64 25 99 Caldwell I spy... Joyia the Elf I spy... Harold the Elf 6 I spy… a snowman with a red hat 48 89 100 000 72 7 I spy... Oscar the reindeer I spy... a snowman with a Top Hat Donelson Mickey Free! I spy... the green man 9 41 1 Baker Faulkner I spy... a peppermint tree Frosty 59 53 I spy... a Christmas train 2 Berkowitz 5 43 December Bearman 3 17 38 I spy... Kevin the Elf 43 77 28 I spy... Stewart the Minion 66 I spy... Shelia Webster 6 St. Nick I spy… someone’s loyal mutt 12 8 64 25 99 Caldwell I spy... Joyia the Elf I spy... Harold the Elf 6 I spy… a snowman with a red hat 48 89 100 000 72 7 I spy... Oscar the reindeer I spy... a snowman with a Top Hat Donelson Mickey Free! I spy... the green man 9 41 1 Baker Faulkner I spy... a peppermint tree Frosty 59 53 I spy... a Christmas train 2 Berkowitz 5 43 December Bearman 3 17 38 I spy... Kevin the Elf 43 77 28 I spy... Stewart the Minion 66 I spy... Shelia Webster 6 St. Nick I spy… someone’s loyal mutt 12 8
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
64
25
99
Caldwell
I spy... Joyia the Elf
I spy... Harold the Elf
6
I spy… a snowman with a red hat
48
89
100
000
72
7
I spy... Oscar the reindeer
I spy... a snowman with a Top Hat
Donelson
Mickey
Free!
I spy... the green man
9
41
1
Baker
Faulkner
I spy... a peppermint tree
Frosty
59
53
I spy... a Christmas train
2
Berkowitz
5
43
December
Bearman
3
17
38
I spy... Kevin the Elf
43
77
28
I spy... Stewart the Minion
66
I spy... Shelia Webster
6
St. Nick
I spy… someone’s loyal mutt
12
8