gamecreditsconsolechipsetstoryboardsCPUaudioslotsfallingactiongamedesigndocument,or GDD,conceptartgameSpawningergonomicifstatementGPUgamegenredirectionallightDeltaTimeConditionalInstantiatingScriptsSpatialaudioFreytag’sPyramidexpositionfirst-persongameconsoleEventstexturesvariablegameperspectivesloopproductioncycletile-sheetsSoundcomponentsbetatestingstageuserinterfaceRigidbody.Particlesystemfunctionaugmentedreality (AR)SpritesviewportgamecontrollerstartingcinematicAPUnon-diegeticaudioMashupsiterativedesignVirtualreality(VR)positional/diegeticaudiocomponentspixelgamecreditsconsolechipsetstoryboardsCPUaudioslotsfallingactiongamedesigndocument,or GDD,conceptartgameSpawningergonomicifstatementGPUgamegenredirectionallightDeltaTimeConditionalInstantiatingScriptsSpatialaudioFreytag’sPyramidexpositionfirst-persongameconsoleEventstexturesvariablegameperspectivesloopproductioncycletile-sheetsSoundcomponentsbetatestingstageuserinterfaceRigidbody.Particlesystemfunctionaugmentedreality (AR)SpritesviewportgamecontrollerstartingcinematicAPUnon-diegeticaudioMashupsiterativedesignVirtualreality(VR)positional/diegeticaudiocomponentspixel

Fall 25: Video Game 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. game credits
  2. console chipset
  3. storyboards
  4. CPU
  5. audio slots
  6. falling action
  7. game design document, or GDD,
  8. concept art
  9. game
  10. Spawning
  11. ergonomic
  12. if statement
  13. GPU
  14. game genre
  15. directional light
  16. Delta Time
  17. Conditional
  18. Instantiating
  19. Scripts
  20. Spatial audio
  21. Freytag’s Pyramid
  22. exposition
  23. first-person
  24. game console
  25. Events
  26. textures
  27. variable
  28. game perspectives
  29. loop
  30. production cycle
  31. tile-sheets
  32. Sound components
  33. beta testing stage
  34. user interface
  35. Rigidbody.
  36. Particle system
  37. function
  38. augmented reality (AR)
  39. Sprites
  40. viewport
  41. game controller
  42. starting cinematic
  43. APU
  44. non-diegetic audio
  45. Mashups
  46. iterative design
  47. Virtual reality (VR)
  48. positional/diegetic audio
  49. components
  50. pixel