Natural Increase Rural Areas Pull Factors Death Rate Megalopolis Urban Areas Stable Population Remittances World City Cultural Convergence Infrastructure Birth Rate Migration Emigrate Cultural Diffusion Central Place Theory More Developed Countries Population Pyramid Cultural Divergence Densely Populated Push Factors Urban Sprawl Doubling Time Population Density Natural Increase Rural Areas Pull Factors Death Rate Megalopolis Urban Areas Stable Population Remittances World City Cultural Convergence Infrastructure Birth Rate Migration Emigrate Cultural Diffusion Central Place Theory More Developed Countries Population Pyramid Cultural Divergence Densely Populated Push Factors Urban Sprawl Doubling Time Population Density
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Natural Increase
N-Rural Areas
B-Pull Factors
O-Death Rate
O-Megalopolis
O-Urban Areas
N-Stable Population
N-Remittances
N-World City
G-Cultural Convergence
I-Infrastructure
I-Birth Rate
B-Migration
I-Emigrate
B-Cultural Diffusion
G-Central Place Theory
I-More Developed Countries
G-Population Pyramid
O-Cultural Divergence
G-Densely Populated
I-Push Factors
B-Urban Sprawl
O-Doubling Time
B-Population Density