(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Between-groups df
Younger spend more when short; older spend more when long
Within-groups variance = 16.03
Effect differs across levels (interaction)
F = 30/25 = 1.20
Y-intercept
Between ≈ within when null is true
Regression
Criterion variable
Reject the null
Predicted appetite = 9
Factorial-design ANOVA
Curvilinear correlation
Compare 3+ groups (ANOVA advantage)
Units change in criterion per predictor unit
Dichotomizing: high vs low groups
More money spent with long shopping time
Mean Square Error = 0.28
Shows relation predictor ↔ criterion
F = 0.36
Predictor variable (X)
Short: no age diff; long: younger spend more
Y – Ŷ
Statistically significant difference
F much larger than 1
Power
Repeated-measures ANOVA ↔ dependent means
Interaction effect indicated
Multiple regression
Errors squared so they don’t cancel
Test statistic
False (within-groups ≠ treatment effect)
Mean Square = 133.06
6 cells
a (Y-intercept)
Regression coefficient (b)
Not all means equal (unclear which differ)
Predicted social skills = 46
True (effect size indicates size)
Population variance estimate within groups (S²within)