AestheticmotivationMaturityPatentEthicalbusinesspracticesEnduserDiversificationMaturitystageloyaltyeffortsEthicaldilemmaBrandSocialmotivationTrustIntroductionCreativeworksProblemrecognitionRespectDeclineProductitemsEscapeDepthEthicsConsistencyHonestyPerceptionAttitudeSocialinfluencePrimarypackagingBusinesscustomerPost-purchaseevaluationTrademarkBrandpersonalitySloganProductmixGrowthWidthCustomerloyaltyAestheticmotivationMaturityPatentEthicalbusinesspracticesEnduserDiversificationMaturitystageloyaltyeffortsEthicaldilemmaBrandSocialmotivationTrustIntroductionCreativeworksProblemrecognitionRespectDeclineProductitemsEscapeDepthEthicsConsistencyHonestyPerceptionAttitudeSocialinfluencePrimarypackagingBusinesscustomerPost-purchaseevaluationTrademarkBrandpersonalitySloganProductmixGrowthWidthCustomerloyalty

Unit 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Aesthetic motivation
  2. Maturity
  3. Patent
  4. Ethical business practices
  5. End user
  6. Diversification
  7. Maturity stage loyalty efforts
  8. Ethical dilemma
  9. Brand
  10. Social motivation
  11. Trust
  12. Introduction
  13. Creative works
  14. Problem recognition
  15. Respect
  16. Decline
  17. Product items
  18. Escape
  19. Depth
  20. Ethics
  21. Consistency
  22. Honesty
  23. Perception
  24. Attitude
  25. Social influence
  26. Primary packaging
  27. Business customer
  28. Post-purchase evaluation
  29. Trademark
  30. Brand personality
  31. Slogan
  32. Product mix
  33. Growth
  34. Width
  35. Customer loyalty