MusclesVertebrae/ spineWheretwo bonesmeetBall-and-socketjointHingejoint270–300bonesSynovialjointsGlidingjointCartilaginousjointsSkull,vertebrae,ribcageFibrousjointSupport,protection,movementAdductionCartilaginousjointSynovialfluidAppendicularsystem / legbonessupportmovementSaddlejoint(thumb)PivotjointEllipsoid/condyloidjoint (wrist)Arms,legs,shoulders,hipsFibrousjoints206bonesRibcageLigamentsSkullMusclesVertebrae/ spineWheretwo bonesmeetBall-and-socketjointHingejoint270–300bonesSynovialjointsGlidingjointCartilaginousjointsSkull,vertebrae,ribcageFibrousjointSupport,protection,movementAdductionCartilaginousjointSynovialfluidAppendicularsystem / legbonessupportmovementSaddlejoint(thumb)PivotjointEllipsoid/condyloidjoint (wrist)Arms,legs,shoulders,hipsFibrousjoints206bonesRibcageLigamentsSkull

Skeletal System Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Muscles
  2. Vertebrae / spine
  3. Where two bones meet
  4. Ball-and-socket joint
  5. Hinge joint
  6. 270–300 bones
  7. Synovial joints
  8. Gliding joint
  9. Cartilaginous joints
  10. Skull, vertebrae, ribcage
  11. Fibrous joint
  12. Support, protection, movement
  13. Adduction
  14. Cartilaginous joint
  15. Synovial fluid
  16. Appendicular system / leg bones support movement
  17. Saddle joint (thumb)
  18. Pivot joint
  19. Ellipsoid/condyloid joint (wrist)
  20. Arms, legs, shoulders, hips
  21. Fibrous joints
  22. 206 bones
  23. Ribcage
  24. Ligaments
  25. Skull