To show whatcan happenwhen we keepthings bottledinsideSlowDown,Orient,Self- checkTriggerMUPsTo beaware andfullypresent inthemomentOptionsDistractand Self-SootheHow todeal withPeopleMakeMeaningSPARCSLogicAbusePicking fights,unhealthyrelationships,andwithdrawingSelf-TalkEmotionsLET'MGO orMAKE-A-LINKLet themknow youunderstandtheir point ofviewMindfulnessLosingItMindfullyConnectSOSTraumaDistractand Self-SootheWiseMindTo show whatcan happenwhen we keepthings bottledinsideSlowDown,Orient,Self- checkTriggerMUPsTo beaware andfullypresent inthemomentOptionsDistractand Self-SootheHow todeal withPeopleMakeMeaningSPARCSLogicAbusePicking fights,unhealthyrelationships,andwithdrawingSelf-TalkEmotionsLET'MGO orMAKE-A-LINKLet themknow youunderstandtheir point ofviewMindfulnessLosingItMindfullyConnectSOSTraumaDistractand Self-SootheWiseMind

SPARCS Skills Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. To show what can happen when we keep things bottled inside
  2. Slow Down, Orient, Self- check
  3. Trigger
  4. MUPs
  5. To be aware and fully present in the moment
  6. Options
  7. Distract and Self-Soothe
  8. How to deal with People
  9. Make Meaning
  10. SPARCS
  11. Logic
  12. Abuse
  13. Picking fights, unhealthy relationships, and withdrawing
  14. Self-Talk
  15. Emotions
  16. LET'M GO or MAKE-A-LINK
  17. Let them know you understand their point of view
  18. Mindfulness
  19. Losing It
  20. Mindfully Connect
  21. SOS
  22. Trauma
  23. Distract and Self-Soothe
  24. Wise Mind