InterpersonalSourcesComparativeMessagingTargetMarketBrandReputationIdealStateRetailersourcesEvaluationabilityInternetSourcesExperienceEcosystemIndependentsourcesMultichannelMarketing -Ads, SocialMediaSmartMarketingMemoryInformationSearchExperientialSourcesBrandsHighMAODetailsBiasKeynotePresentationsopportunityInhibitionProblemRecognitionActualStateMotivationMoodInterpersonalSourcesComparativeMessagingTargetMarketBrandReputationIdealStateRetailersourcesEvaluationabilityInternetSourcesExperienceEcosystemIndependentsourcesMultichannelMarketing -Ads, SocialMediaSmartMarketingMemoryInformationSearchExperientialSourcesBrandsHighMAODetailsBiasKeynotePresentationsopportunityInhibitionProblemRecognitionActualStateMotivationMood

MKTG 171 : CASE 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Interpersonal Sources
  2. Comparative Messaging
  3. Target Market
  4. Brand Reputation
  5. Ideal State
  6. Retailer sources
  7. Evaluation
  8. ability
  9. Internet Sources
  10. Experience
  11. Ecosystem
  12. Independent sources
  13. Multichannel Marketing - Ads, Social Media
  14. Smart Marketing
  15. Memory
  16. Information Search
  17. Experiential Sources
  18. Brands
  19. High MAO
  20. Details
  21. Bias
  22. Keynote Presentations
  23. opportunity
  24. Inhibition
  25. Problem Recognition
  26. Actual State
  27. Motivation
  28. Mood