GreatClassroommanagementGoodThingsAnnotationof TextStations ExitTicketAcademicDiscourseSocraticSeminarAssignmentRubricUsedPositiveAffirmations learningtarget/standardspostedQuickWriteStudentLedInstruction Studentsareengaged3...2...1StrategyAnchorChartspostedEvidenceof DOKquestionsEntranceTicketSocialContractVisibleStandardsalignedwith taskNote-takingTimeStampedLessonInteractivenotebooksPeerEvaluationBell toBellInstructionGreatClassroommanagementGoodThingsAnnotationof TextStations ExitTicketAcademicDiscourseSocraticSeminarAssignmentRubricUsedPositiveAffirmations learningtarget/standardspostedQuickWriteStudentLedInstruction Studentsareengaged3...2...1StrategyAnchorChartspostedEvidenceof DOKquestionsEntranceTicketSocialContractVisibleStandardsalignedwith taskNote-takingTimeStampedLessonInteractivenotebooksPeerEvaluationBell toBellInstruction

WIN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Great Classroom management
  2. Good Things
  3. Annotation of Text
  4. Stations
  5. Exit Ticket
  6. Academic Discourse
  7. Socratic Seminar
  8. Assignment Rubric Used
  9. Positive Affirmations
  10. learning target/ standards posted
  11. Quick Write
  12. Student Led Instruction
  13. Students are engaged
  14. 3...2...1 Strategy
  15. Anchor Charts posted
  16. Evidence of DOK questions
  17. Entrance Ticket
  18. Social Contract Visible
  19. Standards aligned with task
  20. Note-taking
  21. Time Stamped Lesson
  22. Interactive notebooks
  23. Peer Evaluation
  24. Bell to Bell Instruction