The Risingtide takesover its firstterritorySomeonerestinstead ofrecoversThe crackspreads /getsworseTheasteroidappearsPartytries tobuy a tvCloakedfigureappears*flashesbadge*Morvellatells a verypersuasiveargumentThe partymeets theorc leaderMousemodeAwkwardflirtingStartspreparing tounlockteleportationmagicMapupdateBossfight"Doespsyonicswork forthis"Party getsto meetthe druidcouncilParty triesto adopt adinosaur CriticalsuccessLoredropDruid magicgets weakerbecause ofthe amountof peopleThe party hasto decidebetweendefending thegrove or goingon the offensiveBigbrainplayFailedstealthcheckPlushtalkThe Risingtide takesover its firstterritorySomeonerestinstead ofrecoversThe crackspreads /getsworseTheasteroidappearsPartytries tobuy a tvCloakedfigureappears*flashesbadge*Morvellatells a verypersuasiveargumentThe partymeets theorc leaderMousemodeAwkwardflirtingStartspreparing tounlockteleportationmagicMapupdateBossfight"Doespsyonicswork forthis"Party getsto meetthe druidcouncilParty triesto adopt adinosaurCriticalsuccessLoredropDruid magicgets weakerbecause ofthe amountof peopleThe party hasto decidebetweendefending thegrove or goingon the offensiveBigbrainplayFailedstealthcheckPlushtalk

The Rising Tide ep.8 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Rising tide takes over its first territory
  2. Someone rest instead of recovers
  3. The crack spreads / gets worse
  4. The asteroid appears
  5. Party tries to buy a tv
  6. Cloaked figure appears
  7. *flashes badge*
  8. Morvella tells a very persuasive argument
  9. The party meets the orc leader
  10. Mouse mode
  11. Awkward flirting
  12. Starts preparing to unlock teleportation magic
  13. Map update
  14. Boss fight
  15. "Does psyonics work for this"
  16. Party gets to meet the druid council
  17. Party tries to adopt a dinosaur
  18. Critical success
  19. Lore drop
  20. Druid magic gets weaker because of the amount of people
  21. The party has to decide between defending the grove or going on the offensive
  22. Big brain play
  23. Failed stealth check
  24. Plush talk