BusinesscustomerRespectEthicalbusinesspracticesGrowthCustomerloyaltyBrandBrandpersonalityWidthAttitudeProductitemsProblemrecognitionTrademarkPost-purchaseevaluationDeclineEnduserDepthPatentEthicaldilemmaDiversificationSocialmotivationIntroductionProductmixEthicsHonestyTrustCreativeworksConsistencyMaturitystageloyaltyeffortsPerceptionPrimarypackagingSocialinfluenceSloganMaturityEscapeAestheticmotivationBusinesscustomerRespectEthicalbusinesspracticesGrowthCustomerloyaltyBrandBrandpersonalityWidthAttitudeProductitemsProblemrecognitionTrademarkPost-purchaseevaluationDeclineEnduserDepthPatentEthicaldilemmaDiversificationSocialmotivationIntroductionProductmixEthicsHonestyTrustCreativeworksConsistencyMaturitystageloyaltyeffortsPerceptionPrimarypackagingSocialinfluenceSloganMaturityEscapeAestheticmotivation

Unit 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Business customer
  2. Respect
  3. Ethical business practices
  4. Growth
  5. Customer loyalty
  6. Brand
  7. Brand personality
  8. Width
  9. Attitude
  10. Product items
  11. Problem recognition
  12. Trademark
  13. Post-purchase evaluation
  14. Decline
  15. End user
  16. Depth
  17. Patent
  18. Ethical dilemma
  19. Diversification
  20. Social motivation
  21. Introduction
  22. Product mix
  23. Ethics
  24. Honesty
  25. Trust
  26. Creative works
  27. Consistency
  28. Maturity stage loyalty efforts
  29. Perception
  30. Primary packaging
  31. Social influence
  32. Slogan
  33. Maturity
  34. Escape
  35. Aesthetic motivation