72 100 Baker 43 6 41 89 3 38 8 25 000 I spy... a peppermint tree 9 1 6 December Donelson 53 I spy... a snowman with a Top Hat Bearman I spy... Stewart the Minion 64 66 17 Frosty 2 I spy... Joyia the Elf I spy... a Christmas train 59 St. Nick Berkowitz I spy... Oscar the reindeer Mickey I spy… someone’s loyal mutt 77 Caldwell Faulkner I spy... Kevin the Elf I spy... the green man I spy... Harold the Elf I spy... Shelia Webster I spy… a snowman with a red hat 43 12 48 7 5 28 99 72 100 Baker 43 6 41 89 3 38 8 25 000 I spy... a peppermint tree 9 1 6 December Donelson 53 I spy... a snowman with a Top Hat Bearman I spy... Stewart the Minion 64 66 17 Frosty 2 I spy... Joyia the Elf I spy... a Christmas train 59 St. Nick Berkowitz I spy... Oscar the reindeer Mickey I spy… someone’s loyal mutt 77 Caldwell Faulkner I spy... Kevin the Elf I spy... the green man I spy... Harold the Elf I spy... Shelia Webster I spy… a snowman with a red hat 43 12 48 7 5 28 99
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
72
100
Baker
43
6
41
89
3
38
8
25
000
I spy... a peppermint tree
9
1
6
December
Donelson
53
I spy... a snowman with a Top Hat
Bearman
I spy... Stewart the Minion
64
66
17
Frosty
2
I spy... Joyia the Elf
I spy... a Christmas train
59
St. Nick
Berkowitz
I spy... Oscar the reindeer
Mickey
I spy… someone’s loyal mutt
77
Caldwell
Faulkner
I spy... Kevin the Elf
I spy... the green man
I spy... Harold the Elf
I spy... Shelia Webster
I spy… a snowman with a red hat
43
12
48
7
5
28
99