I spy... Oscar the reindeer 48 I spy… a snowman with a red hat Bearman I spy... a snowman with a Top Hat I spy… someone’s loyal mutt 99 17 I spy... Joyia the Elf 59 89 I spy... Shelia Webster 2 7 000 I spy... Stewart the Minion I spy... Harold the Elf 100 Caldwell 41 3 6 12 72 I spy... a peppermint tree 5 I spy... a Christmas train Mickey Berkowitz 1 St. Nick 6 43 December I spy... Kevin the Elf Donelson Frosty Baker 43 53 25 9 77 8 64 Faulkner 38 66 I spy... the green man 28 I spy... Oscar the reindeer 48 I spy… a snowman with a red hat Bearman I spy... a snowman with a Top Hat I spy… someone’s loyal mutt 99 17 I spy... Joyia the Elf 59 89 I spy... Shelia Webster 2 7 000 I spy... Stewart the Minion I spy... Harold the Elf 100 Caldwell 41 3 6 12 72 I spy... a peppermint tree 5 I spy... a Christmas train Mickey Berkowitz 1 St. Nick 6 43 December I spy... Kevin the Elf Donelson Frosty Baker 43 53 25 9 77 8 64 Faulkner 38 66 I spy... the green man 28
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy... Oscar the reindeer
48
I spy… a snowman with a red hat
Bearman
I spy... a snowman with a Top Hat
I spy… someone’s loyal mutt
99
17
I spy... Joyia the Elf
59
89
I spy... Shelia Webster
2
7
000
I spy... Stewart the Minion
I spy... Harold the Elf
100
Caldwell
41
3
6
12
72
I spy... a peppermint tree
5
I spy... a Christmas train
Mickey
Berkowitz
1
St. Nick
6
43
December
I spy... Kevin the Elf
Donelson
Frosty
Baker
43
53
25
9
77
8
64
Faulkner
38
66
I spy... the green man
28