RECOis shot.Rozthrowsa party.The geeseattack withtheirdroppings.Roz goeson anairship.Brightbillreturns.Rozbuildsmorelodges.Nettle andThorntrackRECO 2.BrightbillactivatesRoz.The lodgersreturn totheir ownhomes.Theanimalsget a rifle.Rozrescues ababyhare.Theanimalsattack.Brightbillspots anairship.The fishrescueNettle.Theanimalsget a rifle.Brightbillgoes onthemigration.RECO 3loses itshead.Thelodgerscause afire.The geeseflock losesits leader.Brightbilltalksaboutrobots.TheRECOsarrive.Roz findsvictims ofthe winter.Rozproposesa lodgetruce.Roz getsdeactivated.Roz istornapart.RECOis shot.Rozthrowsa party.The geeseattack withtheirdroppings.Roz goeson anairship.Brightbillreturns.Rozbuildsmorelodges.Nettle andThorntrackRECO 2.BrightbillactivatesRoz.The lodgersreturn totheir ownhomes.Theanimalsget a rifle.Rozrescues ababyhare.Theanimalsattack.Brightbillspots anairship.The fishrescueNettle.Theanimalsget a rifle.Brightbillgoes onthemigration.RECO 3loses itshead.Thelodgerscause afire.The geeseflock losesits leader.Brightbilltalksaboutrobots.TheRECOsarrive.Roz findsvictims ofthe winter.Rozproposesa lodgetruce.Roz getsdeactivated.Roz istornapart.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RECO is shot.
  2. Roz throws a party.
  3. The geese attack with their droppings.
  4. Roz goes on an airship.
  5. Brightbill returns.
  6. Roz builds more lodges.
  7. Nettle and Thorn track RECO 2.
  8. Brightbill activates Roz.
  9. The lodgers return to their own homes.
  10. The animals get a rifle.
  11. Roz rescues a baby hare.
  12. The animals attack.
  13. Brightbill spots an airship.
  14. The fish rescue Nettle.
  15. The animals get a rifle.
  16. Brightbill goes on the migration.
  17. RECO 3 loses its head.
  18. The lodgers cause a fire.
  19. The geese flock loses its leader.
  20. Brightbill talks about robots.
  21. The RECOs arrive.
  22. Roz finds victims of the winter.
  23. Roz proposes a lodge truce.
  24. Roz gets deactivated.
  25. Roz is torn apart.