ComparativeMessagingDetailsActualStateSmartMarketingInformationSearchKeynotePresentationsMemoryIndependentsourcesInterpersonalSourcesInternetSourcesRetailersourcesMoodMultichannelMarketing -Ads, SocialMediaExperientialSourcesIdealStateEcosystemopportunityInhibitionMotivationProblemRecognitionTargetMarketBiasEvaluationExperienceabilityBrandsHighMAOBrandReputationComparativeMessagingDetailsActualStateSmartMarketingInformationSearchKeynotePresentationsMemoryIndependentsourcesInterpersonalSourcesInternetSourcesRetailersourcesMoodMultichannelMarketing -Ads, SocialMediaExperientialSourcesIdealStateEcosystemopportunityInhibitionMotivationProblemRecognitionTargetMarketBiasEvaluationExperienceabilityBrandsHighMAOBrandReputation

MKTG 171 : CASE 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. Comparative Messaging
  2. Details
  3. Actual State
  4. Smart Marketing
  5. Information Search
  6. Keynote Presentations
  7. Memory
  8. Independent sources
  9. Interpersonal Sources
  10. Internet Sources
  11. Retailer sources
  12. Mood
  13. Multichannel Marketing - Ads, Social Media
  14. Experiential Sources
  15. Ideal State
  16. Ecosystem
  17. opportunity
  18. Inhibition
  19. Motivation
  20. Problem Recognition
  21. Target Market
  22. Bias
  23. Evaluation
  24. Experience
  25. ability
  26. Brands
  27. High MAO
  28. Brand Reputation