One characteracts like areally badfriend (pushessomeonetoward trouble).A scenelooks like areligiouspainting orstatue.Twocharactersclearlymisunderstandeach otherA characteris more loyalto theirfriends thantheir familyJulietstands upto herparentsCars areused toshow powerorrecklessnessRomeoignores goodadvice fromsomeoneolderA characterat a partymatchestheirpersonalityRomeo or Julietis compared tolight ordarkness (thesun, stars,torch, ect.)A romanticscene isinterrupted byguns/violenceA charactermentionsstars,dreams, orfate.A charactermentionsstars,dreams, orfate.Romeomakes a rashdecisionwithoutthinking.Romeochoosesfeelingsover safetySomeoneblames fateinstead oftakingresponsibilityMercutio makesa wild joke orinnuendo thatnot everyonegets.The nurseswitchessides orchanges heradvice“A plagueo’ both yourhouses!” issaid.Water is used ina big romantic oremotionalmoment (fishtank, pool,beach, rain).Guns arelabeled“sword” or“dagger.”A characterhidesinformation thatcould changean outcomeMercutio makesa joke thatdoesnt matchthe seriousmomentA characterchoosesrevengeinstead ofwalking awayAn importantmessagedoesnt reach aperson/arrivestoo lateOne characteracts like areally badfriend (pushessomeonetoward trouble).A scenelooks like areligiouspainting orstatue.Twocharactersclearlymisunderstandeach otherA characteris more loyalto theirfriends thantheir familyJulietstands upto herparentsCars areused toshow powerorrecklessnessRomeoignores goodadvice fromsomeoneolderA characterat a partymatchestheirpersonalityRomeo or Julietis compared tolight ordarkness (thesun, stars,torch, ect.)A romanticscene isinterrupted byguns/violenceA charactermentionsstars,dreams, orfate.A charactermentionsstars,dreams, orfate.Romeomakes a rashdecisionwithoutthinking.Romeochoosesfeelingsover safetySomeoneblames fateinstead oftakingresponsibilityMercutio makesa wild joke orinnuendo thatnot everyonegets.The nurseswitchessides orchanges heradvice“A plagueo’ both yourhouses!” issaid.Water is used ina big romantic oremotionalmoment (fishtank, pool,beach, rain).Guns arelabeled“sword” or“dagger.”A characterhidesinformation thatcould changean outcomeMercutio makesa joke thatdoesnt matchthe seriousmomentA characterchoosesrevengeinstead ofwalking awayAn importantmessagedoesnt reach aperson/arrivestoo late

Romeo and Juliet - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. One character acts like a really bad friend (pushes someone toward trouble).
  2. A scene looks like a religious painting or statue.
  3. Two characters clearly misunderstand each other
  4. A character is more loyal to their friends than their family
  5. Juliet stands up to her parents
  6. Cars are used to show power or recklessness
  7. Romeo ignores good advice from someone older
  8. A character at a party matches their personality
  9. Romeo or Juliet is compared to light or darkness (the sun, stars, torch, ect.)
  10. A romantic scene is interrupted by guns/violence
  11. A character mentions stars, dreams, or fate.
  12. A character mentions stars, dreams, or fate.
  13. Romeo makes a rash decision without thinking.
  14. Romeo chooses feelings over safety
  15. Someone blames fate instead of taking responsibility
  16. Mercutio makes a wild joke or innuendo that not everyone gets.
  17. The nurse switches sides or changes her advice
  18. “A plague o’ both your houses!” is said.
  19. Water is used in a big romantic or emotional moment (fish tank, pool, beach, rain).
  20. Guns are labeled “sword” or “dagger.”
  21. A character hides information that could change an outcome
  22. Mercutio makes a joke that doesnt match the serious moment
  23. A character chooses revenge instead of walking away
  24. An important message doesnt reach a person/arrives too late