gamegenregameperspectivesAPUfallingactionuserinterfaceproductioncyclegamedesigndocument,or GDD,functionstartingcinematicexpositionaugmentedreality (AR)variableDeltaTimedirectionallightConditionalgamecreditsRigidbody.first-personEventslooptexturesgameconsoleSpritesMashupsCPUcomponentsFreytag’sPyramidgamecontrollerpixelgameconceptartSoundcomponentsSpawningconsolechipsetstoryboardsnon-diegeticaudioInstantiatingbetatestingstageviewportVirtualreality(VR)audioslotsiterativedesignergonomictile-sheetsSpatialaudioGPUScriptspositional/diegeticaudioifstatementParticlesystemgamegenregameperspectivesAPUfallingactionuserinterfaceproductioncyclegamedesigndocument,or GDD,functionstartingcinematicexpositionaugmentedreality (AR)variableDeltaTimedirectionallightConditionalgamecreditsRigidbody.first-personEventslooptexturesgameconsoleSpritesMashupsCPUcomponentsFreytag’sPyramidgamecontrollerpixelgameconceptartSoundcomponentsSpawningconsolechipsetstoryboardsnon-diegeticaudioInstantiatingbetatestingstageviewportVirtualreality(VR)audioslotsiterativedesignergonomictile-sheetsSpatialaudioGPUScriptspositional/diegeticaudioifstatementParticlesystem

Fall 25: Video Game 1: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. game genre
  2. game perspectives
  3. APU
  4. falling action
  5. user interface
  6. production cycle
  7. game design document, or GDD,
  8. function
  9. starting cinematic
  10. exposition
  11. augmented reality (AR)
  12. variable
  13. Delta Time
  14. directional light
  15. Conditional
  16. game credits
  17. Rigidbody.
  18. first-person
  19. Events
  20. loop
  21. textures
  22. game console
  23. Sprites
  24. Mashups
  25. CPU
  26. components
  27. Freytag’s Pyramid
  28. game controller
  29. pixel
  30. game
  31. concept art
  32. Sound components
  33. Spawning
  34. console chipset
  35. storyboards
  36. non-diegetic audio
  37. Instantiating
  38. beta testing stage
  39. viewport
  40. Virtual reality (VR)
  41. audio slots
  42. iterative design
  43. ergonomic
  44. tile-sheets
  45. Spatial audio
  46. GPU
  47. Scripts
  48. positional/diegetic audio
  49. if statement
  50. Particle system