BrandBusinesscustomerSocialinfluenceEnduserBrandpersonalityTrademarkTrustProductmixEscapeSocialmotivationMaturitySloganDiversificationHonestyCreativeworksProductitemsIntroductionPrimarypackagingEthicaldilemmaEthicalbusinesspracticesEthicsPost-purchaseevaluationDepthMaturitystageloyaltyeffortsDeclineRespectGrowthCustomerloyaltyPatentWidthPerceptionAestheticmotivationAttitudeConsistencyProblemrecognitionBrandBusinesscustomerSocialinfluenceEnduserBrandpersonalityTrademarkTrustProductmixEscapeSocialmotivationMaturitySloganDiversificationHonestyCreativeworksProductitemsIntroductionPrimarypackagingEthicaldilemmaEthicalbusinesspracticesEthicsPost-purchaseevaluationDepthMaturitystageloyaltyeffortsDeclineRespectGrowthCustomerloyaltyPatentWidthPerceptionAestheticmotivationAttitudeConsistencyProblemrecognition

Unit 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brand
  2. Business customer
  3. Social influence
  4. End user
  5. Brand personality
  6. Trademark
  7. Trust
  8. Product mix
  9. Escape
  10. Social motivation
  11. Maturity
  12. Slogan
  13. Diversification
  14. Honesty
  15. Creative works
  16. Product items
  17. Introduction
  18. Primary packaging
  19. Ethical dilemma
  20. Ethical business practices
  21. Ethics
  22. Post-purchase evaluation
  23. Depth
  24. Maturity stage loyalty efforts
  25. Decline
  26. Respect
  27. Growth
  28. Customer loyalty
  29. Patent
  30. Width
  31. Perception
  32. Aesthetic motivation
  33. Attitude
  34. Consistency
  35. Problem recognition