Roz goeson anairship.BrightbillactivatesRoz.Thelodgerscause afire.RECO 3loses itshead.Theanimalsget a rifle.The geeseflock losesits leader.Rozthrowsa party.Nettle andThorntrackRECO 2.Brightbillreturns.Roz istornapart.Theanimalsattack.Rozbuildsmorelodges.Rozrescues ababyhare.Brightbillgoes onthemigration.The geeseattack withtheirdroppings.Brightbillspots anairship.Roz findsvictims ofthe winter.Brightbilltalksaboutrobots.Theanimalsget a rifle.The fishrescueNettle.The lodgersreturn totheir ownhomes.Rozproposesa lodgetruce.Roz getsdeactivated.RECOis shot.TheRECOsarrive.Roz goeson anairship.BrightbillactivatesRoz.Thelodgerscause afire.RECO 3loses itshead.Theanimalsget a rifle.The geeseflock losesits leader.Rozthrowsa party.Nettle andThorntrackRECO 2.Brightbillreturns.Roz istornapart.Theanimalsattack.Rozbuildsmorelodges.Rozrescues ababyhare.Brightbillgoes onthemigration.The geeseattack withtheirdroppings.Brightbillspots anairship.Roz findsvictims ofthe winter.Brightbilltalksaboutrobots.Theanimalsget a rifle.The fishrescueNettle.The lodgersreturn totheir ownhomes.Rozproposesa lodgetruce.Roz getsdeactivated.RECOis shot.TheRECOsarrive.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roz goes on an airship.
  2. Brightbill activates Roz.
  3. The lodgers cause a fire.
  4. RECO 3 loses its head.
  5. The animals get a rifle.
  6. The geese flock loses its leader.
  7. Roz throws a party.
  8. Nettle and Thorn track RECO 2.
  9. Brightbill returns.
  10. Roz is torn apart.
  11. The animals attack.
  12. Roz builds more lodges.
  13. Roz rescues a baby hare.
  14. Brightbill goes on the migration.
  15. The geese attack with their droppings.
  16. Brightbill spots an airship.
  17. Roz finds victims of the winter.
  18. Brightbill talks about robots.
  19. The animals get a rifle.
  20. The fish rescue Nettle.
  21. The lodgers return to their own homes.
  22. Roz proposes a lodge truce.
  23. Roz gets deactivated.
  24. RECO is shot.
  25. The RECOs arrive.