6 000 43 25 I spy… a snowman with a red hat 1 I spy... a snowman with a Top Hat 9 6 I spy... a Christmas train 8 I spy... Harold the Elf 2 41 43 72 I spy... a peppermint tree I spy... Shelia Webster 64 I spy... Joyia the Elf 99 7 Donelson 12 Baker Mickey 59 I spy... Stewart the Minion December I spy... the green man 28 66 I spy… someone’s loyal mutt I spy... Kevin the Elf 48 St. Nick Caldwell I spy... Oscar the reindeer Faulkner 5 Bearman 3 100 Berkowitz 38 17 Frosty 53 77 89 6 000 43 25 I spy… a snowman with a red hat 1 I spy... a snowman with a Top Hat 9 6 I spy... a Christmas train 8 I spy... Harold the Elf 2 41 43 72 I spy... a peppermint tree I spy... Shelia Webster 64 I spy... Joyia the Elf 99 7 Donelson 12 Baker Mickey 59 I spy... Stewart the Minion December I spy... the green man 28 66 I spy… someone’s loyal mutt I spy... Kevin the Elf 48 St. Nick Caldwell I spy... Oscar the reindeer Faulkner 5 Bearman 3 100 Berkowitz 38 17 Frosty 53 77 89
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
6
000
43
25
I spy… a snowman with a red hat
1
I spy... a snowman with a Top Hat
9
6
I spy... a Christmas train
8
I spy... Harold the Elf
2
41
43
72
I spy... a peppermint tree
I spy... Shelia Webster
64
I spy... Joyia the Elf
99
7
Donelson
12
Baker
Mickey
59
I spy... Stewart the Minion
December
I spy... the green man
28
66
I spy… someone’s loyal mutt
I spy... Kevin the Elf
48
St. Nick
Caldwell
I spy... Oscar the reindeer
Faulkner
5
Bearman
3
100
Berkowitz
38
17
Frosty
53
77
89