I spy… a snowman with a red hat I spy... Joyia the Elf I spy… someone’s loyal mutt I spy... a peppermint tree 9 2 Donelson 7 I spy... Stewart the Minion 8 I spy... Kevin the Elf 100 Berkowitz Mickey 28 St. Nick 6 5 53 48 25 3 Bearman 38 I spy... the green man 1 41 I spy... a Christmas train I spy... a snowman with a Top Hat I spy... Oscar the reindeer I spy... Shelia Webster 89 72 Frosty 000 43 12 66 Faulkner 99 64 Baker December 59 6 17 43 77 I spy... Harold the Elf Caldwell I spy… a snowman with a red hat I spy... Joyia the Elf I spy… someone’s loyal mutt I spy... a peppermint tree 9 2 Donelson 7 I spy... Stewart the Minion 8 I spy... Kevin the Elf 100 Berkowitz Mickey 28 St. Nick 6 5 53 48 25 3 Bearman 38 I spy... the green man 1 41 I spy... a Christmas train I spy... a snowman with a Top Hat I spy... Oscar the reindeer I spy... Shelia Webster 89 72 Frosty 000 43 12 66 Faulkner 99 64 Baker December 59 6 17 43 77 I spy... Harold the Elf Caldwell
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy… a snowman with a red hat
I spy... Joyia the Elf
I spy… someone’s loyal mutt
I spy... a peppermint tree
9
2
Donelson
7
I spy... Stewart the Minion
8
I spy... Kevin the Elf
100
Berkowitz
Mickey
28
St. Nick
6
5
53
48
25
3
Bearman
38
I spy... the green man
1
41
I spy... a Christmas train
I spy... a snowman with a Top Hat
I spy... Oscar the reindeer
I spy... Shelia Webster
89
72
Frosty
000
43
12
66
Faulkner
99
64
Baker
December
59
6
17
43
77
I spy... Harold the Elf
Caldwell