ProblemrecognitionSloganDepthCreativeworksSocialmotivationConsistencyRespectDiversificationMaturityBusinesscustomerProductitemsEthicalbusinesspracticesMaturitystageloyaltyeffortsCustomerloyaltyBrandDeclineIntroductionAttitudeTrademarkGrowthTrustPerceptionAestheticmotivationWidthProductmixHonestyEscapeSocialinfluencePrimarypackagingPatentEthicsEthicaldilemmaBrandpersonalityPost-purchaseevaluationEnduserProblemrecognitionSloganDepthCreativeworksSocialmotivationConsistencyRespectDiversificationMaturityBusinesscustomerProductitemsEthicalbusinesspracticesMaturitystageloyaltyeffortsCustomerloyaltyBrandDeclineIntroductionAttitudeTrademarkGrowthTrustPerceptionAestheticmotivationWidthProductmixHonestyEscapeSocialinfluencePrimarypackagingPatentEthicsEthicaldilemmaBrandpersonalityPost-purchaseevaluationEnduser

Unit 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Problem recognition
  2. Slogan
  3. Depth
  4. Creative works
  5. Social motivation
  6. Consistency
  7. Respect
  8. Diversification
  9. Maturity
  10. Business customer
  11. Product items
  12. Ethical business practices
  13. Maturity stage loyalty efforts
  14. Customer loyalty
  15. Brand
  16. Decline
  17. Introduction
  18. Attitude
  19. Trademark
  20. Growth
  21. Trust
  22. Perception
  23. Aesthetic motivation
  24. Width
  25. Product mix
  26. Honesty
  27. Escape
  28. Social influence
  29. Primary packaging
  30. Patent
  31. Ethics
  32. Ethical dilemma
  33. Brand personality
  34. Post-purchase evaluation
  35. End user