oxenmonstersolveshortaTo worry,disturb, orupset aperson oranimal.To find ananswer to amystery orproblem.dolphincopperfossillongorhombusshortoacrossAn extremelyintelligentaquaticanimal.longooAn orangecolouredpreciousmetal.An imaginarycreature thatfrightenschildren.From oneside ofsomethingto anotherlodgeA rockimpressionof a long-dead plant oranimal.A beaverhouse, ormeetingplace for aclub.Ageometricshape likea diamond.A very largeworkinganimal, likea bull.botheroxenmonstersolveshortaTo worry,disturb, orupset aperson oranimal.To find ananswer to amystery orproblem.dolphincopperfossillongorhombusshortoacrossAn extremelyintelligentaquaticanimal.longooAn orangecolouredpreciousmetal.An imaginarycreature thatfrightenschildren.From oneside ofsomethingto anotherlodgeA rockimpressionof a long-dead plant oranimal.A beaverhouse, ormeetingplace for aclub.Ageometricshape likea diamond.A very largeworkinganimal, likea bull.bother

Spelling Week 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. oxen
  2. monster
  3. solve
  4. short a
  5. To worry, disturb, or upset a person or animal.
  6. To find an answer to a mystery or problem.
  7. dolphin
  8. copper
  9. fossil
  10. long o
  11. rhombus
  12. short o
  13. across
  14. An extremely intelligent aquatic animal.
  15. long oo
  16. An orange coloured precious metal.
  17. An imaginary creature that frightens children.
  18. From one side of something to another
  19. lodge
  20. A rock impression of a long-dead plant or animal.
  21. A beaver house, or meeting place for a club.
  22. A geometric shape like a diamond.
  23. A very large working animal, like a bull.
  24. bother