SpritesfallingactionCPUergonomicScriptsAPUgamecreditsSpawninggameperspectivespositional/diegeticaudiogamecontrollergamedesigndocument,or GDD,expositionconceptartgameconsolegamegenreFreytag’sPyramidvariableGPUifstatementSoundcomponentsRigidbody.ConditionalcomponentsDeltaTimegamefirst-persontile-sheetsEventsdirectionallightviewportuserinterfaceaudioslotsstoryboardsstartingcinematicloopiterativedesignSpatialaudiopixelnon-diegeticaudioMashupsproductioncycletexturesInstantiatingconsolechipsetaugmentedreality (AR)betatestingstageVirtualreality(VR)ParticlesystemfunctionSpritesfallingactionCPUergonomicScriptsAPUgamecreditsSpawninggameperspectivespositional/diegeticaudiogamecontrollergamedesigndocument,or GDD,expositionconceptartgameconsolegamegenreFreytag’sPyramidvariableGPUifstatementSoundcomponentsRigidbody.ConditionalcomponentsDeltaTimegamefirst-persontile-sheetsEventsdirectionallightviewportuserinterfaceaudioslotsstoryboardsstartingcinematicloopiterativedesignSpatialaudiopixelnon-diegeticaudioMashupsproductioncycletexturesInstantiatingconsolechipsetaugmentedreality (AR)betatestingstageVirtualreality(VR)Particlesystemfunction

Fall 25: Video Game 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sprites
  2. falling action
  3. CPU
  4. ergonomic
  5. Scripts
  6. APU
  7. game credits
  8. Spawning
  9. game perspectives
  10. positional/diegetic audio
  11. game controller
  12. game design document, or GDD,
  13. exposition
  14. concept art
  15. game console
  16. game genre
  17. Freytag’s Pyramid
  18. variable
  19. GPU
  20. if statement
  21. Sound components
  22. Rigidbody.
  23. Conditional
  24. components
  25. Delta Time
  26. game
  27. first-person
  28. tile-sheets
  29. Events
  30. directional light
  31. viewport
  32. user interface
  33. audio slots
  34. storyboards
  35. starting cinematic
  36. loop
  37. iterative design
  38. Spatial audio
  39. pixel
  40. non-diegetic audio
  41. Mashups
  42. production cycle
  43. textures
  44. Instantiating
  45. console chipset
  46. augmented reality (AR)
  47. beta testing stage
  48. Virtual reality (VR)
  49. Particle system
  50. function