game genre game perspectives APU falling action user interface production cycle game design document, or GDD, function starting cinematic exposition augmented reality ( AR) variable Delta Time directional light Conditional game credits Rigidbody. first- person Events loop textures game console Sprites Mashups CPU components Freytag’s Pyramid game controller pixel game concept art Sound components Spawning console chipset storyboards non- diegetic audio Instantiating beta testing stage viewport Virtual reality (VR) audio slots iterative design ergonomic tile- sheets Spatial audio GPU Scripts positional/diegetic audio if statement Particle system game genre game perspectives APU falling action user interface production cycle game design document, or GDD, function starting cinematic exposition augmented reality ( AR) variable Delta Time directional light Conditional game credits Rigidbody. first- person Events loop textures game console Sprites Mashups CPU components Freytag’s Pyramid game controller pixel game concept art Sound components Spawning console chipset storyboards non- diegetic audio Instantiating beta testing stage viewport Virtual reality (VR) audio slots iterative design ergonomic tile- sheets Spatial audio GPU Scripts positional/diegetic audio if statement Particle system
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
game genre
game perspectives
APU
falling action
user interface
production cycle
game design document, or GDD,
function
starting cinematic
exposition
augmented reality (AR)
variable
Delta Time
directional light
Conditional
game credits
Rigidbody.
first-person
Events
loop
textures
game console
Sprites
Mashups
CPU
components
Freytag’s Pyramid
game controller
pixel
game
concept art
Sound components
Spawning
console chipset
storyboards
non-diegetic audio
Instantiating
beta testing stage
viewport
Virtual reality (VR)
audio slots
iterative design
ergonomic
tile-sheets
Spatial audio
GPU
Scripts
positional/diegetic audio
if statement
Particle system