CreativeworksTrademarkMaturitystageloyaltyeffortsMaturityGrowthAestheticmotivationPerceptionSocialmotivationSloganConsistencyEthicalbusinesspracticesDiversificationPost-purchaseevaluationWidthIntroductionEnduserEthicaldilemmaBusinesscustomerProductitemsDeclineCustomerloyaltyHonestyProductmixEthicsDepthPatentPrimarypackagingBrandpersonalityProblemrecognitionRespectAttitudeEscapeSocialinfluenceTrustBrandCreativeworksTrademarkMaturitystageloyaltyeffortsMaturityGrowthAestheticmotivationPerceptionSocialmotivationSloganConsistencyEthicalbusinesspracticesDiversificationPost-purchaseevaluationWidthIntroductionEnduserEthicaldilemmaBusinesscustomerProductitemsDeclineCustomerloyaltyHonestyProductmixEthicsDepthPatentPrimarypackagingBrandpersonalityProblemrecognitionRespectAttitudeEscapeSocialinfluenceTrustBrand

Unit 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Creative works
  2. Trademark
  3. Maturity stage loyalty efforts
  4. Maturity
  5. Growth
  6. Aesthetic motivation
  7. Perception
  8. Social motivation
  9. Slogan
  10. Consistency
  11. Ethical business practices
  12. Diversification
  13. Post-purchase evaluation
  14. Width
  15. Introduction
  16. End user
  17. Ethical dilemma
  18. Business customer
  19. Product items
  20. Decline
  21. Customer loyalty
  22. Honesty
  23. Product mix
  24. Ethics
  25. Depth
  26. Patent
  27. Primary packaging
  28. Brand personality
  29. Problem recognition
  30. Respect
  31. Attitude
  32. Escape
  33. Social influence
  34. Trust
  35. Brand