17 Faulkner 000 I spy... Kevin the Elf 3 53 Bearman 9 66 72 I spy... Oscar the reindeer 59 Caldwell 7 I spy... Harold the Elf 89 I spy... the green man St. Nick I spy... Joyia the Elf I spy... a snowman with a Top Hat 48 2 77 5 8 38 43 I spy… someone’s loyal mutt 28 99 I spy... Stewart the Minion I spy... Shelia Webster I spy... a Christmas train 6 1 Donelson I spy... a peppermint tree 6 I spy… a snowman with a red hat 41 100 Baker 12 December Frosty 25 64 43 Berkowitz Mickey 17 Faulkner 000 I spy... Kevin the Elf 3 53 Bearman 9 66 72 I spy... Oscar the reindeer 59 Caldwell 7 I spy... Harold the Elf 89 I spy... the green man St. Nick I spy... Joyia the Elf I spy... a snowman with a Top Hat 48 2 77 5 8 38 43 I spy… someone’s loyal mutt 28 99 I spy... Stewart the Minion I spy... Shelia Webster I spy... a Christmas train 6 1 Donelson I spy... a peppermint tree 6 I spy… a snowman with a red hat 41 100 Baker 12 December Frosty 25 64 43 Berkowitz Mickey
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
17
Faulkner
000
I spy... Kevin the Elf
3
53
Bearman
9
66
72
I spy... Oscar the reindeer
59
Caldwell
7
I spy... Harold the Elf
89
I spy... the green man
St. Nick
I spy... Joyia the Elf
I spy... a snowman with a Top Hat
48
2
77
5
8
38
43
I spy… someone’s loyal mutt
28
99
I spy... Stewart the Minion
I spy... Shelia Webster
I spy... a Christmas train
6
1
Donelson
I spy... a peppermint tree
6
I spy… a snowman with a red hat
41
100
Baker
12
December
Frosty
25
64
43
Berkowitz
Mickey