Randomor obscurelessonplan"whatwas..?" /asking classquestionscolorful orpatternedshirt (freespace)30minutesof talking"right?"/ "is thatright?"repeatssomethingsomeonesaidNewtragedymentionedcasuallyhand onforeheadinterruptstablediscussionIn thebacktypingTalking /gesturingwithhands"Heyguys?"Exasperatedsigh/"umm....""Okay,so-" (anyver)wandering/ cant getthroughaislestries andfails to getclass'attentionRandomor obscurelessonplan"whatwas..?" /asking classquestionscolorful orpatternedshirt (freespace)30minutesof talking"right?"/ "is thatright?"repeatssomethingsomeonesaidNewtragedymentionedcasuallyhand onforeheadinterruptstablediscussionIn thebacktypingTalking /gesturingwithhands"Heyguys?"Exasperatedsigh/"umm....""Okay,so-" (anyver)wandering/ cant getthroughaislestries andfails to getclass'attention

Squire bingo 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Random or obscure lesson plan
  2. "what was..?" / asking class questions
  3. colorful or patterned shirt (free space)
  4. 30 minutes of talking
  5. "right?" / "is that right?"
  6. repeats something someone said
  7. New tragedy mentioned casually
  8. hand on forehead
  9. interrupts table discussion
  10. In the back typing
  11. Talking / gesturing with hands
  12. "Hey guys?"
  13. Exasperated sigh/ "umm...."
  14. "Okay, so-" (any ver)
  15. wandering / cant get through aisles
  16. tries and fails to get class' attention