RECOis shot.TheRECOsarrive.BrightbillactivatesRoz.Theanimalsget a rifle.Rozthrowsa party.Roz goeson anairship.Brightbillgoes onthemigration.Brightbillreturns.Rozproposesa lodgetruce.Rozrescues ababyhare.Rozbuildsmorelodges.Thelodgerscause afire.Roz istornapart.RECO 3loses itshead.Brightbillspots anairship.Roz findsvictims ofthe winter.Theanimalsget a rifle.The lodgersreturn totheir ownhomes.Nettle andThorntrackRECO 2.Brightbilltalksaboutrobots.Roz getsdeactivated.The geeseattack withtheirdroppings.Theanimalsattack.The geeseflock losesits leader.The fishrescueNettle.RECOis shot.TheRECOsarrive.BrightbillactivatesRoz.Theanimalsget a rifle.Rozthrowsa party.Roz goeson anairship.Brightbillgoes onthemigration.Brightbillreturns.Rozproposesa lodgetruce.Rozrescues ababyhare.Rozbuildsmorelodges.Thelodgerscause afire.Roz istornapart.RECO 3loses itshead.Brightbillspots anairship.Roz findsvictims ofthe winter.Theanimalsget a rifle.The lodgersreturn totheir ownhomes.Nettle andThorntrackRECO 2.Brightbilltalksaboutrobots.Roz getsdeactivated.The geeseattack withtheirdroppings.Theanimalsattack.The geeseflock losesits leader.The fishrescueNettle.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RECO is shot.
  2. The RECOs arrive.
  3. Brightbill activates Roz.
  4. The animals get a rifle.
  5. Roz throws a party.
  6. Roz goes on an airship.
  7. Brightbill goes on the migration.
  8. Brightbill returns.
  9. Roz proposes a lodge truce.
  10. Roz rescues a baby hare.
  11. Roz builds more lodges.
  12. The lodgers cause a fire.
  13. Roz is torn apart.
  14. RECO 3 loses its head.
  15. Brightbill spots an airship.
  16. Roz finds victims of the winter.
  17. The animals get a rifle.
  18. The lodgers return to their own homes.
  19. Nettle and Thorn track RECO 2.
  20. Brightbill talks about robots.
  21. Roz gets deactivated.
  22. The geese attack with their droppings.
  23. The animals attack.
  24. The geese flock loses its leader.
  25. The fish rescue Nettle.