7 1 3 Donelson 43 Mickey I spy... a peppermint tree 66 100 6 99 9 59 Faulkner 17 I spy... Kevin the Elf I spy... Shelia Webster 000 77 89 I spy... Oscar the reindeer Berkowitz Caldwell Bearman I spy... Joyia the Elf 41 28 53 Frosty 25 I spy… someone’s loyal mutt I spy… a snowman with a red hat 6 48 64 38 5 8 I spy... a snowman with a Top Hat December Baker I spy... the green man 12 I spy... Harold the Elf I spy... a Christmas train I spy... Stewart the Minion 72 St. Nick 43 2 7 1 3 Donelson 43 Mickey I spy... a peppermint tree 66 100 6 99 9 59 Faulkner 17 I spy... Kevin the Elf I spy... Shelia Webster 000 77 89 I spy... Oscar the reindeer Berkowitz Caldwell Bearman I spy... Joyia the Elf 41 28 53 Frosty 25 I spy… someone’s loyal mutt I spy… a snowman with a red hat 6 48 64 38 5 8 I spy... a snowman with a Top Hat December Baker I spy... the green man 12 I spy... Harold the Elf I spy... a Christmas train I spy... Stewart the Minion 72 St. Nick 43 2
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
7
1
3
Donelson
43
Mickey
I spy... a peppermint tree
66
100
6
99
9
59
Faulkner
17
I spy... Kevin the Elf
I spy... Shelia Webster
000
77
89
I spy... Oscar the reindeer
Berkowitz
Caldwell
Bearman
I spy... Joyia the Elf
41
28
53
Frosty
25
I spy… someone’s loyal mutt
I spy… a snowman with a red hat
6
48
64
38
5
8
I spy... a snowman with a Top Hat
December
Baker
I spy... the green man
12
I spy... Harold the Elf
I spy... a Christmas train
I spy... Stewart the Minion
72
St. Nick
43
2