Randomor obscurelessonplanTalking /gesturingwithhandsExasperatedsigh/"umm...."In thebacktypingcolorful orpatternedshirt (freespace)"Heyguys?""right?"/ "is thatright?""whatwas..?" /asking classquestionstries andfails to getclass'attentionrepeatssomethingsomeonesaidNewtragedymentionedcasually"Okay,so-" (anyver)30minutesof talkinginterruptstablediscussionwandering/ cant getthroughaisleshand onforeheadRandomor obscurelessonplanTalking /gesturingwithhandsExasperatedsigh/"umm...."In thebacktypingcolorful orpatternedshirt (freespace)"Heyguys?""right?"/ "is thatright?""whatwas..?" /asking classquestionstries andfails to getclass'attentionrepeatssomethingsomeonesaidNewtragedymentionedcasually"Okay,so-" (anyver)30minutesof talkinginterruptstablediscussionwandering/ cant getthroughaisleshand onforehead

Squire bingo 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Random or obscure lesson plan
  2. Talking / gesturing with hands
  3. Exasperated sigh/ "umm...."
  4. In the back typing
  5. colorful or patterned shirt (free space)
  6. "Hey guys?"
  7. "right?" / "is that right?"
  8. "what was..?" / asking class questions
  9. tries and fails to get class' attention
  10. repeats something someone said
  11. New tragedy mentioned casually
  12. "Okay, so-" (any ver)
  13. 30 minutes of talking
  14. interrupts table discussion
  15. wandering / cant get through aisles
  16. hand on forehead