pixelEventsgameconsolegamegenrefunctionDeltaTimeRigidbody.variableCPUtexturestile-sheetsconsolechipsetAPUstoryboardsproductioncycleSoundcomponentsSpritesgamecontrolleraugmentedreality (AR)GPUaudioslotsSpatialaudioiterativedesigngameuserinterfaceviewportConditionalMashupsgameperspectivesstartingcinematicgamedesigndocument,or GDD,InstantiatingfallingactionergonomicloopconceptartSpawningParticlesystemifstatementScriptscomponentsfirst-personVirtualreality(VR)positional/diegeticaudiobetatestingstagedirectionallightgamecreditsnon-diegeticaudioFreytag’sPyramidexpositionpixelEventsgameconsolegamegenrefunctionDeltaTimeRigidbody.variableCPUtexturestile-sheetsconsolechipsetAPUstoryboardsproductioncycleSoundcomponentsSpritesgamecontrolleraugmentedreality (AR)GPUaudioslotsSpatialaudioiterativedesigngameuserinterfaceviewportConditionalMashupsgameperspectivesstartingcinematicgamedesigndocument,or GDD,InstantiatingfallingactionergonomicloopconceptartSpawningParticlesystemifstatementScriptscomponentsfirst-personVirtualreality(VR)positional/diegeticaudiobetatestingstagedirectionallightgamecreditsnon-diegeticaudioFreytag’sPyramidexposition

Fall 25: Video Game 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. pixel
  2. Events
  3. game console
  4. game genre
  5. function
  6. Delta Time
  7. Rigidbody.
  8. variable
  9. CPU
  10. textures
  11. tile-sheets
  12. console chipset
  13. APU
  14. storyboards
  15. production cycle
  16. Sound components
  17. Sprites
  18. game controller
  19. augmented reality (AR)
  20. GPU
  21. audio slots
  22. Spatial audio
  23. iterative design
  24. game
  25. user interface
  26. viewport
  27. Conditional
  28. Mashups
  29. game perspectives
  30. starting cinematic
  31. game design document, or GDD,
  32. Instantiating
  33. falling action
  34. ergonomic
  35. loop
  36. concept art
  37. Spawning
  38. Particle system
  39. if statement
  40. Scripts
  41. components
  42. first-person
  43. Virtual reality (VR)
  44. positional/diegetic audio
  45. beta testing stage
  46. directional light
  47. game credits
  48. non-diegetic audio
  49. Freytag’s Pyramid
  50. exposition