSITIVE
  20. MAGNIFICATION
  21. CATASTROPHIZING
  22. JUMPING TO CONCLUSIONS