Theanimalsget a rifle.Roz istornapart.RECO 3loses itshead.The fishrescueNettle.The geeseattack withtheirdroppings.Rozrescues ababyhare.Rozthrowsa party.The lodgersreturn totheir ownhomes.Rozbuildsmorelodges.Rozproposesa lodgetruce.Theanimalsget a rifle.Thelodgerscause afire.Roz goeson anairship.Roz findsvictims ofthe winter.The geeseflock losesits leader.Brightbillspots anairship.RECOis shot.Brightbilltalksaboutrobots.Theanimalsattack.Nettle andThorntrackRECO 2.Brightbillgoes onthemigration.Roz getsdeactivated.BrightbillactivatesRoz.TheRECOsarrive.Brightbillreturns.Theanimalsget a rifle.Roz istornapart.RECO 3loses itshead.The fishrescueNettle.The geeseattack withtheirdroppings.Rozrescues ababyhare.Rozthrowsa party.The lodgersreturn totheir ownhomes.Rozbuildsmorelodges.Rozproposesa lodgetruce.Theanimalsget a rifle.Thelodgerscause afire.Roz goeson anairship.Roz findsvictims ofthe winter.The geeseflock losesits leader.Brightbillspots anairship.RECOis shot.Brightbilltalksaboutrobots.Theanimalsattack.Nettle andThorntrackRECO 2.Brightbillgoes onthemigration.Roz getsdeactivated.BrightbillactivatesRoz.TheRECOsarrive.Brightbillreturns.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The animals get a rifle.
  2. Roz is torn apart.
  3. RECO 3 loses its head.
  4. The fish rescue Nettle.
  5. The geese attack with their droppings.
  6. Roz rescues a baby hare.
  7. Roz throws a party.
  8. The lodgers return to their own homes.
  9. Roz builds more lodges.
  10. Roz proposes a lodge truce.
  11. The animals get a rifle.
  12. The lodgers cause a fire.
  13. Roz goes on an airship.
  14. Roz finds victims of the winter.
  15. The geese flock loses its leader.
  16. Brightbill spots an airship.
  17. RECO is shot.
  18. Brightbill talks about robots.
  19. The animals attack.
  20. Nettle and Thorn track RECO 2.
  21. Brightbill goes on the migration.
  22. Roz gets deactivated.
  23. Brightbill activates Roz.
  24. The RECOs arrive.
  25. Brightbill returns.