PerceptionProductmixGrowthBusinesscustomerEthicalbusinesspracticesSloganEthicsPatentAestheticmotivationCreativeworksProblemrecognitionMaturityCustomerloyaltyAttitudeDiversificationWidthPost-purchaseevaluationRespectBrandHonestyProductitemsMaturitystageloyaltyeffortsEthicaldilemmaBrandpersonalitySocialmotivationPrimarypackagingEscapeDeclineIntroductionTrademarkTrustConsistencyDepthSocialinfluenceEnduserPerceptionProductmixGrowthBusinesscustomerEthicalbusinesspracticesSloganEthicsPatentAestheticmotivationCreativeworksProblemrecognitionMaturityCustomerloyaltyAttitudeDiversificationWidthPost-purchaseevaluationRespectBrandHonestyProductitemsMaturitystageloyaltyeffortsEthicaldilemmaBrandpersonalitySocialmotivationPrimarypackagingEscapeDeclineIntroductionTrademarkTrustConsistencyDepthSocialinfluenceEnduser

Unit 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Perception
  2. Product mix
  3. Growth
  4. Business customer
  5. Ethical business practices
  6. Slogan
  7. Ethics
  8. Patent
  9. Aesthetic motivation
  10. Creative works
  11. Problem recognition
  12. Maturity
  13. Customer loyalty
  14. Attitude
  15. Diversification
  16. Width
  17. Post-purchase evaluation
  18. Respect
  19. Brand
  20. Honesty
  21. Product items
  22. Maturity stage loyalty efforts
  23. Ethical dilemma
  24. Brand personality
  25. Social motivation
  26. Primary packaging
  27. Escape
  28. Decline
  29. Introduction
  30. Trademark
  31. Trust
  32. Consistency
  33. Depth
  34. Social influence
  35. End user