Rising Action First Person Point of View Persuade Third Person Point of View Third Person Omniscient Moral Mood Text Structure Dependent Clause Falling Action Motive Plot Personi- fication Infer Compare and Contrast Alliteration Chrono- logical Order Conflict Simile Resolution Hyperbole Indepen- dent Clause Metaphor Theme Imagery Summary Climax Tone Authors Purpose Rising Action First Person Point of View Persuade Third Person Point of View Third Person Omniscient Moral Mood Text Structure Dependent Clause Falling Action Motive Plot Personi- fication Infer Compare and Contrast Alliteration Chrono- logical Order Conflict Simile Resolution Hyperbole Indepen- dent Clause Metaphor Theme Imagery Summary Climax Tone Authors Purpose
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rising Action
First Person Point of View
Persuade
Third Person Point of View
Third Person Omniscient
Moral
Mood
Text Structure
Dependent Clause
Falling Action
Motive
Plot
Personi-fication
Infer
Compare and Contrast
Alliteration
Chrono-logical
Order
Conflict
Simile
Resolution
Hyperbole
Indepen-dent Clause
Metaphor
Theme
Imagery
Summary
Climax
Tone
Authors Purpose