Baker 89 72 St. Nick 64 Frosty 99 I spy... Kevin the Elf 43 6 I spy... Harold the Elf I spy... the green man 28 3 59 17 9 I spy... Oscar the reindeer I spy... a snowman with a Top Hat 25 I spy... a peppermint tree 2 Berkowitz 48 I spy... a Christmas train Caldwell I spy... Joyia the Elf 100 43 7 Bearman 6 I spy… someone’s loyal mutt Donelson 8 Mickey 77 53 66 12 5 I spy... Stewart the Minion I spy… a snowman with a red hat 000 December 41 1 Free! Faulkner I spy... Shelia Webster 38 Baker 89 72 St. Nick 64 Frosty 99 I spy... Kevin the Elf 43 6 I spy... Harold the Elf I spy... the green man 28 3 59 17 9 I spy... Oscar the reindeer I spy... a snowman with a Top Hat 25 I spy... a peppermint tree 2 Berkowitz 48 I spy... a Christmas train Caldwell I spy... Joyia the Elf 100 43 7 Bearman 6 I spy… someone’s loyal mutt Donelson 8 Mickey 77 53 66 12 5 I spy... Stewart the Minion I spy… a snowman with a red hat 000 December 41 1 Free! Faulkner I spy... Shelia Webster 38
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Baker
89
72
St. Nick
64
Frosty
99
I spy... Kevin the Elf
43
6
I spy... Harold the Elf
I spy... the green man
28
3
59
17
9
I spy... Oscar the reindeer
I spy... a snowman with a Top Hat
25
I spy... a peppermint tree
2
Berkowitz
48
I spy... a Christmas train
Caldwell
I spy... Joyia the Elf
100
43
7
Bearman
6
I spy… someone’s loyal mutt
Donelson
8
Mickey
77
53
66
12
5
I spy... Stewart the Minion
I spy… a snowman with a red hat
000
December
41
1
Free!
Faulkner
I spy... Shelia Webster
38