IdealStateMemoryHighMAOEvaluationProblemRecognitionKeynotePresentationsBrandReputationExperienceMotivationDetailsActualStateInformationSearchBrandsBiasComparativeMessagingExperientialSourcesMultichannelMarketing -Ads, SocialMediaRetailersourcesMoodopportunityabilityIndependentsourcesSmartMarketingEcosystemInternetSourcesTargetMarketInhibitionInterpersonalSourcesIdealStateMemoryHighMAOEvaluationProblemRecognitionKeynotePresentationsBrandReputationExperienceMotivationDetailsActualStateInformationSearchBrandsBiasComparativeMessagingExperientialSourcesMultichannelMarketing -Ads, SocialMediaRetailersourcesMoodopportunityabilityIndependentsourcesSmartMarketingEcosystemInternetSourcesTargetMarketInhibitionInterpersonalSources

MKTG 171 : CASE 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. Ideal State
  2. Memory
  3. High MAO
  4. Evaluation
  5. Problem Recognition
  6. Keynote Presentations
  7. Brand Reputation
  8. Experience
  9. Motivation
  10. Details
  11. Actual State
  12. Information Search
  13. Brands
  14. Bias
  15. Comparative Messaging
  16. Experiential Sources
  17. Multichannel Marketing - Ads, Social Media
  18. Retailer sources
  19. Mood
  20. opportunity
  21. ability
  22. Independent sources
  23. Smart Marketing
  24. Ecosystem
  25. Internet Sources
  26. Target Market
  27. Inhibition
  28. Interpersonal Sources