MemoryKeynotePresentationsIdealStateBrandReputationMotivationTargetMarketComparativeMessagingInternetSourcesInformationSearchMultichannelMarketing -Ads, SocialMediaDetailsBiasHighMAOIndependentsourcesBrandsInterpersonalSourcesActualStateMoodEcosystemRetailersourcesProblemRecognitionSmartMarketingExperienceopportunityabilityExperientialSourcesEvaluationInhibitionMemoryKeynotePresentationsIdealStateBrandReputationMotivationTargetMarketComparativeMessagingInternetSourcesInformationSearchMultichannelMarketing -Ads, SocialMediaDetailsBiasHighMAOIndependentsourcesBrandsInterpersonalSourcesActualStateMoodEcosystemRetailersourcesProblemRecognitionSmartMarketingExperienceopportunityabilityExperientialSourcesEvaluationInhibition

MKTG 171 : CASE 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Memory
  2. Keynote Presentations
  3. Ideal State
  4. Brand Reputation
  5. Motivation
  6. Target Market
  7. Comparative Messaging
  8. Internet Sources
  9. Information Search
  10. Multichannel Marketing - Ads, Social Media
  11. Details
  12. Bias
  13. High MAO
  14. Independent sources
  15. Brands
  16. Interpersonal Sources
  17. Actual State
  18. Mood
  19. Ecosystem
  20. Retailer sources
  21. Problem Recognition
  22. Smart Marketing
  23. Experience
  24. opportunity
  25. ability
  26. Experiential Sources
  27. Evaluation
  28. Inhibition