(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
Shows relation predictor ↔ criterion
Regression
a (Y-intercept)
0.2% chance due to random error
False (within-groups ≠ treatment effect)
F = 30/25 = 1.20
Factorial-design ANOVA
Predicted appetite = 9
Ŷ = a + b₁X₁ + b₂X₂
Errors squared so they don’t cancel
Short: no age diff; long: younger spend more
Within-groups df
Mean Square Error = 0.28
Repeated-measures ANOVA ↔ dependent means
F = 0.36
Between-groups df
Regression coefficient (b)
Reject the null
Mean Square = 133.06
6 cells
Age in months
Test statistic
More money spent with long shopping time
Criterion variable
Not all means equal (unclear which differ)
True (effect size indicates size)
Predictor variable (X)
Y – Ŷ
Within-groups variance = 16.03
Curvilinear correlation
Multiple regression
Power
Compare 3+ groups (ANOVA advantage)
Predicted social skills = 46
Dichotomizing: high vs low groups
Units change in criterion per predictor unit
Y-intercept
Statistically significant difference
Interaction effect indicated
Population variance estimate within groups (S²within)
F much larger than 1
Effect differs across levels (interaction)
Younger spend more when short; older spend more when long