gameconsolechipsetMashupsfunctionGPUiterativedesignifstatementstoryboardsSpritesgameperspectivesInstantiatingParticlesystemScriptsSpawningconceptartexpositionvariableDeltaTimenon-diegeticaudioAPUuserinterfacebetatestingstagegamecontrollerCPUviewportergonomicaugmentedreality (AR)gameconsolelooptexturesEventsFreytag’sPyramidVirtualreality(VR)audioslotsConditionaldirectionallightgamedesigndocument,or GDD,positional/diegeticaudioRigidbody.fallingactionfirst-personstartingcinematicSoundcomponentscomponentsgamecreditsproductioncyclepixelgamegenreSpatialaudiotile-sheetsgameconsolechipsetMashupsfunctionGPUiterativedesignifstatementstoryboardsSpritesgameperspectivesInstantiatingParticlesystemScriptsSpawningconceptartexpositionvariableDeltaTimenon-diegeticaudioAPUuserinterfacebetatestingstagegamecontrollerCPUviewportergonomicaugmentedreality (AR)gameconsolelooptexturesEventsFreytag’sPyramidVirtualreality(VR)audioslotsConditionaldirectionallightgamedesigndocument,or GDD,positional/diegeticaudioRigidbody.fallingactionfirst-personstartingcinematicSoundcomponentscomponentsgamecreditsproductioncyclepixelgamegenreSpatialaudiotile-sheets

Fall 25: Video Game 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. game
  2. console chipset
  3. Mashups
  4. function
  5. GPU
  6. iterative design
  7. if statement
  8. storyboards
  9. Sprites
  10. game perspectives
  11. Instantiating
  12. Particle system
  13. Scripts
  14. Spawning
  15. concept art
  16. exposition
  17. variable
  18. Delta Time
  19. non-diegetic audio
  20. APU
  21. user interface
  22. beta testing stage
  23. game controller
  24. CPU
  25. viewport
  26. ergonomic
  27. augmented reality (AR)
  28. game console
  29. loop
  30. textures
  31. Events
  32. Freytag’s Pyramid
  33. Virtual reality (VR)
  34. audio slots
  35. Conditional
  36. directional light
  37. game design document, or GDD,
  38. positional/diegetic audio
  39. Rigidbody.
  40. falling action
  41. first-person
  42. starting cinematic
  43. Sound components
  44. components
  45. game credits
  46. production cycle
  47. pixel
  48. game genre
  49. Spatial audio
  50. tile-sheets