The fishrescueNettle.Theanimalsget a rifle.Theanimalsattack.The geeseflock losesits leader.Rozthrowsa party.Theanimalsget a rifle.The geeseattack withtheirdroppings.Rozbuildsmorelodges.Brightbillgoes onthemigration.Roz findsvictims ofthe winter.The lodgersreturn totheir ownhomes.RECO 3loses itshead.Nettle andThorntrackRECO 2.BrightbillactivatesRoz.Roz getsdeactivated.Brightbillreturns.RECOis shot.TheRECOsarrive.Brightbilltalksaboutrobots.Thelodgerscause afire.Rozrescues ababyhare.Rozproposesa lodgetruce.Roz istornapart.Roz goeson anairship.Brightbillspots anairship.The fishrescueNettle.Theanimalsget a rifle.Theanimalsattack.The geeseflock losesits leader.Rozthrowsa party.Theanimalsget a rifle.The geeseattack withtheirdroppings.Rozbuildsmorelodges.Brightbillgoes onthemigration.Roz findsvictims ofthe winter.The lodgersreturn totheir ownhomes.RECO 3loses itshead.Nettle andThorntrackRECO 2.BrightbillactivatesRoz.Roz getsdeactivated.Brightbillreturns.RECOis shot.TheRECOsarrive.Brightbilltalksaboutrobots.Thelodgerscause afire.Rozrescues ababyhare.Rozproposesa lodgetruce.Roz istornapart.Roz goeson anairship.Brightbillspots anairship.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The fish rescue Nettle.
  2. The animals get a rifle.
  3. The animals attack.
  4. The geese flock loses its leader.
  5. Roz throws a party.
  6. The animals get a rifle.
  7. The geese attack with their droppings.
  8. Roz builds more lodges.
  9. Brightbill goes on the migration.
  10. Roz finds victims of the winter.
  11. The lodgers return to their own homes.
  12. RECO 3 loses its head.
  13. Nettle and Thorn track RECO 2.
  14. Brightbill activates Roz.
  15. Roz gets deactivated.
  16. Brightbill returns.
  17. RECO is shot.
  18. The RECOs arrive.
  19. Brightbill talks about robots.
  20. The lodgers cause a fire.
  21. Roz rescues a baby hare.
  22. Roz proposes a lodge truce.
  23. Roz is torn apart.
  24. Roz goes on an airship.
  25. Brightbill spots an airship.