270–300bonesGlidingjointSkullSaddlejoint(thumb)PivotjointSkull,vertebrae,ribcage206bonesCartilaginousjointAppendicularsystem / legbonessupportmovementEllipsoid/condyloidjoint (wrist)CartilaginousjointsFibrousjointLigamentsRibcageAdductionSynovialjointsSupport,protection,movementWheretwo bonesmeetArms,legs,shoulders,hipsBall-and-socketjointMusclesVertebrae/ spineFibrousjointsSynovialfluidHingejoint270–300bonesGlidingjointSkullSaddlejoint(thumb)PivotjointSkull,vertebrae,ribcage206bonesCartilaginousjointAppendicularsystem / legbonessupportmovementEllipsoid/condyloidjoint (wrist)CartilaginousjointsFibrousjointLigamentsRibcageAdductionSynovialjointsSupport,protection,movementWheretwo bonesmeetArms,legs,shoulders,hipsBall-and-socketjointMusclesVertebrae/ spineFibrousjointsSynovialfluidHingejoint

Skeletal System Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 270–300 bones
  2. Gliding joint
  3. Skull
  4. Saddle joint (thumb)
  5. Pivot joint
  6. Skull, vertebrae, ribcage
  7. 206 bones
  8. Cartilaginous joint
  9. Appendicular system / leg bones support movement
  10. Ellipsoid/condyloid joint (wrist)
  11. Cartilaginous joints
  12. Fibrous joint
  13. Ligaments
  14. Ribcage
  15. Adduction
  16. Synovial joints
  17. Support, protection, movement
  18. Where two bones meet
  19. Arms, legs, shoulders, hips
  20. Ball-and-socket joint
  21. Muscles
  22. Vertebrae / spine
  23. Fibrous joints
  24. Synovial fluid
  25. Hinge joint