CustomerloyaltyBrandpersonalityDiversificationPost-purchaseevaluationSocialinfluenceMaturityBusinesscustomerAestheticmotivationBrandAttitudePatentEthicalbusinesspracticesIntroductionProductmixSloganConsistencyGrowthSocialmotivationProblemrecognitionPerceptionPrimarypackagingDepthWidthRespectEthicaldilemmaCreativeworksProductitemsHonestyEscapeMaturitystageloyaltyeffortsEnduserEthicsTrademarkTrustDeclineCustomerloyaltyBrandpersonalityDiversificationPost-purchaseevaluationSocialinfluenceMaturityBusinesscustomerAestheticmotivationBrandAttitudePatentEthicalbusinesspracticesIntroductionProductmixSloganConsistencyGrowthSocialmotivationProblemrecognitionPerceptionPrimarypackagingDepthWidthRespectEthicaldilemmaCreativeworksProductitemsHonestyEscapeMaturitystageloyaltyeffortsEnduserEthicsTrademarkTrustDecline

Unit 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Customer loyalty
  2. Brand personality
  3. Diversification
  4. Post-purchase evaluation
  5. Social influence
  6. Maturity
  7. Business customer
  8. Aesthetic motivation
  9. Brand
  10. Attitude
  11. Patent
  12. Ethical business practices
  13. Introduction
  14. Product mix
  15. Slogan
  16. Consistency
  17. Growth
  18. Social motivation
  19. Problem recognition
  20. Perception
  21. Primary packaging
  22. Depth
  23. Width
  24. Respect
  25. Ethical dilemma
  26. Creative works
  27. Product items
  28. Honesty
  29. Escape
  30. Maturity stage loyalty efforts
  31. End user
  32. Ethics
  33. Trademark
  34. Trust
  35. Decline