Monk, Ranger, Sorc and Hunt all get 3rd ascendency Corrupted Skill Gems More MTX ported Towers Removed or tower crafting Atlas map resets after certain goals are met Delirium fog removed or visually changed Bosses buffed More skill gems added Performance adressed Movement implicit on boots New pinnical boss Incursion/Vaal Side areas Swords Visual Clarity addressed More life node on passive tree Duelist More Uniques/ Less death punishemnt on endgame Armour and Evasion adressed Boss loot buffed In game loot filter Rarity taken off gear ToTA test dummy Monk, Ranger, Sorc and Hunt all get 3rd ascendency Corrupted Skill Gems More MTX ported Towers Removed or tower crafting Atlas map resets after certain goals are met Delirium fog removed or visually changed Bosses buffed More skill gems added Performance adressed Movement implicit on boots New pinnical boss Incursion/Vaal Side areas Swords Visual Clarity addressed More life node on passive tree Duelist More Uniques/ Less death punishemnt on endgame Armour and Evasion adressed Boss loot buffed In game loot filter Rarity taken off gear ToTA test dummy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Monk, Ranger, Sorc and Hunt all get 3rd ascendency
Corrupted Skill Gems
More MTX ported
Towers Removed or tower crafting
Atlas map resets after certain goals are met
Delirium fog removed or visually changed
Bosses buffed
More skill gems added
Performance adressed
Movement implicit on boots
New pinnical boss
Incursion/Vaal Side areas
Swords
Visual Clarity addressed
More life node on passive tree
Duelist
More Uniques/
Less death punishemnt on endgame
Armour and Evasion adressed
Boss loot buffed
In game loot filter
Rarity taken off gear
ToTA
test dummy