TargetMarketProblemRecognitionabilityHighMAOEcosystemMemoryopportunityInhibitionBiasIndependentsourcesInterpersonalSourcesActualStateMultichannelMarketing -Ads, SocialMediaBrandReputationExperientialSourcesIdealStateKeynotePresentationsMoodBrandsEvaluationDetailsRetailersourcesComparativeMessagingInformationSearchInternetSourcesMotivationSmartMarketingExperienceTargetMarketProblemRecognitionabilityHighMAOEcosystemMemoryopportunityInhibitionBiasIndependentsourcesInterpersonalSourcesActualStateMultichannelMarketing -Ads, SocialMediaBrandReputationExperientialSourcesIdealStateKeynotePresentationsMoodBrandsEvaluationDetailsRetailersourcesComparativeMessagingInformationSearchInternetSourcesMotivationSmartMarketingExperience

MKTG 171 : CASE 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Target Market
  2. Problem Recognition
  3. ability
  4. High MAO
  5. Ecosystem
  6. Memory
  7. opportunity
  8. Inhibition
  9. Bias
  10. Independent sources
  11. Interpersonal Sources
  12. Actual State
  13. Multichannel Marketing - Ads, Social Media
  14. Brand Reputation
  15. Experiential Sources
  16. Ideal State
  17. Keynote Presentations
  18. Mood
  19. Brands
  20. Evaluation
  21. Details
  22. Retailer sources
  23. Comparative Messaging
  24. Information Search
  25. Internet Sources
  26. Motivation
  27. Smart Marketing
  28. Experience