The crackspreads /getsworseParty triesto adopt adinosaurFailedstealthcheck*flashesbadge*Morvellatells a verypersuasiveargumentPlushtalk LoredropCloakedfigureappears"Doespsyonicswork forthis"AwkwardflirtingBossfightSomeonerestinstead ofrecoversThe Risingtide takesover its firstterritoryBigbrainplayMousemodeMapupdateParty getsto meetthe druidcouncilCriticalsuccessPartytries tobuy a tvTheasteroidappearsThe partymeets theorc leaderThe party hasto decidebetweendefending thegrove or goingon the offensiveDruid magicgets weakerbecause ofthe amountof peopleStartspreparing tounlockteleportationmagicThe crackspreads /getsworseParty triesto adopt adinosaurFailedstealthcheck*flashesbadge*Morvellatells a verypersuasiveargumentPlushtalkLoredropCloakedfigureappears"Doespsyonicswork forthis"AwkwardflirtingBossfightSomeonerestinstead ofrecoversThe Risingtide takesover its firstterritoryBigbrainplayMousemodeMapupdateParty getsto meetthe druidcouncilCriticalsuccessPartytries tobuy a tvTheasteroidappearsThe partymeets theorc leaderThe party hasto decidebetweendefending thegrove or goingon the offensiveDruid magicgets weakerbecause ofthe amountof peopleStartspreparing tounlockteleportationmagic

The Rising Tide ep.8 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The crack spreads / gets worse
  2. Party tries to adopt a dinosaur
  3. Failed stealth check
  4. *flashes badge*
  5. Morvella tells a very persuasive argument
  6. Plush talk
  7. Lore drop
  8. Cloaked figure appears
  9. "Does psyonics work for this"
  10. Awkward flirting
  11. Boss fight
  12. Someone rest instead of recovers
  13. The Rising tide takes over its first territory
  14. Big brain play
  15. Mouse mode
  16. Map update
  17. Party gets to meet the druid council
  18. Critical success
  19. Party tries to buy a tv
  20. The asteroid appears
  21. The party meets the orc leader
  22. The party has to decide between defending the grove or going on the offensive
  23. Druid magic gets weaker because of the amount of people
  24. Starts preparing to unlock teleportation magic