fallingactionaudioslotsexpositionifstatementSpritespixelDeltaTimegamegenreSoundcomponentsstoryboardsnon-diegeticaudioRigidbody.startingcinematicgamedesigndocument,or GDD,ScriptsGPUproductioncyclegameperspectivesgameloopviewportvariableVirtualreality(VR)gamecreditsCPUbetatestingstagedirectionallightcomponentsMashupsEventsconceptartParticlesystemInstantiatingSpawningConditionalAPUpositional/diegeticaudiogamecontrolleraugmentedreality (AR)Spatialaudiotile-sheetsergonomicuserinterfacefirst-personiterativedesigntexturesfunctionconsolechipsetgameconsoleFreytag’sPyramidfallingactionaudioslotsexpositionifstatementSpritespixelDeltaTimegamegenreSoundcomponentsstoryboardsnon-diegeticaudioRigidbody.startingcinematicgamedesigndocument,or GDD,ScriptsGPUproductioncyclegameperspectivesgameloopviewportvariableVirtualreality(VR)gamecreditsCPUbetatestingstagedirectionallightcomponentsMashupsEventsconceptartParticlesystemInstantiatingSpawningConditionalAPUpositional/diegeticaudiogamecontrolleraugmentedreality (AR)Spatialaudiotile-sheetsergonomicuserinterfacefirst-personiterativedesigntexturesfunctionconsolechipsetgameconsoleFreytag’sPyramid

Fall 25: Video Game 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. falling action
  2. audio slots
  3. exposition
  4. if statement
  5. Sprites
  6. pixel
  7. Delta Time
  8. game genre
  9. Sound components
  10. storyboards
  11. non-diegetic audio
  12. Rigidbody.
  13. starting cinematic
  14. game design document, or GDD,
  15. Scripts
  16. GPU
  17. production cycle
  18. game perspectives
  19. game
  20. loop
  21. viewport
  22. variable
  23. Virtual reality (VR)
  24. game credits
  25. CPU
  26. beta testing stage
  27. directional light
  28. components
  29. Mashups
  30. Events
  31. concept art
  32. Particle system
  33. Instantiating
  34. Spawning
  35. Conditional
  36. APU
  37. positional/diegetic audio
  38. game controller
  39. augmented reality (AR)
  40. Spatial audio
  41. tile-sheets
  42. ergonomic
  43. user interface
  44. first-person
  45. iterative design
  46. textures
  47. function
  48. console chipset
  49. game console
  50. Freytag’s Pyramid