(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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F = 30/25 = 1.20
Factorial-design ANOVA
Units change in criterion per predictor unit
Statistically significant difference
Interaction effect indicated
Compare 3+ groups (ANOVA advantage)
Y-intercept
Repeated-measures ANOVA ↔ dependent means
Short: no age diff; long: younger spend more
Within-groups variance = 16.03
Shows relation predictor ↔ criterion
Between ≈ within when null is true
Mean Square = 133.06
0.2% chance due to random error
Reject the null
Predicted appetite = 9
Criterion variable
Power
Multiple regression
Between-groups df
True (effect size indicates size)
False (within-groups ≠ treatment effect)
F much larger than 1
Regression
Predictor variable (X)
F = 0.36
Test statistic
Dichotomizing: high vs low groups
Y – Ŷ
Within-groups df
Mean Square Error = 0.28
6 cells
a (Y-intercept)
Effect differs across levels (interaction)
Predicted social skills = 46
Ŷ = a + b₁X₁ + b₂X₂
Younger spend more when short; older spend more when long
Errors squared so they don’t cancel
Regression coefficient (b)
Age in months
Not all means equal (unclear which differ)
Curvilinear correlation
F = 1.22
Population variance estimate within groups (S²within)