beta testing stage Sound components storyboards non- diegetic audio user interface game credits augmented reality ( AR) Instantiating game design document, or GDD, Spatial audio Freytag’s Pyramid console chipset game first- person Mashups APU function Spawning Particle system Delta Time positional/diegetic audio Conditional variable game console viewport falling action game controller CPU exposition components production cycle concept art ergonomic loop starting cinematic textures Virtual reality (VR) tile- sheets Events if statement audio slots game genre iterative design Rigidbody. pixel Scripts GPU game perspectives Sprites directional light beta testing stage Sound components storyboards non- diegetic audio user interface game credits augmented reality ( AR) Instantiating game design document, or GDD, Spatial audio Freytag’s Pyramid console chipset game first- person Mashups APU function Spawning Particle system Delta Time positional/diegetic audio Conditional variable game console viewport falling action game controller CPU exposition components production cycle concept art ergonomic loop starting cinematic textures Virtual reality (VR) tile- sheets Events if statement audio slots game genre iterative design Rigidbody. pixel Scripts GPU game perspectives Sprites directional light
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
beta testing stage
Sound components
storyboards
non-diegetic audio
user interface
game credits
augmented reality (AR)
Instantiating
game design document, or GDD,
Spatial audio
Freytag’s Pyramid
console chipset
game
first-person
Mashups
APU
function
Spawning
Particle system
Delta Time
positional/diegetic audio
Conditional
variable
game console
viewport
falling action
game controller
CPU
exposition
components
production cycle
concept art
ergonomic
loop
starting cinematic
textures
Virtual reality (VR)
tile-sheets
Events
if statement
audio slots
game genre
iterative design
Rigidbody.
pixel
Scripts
GPU
game perspectives
Sprites
directional light