The animals get a rifle. Brightbill activates Roz. Roz rescues a baby hare. The geese attack with their droppings. Roz proposes a lodge truce. The animals get a rifle. The RECOs arrive. Roz gets deactivated. RECO 3 loses its head. The fish rescue Nettle. Nettle and Thorn track RECO 2. The lodgers return to their own homes. The animals attack. Roz builds more lodges. Roz is torn apart. Roz goes on an airship. Roz throws a party. Roz finds victims of the winter. Brightbill returns. RECO is shot. The geese flock loses its leader. Brightbill goes on the migration. Brightbill spots an airship. The lodgers cause a fire. Brightbill talks about robots. The animals get a rifle. Brightbill activates Roz. Roz rescues a baby hare. The geese attack with their droppings. Roz proposes a lodge truce. The animals get a rifle. The RECOs arrive. Roz gets deactivated. RECO 3 loses its head. The fish rescue Nettle. Nettle and Thorn track RECO 2. The lodgers return to their own homes. The animals attack. Roz builds more lodges. Roz is torn apart. Roz goes on an airship. Roz throws a party. Roz finds victims of the winter. Brightbill returns. RECO is shot. The geese flock loses its leader. Brightbill goes on the migration. Brightbill spots an airship. The lodgers cause a fire. Brightbill talks about robots.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
The animals get a rifle.
Brightbill activates Roz.
Roz rescues a baby hare.
The geese attack with their droppings.
Roz proposes a lodge truce.
The animals get a rifle.
The RECOs arrive.
Roz gets deactivated.
RECO 3 loses its head.
The fish rescue Nettle.
Nettle and Thorn track RECO 2.
The lodgers return to their own homes.
The animals attack.
Roz builds more lodges.
Roz is torn apart.
Roz goes on an airship.
Roz throws a party.
Roz finds victims of the winter.
Brightbill returns.
RECO is shot.
The geese flock loses its leader.
Brightbill goes on the migration.
Brightbill spots an airship.
The lodgers cause a fire.
Brightbill talks about robots.