Bosses buffed Monk, Ranger, Sorc and Hunt all get 3rd ascendency Armour and Evasion adressed Visual Clarity addressed Less death punishemnt on endgame Delirium fog removed or visually changed More life node on passive tree Performance adressed More skill gems added Duelist test dummy Boss loot buffed Movement implicit on boots ToTA In game loot filter Corrupted Skill Gems New pinnical boss Rarity taken off gear Towers Removed or tower crafting Atlas map resets after certain goals are met More Uniques/ More MTX ported Swords Incursion/Vaal Side areas Bosses buffed Monk, Ranger, Sorc and Hunt all get 3rd ascendency Armour and Evasion adressed Visual Clarity addressed Less death punishemnt on endgame Delirium fog removed or visually changed More life node on passive tree Performance adressed More skill gems added Duelist test dummy Boss loot buffed Movement implicit on boots ToTA In game loot filter Corrupted Skill Gems New pinnical boss Rarity taken off gear Towers Removed or tower crafting Atlas map resets after certain goals are met More Uniques/ More MTX ported Swords Incursion/Vaal Side areas
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Bosses buffed
Monk, Ranger, Sorc and Hunt all get 3rd ascendency
Armour and Evasion adressed
Visual Clarity addressed
Less death punishemnt on endgame
Delirium fog removed or visually changed
More life node on passive tree
Performance adressed
More skill gems added
Duelist
test dummy
Boss loot buffed
Movement implicit on boots
ToTA
In game loot filter
Corrupted Skill Gems
New pinnical boss
Rarity taken off gear
Towers Removed or tower crafting
Atlas map resets after certain goals are met
More Uniques/
More MTX ported
Swords
Incursion/Vaal Side areas