MoodEcosystemExperientialSourcesMemoryActualStateProblemRecognitionInhibitionInternetSourcesBrandsMotivationEvaluationBrandReputationBiasMultichannelMarketing -Ads, SocialMediaInterpersonalSourcesSmartMarketingopportunityComparativeMessagingDetailsIndependentsourcesIdealStateTargetMarketabilityInformationSearchExperienceRetailersourcesKeynotePresentationsHighMAOMoodEcosystemExperientialSourcesMemoryActualStateProblemRecognitionInhibitionInternetSourcesBrandsMotivationEvaluationBrandReputationBiasMultichannelMarketing -Ads, SocialMediaInterpersonalSourcesSmartMarketingopportunityComparativeMessagingDetailsIndependentsourcesIdealStateTargetMarketabilityInformationSearchExperienceRetailersourcesKeynotePresentationsHighMAO

MKTG 171 : CASE 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Ecosystem
  3. Experiential Sources
  4. Memory
  5. Actual State
  6. Problem Recognition
  7. Inhibition
  8. Internet Sources
  9. Brands
  10. Motivation
  11. Evaluation
  12. Brand Reputation
  13. Bias
  14. Multichannel Marketing - Ads, Social Media
  15. Interpersonal Sources
  16. Smart Marketing
  17. opportunity
  18. Comparative Messaging
  19. Details
  20. Independent sources
  21. Ideal State
  22. Target Market
  23. ability
  24. Information Search
  25. Experience
  26. Retailer sources
  27. Keynote Presentations
  28. High MAO