Baker 89 Faulkner I spy... Harold the Elf I spy... Kevin the Elf 100 59 6 6 9 3 St. Nick I spy... Joyia the Elf 1 I spy... a peppermint tree 41 Berkowitz Frosty 53 I spy... Oscar the reindeer 7 5 25 Donelson 64 12 000 66 77 I spy... a Christmas train I spy… someone’s loyal mutt 38 December I spy... Shelia Webster I spy… a snowman with a red hat I spy... Stewart the Minion 48 43 I spy... a snowman with a Top Hat 99 I spy... the green man 43 2 28 72 8 Bearman Caldwell Mickey 17 Baker 89 Faulkner I spy... Harold the Elf I spy... Kevin the Elf 100 59 6 6 9 3 St. Nick I spy... Joyia the Elf 1 I spy... a peppermint tree 41 Berkowitz Frosty 53 I spy... Oscar the reindeer 7 5 25 Donelson 64 12 000 66 77 I spy... a Christmas train I spy… someone’s loyal mutt 38 December I spy... Shelia Webster I spy… a snowman with a red hat I spy... Stewart the Minion 48 43 I spy... a snowman with a Top Hat 99 I spy... the green man 43 2 28 72 8 Bearman Caldwell Mickey 17
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Baker
89
Faulkner
I spy... Harold the Elf
I spy... Kevin the Elf
100
59
6
6
9
3
St. Nick
I spy... Joyia the Elf
1
I spy... a peppermint tree
41
Berkowitz
Frosty
53
I spy... Oscar the reindeer
7
5
25
Donelson
64
12
000
66
77
I spy... a Christmas train
I spy… someone’s loyal mutt
38
December
I spy... Shelia Webster
I spy… a snowman with a red hat
I spy... Stewart the Minion
48
43
I spy... a snowman with a Top Hat
99
I spy... the green man
43
2
28
72
8
Bearman
Caldwell
Mickey
17