PerceptionConsistencyMaturityRespectTrademarkEthicsPrimarypackagingPost-purchaseevaluationTrustDepthDeclineAttitudeSloganSocialinfluenceCustomerloyaltyAestheticmotivationPatentSocialmotivationIntroductionProductitemsGrowthHonestyProblemrecognitionCreativeworksEthicaldilemmaBrandWidthBusinesscustomerEthicalbusinesspracticesDiversificationMaturitystageloyaltyeffortsEscapeProductmixEnduserBrandpersonalityPerceptionConsistencyMaturityRespectTrademarkEthicsPrimarypackagingPost-purchaseevaluationTrustDepthDeclineAttitudeSloganSocialinfluenceCustomerloyaltyAestheticmotivationPatentSocialmotivationIntroductionProductitemsGrowthHonestyProblemrecognitionCreativeworksEthicaldilemmaBrandWidthBusinesscustomerEthicalbusinesspracticesDiversificationMaturitystageloyaltyeffortsEscapeProductmixEnduserBrandpersonality

Unit 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Perception
  2. Consistency
  3. Maturity
  4. Respect
  5. Trademark
  6. Ethics
  7. Primary packaging
  8. Post-purchase evaluation
  9. Trust
  10. Depth
  11. Decline
  12. Attitude
  13. Slogan
  14. Social influence
  15. Customer loyalty
  16. Aesthetic motivation
  17. Patent
  18. Social motivation
  19. Introduction
  20. Product items
  21. Growth
  22. Honesty
  23. Problem recognition
  24. Creative works
  25. Ethical dilemma
  26. Brand
  27. Width
  28. Business customer
  29. Ethical business practices
  30. Diversification
  31. Maturity stage loyalty efforts
  32. Escape
  33. Product mix
  34. End user
  35. Brand personality