Plot Mood Tone Conflict Summary Metaphor Imagery Falling Action Indepen- dent Clause Simile Third Person Omniscient Rising Action Chrono- logical Order Motive Hyperbole Third Person Point of View Moral Text Structure Dependent Clause Infer Authors Purpose Compare and Contrast Alliteration First Person Point of View Climax Resolution Persuade Personi- fication Theme Plot Mood Tone Conflict Summary Metaphor Imagery Falling Action Indepen- dent Clause Simile Third Person Omniscient Rising Action Chrono- logical Order Motive Hyperbole Third Person Point of View Moral Text Structure Dependent Clause Infer Authors Purpose Compare and Contrast Alliteration First Person Point of View Climax Resolution Persuade Personi- fication Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Plot
Mood
Tone
Conflict
Summary
Metaphor
Imagery
Falling Action
Indepen-dent Clause
Simile
Third Person Omniscient
Rising Action
Chrono-logical
Order
Motive
Hyperbole
Third Person Point of View
Moral
Text Structure
Dependent Clause
Infer
Authors Purpose
Compare and Contrast
Alliteration
First Person Point of View
Climax
Resolution
Persuade
Personi-fication
Theme