First Person Point of View Tone Mood Third Person Omniscient Chrono- logical Order Motive Theme Climax Persuade Resolution Third Person Point of View Text Structure Falling Action Imagery Plot Metaphor Hyperbole Rising Action Summary Simile Infer Dependent Clause Personi- fication Moral Authors Purpose Indepen- dent Clause Compare and Contrast Conflict Alliteration First Person Point of View Tone Mood Third Person Omniscient Chrono- logical Order Motive Theme Climax Persuade Resolution Third Person Point of View Text Structure Falling Action Imagery Plot Metaphor Hyperbole Rising Action Summary Simile Infer Dependent Clause Personi- fication Moral Authors Purpose Indepen- dent Clause Compare and Contrast Conflict Alliteration
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
First Person Point of View
Tone
Mood
Third Person Omniscient
Chrono-logical
Order
Motive
Theme
Climax
Persuade
Resolution
Third Person Point of View
Text Structure
Falling Action
Imagery
Plot
Metaphor
Hyperbole
Rising Action
Summary
Simile
Infer
Dependent Clause
Personi-fication
Moral
Authors Purpose
Indepen-dent Clause
Compare and Contrast
Conflict
Alliteration