Berkowitz Bearman 72 12 I spy… a snowman with a red hat 77 St. Nick I spy… someone’s loyal mutt I spy... Oscar the reindeer December 48 3 25 38 I spy... a peppermint tree 9 59 Faulkner 43 53 99 Donelson I spy... a snowman with a Top Hat 2 I spy... Harold the Elf I spy... Shelia Webster Baker 8 Free! I spy... a Christmas train 000 6 41 66 100 I spy... Stewart the Minion 43 89 Frosty I spy... the green man 17 I spy... Joyia the Elf 28 Mickey Caldwell I spy... Kevin the Elf 7 1 6 5 64 Berkowitz Bearman 72 12 I spy… a snowman with a red hat 77 St. Nick I spy… someone’s loyal mutt I spy... Oscar the reindeer December 48 3 25 38 I spy... a peppermint tree 9 59 Faulkner 43 53 99 Donelson I spy... a snowman with a Top Hat 2 I spy... Harold the Elf I spy... Shelia Webster Baker 8 Free! I spy... a Christmas train 000 6 41 66 100 I spy... Stewart the Minion 43 89 Frosty I spy... the green man 17 I spy... Joyia the Elf 28 Mickey Caldwell I spy... Kevin the Elf 7 1 6 5 64
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Berkowitz
Bearman
72
12
I spy… a snowman with a red hat
77
St. Nick
I spy… someone’s loyal mutt
I spy... Oscar the reindeer
December
48
3
25
38
I spy... a peppermint tree
9
59
Faulkner
43
53
99
Donelson
I spy... a snowman with a Top Hat
2
I spy... Harold the Elf
I spy... Shelia Webster
Baker
8
Free!
I spy... a Christmas train
000
6
41
66
100
I spy... Stewart the Minion
43
89
Frosty
I spy... the green man
17
I spy... Joyia the Elf
28
Mickey
Caldwell
I spy... Kevin the Elf
7
1
6
5
64