Opponentslow playsto force atieWin agame onturn 6 orearlierGo totime ina roundGet inkscrewedPlayagainstTier 1deckWitnessa mirrormatchMissT2rampOpponenthas ajudge callBeatRay(Free)MoanaCharacterwith Alertis playedCharacterisboostedMickeylegendaryPlay anitem/locationthat getsimmediatelyremovedGet anintentionaldraw in thefinal roundOpponentcomplainsabout badhandUndefeatedin SwissOpponentuses theMonstrocomboScoreexactly 20lore to wina gameWin adicerollLegendarylocation/Item/ActionAnenchantedhits theboardCharactersent tobottom ofdeckSteelsong cardis sungOpponentslow playsto force atieWin agame onturn 6 orearlierGo totime ina roundGet inkscrewedPlayagainstTier 1deckWitnessa mirrormatchMissT2rampOpponenthas ajudge callBeatRay(Free)MoanaCharacterwith Alertis playedCharacterisboostedMickeylegendaryPlay anitem/locationthat getsimmediatelyremovedGet anintentionaldraw in thefinal roundOpponentcomplainsabout badhandUndefeatedin SwissOpponentuses theMonstrocomboScoreexactly 20lore to wina gameWin adicerollLegendarylocation/Item/ActionAnenchantedhits theboardCharactersent tobottom ofdeckSteelsong cardis sung

Lored Standards Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Opponent slow plays to force a tie
  2. Win a game on turn 6 or earlier
  3. Go to time in a round
  4. Get ink screwed
  5. Play against Tier 1 deck
  6. Witness a mirror match
  7. Miss T2 ramp
  8. Opponent has a judge call
  9. Beat Ray (Free)
  10. Moana
  11. Character with Alert is played
  12. Character is boosted
  13. Mickey legendary
  14. Play an item/location that gets immediately removed
  15. Get an intentional draw in the final round
  16. Opponent complains about bad hand
  17. Undefeated in Swiss
  18. Opponent uses the Monstro combo
  19. Score exactly 20 lore to win a game
  20. Win a dice roll
  21. Legendary location /Item/Action
  22. An enchanted hits the board
  23. Character sent to bottom of deck
  24. Steel song card is sung