beta testing stage Sprites ergonomic APU Spawning production cycle Spatial audio game credits variable function game genre Scripts audio slots Freytag’s Pyramid viewport falling action Virtual reality (VR) Delta Time first- person Sound components user interface pixel augmented reality ( AR) non- diegetic audio game console Mashups if statement console chipset Conditional textures directional light iterative design game perspectives game controller CPU Particle system Instantiating storyboards game Rigidbody. GPU starting cinematic exposition components loop positional/diegetic audio Events game design document, or GDD, concept art tile- sheets beta testing stage Sprites ergonomic APU Spawning production cycle Spatial audio game credits variable function game genre Scripts audio slots Freytag’s Pyramid viewport falling action Virtual reality (VR) Delta Time first- person Sound components user interface pixel augmented reality ( AR) non- diegetic audio game console Mashups if statement console chipset Conditional textures directional light iterative design game perspectives game controller CPU Particle system Instantiating storyboards game Rigidbody. GPU starting cinematic exposition components loop positional/diegetic audio Events game design document, or GDD, concept art tile- sheets
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
beta testing stage
Sprites
ergonomic
APU
Spawning
production cycle
Spatial audio
game credits
variable
function
game genre
Scripts
audio slots
Freytag’s Pyramid
viewport
falling action
Virtual reality (VR)
Delta Time
first-person
Sound components
user interface
pixel
augmented reality (AR)
non-diegetic audio
game console
Mashups
if statement
console chipset
Conditional
textures
directional light
iterative design
game perspectives
game controller
CPU
Particle system
Instantiating
storyboards
game
Rigidbody.
GPU
starting cinematic
exposition
components
loop
positional/diegetic audio
Events
game design document, or GDD,
concept art
tile-sheets