betatestingstageSoundcomponentsstoryboardsnon-diegeticaudiouserinterfacegamecreditsaugmentedreality (AR)Instantiatinggamedesigndocument,or GDD,SpatialaudioFreytag’sPyramidconsolechipsetgamefirst-personMashupsAPUfunctionSpawningParticlesystemDeltaTimepositional/diegeticaudioConditionalvariablegameconsoleviewportfallingactiongamecontrollerCPUexpositioncomponentsproductioncycleconceptartergonomicloopstartingcinematictexturesVirtualreality(VR)tile-sheetsEventsifstatementaudioslotsgamegenreiterativedesignRigidbody.pixelScriptsGPUgameperspectivesSpritesdirectionallightbetatestingstageSoundcomponentsstoryboardsnon-diegeticaudiouserinterfacegamecreditsaugmentedreality (AR)Instantiatinggamedesigndocument,or GDD,SpatialaudioFreytag’sPyramidconsolechipsetgamefirst-personMashupsAPUfunctionSpawningParticlesystemDeltaTimepositional/diegeticaudioConditionalvariablegameconsoleviewportfallingactiongamecontrollerCPUexpositioncomponentsproductioncycleconceptartergonomicloopstartingcinematictexturesVirtualreality(VR)tile-sheetsEventsifstatementaudioslotsgamegenreiterativedesignRigidbody.pixelScriptsGPUgameperspectivesSpritesdirectionallight

Fall 25: Video Game 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. beta testing stage
  2. Sound components
  3. storyboards
  4. non-diegetic audio
  5. user interface
  6. game credits
  7. augmented reality (AR)
  8. Instantiating
  9. game design document, or GDD,
  10. Spatial audio
  11. Freytag’s Pyramid
  12. console chipset
  13. game
  14. first-person
  15. Mashups
  16. APU
  17. function
  18. Spawning
  19. Particle system
  20. Delta Time
  21. positional/diegetic audio
  22. Conditional
  23. variable
  24. game console
  25. viewport
  26. falling action
  27. game controller
  28. CPU
  29. exposition
  30. components
  31. production cycle
  32. concept art
  33. ergonomic
  34. loop
  35. starting cinematic
  36. textures
  37. Virtual reality (VR)
  38. tile-sheets
  39. Events
  40. if statement
  41. audio slots
  42. game genre
  43. iterative design
  44. Rigidbody.
  45. pixel
  46. Scripts
  47. GPU
  48. game perspectives
  49. Sprites
  50. directional light