Rozthrowsa party.Roz getsdeactivated.TheRECOsarrive.Roz istornapart.Roz goeson anairship.Brightbilltalksaboutrobots.Thelodgerscause afire.Roz findsvictims ofthe winter.RECOis shot.The lodgersreturn totheir ownhomes.The fishrescueNettle.Rozproposesa lodgetruce.Theanimalsget a rifle.Brightbillspots anairship.Theanimalsattack.Theanimalsget a rifle.Rozbuildsmorelodges.Rozrescues ababyhare.Nettle andThorntrackRECO 2.The geeseflock losesits leader.Brightbillreturns.BrightbillactivatesRoz.The geeseattack withtheirdroppings.RECO 3loses itshead.Brightbillgoes onthemigration.Rozthrowsa party.Roz getsdeactivated.TheRECOsarrive.Roz istornapart.Roz goeson anairship.Brightbilltalksaboutrobots.Thelodgerscause afire.Roz findsvictims ofthe winter.RECOis shot.The lodgersreturn totheir ownhomes.The fishrescueNettle.Rozproposesa lodgetruce.Theanimalsget a rifle.Brightbillspots anairship.Theanimalsattack.Theanimalsget a rifle.Rozbuildsmorelodges.Rozrescues ababyhare.Nettle andThorntrackRECO 2.The geeseflock losesits leader.Brightbillreturns.BrightbillactivatesRoz.The geeseattack withtheirdroppings.RECO 3loses itshead.Brightbillgoes onthemigration.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roz throws a party.
  2. Roz gets deactivated.
  3. The RECOs arrive.
  4. Roz is torn apart.
  5. Roz goes on an airship.
  6. Brightbill talks about robots.
  7. The lodgers cause a fire.
  8. Roz finds victims of the winter.
  9. RECO is shot.
  10. The lodgers return to their own homes.
  11. The fish rescue Nettle.
  12. Roz proposes a lodge truce.
  13. The animals get a rifle.
  14. Brightbill spots an airship.
  15. The animals attack.
  16. The animals get a rifle.
  17. Roz builds more lodges.
  18. Roz rescues a baby hare.
  19. Nettle and Thorn track RECO 2.
  20. The geese flock loses its leader.
  21. Brightbill returns.
  22. Brightbill activates Roz.
  23. The geese attack with their droppings.
  24. RECO 3 loses its head.
  25. Brightbill goes on the migration.