Theanimalsattack.Rozproposesa lodgetruce.Brightbillgoes onthemigration.Nettle andThorntrackRECO 2.Brightbillreturns.Rozbuildsmorelodges.The geeseflock losesits leader.Rozthrowsa party.Brightbillspots anairship.Roz istornapart.Roz findsvictims ofthe winter.The fishrescueNettle.RECO 3loses itshead.Brightbilltalksaboutrobots.BrightbillactivatesRoz.Roz getsdeactivated.The geeseattack withtheirdroppings.Rozrescues ababyhare.TheRECOsarrive.Theanimalsget a rifle.RECOis shot.Thelodgerscause afire.Theanimalsget a rifle.Roz goeson anairship.The lodgersreturn totheir ownhomes.Theanimalsattack.Rozproposesa lodgetruce.Brightbillgoes onthemigration.Nettle andThorntrackRECO 2.Brightbillreturns.Rozbuildsmorelodges.The geeseflock losesits leader.Rozthrowsa party.Brightbillspots anairship.Roz istornapart.Roz findsvictims ofthe winter.The fishrescueNettle.RECO 3loses itshead.Brightbilltalksaboutrobots.BrightbillactivatesRoz.Roz getsdeactivated.The geeseattack withtheirdroppings.Rozrescues ababyhare.TheRECOsarrive.Theanimalsget a rifle.RECOis shot.Thelodgerscause afire.Theanimalsget a rifle.Roz goeson anairship.The lodgersreturn totheir ownhomes.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The animals attack.
  2. Roz proposes a lodge truce.
  3. Brightbill goes on the migration.
  4. Nettle and Thorn track RECO 2.
  5. Brightbill returns.
  6. Roz builds more lodges.
  7. The geese flock loses its leader.
  8. Roz throws a party.
  9. Brightbill spots an airship.
  10. Roz is torn apart.
  11. Roz finds victims of the winter.
  12. The fish rescue Nettle.
  13. RECO 3 loses its head.
  14. Brightbill talks about robots.
  15. Brightbill activates Roz.
  16. Roz gets deactivated.
  17. The geese attack with their droppings.
  18. Roz rescues a baby hare.
  19. The RECOs arrive.
  20. The animals get a rifle.
  21. RECO is shot.
  22. The lodgers cause a fire.
  23. The animals get a rifle.
  24. Roz goes on an airship.
  25. The lodgers return to their own homes.