99 I spy... a peppermint tree 43 9 Caldwell I spy... Kevin the Elf 38 Mickey I spy... Stewart the Minion St. Nick Baker 8 6 64 Bearman 66 28 2 59 5 Faulkner I spy... Harold the Elf 43 12 I spy... a snowman with a Top Hat I spy… someone’s loyal mutt 41 I spy... the green man 100 7 I spy... Oscar the reindeer 48 1 3 Berkowitz 53 December I spy… a snowman with a red hat 89 000 I spy... Joyia the Elf 25 I spy... a Christmas train Donelson I spy... Shelia Webster 6 Frosty 17 Free! 72 77 99 I spy... a peppermint tree 43 9 Caldwell I spy... Kevin the Elf 38 Mickey I spy... Stewart the Minion St. Nick Baker 8 6 64 Bearman 66 28 2 59 5 Faulkner I spy... Harold the Elf 43 12 I spy... a snowman with a Top Hat I spy… someone’s loyal mutt 41 I spy... the green man 100 7 I spy... Oscar the reindeer 48 1 3 Berkowitz 53 December I spy… a snowman with a red hat 89 000 I spy... Joyia the Elf 25 I spy... a Christmas train Donelson I spy... Shelia Webster 6 Frosty 17 Free! 72 77
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
99
I spy... a peppermint tree
43
9
Caldwell
I spy... Kevin the Elf
38
Mickey
I spy... Stewart the Minion
St. Nick
Baker
8
6
64
Bearman
66
28
2
59
5
Faulkner
I spy... Harold the Elf
43
12
I spy... a snowman with a Top Hat
I spy… someone’s loyal mutt
41
I spy... the green man
100
7
I spy... Oscar the reindeer
48
1
3
Berkowitz
53
December
I spy… a snowman with a red hat
89
000
I spy... Joyia the Elf
25
I spy... a Christmas train
Donelson
I spy... Shelia Webster
6
Frosty
17
Free!
72
77