72 Baker 1 St. Nick 100 8 I spy... a peppermint tree 25 64 I spy… someone’s loyal mutt 17 5 38 I spy... the green man 28 59 I spy... Harold the Elf 48 43 I spy… a snowman with a red hat Berkowitz Faulkner I spy... Shelia Webster 99 December I spy... a snowman with a Top Hat 43 6 89 I spy... Joyia the Elf 41 000 53 I spy... Oscar the reindeer Caldwell Bearman I spy... a Christmas train Frosty 9 I spy... Kevin the Elf 6 2 Mickey 77 I spy... Stewart the Minion 7 12 66 3 Donelson 72 Baker 1 St. Nick 100 8 I spy... a peppermint tree 25 64 I spy… someone’s loyal mutt 17 5 38 I spy... the green man 28 59 I spy... Harold the Elf 48 43 I spy… a snowman with a red hat Berkowitz Faulkner I spy... Shelia Webster 99 December I spy... a snowman with a Top Hat 43 6 89 I spy... Joyia the Elf 41 000 53 I spy... Oscar the reindeer Caldwell Bearman I spy... a Christmas train Frosty 9 I spy... Kevin the Elf 6 2 Mickey 77 I spy... Stewart the Minion 7 12 66 3 Donelson
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
72
Baker
1
St. Nick
100
8
I spy... a peppermint tree
25
64
I spy… someone’s loyal mutt
17
5
38
I spy... the green man
28
59
I spy... Harold the Elf
48
43
I spy… a snowman with a red hat
Berkowitz
Faulkner
I spy... Shelia Webster
99
December
I spy... a snowman with a Top Hat
43
6
89
I spy... Joyia the Elf
41
000
53
I spy... Oscar the reindeer
Caldwell
Bearman
I spy... a Christmas train
Frosty
9
I spy... Kevin the Elf
6
2
Mickey
77
I spy... Stewart the Minion
7
12
66
3
Donelson