CeryscomplimentssomeoneTimothyDaggermentionSharmentionCharismacheck(Persuasion,deception)successUnpreparedNPC nameZelphiramakesfun of JPJUssiesmentionYou rollNAT 1Phoebedoessomethingholy"You cancertainlytry"DMforgets theNPC crewis thereJPJ wantsto chop offa limbTake10+damagePartyrememberscampaignloreSomeonegets a newquote in thequotebookSomeoneelse rollsNAT 20Party findscreativesolution toan issueZelphirauses themagic 8balla playergoesbelow 10hpStealthcheckfailCerys isamediatorCharismacheck(Persuasion,deception)FailLucanmixesmorebatterDM'splansobviouslyget foiledPlayer goesunconsciousJPJ talksaboutthe shipYou rollNAT 20Loot adeadbodyPartyplans fora reallylong timeSomeonequotes asong /movie/tv showSomeoneelse rollsNAT 1DM Rollsdicerandomly?DMuses avoicePlayercharacterkeeps asecret fromthe partyCeryscomplimentssomeoneTimothyDaggermentionSharmentionCharismacheck(Persuasion,deception)successUnpreparedNPC nameZelphiramakesfun of JPJUssiesmentionYou rollNAT 1Phoebedoessomethingholy"You cancertainlytry"DMforgets theNPC crewis thereJPJ wantsto chop offa limbTake10+damagePartyrememberscampaignloreSomeonegets a newquote in thequotebookSomeoneelse rollsNAT 20Party findscreativesolution toan issueZelphirauses themagic 8balla playergoesbelow 10hpStealthcheckfailCerys isamediatorCharismacheck(Persuasion,deception)FailLucanmixesmorebatterDM'splansobviouslyget foiledPlayer goesunconsciousJPJ talksaboutthe shipYou rollNAT 20Loot adeadbodyPartyplans fora reallylong timeSomeonequotes asong /movie/tv showSomeoneelse rollsNAT 1DM Rollsdicerandomly?DMuses avoicePlayercharacterkeeps asecret fromthe party

- Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cerys compliments someone
  2. Timothy Dagger mention
  3. Shar mention
  4. Charisma check (Persuasion, deception) success
  5. Unprepared NPC name
  6. Zelphira makes fun of JPJ
  7. Ussies mention
  8. You roll NAT 1
  9. Phoebe does something holy
  10. "You can certainly try"
  11. DM forgets the NPC crew is there
  12. JPJ wants to chop off a limb
  13. Take 10+ damage
  14. Party remembers campaign lore
  15. Someone gets a new quote in the quotebook
  16. Someone else rolls NAT 20
  17. Party finds creative solution to an issue
  18. Zelphira uses the magic 8 ball
  19. a player goes below 10 hp
  20. Stealth check fail
  21. Cerys is a mediator
  22. Charisma check (Persuasion, deception) Fail
  23. Lucan mixes more batter
  24. DM's plans obviously get foiled
  25. Player goes unconscious
  26. JPJ talks about the ship
  27. You roll NAT 20
  28. Loot a dead body
  29. Party plans for a really long time
  30. Someone quotes a song /movie/ tv show
  31. Someone else rolls NAT 1
  32. DM Rolls dice randomly?
  33. DM uses a voice
  34. Player character keeps a secret from the party