Arms,legs,shoulders,hipsSaddlejoint(thumb)RibcageMusclesPivotjointSupport,protection,movementFibrousjointAdductionSkullLigaments206bonesAppendicularsystem / legbonessupportmovementWheretwo bonesmeetFibrousjointsSkull,vertebrae,ribcageSynovialjointsEllipsoid/condyloidjoint (wrist)GlidingjointBall-and-socketjoint270–300bonesVertebrae/ spineCartilaginousjointSynovialfluidCartilaginousjointsHingejointArms,legs,shoulders,hipsSaddlejoint(thumb)RibcageMusclesPivotjointSupport,protection,movementFibrousjointAdductionSkullLigaments206bonesAppendicularsystem / legbonessupportmovementWheretwo bonesmeetFibrousjointsSkull,vertebrae,ribcageSynovialjointsEllipsoid/condyloidjoint (wrist)GlidingjointBall-and-socketjoint270–300bonesVertebrae/ spineCartilaginousjointSynovialfluidCartilaginousjointsHingejoint

Skeletal System Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Arms, legs, shoulders, hips
  2. Saddle joint (thumb)
  3. Ribcage
  4. Muscles
  5. Pivot joint
  6. Support, protection, movement
  7. Fibrous joint
  8. Adduction
  9. Skull
  10. Ligaments
  11. 206 bones
  12. Appendicular system / leg bones support movement
  13. Where two bones meet
  14. Fibrous joints
  15. Skull, vertebrae, ribcage
  16. Synovial joints
  17. Ellipsoid/condyloid joint (wrist)
  18. Gliding joint
  19. Ball-and-socket joint
  20. 270–300 bones
  21. Vertebrae / spine
  22. Cartilaginous joint
  23. Synovial fluid
  24. Cartilaginous joints
  25. Hinge joint