SocialinfluenceTrustBusinesscustomerAttitudeProblemrecognitionCustomerloyaltyProductmixDeclineBrandRespectDepthMaturitystageloyaltyeffortsIntroductionPatentPerceptionSloganPost-purchaseevaluationEthicaldilemmaWidthAestheticmotivationCreativeworksEnduserDiversificationTrademarkEthicalbusinesspracticesBrandpersonalitySocialmotivationProductitemsConsistencyPrimarypackagingEthicsGrowthHonestyEscapeMaturitySocialinfluenceTrustBusinesscustomerAttitudeProblemrecognitionCustomerloyaltyProductmixDeclineBrandRespectDepthMaturitystageloyaltyeffortsIntroductionPatentPerceptionSloganPost-purchaseevaluationEthicaldilemmaWidthAestheticmotivationCreativeworksEnduserDiversificationTrademarkEthicalbusinesspracticesBrandpersonalitySocialmotivationProductitemsConsistencyPrimarypackagingEthicsGrowthHonestyEscapeMaturity

Unit 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Social influence
  2. Trust
  3. Business customer
  4. Attitude
  5. Problem recognition
  6. Customer loyalty
  7. Product mix
  8. Decline
  9. Brand
  10. Respect
  11. Depth
  12. Maturity stage loyalty efforts
  13. Introduction
  14. Patent
  15. Perception
  16. Slogan
  17. Post-purchase evaluation
  18. Ethical dilemma
  19. Width
  20. Aesthetic motivation
  21. Creative works
  22. End user
  23. Diversification
  24. Trademark
  25. Ethical business practices
  26. Brand personality
  27. Social motivation
  28. Product items
  29. Consistency
  30. Primary packaging
  31. Ethics
  32. Growth
  33. Honesty
  34. Escape
  35. Maturity