(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Regression coefficient (b)
Errors squared so they don’t cancel
Test statistic
Repeated-measures ANOVA ↔ dependent means
Y-intercept
More money spent with long shopping time
Criterion variable
Power
Curvilinear correlation
Multiple regression
a (Y-intercept)
0.2% chance due to random error
Predicted social skills = 46
Statistically significant difference
False (within-groups ≠ treatment effect)
Mean Square = 133.06
Between-groups df
F = 0.36
Not all means equal (unclear which differ)
F much larger than 1
Between ≈ within when null is true
Population variance estimate within groups (S²within)
Factorial-design ANOVA
Short: no age diff; long: younger spend more
Predicted appetite = 9
Ŷ = a + b₁X₁ + b₂X₂
Units change in criterion per predictor unit
True (effect size indicates size)
F = 1.22
Mean Square Error = 0.28
Within-groups df
Dichotomizing: high vs low groups
Shows relation predictor ↔ criterion
6 cells
F = 30/25 = 1.20
Compare 3+ groups (ANOVA advantage)
Reject the null
Age in months
Younger spend more when short; older spend more when long