The geeseflock losesits leader.Rozthrowsa party.Rozrescues ababyhare.Roz goeson anairship.Rozbuildsmorelodges.Roz getsdeactivated.Nettle andThorntrackRECO 2.The geeseattack withtheirdroppings.Theanimalsget a rifle.TheRECOsarrive.BrightbillactivatesRoz.Brightbilltalksaboutrobots.Roz findsvictims ofthe winter.RECO 3loses itshead.Roz istornapart.Brightbillspots anairship.The fishrescueNettle.Brightbillreturns.The lodgersreturn totheir ownhomes.Theanimalsget a rifle.Theanimalsattack.Brightbillgoes onthemigration.Rozproposesa lodgetruce.Thelodgerscause afire.RECOis shot.The geeseflock losesits leader.Rozthrowsa party.Rozrescues ababyhare.Roz goeson anairship.Rozbuildsmorelodges.Roz getsdeactivated.Nettle andThorntrackRECO 2.The geeseattack withtheirdroppings.Theanimalsget a rifle.TheRECOsarrive.BrightbillactivatesRoz.Brightbilltalksaboutrobots.Roz findsvictims ofthe winter.RECO 3loses itshead.Roz istornapart.Brightbillspots anairship.The fishrescueNettle.Brightbillreturns.The lodgersreturn totheir ownhomes.Theanimalsget a rifle.Theanimalsattack.Brightbillgoes onthemigration.Rozproposesa lodgetruce.Thelodgerscause afire.RECOis shot.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The geese flock loses its leader.
  2. Roz throws a party.
  3. Roz rescues a baby hare.
  4. Roz goes on an airship.
  5. Roz builds more lodges.
  6. Roz gets deactivated.
  7. Nettle and Thorn track RECO 2.
  8. The geese attack with their droppings.
  9. The animals get a rifle.
  10. The RECOs arrive.
  11. Brightbill activates Roz.
  12. Brightbill talks about robots.
  13. Roz finds victims of the winter.
  14. RECO 3 loses its head.
  15. Roz is torn apart.
  16. Brightbill spots an airship.
  17. The fish rescue Nettle.
  18. Brightbill returns.
  19. The lodgers return to their own homes.
  20. The animals get a rifle.
  21. The animals attack.
  22. Brightbill goes on the migration.
  23. Roz proposes a lodge truce.
  24. The lodgers cause a fire.
  25. RECO is shot.