BrightbillactivatesRoz.Theanimalsget a rifle.Roz goeson anairship.TheRECOsarrive.The lodgersreturn totheir ownhomes.The geeseattack withtheirdroppings.Roz istornapart.Thelodgerscause afire.RECOis shot.Theanimalsget a rifle.Rozbuildsmorelodges.Rozrescues ababyhare.The fishrescueNettle.Brightbillgoes onthemigration.RECO 3loses itshead.Theanimalsattack.Rozproposesa lodgetruce.Nettle andThorntrackRECO 2.Roz findsvictims ofthe winter.Brightbilltalksaboutrobots.Rozthrowsa party.Brightbillspots anairship.The geeseflock losesits leader.Roz getsdeactivated.Brightbillreturns.BrightbillactivatesRoz.Theanimalsget a rifle.Roz goeson anairship.TheRECOsarrive.The lodgersreturn totheir ownhomes.The geeseattack withtheirdroppings.Roz istornapart.Thelodgerscause afire.RECOis shot.Theanimalsget a rifle.Rozbuildsmorelodges.Rozrescues ababyhare.The fishrescueNettle.Brightbillgoes onthemigration.RECO 3loses itshead.Theanimalsattack.Rozproposesa lodgetruce.Nettle andThorntrackRECO 2.Roz findsvictims ofthe winter.Brightbilltalksaboutrobots.Rozthrowsa party.Brightbillspots anairship.The geeseflock losesits leader.Roz getsdeactivated.Brightbillreturns.

The Wild Robot Part 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brightbill activates Roz.
  2. The animals get a rifle.
  3. Roz goes on an airship.
  4. The RECOs arrive.
  5. The lodgers return to their own homes.
  6. The geese attack with their droppings.
  7. Roz is torn apart.
  8. The lodgers cause a fire.
  9. RECO is shot.
  10. The animals get a rifle.
  11. Roz builds more lodges.
  12. Roz rescues a baby hare.
  13. The fish rescue Nettle.
  14. Brightbill goes on the migration.
  15. RECO 3 loses its head.
  16. The animals attack.
  17. Roz proposes a lodge truce.
  18. Nettle and Thorn track RECO 2.
  19. Roz finds victims of the winter.
  20. Brightbill talks about robots.
  21. Roz throws a party.
  22. Brightbill spots an airship.
  23. The geese flock loses its leader.
  24. Roz gets deactivated.
  25. Brightbill returns.