9 38 Free! 6 I spy... a peppermint tree 000 Donelson I spy... a snowman with a Top Hat Frosty 28 66 1 I spy… someone’s loyal mutt 2 43 99 Caldwell 77 89 48 17 8 I spy... Harold the Elf 6 25 5 12 I spy... a Christmas train I spy... Kevin the Elf Berkowitz 41 3 7 53 I spy… a snowman with a red hat I spy... Oscar the reindeer 100 59 St. Nick I spy... Stewart the Minion 72 43 I spy... Shelia Webster Baker 64 I spy... the green man December I spy... Joyia the Elf Bearman Faulkner Mickey 9 38 Free! 6 I spy... a peppermint tree 000 Donelson I spy... a snowman with a Top Hat Frosty 28 66 1 I spy… someone’s loyal mutt 2 43 99 Caldwell 77 89 48 17 8 I spy... Harold the Elf 6 25 5 12 I spy... a Christmas train I spy... Kevin the Elf Berkowitz 41 3 7 53 I spy… a snowman with a red hat I spy... Oscar the reindeer 100 59 St. Nick I spy... Stewart the Minion 72 43 I spy... Shelia Webster Baker 64 I spy... the green man December I spy... Joyia the Elf Bearman Faulkner Mickey
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
9
38
Free!
6
I spy... a peppermint tree
000
Donelson
I spy... a snowman with a Top Hat
Frosty
28
66
1
I spy… someone’s loyal mutt
2
43
99
Caldwell
77
89
48
17
8
I spy... Harold the Elf
6
25
5
12
I spy... a Christmas train
I spy... Kevin the Elf
Berkowitz
41
3
7
53
I spy… a snowman with a red hat
I spy... Oscar the reindeer
100
59
St. Nick
I spy... Stewart the Minion
72
43
I spy... Shelia Webster
Baker
64
I spy... the green man
December
I spy... Joyia the Elf
Bearman
Faulkner
Mickey