Makea dealTameananimalCreatea bondTragicbackstoryDamagesenseGet"hardcut"DamagebloodDamagegraceDamagecourageRolla 14Makeyour ownlife harderLose abondDamagewisdomUse allactionsfirstUse allyouritemsLast-hitapersonLose acompanionRolla 2DefeatsomeonewithsenseSavesomeoneDefeatsomeonewithwisdomUncomfortablesituationCollateraldamageCommandloreDefeatsomeonewithcourageDefeatsomeonewith graceMakea dealTameananimalCreatea bondTragicbackstoryDamagesenseGet"hardcut"DamagebloodDamagegraceDamagecourageRolla 14Makeyour ownlife harderLose abondDamagewisdomUse allactionsfirstUse allyouritemsLast-hitapersonLose acompanionRolla 2DefeatsomeonewithsenseSavesomeoneDefeatsomeonewithwisdomUncomfortablesituationCollateraldamageCommandloreDefeatsomeonewithcourageDefeatsomeonewith grace

Fellowship 2e - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a deal
  2. Tame an animal
  3. Create a bond
  4. Tragic backstory
  5. Damage sense
  6. Get "hard cut"
  7. Damage blood
  8. Damage grace
  9. Damage courage
  10. Roll a 14
  11. Make your own life harder
  12. Lose a bond
  13. Damage wisdom
  14. Use all actions first
  15. Use all your items
  16. Last-hit a person
  17. Lose a companion
  18. Roll a 2
  19. Defeat someone with sense
  20. Save someone
  21. Defeat someone with wisdom
  22. Uncomfortable situation
  23. Collateral damage
  24. Command lore
  25. Defeat someone with courage
  26. Defeat someone with grace