BrandReputationTargetMarketComparativeMessagingInternetSourcesExperienceMoodHighMAOEcosystemBiasExperientialSourcesMultichannelMarketing -Ads, SocialMediaMemoryInhibitionInformationSearchRetailersourcesEvaluationabilitySmartMarketingMotivationInterpersonalSourcesDetailsKeynotePresentationsActualStateBrandsProblemRecognitionIdealStateopportunityIndependentsourcesBrandReputationTargetMarketComparativeMessagingInternetSourcesExperienceMoodHighMAOEcosystemBiasExperientialSourcesMultichannelMarketing -Ads, SocialMediaMemoryInhibitionInformationSearchRetailersourcesEvaluationabilitySmartMarketingMotivationInterpersonalSourcesDetailsKeynotePresentationsActualStateBrandsProblemRecognitionIdealStateopportunityIndependentsources

MKTG 171 : CASE 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brand Reputation
  2. Target Market
  3. Comparative Messaging
  4. Internet Sources
  5. Experience
  6. Mood
  7. High MAO
  8. Ecosystem
  9. Bias
  10. Experiential Sources
  11. Multichannel Marketing - Ads, Social Media
  12. Memory
  13. Inhibition
  14. Information Search
  15. Retailer sources
  16. Evaluation
  17. ability
  18. Smart Marketing
  19. Motivation
  20. Interpersonal Sources
  21. Details
  22. Keynote Presentations
  23. Actual State
  24. Brands
  25. Problem Recognition
  26. Ideal State
  27. opportunity
  28. Independent sources