BrandSloganTrademarkWidthDepthPost-purchaseevaluationIntroductionSocialinfluenceAestheticmotivationGrowthRespectPatentCustomerloyaltyProblemrecognitionDeclineProductmixPerceptionBrandpersonalityTrustPrimarypackagingEthicaldilemmaCreativeworksEscapeSocialmotivationEnduserEthicalbusinesspracticesMaturityAttitudeDiversificationBusinesscustomerMaturitystageloyaltyeffortsEthicsHonestyProductitemsConsistencyBrandSloganTrademarkWidthDepthPost-purchaseevaluationIntroductionSocialinfluenceAestheticmotivationGrowthRespectPatentCustomerloyaltyProblemrecognitionDeclineProductmixPerceptionBrandpersonalityTrustPrimarypackagingEthicaldilemmaCreativeworksEscapeSocialmotivationEnduserEthicalbusinesspracticesMaturityAttitudeDiversificationBusinesscustomerMaturitystageloyaltyeffortsEthicsHonestyProductitemsConsistency

Unit 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brand
  2. Slogan
  3. Trademark
  4. Width
  5. Depth
  6. Post-purchase evaluation
  7. Introduction
  8. Social influence
  9. Aesthetic motivation
  10. Growth
  11. Respect
  12. Patent
  13. Customer loyalty
  14. Problem recognition
  15. Decline
  16. Product mix
  17. Perception
  18. Brand personality
  19. Trust
  20. Primary packaging
  21. Ethical dilemma
  22. Creative works
  23. Escape
  24. Social motivation
  25. End user
  26. Ethical business practices
  27. Maturity
  28. Attitude
  29. Diversification
  30. Business customer
  31. Maturity stage loyalty efforts
  32. Ethics
  33. Honesty
  34. Product items
  35. Consistency