Legendarylocation/Item/ActionOpponentcomplainsabout badhandWin adicerollOpponenthas ajudge callOpponentuses theMonstrocomboMickeylegendaryUndefeatedin SwissCharacterwith Alertis playedAnenchantedhits theboardWin agame onturn 6 orearlierSteelsong cardis sungOpponentslow playsto force atieGet anintentionaldraw in thefinal roundCharacterisboostedPlay anitem/locationthat getsimmediatelyremovedCharactersent tobottom ofdeckScoreexactly 20lore to wina gameMissT2rampGo totime ina roundPlayagainstTier 1deckBeatRay(Free)MoanaWitnessa mirrormatchGet inkscrewedLegendarylocation/Item/ActionOpponentcomplainsabout badhandWin adicerollOpponenthas ajudge callOpponentuses theMonstrocomboMickeylegendaryUndefeatedin SwissCharacterwith Alertis playedAnenchantedhits theboardWin agame onturn 6 orearlierSteelsong cardis sungOpponentslow playsto force atieGet anintentionaldraw in thefinal roundCharacterisboostedPlay anitem/locationthat getsimmediatelyremovedCharactersent tobottom ofdeckScoreexactly 20lore to wina gameMissT2rampGo totime ina roundPlayagainstTier 1deckBeatRay(Free)MoanaWitnessa mirrormatchGet inkscrewed

Lored Standards Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Legendary location /Item/Action
  2. Opponent complains about bad hand
  3. Win a dice roll
  4. Opponent has a judge call
  5. Opponent uses the Monstro combo
  6. Mickey legendary
  7. Undefeated in Swiss
  8. Character with Alert is played
  9. An enchanted hits the board
  10. Win a game on turn 6 or earlier
  11. Steel song card is sung
  12. Opponent slow plays to force a tie
  13. Get an intentional draw in the final round
  14. Character is boosted
  15. Play an item/location that gets immediately removed
  16. Character sent to bottom of deck
  17. Score exactly 20 lore to win a game
  18. Miss T2 ramp
  19. Go to time in a round
  20. Play against Tier 1 deck
  21. Beat Ray (Free)
  22. Moana
  23. Witness a mirror match
  24. Get ink screwed