ExperienceMoodBrandsProblemRecognitionBiasInternetSourcesabilityIdealStateKeynotePresentationsMotivationActualStateEvaluationMemoryMultichannelMarketing -Ads, SocialMediaEcosystemComparativeMessagingopportunityBrandReputationInhibitionInformationSearchRetailersourcesInterpersonalSourcesDetailsHighMAOTargetMarketIndependentsourcesExperientialSourcesSmartMarketingExperienceMoodBrandsProblemRecognitionBiasInternetSourcesabilityIdealStateKeynotePresentationsMotivationActualStateEvaluationMemoryMultichannelMarketing -Ads, SocialMediaEcosystemComparativeMessagingopportunityBrandReputationInhibitionInformationSearchRetailersourcesInterpersonalSourcesDetailsHighMAOTargetMarketIndependentsourcesExperientialSourcesSmartMarketing

MKTG 171 : CASE 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Experience
  2. Mood
  3. Brands
  4. Problem Recognition
  5. Bias
  6. Internet Sources
  7. ability
  8. Ideal State
  9. Keynote Presentations
  10. Motivation
  11. Actual State
  12. Evaluation
  13. Memory
  14. Multichannel Marketing - Ads, Social Media
  15. Ecosystem
  16. Comparative Messaging
  17. opportunity
  18. Brand Reputation
  19. Inhibition
  20. Information Search
  21. Retailer sources
  22. Interpersonal Sources
  23. Details
  24. High MAO
  25. Target Market
  26. Independent sources
  27. Experiential Sources
  28. Smart Marketing