Romeochoosesfeelingsover safetyA scenelooks like areligiouspainting orstatue.A characteris more loyalto theirfriends thantheir familyRomeoignores goodadvice fromsomeoneolderCars areused toshow powerorrecklessnessAn importantmessagedoesnt reach aperson/arrivestoo lateSomeoneblames fateinstead oftakingresponsibilityMercutio makesa joke thatdoesnt matchthe seriousmomentRomeo or Julietis compared tolight ordarkness (thesun, stars,torch, ect.)One characteracts like areally badfriend (pushessomeonetoward trouble).The nurseswitchessides orchanges heradviceGuns arelabeled“sword” or“dagger.”“A plagueo’ both yourhouses!” issaid.Romeomakes a rashdecisionwithoutthinking.Water is used ina big romantic oremotionalmoment (fishtank, pool,beach, rain).Twocharactersclearlymisunderstandeach otherA characterat a partymatchestheirpersonalityA characterhidesinformation thatcould changean outcomeMercutio makesa wild joke orinnuendo thatnot everyonegets.A romanticscene isinterrupted byguns/violenceA charactermentionsstars,dreams, orfate.A characterchoosesrevengeinstead ofwalking awayJulietstands upto herparentsA charactermentionsstars,dreams, orfate.Romeochoosesfeelingsover safetyA scenelooks like areligiouspainting orstatue.A characteris more loyalto theirfriends thantheir familyRomeoignores goodadvice fromsomeoneolderCars areused toshow powerorrecklessnessAn importantmessagedoesnt reach aperson/arrivestoo lateSomeoneblames fateinstead oftakingresponsibilityMercutio makesa joke thatdoesnt matchthe seriousmomentRomeo or Julietis compared tolight ordarkness (thesun, stars,torch, ect.)One characteracts like areally badfriend (pushessomeonetoward trouble).The nurseswitchessides orchanges heradviceGuns arelabeled“sword” or“dagger.”“A plagueo’ both yourhouses!” issaid.Romeomakes a rashdecisionwithoutthinking.Water is used ina big romantic oremotionalmoment (fishtank, pool,beach, rain).Twocharactersclearlymisunderstandeach otherA characterat a partymatchestheirpersonalityA characterhidesinformation thatcould changean outcomeMercutio makesa wild joke orinnuendo thatnot everyonegets.A romanticscene isinterrupted byguns/violenceA charactermentionsstars,dreams, orfate.A characterchoosesrevengeinstead ofwalking awayJulietstands upto herparentsA charactermentionsstars,dreams, orfate.

Romeo and Juliet - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Romeo chooses feelings over safety
  2. A scene looks like a religious painting or statue.
  3. A character is more loyal to their friends than their family
  4. Romeo ignores good advice from someone older
  5. Cars are used to show power or recklessness
  6. An important message doesnt reach a person/arrives too late
  7. Someone blames fate instead of taking responsibility
  8. Mercutio makes a joke that doesnt match the serious moment
  9. Romeo or Juliet is compared to light or darkness (the sun, stars, torch, ect.)
  10. One character acts like a really bad friend (pushes someone toward trouble).
  11. The nurse switches sides or changes her advice
  12. Guns are labeled “sword” or “dagger.”
  13. “A plague o’ both your houses!” is said.
  14. Romeo makes a rash decision without thinking.
  15. Water is used in a big romantic or emotional moment (fish tank, pool, beach, rain).
  16. Two characters clearly misunderstand each other
  17. A character at a party matches their personality
  18. A character hides information that could change an outcome
  19. Mercutio makes a wild joke or innuendo that not everyone gets.
  20. A romantic scene is interrupted by guns/violence
  21. A character mentions stars, dreams, or fate.
  22. A character chooses revenge instead of walking away
  23. Juliet stands up to her parents
  24. A character mentions stars, dreams, or fate.