xinterceptsum oferrortermssquaredμ-2σcenterμ+3σdividepopulation intostrata, samplea proportionateamount fromeach stratahistogramsumlinegraphdividepopulationinto clusters,sample anentire clusterax^2 +bx +cstdev.sparabola6yinterceptgeneratesa negativeexponentcorrelnwhen variablesexhibitcorrelation butare unrelated,purecoincidencevar.s orvar.p0.2squareroot of thevariancelog(x) /log(b)2μ±2σlowestnumber ofdecimalplaces99.7%μ+σμ+3σmsteepcurve1/4(10)^xunits youhave = unitsyouwant/unitsyou haveQ/mcxinterceptsum oferrortermssquaredμ-2σcenterμ+3σdividepopulation intostrata, samplea proportionateamount fromeach stratahistogramsumlinegraphdividepopulationinto clusters,sample anentire clusterax^2 +bx +cstdev.sparabola6yinterceptgeneratesa negativeexponentcorrelnwhen variablesexhibitcorrelation butare unrelated,purecoincidencevar.s orvar.p0.2squareroot of thevariancelog(x) /log(b)2μ±2σlowestnumber ofdecimalplaces99.7%μ+σμ+3σmsteepcurve1/4(10)^xunits youhave = unitsyouwant/unitsyou haveQ/mc

MAT1000 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x intercept
  2. sum of error terms squared
  3. μ-2σ
  4. center
  5. μ+3σ
  6. divide population into strata, sample a proportionate amount from each strata
  7. histogram
  8. sum
  9. line graph
  10. divide population into clusters, sample an entire cluster
  11. ax^2 + bx +c
  12. stdev.s
  13. parabola
  14. 6
  15. y intercept
  16. generates a negative exponent
  17. correl
  18. n
  19. when variables exhibit correlation but are unrelated, pure coincidence
  20. var.s or var.p
  21. 0.2
  22. square root of the variance
  23. log(x) / log(b)
  24. 2
  25. μ±2σ
  26. lowest number of decimal places
  27. 99.7%
  28. μ+σ
  29. μ+3σ
  30. m
  31. steep curve
  32. 1/4(10)^x
  33. units you have = units you want/units you have
  34. Q/mc