I spy... Oscar the reindeer 99 St. Nick 25 Berkowitz 41 I spy... Joyia the Elf 9 48 I spy... a Christmas train Caldwell 7 72 12 59 38 53 I spy... a snowman with a Top Hat Donelson 5 December I spy... the green man 43 I spy... a peppermint tree 43 6 I spy... Kevin the Elf 89 I spy... Harold the Elf I spy… someone’s loyal mutt 1 Frosty 6 2 Mickey 64 3 000 Baker 66 I spy... Shelia Webster 100 Bearman I spy... Stewart the Minion 28 8 77 I spy… a snowman with a red hat Faulkner 17 I spy... Oscar the reindeer 99 St. Nick 25 Berkowitz 41 I spy... Joyia the Elf 9 48 I spy... a Christmas train Caldwell 7 72 12 59 38 53 I spy... a snowman with a Top Hat Donelson 5 December I spy... the green man 43 I spy... a peppermint tree 43 6 I spy... Kevin the Elf 89 I spy... Harold the Elf I spy… someone’s loyal mutt 1 Frosty 6 2 Mickey 64 3 000 Baker 66 I spy... Shelia Webster 100 Bearman I spy... Stewart the Minion 28 8 77 I spy… a snowman with a red hat Faulkner 17
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy... Oscar the reindeer
99
St. Nick
25
Berkowitz
41
I spy... Joyia the Elf
9
48
I spy... a Christmas train
Caldwell
7
72
12
59
38
53
I spy... a snowman with a Top Hat
Donelson
5
December
I spy... the green man
43
I spy... a peppermint tree
43
6
I spy... Kevin the Elf
89
I spy... Harold the Elf
I spy… someone’s loyal mutt
1
Frosty
6
2
Mickey
64
3
000
Baker
66
I spy... Shelia Webster
100
Bearman
I spy... Stewart the Minion
28
8
77
I spy… a snowman with a red hat
Faulkner
17