Shapeshiftingis garbagebecause italways is inAPRGsLots morespectres,but theyall suckDeadeyeNerfUber bossesmorephases withimmunityNewactNewAscendencyBloodMagenerf100newuniquesMeleebuffedArmour"Buff" butonlyslightlyWarriorbuffstatstackingnerfNewprologueWardES "Nerf"and it's hard,but there's away arounditLife buffedor onpassivetreeuniquesreworkedend gameNewweapontypereleasedEvasion"Nerf" butit's notAbyssalnerf withAtlasadditionParticleaffectsnerfTemplar/ClericclassSprintingRework/BuffIncursionbut moreinvolvedShapeshiftingis garbagebecause italways is inAPRGsLots morespectres,but theyall suckDeadeyeNerfUber bossesmorephases withimmunityNewactNewAscendencyBloodMagenerf100newuniquesMeleebuffedArmour"Buff" butonlyslightlyWarriorbuffstatstackingnerfNewprologueWardES "Nerf"and it's hard,but there's away arounditLife buffedor onpassivetreeuniquesreworkedend gameNewweapontypereleasedEvasion"Nerf" butit's notAbyssalnerf withAtlasadditionParticleaffectsnerfTemplar/ClericclassSprintingRework/BuffIncursionbut moreinvolved

enqubas PoE 2 0.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shapeshifting is garbage because it always is in APRGs
  2. Lots more spectres, but they all suck
  3. Deadeye Nerf
  4. Uber bosses more phases with immunity
  5. New act
  6. New Ascendency
  7. Blood Mage nerf
  8. 100 new uniques
  9. Melee buffed
  10. Armour "Buff" but only slightly
  11. Warrior buff
  12. stat stacking nerf
  13. New prologue
  14. Ward
  15. ES "Nerf" and it's hard, but there's a way around it
  16. Life buffed or on passive tree
  17. uniques reworked end game
  18. New weapon type released
  19. Evasion "Nerf" but it's not
  20. Abyssal nerf with Atlas addition
  21. Particle affects nerf
  22. Templar/ Cleric class
  23. Sprinting Rework/ Buff
  24. Incursion but more involved