I spy... the green man 72 8 December 25 64 St. Nick I spy... a peppermint tree 1 Berkowitz I spy… someone’s loyal mutt 28 17 38 7 99 2 Bearman 53 89 3 77 48 100 5 59 Free! I spy... Joyia the Elf I spy... Shelia Webster 12 43 43 I spy... Harold the Elf Mickey Frosty I spy... a Christmas train Donelson 6 6 Caldwell I spy... Stewart the Minion I spy… a snowman with a red hat Baker 41 66 I spy... Kevin the Elf I spy... Oscar the reindeer I spy... a snowman with a Top Hat 9 000 Faulkner I spy... the green man 72 8 December 25 64 St. Nick I spy... a peppermint tree 1 Berkowitz I spy… someone’s loyal mutt 28 17 38 7 99 2 Bearman 53 89 3 77 48 100 5 59 Free! I spy... Joyia the Elf I spy... Shelia Webster 12 43 43 I spy... Harold the Elf Mickey Frosty I spy... a Christmas train Donelson 6 6 Caldwell I spy... Stewart the Minion I spy… a snowman with a red hat Baker 41 66 I spy... Kevin the Elf I spy... Oscar the reindeer I spy... a snowman with a Top Hat 9 000 Faulkner
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I spy... the green man
72
8
December
25
64
St. Nick
I spy... a peppermint tree
1
Berkowitz
I spy… someone’s loyal mutt
28
17
38
7
99
2
Bearman
53
89
3
77
48
100
5
59
Free!
I spy... Joyia the Elf
I spy... Shelia Webster
12
43
43
I spy... Harold the Elf
Mickey
Frosty
I spy... a Christmas train
Donelson
6
6
Caldwell
I spy... Stewart the Minion
I spy… a snowman with a red hat
Baker
41
66
I spy... Kevin the Elf
I spy... Oscar the reindeer
I spy... a snowman with a Top Hat
9
000
Faulkner