TrademarkPatentPost-purchaseevaluationEscapeAestheticmotivationRespectDepthBrandEthicaldilemmaSocialmotivationCreativeworksSocialinfluenceProductmixBusinesscustomerIntroductionPerceptionDeclineSloganPrimarypackagingBrandpersonalityGrowthMaturitystageloyaltyeffortsConsistencyCustomerloyaltyProblemrecognitionEnduserWidthTrustEthicalbusinesspracticesMaturityDiversificationProductitemsAttitudeHonestyEthicsTrademarkPatentPost-purchaseevaluationEscapeAestheticmotivationRespectDepthBrandEthicaldilemmaSocialmotivationCreativeworksSocialinfluenceProductmixBusinesscustomerIntroductionPerceptionDeclineSloganPrimarypackagingBrandpersonalityGrowthMaturitystageloyaltyeffortsConsistencyCustomerloyaltyProblemrecognitionEnduserWidthTrustEthicalbusinesspracticesMaturityDiversificationProductitemsAttitudeHonestyEthics

Unit 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Trademark
  2. Patent
  3. Post-purchase evaluation
  4. Escape
  5. Aesthetic motivation
  6. Respect
  7. Depth
  8. Brand
  9. Ethical dilemma
  10. Social motivation
  11. Creative works
  12. Social influence
  13. Product mix
  14. Business customer
  15. Introduction
  16. Perception
  17. Decline
  18. Slogan
  19. Primary packaging
  20. Brand personality
  21. Growth
  22. Maturity stage loyalty efforts
  23. Consistency
  24. Customer loyalty
  25. Problem recognition
  26. End user
  27. Width
  28. Trust
  29. Ethical business practices
  30. Maturity
  31. Diversification
  32. Product items
  33. Attitude
  34. Honesty
  35. Ethics