ActualStateInterpersonalSourcesBrandsExperientialSourcesExperienceEvaluationTargetMarketRetailersourcesInternetSourcesIdealStateopportunityProblemRecognitionBrandReputationMotivationEcosystemMoodComparativeMessagingKeynotePresentationsHighMAODetailsBiasMultichannelMarketing -Ads, SocialMediaSmartMarketingInhibitionInformationSearchabilityIndependentsourcesMemoryActualStateInterpersonalSourcesBrandsExperientialSourcesExperienceEvaluationTargetMarketRetailersourcesInternetSourcesIdealStateopportunityProblemRecognitionBrandReputationMotivationEcosystemMoodComparativeMessagingKeynotePresentationsHighMAODetailsBiasMultichannelMarketing -Ads, SocialMediaSmartMarketingInhibitionInformationSearchabilityIndependentsourcesMemory

MKTG 171 : CASE 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Actual State
  2. Interpersonal Sources
  3. Brands
  4. Experiential Sources
  5. Experience
  6. Evaluation
  7. Target Market
  8. Retailer sources
  9. Internet Sources
  10. Ideal State
  11. opportunity
  12. Problem Recognition
  13. Brand Reputation
  14. Motivation
  15. Ecosystem
  16. Mood
  17. Comparative Messaging
  18. Keynote Presentations
  19. High MAO
  20. Details
  21. Bias
  22. Multichannel Marketing - Ads, Social Media
  23. Smart Marketing
  24. Inhibition
  25. Information Search
  26. ability
  27. Independent sources
  28. Memory