BrandpersonalitySocialinfluenceEthicalbusinesspracticesDepthAestheticmotivationEnduserHonestyEscapeAttitudeTrustCreativeworksPatentProblemrecognitionPost-purchaseevaluationCustomerloyaltyWidthPerceptionProductmixDiversificationBrandEthicsDeclineRespectSocialmotivationProductitemsIntroductionTrademarkGrowthMaturityBusinesscustomerConsistencySloganEthicaldilemmaMaturitystageloyaltyeffortsPrimarypackagingBrandpersonalitySocialinfluenceEthicalbusinesspracticesDepthAestheticmotivationEnduserHonestyEscapeAttitudeTrustCreativeworksPatentProblemrecognitionPost-purchaseevaluationCustomerloyaltyWidthPerceptionProductmixDiversificationBrandEthicsDeclineRespectSocialmotivationProductitemsIntroductionTrademarkGrowthMaturityBusinesscustomerConsistencySloganEthicaldilemmaMaturitystageloyaltyeffortsPrimarypackaging

Unit 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brand personality
  2. Social influence
  3. Ethical business practices
  4. Depth
  5. Aesthetic motivation
  6. End user
  7. Honesty
  8. Escape
  9. Attitude
  10. Trust
  11. Creative works
  12. Patent
  13. Problem recognition
  14. Post-purchase evaluation
  15. Customer loyalty
  16. Width
  17. Perception
  18. Product mix
  19. Diversification
  20. Brand
  21. Ethics
  22. Decline
  23. Respect
  24. Social motivation
  25. Product items
  26. Introduction
  27. Trademark
  28. Growth
  29. Maturity
  30. Business customer
  31. Consistency
  32. Slogan
  33. Ethical dilemma
  34. Maturity stage loyalty efforts
  35. Primary packaging