Brightbillreturns.The fishrescueNettle.Roz findsvictims ofthe winter.Brightbillgoes onthemigration.Rozproposesa lodgetruce.Nettle andThorntrackRECO 2.Rozthrowsa party.Roz getsdeactivated.Rozrescues ababyhare.The geeseattack withtheirdroppings.Thelodgerscause afire.Roz istornapart.RECO 3loses itshead.Brightbilltalksaboutrobots.RECOis shot.Brightbillspots anairship.Theanimalsget a rifle.Theanimalsattack.BrightbillactivatesRoz.The lodgersreturn totheir ownhomes.Rozbuildsmorelodges.The geeseflock losesits leader.Theanimalsget a rifle.TheRECOsarrive.Roz goeson anairship.Brightbillreturns.The fishrescueNettle.Roz findsvictims ofthe winter.Brightbillgoes onthemigration.Rozproposesa lodgetruce.Nettle andThorntrackRECO 2.Rozthrowsa party.Roz getsdeactivated.Rozrescues ababyhare.The geeseattack withtheirdroppings.Thelodgerscause afire.Roz istornapart.RECO 3loses itshead.Brightbilltalksaboutrobots.RECOis shot.Brightbillspots anairship.Theanimalsget a rifle.Theanimalsattack.BrightbillactivatesRoz.The lodgersreturn totheir ownhomes.Rozbuildsmorelodges.The geeseflock losesits leader.Theanimalsget a rifle.TheRECOsarrive.Roz goeson anairship.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brightbill returns.
  2. The fish rescue Nettle.
  3. Roz finds victims of the winter.
  4. Brightbill goes on the migration.
  5. Roz proposes a lodge truce.
  6. Nettle and Thorn track RECO 2.
  7. Roz throws a party.
  8. Roz gets deactivated.
  9. Roz rescues a baby hare.
  10. The geese attack with their droppings.
  11. The lodgers cause a fire.
  12. Roz is torn apart.
  13. RECO 3 loses its head.
  14. Brightbill talks about robots.
  15. RECO is shot.
  16. Brightbill spots an airship.
  17. The animals get a rifle.
  18. The animals attack.
  19. Brightbill activates Roz.
  20. The lodgers return to their own homes.
  21. Roz builds more lodges.
  22. The geese flock loses its leader.
  23. The animals get a rifle.
  24. The RECOs arrive.
  25. Roz goes on an airship.